/** * Copyright 2013-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.common.av; import java.nio.ByteBuffer; import jogamp.common.Debug; public interface AudioSink { public static final boolean DEBUG = Debug.debug("AudioSink"); /** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */ public static final int DefaultFrameDuration = 32; /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */ public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */, true /* fixed point */, false /* planar */, true /* littleEndian */); public static abstract class AudioFrame extends TimeFrameI { protected int byteSize; public AudioFrame() { this.byteSize = 0; } public AudioFrame(final int pts, final int duration, final int byteCount) { super(pts, duration); this.byteSize=byteCount; } /** Get this frame's size in bytes. */ public final int getByteSize() { return byteSize; } /** Set this frame's size in bytes. */ public final void setByteSize(final int size) { this.byteSize=size; } @Override public String toString() { return "AudioFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes]"; } } public static class AudioDataFrame extends AudioFrame { protected final ByteBuffer data; public AudioDataFrame(final int pts, final int duration, final ByteBuffer bytes, final int byteCount) { super(pts, duration, byteCount); if( byteCount > bytes.remaining() ) { throw new IllegalArgumentException("Give size "+byteCount+" exceeds remaining bytes in ls "+bytes+". "+this); } this.data=bytes; } /** Get this frame's data. */ public final ByteBuffer getData() { return data; } @Override public String toString() { return "AudioDataFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes, " + data + "]"; } } /** * Exclusively locks this instance for the calling thread, if implementation utilizes locking. * @see #unlockExclusive() */ public void lockExclusive(); /** * Releases the exclusive lock for the calling thread, if implementation utilizes locking. * @see #lockExclusive() */ public void unlockExclusive(); /** * Returns the available state of this instance. *

* The available state is affected by this instance * overall availability, i.e. after instantiation, * as well as by {@link #destroy()}. *

*/ public boolean isAvailable(); /** Returns the playback speed. */ public float getPlaySpeed(); /** * Sets the playback speed. *

* To simplify test, play speed is normalized, i.e. *

*

* @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setPlaySpeed(float s); /** Returns the volume. */ public float getVolume(); /** * Sets the volume [0f..1f]. *

* To simplify test, volume is normalized, i.e. *

*

* @return true if successful, otherwise false, i.e. due to unsupported value range of implementation. */ public boolean setVolume(float v); /** * Returns the preferred sample-rate of this sink. *

* The preferred sample-rate is guaranteed to be supported * and shall reflect this sinks most native format, * i.e. best performance w/o data conversion. *

* @see #initSink(AudioFormat) * @see #isSupported(AudioFormat) * @see #getPreferredSampleRate() */ public int getPreferredSampleRate(); /** * Returns the preferred {@link AudioFormat} by this sink. *

* The preferred format is guaranteed to be supported * and shall reflect this sinks most native format, * i.e. best performance w/o data conversion. *

*

* Known {@link #AudioFormat} attributes considered by implementations: *

*

* @see #initSink(AudioFormat) * @see #isSupported(AudioFormat) * @see #getPreferredSampleRate() */ public AudioFormat getPreferredFormat(); /** Return the maximum number of supported channels. */ public int getMaxSupportedChannels(); /** * Returns true if the given format is supported by the sink, otherwise false. * @see #initSink(AudioFormat) * @see #getPreferredFormat() */ public boolean isSupported(AudioFormat format); /** * Initializes the sink. *

* Implementation must match the given requestedFormat {@link AudioFormat}. *

*

* Caller shall validate requestedFormat via {@link #isSupported(AudioFormat)} * beforehand and try to find a suitable supported one. * {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help. *

* @param requestedFormat the requested {@link AudioFormat}. * @param frameDuration average or fixed frame duration in milliseconds * helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue. * See {@link #DefaultFrameDuration}. * @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}. * @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}. * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. * @return true if successful, otherwise false */ public boolean init(AudioFormat requestedFormat, float frameDuration, int initialQueueSize, int queueGrowAmount, int queueLimit); /** * Returns the {@link AudioFormat} as chosen by {@link #init(AudioFormat, float, int, int, int)}, * i.e. it shall match the requestedFormat. */ public AudioFormat getChosenFormat(); /** * Returns true, if {@link #play()} has been requested and the sink is still playing, * otherwise false. */ public boolean isPlaying(); /** * Play buffers queued via {@link #enqueueData(AudioFrame)} from current internal position. * If no buffers are yet queued or the queue runs empty, playback is being continued when buffers are enqueued later on. * @see #enqueueData(AudioFrame) * @see #pause() */ public void play(); /** * Pause playing buffers while keeping enqueued data incl. it's internal position. * @see #play() * @see #flush() * @see #enqueueData(AudioFrame) */ public void pause(); /** * Flush all queued buffers, implies {@link #pause()}. *

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

* @see #play() * @see #pause() * @see #enqueueData(AudioFrame) */ public void flush(); /** Destroys this instance, i.e. closes all streams and devices allocated. */ public void destroy(); /** * Returns the number of allocated buffers as requested by * {@link #init(AudioFormat, float, int, int, int)}. */ public int getFrameCount(); /** @return the current enqueued frames count since {@link #init(AudioFormat, float, int, int, int)}. */ public int getEnqueuedFrameCount(); /** * Returns the current number of frames queued for playing. *

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

*/ public int getQueuedFrameCount(); /** * Returns the current number of bytes queued for playing. *

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

*/ public int getQueuedByteCount(); /** * Returns the current queued frame time in milliseconds for playing. *

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

*/ public int getQueuedTime(); /** * Return the current audio presentation timestamp (PTS) in milliseconds. */ public int getPTS(); /** * Returns the current number of frames in the sink available for writing. *

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

*/ public int getFreeFrameCount(); /** * Enqueue byteCount bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink. *

* The data must comply with the chosen {@link AudioFormat} as returned by {@link #initSink(AudioFormat)}. *

*

* {@link #init(AudioFormat, float, int, int, int)} must be called first. *

* @returns the enqueued internal {@link AudioFrame}. */ public AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount); }