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/*
* Copyright (c) 2010, Sven Gothel
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sven Gothel nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Sven Gothel BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jogamp.common.os;
import java.util.*;
import java.security.*;
public interface DynamicLibraryBundleInfo {
public static final boolean DEBUG = DynamicLibraryBundle.DEBUG;
/** @return a list of Tool library names or alternative library name lists.<br>
* <ul>
* <li>GL/GLU example Unix: [ [ "libGL.so.1", "libGL.so", "GL" ], [ "libGLU.so", "GLU" ] ] </li>
* <li>GL/GLU example Windows: [ "OpenGL32", "GLU32" ] </li>
* <li>Cg/CgGL example: [ [ "libCg.so", "Cg" ], [ "libCgGL.so", "CgGL" ] ] </li>
* </pre>
*/
public List getToolLibNames();
/** @return a list of Glue library names.<br>
* <ul>
* <li>GL: [ "nativewindow_x11", "jogl_gl2es12", "jogl_desktop" ] </li>
* <li>NEWT: [ "nativewindow_x11", "newt" ] </li>
* <li>Cg: [ "nativewindow_x11", "jogl_cg" ] </li>
* </ul><br>
* Only the last entry is crucial, ie all other are optional preload dependencies and may generate errors,
* which are ignored.
*/
public List/*<String>*/ getGlueLibNames();
/** May return the native libraries <pre>GetProcAddressFunc</pre> names, the first found function is being used.<br>
* This could be eg: <pre> glXGetProcAddressARB, glXGetProcAddressARB </pre>.<br>
* If your Tool does not has this facility, just return null.
*/
public List getToolGetProcAddressFuncNameList() ;
/** May implement the lookup function using the Tools facility.<br>
* The actual function pointer is provided to allow proper bootstrapping of the ProcAddressTable.<br>
*/
public long toolDynamicLookupFunction(long toolGetProcAddressHandle, String funcName);
/** @return true if the native library symbols shall be made available for symbol resolution of subsequently loaded libraries. */
public boolean shallLinkGlobal();
/** @return true if the dynamic symbol lookup shall happen system wide, over all loaded libraries. Otherwise only the loaded native libraries are used for lookup, which shall be the default. */
public boolean shallLookupGlobal();
}
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