diff options
author | Curtis Rueden <[email protected]> | 2015-04-09 13:38:21 -0500 |
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committer | Curtis Rueden <[email protected]> | 2015-10-06 07:00:54 -0500 |
commit | a67d7b847a21150a2f19968ee7e2ed85513481da (patch) | |
tree | e08e79377f8ab7f06cd7838f4b5d6eef41cdafba | |
parent | af0c5a2f9bdb2c79f132a2108bc42fbf9a569422 (diff) |
Font3D: refactor island triangulation logic
This moves the logic into a dedicated private method, which
will be subsequently externalized into a service interface.
-rw-r--r-- | src/javax/media/j3d/Font3D.java | 44 |
1 files changed, 27 insertions, 17 deletions
diff --git a/src/javax/media/j3d/Font3D.java b/src/javax/media/j3d/Font3D.java index b9011e8..65566ea 100644 --- a/src/javax/media/j3d/Font3D.java +++ b/src/javax/media/j3d/Font3D.java @@ -468,23 +468,8 @@ private static class IntVector { for (i = 0; i < islandCounts.length; i++) { numPoints += outVerts[i].length; } - //Now loop thru each island, calling triangulator once per island. - //Combine triangle data for all islands together in one object. - int vertOffset = 0; - NormalGenerator ng = new NormalGenerator(); - for (i = 0; i < islandCounts.length; i++) { - contourCounts[0] = islandCounts[i].length; - GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); - gi.setCoordinates(outVerts[i]); - gi.setStripCounts(islandCounts[i]); - gi.setContourCounts(contourCounts); - ng.generateNormals(gi); - - GeometryArray ga = gi.getGeometryArray(false, false, false); - vertOffset += ga.getVertexCount(); - - triangData.add(ga); - } + int vertOffset = + triangulateIslands(islandCounts, outVerts, contourCounts, triangData); // Multiply by 2 since we create 2 faces of the font // Second term is for side-faces along depth of the font if (fontExtrusion == null) @@ -959,6 +944,31 @@ private static class IntVector { return geo; } + /** + * Loops through each island, calling triangulator once per island. Combines + * triangle data for all islands together in one object. + */ + private int triangulateIslands(final int[][] islandCounts, + final Point3f[][] outVerts, final int[] contourCounts, + final ArrayList<GeometryArray> triangData) + { + int vertOffset = 0; + NormalGenerator ng = new NormalGenerator(); + for (int i = 0; i < islandCounts.length; i++) { + contourCounts[0] = islandCounts[i].length; + GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY); + gi.setCoordinates(outVerts[i]); + gi.setStripCounts(islandCounts[i]); + gi.setContourCounts(contourCounts); + ng.generateNormals(gi); + + GeometryArray ga = gi.getGeometryArray(false, false, false); + vertOffset += ga.getVertexCount(); + + triangData.add(ga); + } + return vertOffset; + } static boolean getNormal(Point3f p1, Point3f p2, Point3f p3, Vector3f normal) { Vector3f v1 = new Vector3f(); |