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authorJulien Gouesse <[email protected]>2012-02-15 17:05:26 -0800
committerHarvey Harrison <[email protected]>2012-05-03 18:33:26 -0700
commit056f4d82f925e1dfb4c5196f99520f4ec31c40b9 (patch)
tree2cf958cd5654df208d9889f86e910aed75d1a15b
parent197d8ab7f8deee3c44a1e8cd0c04117b63eb38a8 (diff)
j3dcore: update constants from GLLightingFunc interface
GL.GL_AMBIENT -> GL2.GL_AMBIENT GL.GL_DIFFUSE -> GL2.GL_DIFFUSE GL.GL_SPECULAR -> GL2.GL_SPECULAR GL.GL_NORMALIZE -> GL2.GL_NORMALIZE GL.GL_AMBIENT_AND_DIFFUSE -> GL2.GL_AMBIENT_AND_DIFFUSE GL.GL_EMISSION -> GL2.GL_EMISSION GL.GL_SHININESS -> GL2.GL_SHININESS GL.GL_COLOR_MATERIAL -> GL2.GL_COLOR_MATERIAL GL.GL_POSITION -> GL2.GL_POSITION GL.GL_CONSTANT_ATTENUATION -> GL2.GL_CONSTANT_ATTENUATION GL.GL_LINEAR_ATTENUATION -> GL2.GL_LINEAR_ATTENUATION GL.GL_QUADRATIC_ATTENUATION -> GL2.GL_QUADRATIC_ATTENUATION GL.GL_LIGHT0 -> GL2.GL_LIGHT0 GL.GL_LIGHTING -> GL2.GL_LIGHTING GL.GL_FLAT -> GL2.GL_FLAT GL.GL_SMOOTH -> GL2.GL_SMOOTH GL.GL_SPOT_EXPONENT -> GL2.GL_SPOT_EXPONENT GL.GL_SPOT_CUTOFF -> GL2.GL_SPOT_CUTOFF GL.GL_SPOT_DIRECTION -> GL2.GL_SPOT_DIRECTION Signed-off-by: Julien Gouesse <[email protected]> Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/jogl/javax/media/j3d/JoglPipeline.java136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/classes/jogl/javax/media/j3d/JoglPipeline.java b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
index 924ad29..5485076 100644
--- a/src/classes/jogl/javax/media/j3d/JoglPipeline.java
+++ b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
@@ -1286,7 +1286,7 @@ class JoglPipeline extends Pipeline {
// Enable normalize for non-uniform scale (which rescale can't handle)
if (isNonUniformScale) {
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL2.GL_NORMALIZE);
}
int startVertex = stride * startVIndex;
@@ -1449,7 +1449,7 @@ class JoglPipeline extends Pipeline {
/* clean up if we turned on normalize */
if (isNonUniformScale) {
- gl.glDisable(GL.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_NORMALIZE);
}
if ((vformat & GeometryArray.VERTEX_ATTRIBUTES) != 0) {
@@ -1512,7 +1512,7 @@ class JoglPipeline extends Pipeline {
// Enable normalize for non-uniform scale (which rescale can't handle)
if (isNonUniformScale) {
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL2.GL_NORMALIZE);
}
int coordoff = 3 * initialCoordIndex;
@@ -1620,7 +1620,7 @@ class JoglPipeline extends Pipeline {
// clean up if we turned on normalize
if (isNonUniformScale) {
- gl.glDisable(GL.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_NORMALIZE);
}
if (vattrDefined) {
@@ -2361,7 +2361,7 @@ class JoglPipeline extends Pipeline {
// Enable normalize for non-uniform scale (which rescale can't handle)
if (isNonUniformScale) {
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL2.GL_NORMALIZE);
}
/*** Handle non-indexed strip GeometryArray first *******/
@@ -2533,7 +2533,7 @@ class JoglPipeline extends Pipeline {
// clean up if we turned on normalize
if (isNonUniformScale) {
- gl.glDisable(GL.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_NORMALIZE);
}
}
@@ -2567,7 +2567,7 @@ class JoglPipeline extends Pipeline {
// Enable normalize for non-uniform scale (which rescale can't handle)
if (isNonUniformScale) {
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL2.GL_NORMALIZE);
}
// Define the data pointers
@@ -2670,7 +2670,7 @@ class JoglPipeline extends Pipeline {
// clean up if we turned on normalize
if (isNonUniformScale) {
- gl.glDisable(GL.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_NORMALIZE);
}
if (vattrDefined) {
@@ -3360,9 +3360,9 @@ class JoglPipeline extends Pipeline {
}
gl.glColor4f(cr, cg, cb, alpha);
if (shadeModel == ColoringAttributes.SHADE_FLAT) {
- gl.glShadeModel(GL.GL_FLAT);
+ gl.glShadeModel(GL2.GL_FLAT);
} else {
- gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glShadeModel(GL2.GL_SMOOTH);
}
}
@@ -3381,26 +3381,26 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
- int lightNum = GL.GL_LIGHT0 + lightSlot;
+ int lightNum = GL2.GL_LIGHT0 + lightSlot;
float[] values = new float[4];
values[0] = red;
values[1] = green;
values[2] = blue;
values[3] = 1.0f;
- gl.glLightfv(lightNum, GL.GL_DIFFUSE, values, 0);
- gl.glLightfv(lightNum, GL.GL_SPECULAR, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
values[0] = -dirx;
values[1] = -diry;
values[2] = -dirz;
values[3] = 0.0f;
- gl.glLightfv(lightNum, GL.GL_POSITION, values, 0);
- gl.glLightfv(lightNum, GL.GL_AMBIENT, black, 0);
- gl.glLightf(lightNum, GL.GL_CONSTANT_ATTENUATION, 1.0f);
- gl.glLightf(lightNum, GL.GL_LINEAR_ATTENUATION, 0.0f);
- gl.glLightf(lightNum, GL.GL_QUADRATIC_ATTENUATION, 0.0f);
- gl.glLightf(lightNum, GL.GL_SPOT_EXPONENT, 0.0f);
- gl.glLightf(lightNum, GL.GL_SPOT_CUTOFF, 180.0f);
+ gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
+ gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, 1.0f);
+ gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, 0.0f);
+ gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, 0.0f);
+ gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, 0.0f);
+ gl.glLightf(lightNum, GL2.GL_SPOT_CUTOFF, 180.0f);
}
@@ -3418,25 +3418,25 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
- int lightNum = GL.GL_LIGHT0 + lightSlot;
+ int lightNum = GL2.GL_LIGHT0 + lightSlot;
float[] values = new float[4];
values[0] = red;
values[1] = green;
values[2] = blue;
values[3] = 1.0f;
- gl.glLightfv(lightNum, GL.GL_DIFFUSE, values, 0);
- gl.glLightfv(lightNum, GL.GL_SPECULAR, values, 0);
- gl.glLightfv(lightNum, GL.GL_AMBIENT, black, 0);
+ gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
values[0] = posx;
values[1] = posy;
values[2] = posz;
- gl.glLightfv(lightNum, GL.GL_POSITION, values, 0);
- gl.glLightf(lightNum, GL.GL_CONSTANT_ATTENUATION, attenx);
- gl.glLightf(lightNum, GL.GL_LINEAR_ATTENUATION, atteny);
- gl.glLightf(lightNum, GL.GL_QUADRATIC_ATTENUATION, attenz);
- gl.glLightf(lightNum, GL.GL_SPOT_EXPONENT, 0.0f);
- gl.glLightf(lightNum, GL.GL_SPOT_CUTOFF, 180.0f);
+ gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
+ gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, attenx);
+ gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, atteny);
+ gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, attenz);
+ gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, 0.0f);
+ gl.glLightf(lightNum, GL2.GL_SPOT_CUTOFF, 180.0f);
}
@@ -3456,29 +3456,29 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
- int lightNum = GL.GL_LIGHT0 + lightSlot;
+ int lightNum = GL2.GL_LIGHT0 + lightSlot;
float[] values = new float[4];
values[0] = red;
values[1] = green;
values[2] = blue;
values[3] = 1.0f;
- gl.glLightfv(lightNum, GL.GL_DIFFUSE, values, 0);
- gl.glLightfv(lightNum, GL.GL_SPECULAR, values, 0);
- gl.glLightfv(lightNum, GL.GL_AMBIENT, black, 0);
+ gl.glLightfv(lightNum, GL2.GL_DIFFUSE, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_SPECULAR, values, 0);
+ gl.glLightfv(lightNum, GL2.GL_AMBIENT, black, 0);
values[0] = posx;
values[1] = posy;
values[2] = posz;
- gl.glLightfv(lightNum, GL.GL_POSITION, values, 0);
- gl.glLightf(lightNum, GL.GL_CONSTANT_ATTENUATION, attenx);
- gl.glLightf(lightNum, GL.GL_LINEAR_ATTENUATION, atteny);
- gl.glLightf(lightNum, GL.GL_QUADRATIC_ATTENUATION, attenz);
+ gl.glLightfv(lightNum, GL2.GL_POSITION, values, 0);
+ gl.glLightf(lightNum, GL2.GL_CONSTANT_ATTENUATION, attenx);
+ gl.glLightf(lightNum, GL2.GL_LINEAR_ATTENUATION, atteny);
+ gl.glLightf(lightNum, GL2.GL_QUADRATIC_ATTENUATION, attenz);
values[0] = dirx;
values[1] = diry;
values[2] = dirz;
- gl.glLightfv(lightNum, GL.GL_SPOT_DIRECTION, values, 0);
- gl.glLightf(lightNum, GL.GL_SPOT_EXPONENT, concentration);
- gl.glLightf(lightNum, GL.GL_SPOT_CUTOFF, (float) (spreadAngle * 180.0f / Math.PI));
+ gl.glLightfv(lightNum, GL2.GL_SPOT_DIRECTION, values, 0);
+ gl.glLightf(lightNum, GL2.GL_SPOT_EXPONENT, concentration);
+ gl.glLightf(lightNum, GL2.GL_SPOT_CUTOFF, (float) (spreadAngle * 180.0f / Math.PI));
}
@@ -3590,33 +3590,33 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
- gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL.GL_SHININESS, shininess);
+ gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL2.GL_SHININESS, shininess);
switch (colorTarget) {
case Material.DIFFUSE:
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE);
break;
case Material.AMBIENT:
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT);
break;
case Material.EMISSIVE:
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_EMISSION);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION);
break;
case Material.SPECULAR:
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR);
break;
case Material.AMBIENT_AND_DIFFUSE:
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
break;
}
color[0] = eRed; color[1] = eGreen; color[2] = eBlue;
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_EMISSION, color, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_EMISSION, color, 0);
color[0] = aRed; color[1] = aGreen; color[2] = aBlue;
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT, color, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, color, 0);
color[0] = sRed; color[1] = sGreen; color[2] = sBlue;
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, color, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, color, 0);
float cr, cg, cb;
@@ -3626,13 +3626,13 @@ class JoglPipeline extends Pipeline {
color[0] = red; color[1] = green; color[2] = blue;
}
color[3] = alpha;
- gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE, color, 0);
+ gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, color, 0);
gl.glColor4f(color[0], color[1], color[2], color[3]);
if (lightEnable) {
- gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL2.GL_LIGHTING);
} else {
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2.GL_LIGHTING);
}
}
@@ -3803,9 +3803,9 @@ class JoglPipeline extends Pipeline {
}
if (ignoreVertexColors) {
- gl.glDisable(GL.GL_COLOR_MATERIAL);
+ gl.glDisable(GL2.GL_COLOR_MATERIAL);
} else {
- gl.glEnable(GL.GL_COLOR_MATERIAL);
+ gl.glEnable(GL2.GL_COLOR_MATERIAL);
}
if (rasterOpEnable) {
@@ -6221,9 +6221,9 @@ class JoglPipeline extends Pipeline {
// Enable rescale normal
gl.glEnable(GL.GL_RESCALE_NORMAL);
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE);
+ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE);
gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
+ gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glReadBuffer(GL.GL_FRONT);
// Issue 417: JOGL: Mip-mapped NPOT textures rendered incorrectly
@@ -6426,7 +6426,7 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
gl.glColor4f(r, g, b, a);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2.GL_LIGHTING);
}
void destroyContext(long display, Drawable drawable, Context ctx) {
@@ -6628,9 +6628,9 @@ class JoglPipeline extends Pipeline {
for (int i = 0; i < maxLights; i++) {
if ((enableMask & (1 << i)) != 0) {
- gl.glEnable(GL.GL_LIGHT0 + i);
+ gl.glEnable(GL2.GL_LIGHT0 + i);
} else {
- gl.glDisable(GL.GL_LIGHT0 + i);
+ gl.glDisable(GL2.GL_LIGHT0 + i);
}
}
}
@@ -6687,7 +6687,7 @@ class JoglPipeline extends Pipeline {
}
gl.glAlphaFunc(GL.GL_ALWAYS, 0.0f);
gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
+ gl.glEnable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_COLOR_LOGIC_OP);
}
@@ -6831,7 +6831,7 @@ class JoglPipeline extends Pipeline {
if (!enableLight) {
gl.glColor4f(r, g, b, a);
}
- gl.glShadeModel(GL.GL_SMOOTH);
+ gl.glShadeModel(GL2.GL_SMOOTH);
}
/**
@@ -7180,14 +7180,14 @@ class JoglPipeline extends Pipeline {
GL gl = context(ctx).getGL();
// Set normalization if non-uniform scale
if (isNonUniformScale) {
- gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL2.GL_NORMALIZE);
}
gl.glCallList(id);
// Turn normalization back off
if (isNonUniformScale) {
- gl.glDisable(GL.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_NORMALIZE);
}
}
@@ -7754,11 +7754,11 @@ class JoglPipeline extends Pipeline {
gl.glDisable(GL.GL_ALPHA_TEST);
gl.glDisable(GL.GL_BLEND);
gl.glDisable(GL.GL_COLOR_LOGIC_OP);
- gl.glDisable(GL.GL_COLOR_MATERIAL);
+ gl.glDisable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_CULL_FACE);
gl.glDisable(GL.GL_DEPTH_TEST);
gl.glDisable(GL.GL_FOG);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2.GL_LIGHTING);
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
gl.glDisable(GL.GL_POLYGON_STIPPLE);
gl.glDisable(GL.GL_STENCIL_TEST);
@@ -7792,9 +7792,9 @@ class JoglPipeline extends Pipeline {
private void disableAttribForRaster(GL gl) {
- gl.glDisable(GL.GL_COLOR_MATERIAL);
+ gl.glDisable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_CULL_FACE);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2.GL_LIGHTING);
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
gl.glDisable(GL.GL_POLYGON_STIPPLE);