diff options
author | Harvey Harrison <[email protected]> | 2012-06-26 22:41:54 -0700 |
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committer | Harvey Harrison <[email protected]> | 2012-06-26 22:41:54 -0700 |
commit | 9930e2916dd78998f70bf066293a7f5e8017b2ac (patch) | |
tree | dbffc12af7b830484548dcee1e740590dfed958e | |
parent | 73903b54c3e6f72f2d88e82b89d7aa80a4733a90 (diff) |
j3dcore: annotate lists of fog and lights
Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r-- | src/classes/share/javax/media/j3d/BackgroundRetained.java | 8 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java | 61 |
2 files changed, 35 insertions, 34 deletions
diff --git a/src/classes/share/javax/media/j3d/BackgroundRetained.java b/src/classes/share/javax/media/j3d/BackgroundRetained.java index 2a0ebed..cc32217 100644 --- a/src/classes/share/javax/media/j3d/BackgroundRetained.java +++ b/src/classes/share/javax/media/j3d/BackgroundRetained.java @@ -91,11 +91,11 @@ class BackgroundRetained extends LeafRetained { // This is true when this background is referenced in an immediate mode context boolean inImmCtx = false; - // list of light nodes for background geometry - ArrayList lights = new ArrayList(); +// list of light nodes for background geometry +ArrayList<LightRetained> lights = new ArrayList<LightRetained>(); - // list of fog nodes for background geometry - ArrayList fogs = new ArrayList(); +// list of fog nodes for background geometry +ArrayList<FogRetained> fogs = new ArrayList<FogRetained>(); // a list of background geometry atoms ArrayList bgGeometryAtomList = new ArrayList(); diff --git a/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java b/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java index 1de685b..3bd66ea 100644 --- a/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java +++ b/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java @@ -660,25 +660,25 @@ void addObjArrayToFreeList(Object[] objs) { LightRetained[] getInfluencingLights(RenderAtom ra, View view) { LightRetained[] lightAry = null; - ArrayList globalLights; - int numLights; - int i, j, n; + int i, j; // Need to lock retlights, since on a multi-processor // system with 2 views on a single universe, there might // be councurrent access synchronized (retlights) { - numLights = 0; - if (ra.geometryAtom.source.inBackgroundGroup) { - globalLights = ra.geometryAtom.source.geometryBackground.lights; - numLights = processLights(globalLights, ra, numLights); - } else { - if ((globalLights = (ArrayList)viewScopedLights.get(view)) != null) { - numLights = processLights(globalLights, ra, numLights); + ArrayList<LightRetained> globalLights; + int numLights = 0; + if (ra.geometryAtom.source.inBackgroundGroup) { + globalLights = ra.geometryAtom.source.geometryBackground.lights; + numLights = processLights(globalLights, ra, numLights); + } + else { + if ((globalLights = viewScopedLights.get(view)) != null) { + numLights = processLights(globalLights, ra, numLights); + } + // now process the common lights + numLights = processLights(nonViewScopedLights, ra, numLights); } - // now process the common lights - numLights = processLights(nonViewScopedLights, ra, numLights); - } boolean newLights = false; if (ra.lights != null && ra.lights.length == numLights) { @@ -708,8 +708,8 @@ void addObjArrayToFreeList(Object[] objs) { } } - // Called while holding the retlights lock - int processLights(ArrayList globalLights, RenderAtom ra, int numLights) { +// Called while holding the retlights lock +private int processLights(ArrayList<LightRetained> globalLights, RenderAtom ra, int numLights) { LightRetained[] shapeScopedLt; Bounds bounds; int i, j, n; @@ -718,7 +718,7 @@ void addObjArrayToFreeList(Object[] objs) { if (size > 0) { for (i=0; i<size; i++) { - LightRetained light = (LightRetained)globalLights.get(i); + LightRetained light = globalLights.get(i); // System.err.println("vwcBounds = "+bounds); // System.err.println("light.region = "+light.region); // System.err.println("Intersected = "+bounds.intersect(light.region)); @@ -755,12 +755,11 @@ void addObjArrayToFreeList(Object[] objs) { return numLights; } - FogRetained getInfluencingFog(RenderAtom ra, View view) { + +FogRetained getInfluencingFog(RenderAtom ra, View view) { FogRetained fog = null; int i, j, k, n, nfogs; Bounds closestBounds; - ArrayList globalFogs; - int numFogs; // Need to lock lockObj, since on a multi-processor // system with 2 views on a single universe, there might @@ -772,17 +771,19 @@ void addObjArrayToFreeList(Object[] objs) { if (intersectedBounds.length < numberOfFogs) intersectedBounds = new Bounds[numberOfFogs]; - if (ra.geometryAtom.source.inBackgroundGroup) { - globalFogs = ra.geometryAtom.source.geometryBackground.fogs; - nfogs = processFogs(globalFogs, ra, nfogs); - // If background, then nfogs > 1, take the first one - if (nfogs >= 1) - fog = intersectedFogs[0]; + ArrayList<FogRetained> globalFogs; + if (ra.geometryAtom.source.inBackgroundGroup) { + globalFogs = ra.geometryAtom.source.geometryBackground.fogs; + nfogs = processFogs(globalFogs, ra, nfogs); + // If background, then nfogs > 1, take the first one + if (nfogs >= 1) + fog = intersectedFogs[0]; - } else { - if ((globalFogs = (ArrayList)viewScopedFogs.get(view)) != null) { - nfogs = processFogs(globalFogs, ra, nfogs); } + else { + if ((globalFogs = viewScopedFogs.get(view)) != null) { + nfogs = processFogs(globalFogs, ra, nfogs); + } // now process the common fogs nfogs = processFogs(nonViewScopedFogs, ra, nfogs); @@ -805,7 +806,7 @@ void addObjArrayToFreeList(Object[] objs) { } // Called while holding lockObj lock - int processFogs(ArrayList globalFogs, RenderAtom ra, int numFogs) { + int processFogs(ArrayList<FogRetained> globalFogs, RenderAtom ra, int numFogs) { int size = globalFogs.size(); FogRetained fog; int i, k, n; @@ -814,7 +815,7 @@ void addObjArrayToFreeList(Object[] objs) { if (globalFogs.size() > 0) { for (i = 0 ; i < size; i++) { - fog = (FogRetained) globalFogs.get(i); + fog = globalFogs.get(i); // Note : There is no enable check for fog if (fog.region != null && fog.switchState.currentSwitchOn && (ra.geometryAtom.source.inBackgroundGroup || fog.region.intersect(bounds))) { |