aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorHarvey Harrison <[email protected]>2012-06-26 22:41:54 -0700
committerHarvey Harrison <[email protected]>2012-06-26 22:41:54 -0700
commit9930e2916dd78998f70bf066293a7f5e8017b2ac (patch)
treedbffc12af7b830484548dcee1e740590dfed958e
parent73903b54c3e6f72f2d88e82b89d7aa80a4733a90 (diff)
j3dcore: annotate lists of fog and lights
Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/share/javax/media/j3d/BackgroundRetained.java8
-rw-r--r--src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java61
2 files changed, 35 insertions, 34 deletions
diff --git a/src/classes/share/javax/media/j3d/BackgroundRetained.java b/src/classes/share/javax/media/j3d/BackgroundRetained.java
index 2a0ebed..cc32217 100644
--- a/src/classes/share/javax/media/j3d/BackgroundRetained.java
+++ b/src/classes/share/javax/media/j3d/BackgroundRetained.java
@@ -91,11 +91,11 @@ class BackgroundRetained extends LeafRetained {
// This is true when this background is referenced in an immediate mode context
boolean inImmCtx = false;
- // list of light nodes for background geometry
- ArrayList lights = new ArrayList();
+// list of light nodes for background geometry
+ArrayList<LightRetained> lights = new ArrayList<LightRetained>();
- // list of fog nodes for background geometry
- ArrayList fogs = new ArrayList();
+// list of fog nodes for background geometry
+ArrayList<FogRetained> fogs = new ArrayList<FogRetained>();
// a list of background geometry atoms
ArrayList bgGeometryAtomList = new ArrayList();
diff --git a/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java b/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java
index 1de685b..3bd66ea 100644
--- a/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java
+++ b/src/classes/share/javax/media/j3d/RenderingEnvironmentStructure.java
@@ -660,25 +660,25 @@ void addObjArrayToFreeList(Object[] objs) {
LightRetained[] getInfluencingLights(RenderAtom ra, View view) {
LightRetained[] lightAry = null;
- ArrayList globalLights;
- int numLights;
- int i, j, n;
+ int i, j;
// Need to lock retlights, since on a multi-processor
// system with 2 views on a single universe, there might
// be councurrent access
synchronized (retlights) {
- numLights = 0;
- if (ra.geometryAtom.source.inBackgroundGroup) {
- globalLights = ra.geometryAtom.source.geometryBackground.lights;
- numLights = processLights(globalLights, ra, numLights);
- } else {
- if ((globalLights = (ArrayList)viewScopedLights.get(view)) != null) {
- numLights = processLights(globalLights, ra, numLights);
+ ArrayList<LightRetained> globalLights;
+ int numLights = 0;
+ if (ra.geometryAtom.source.inBackgroundGroup) {
+ globalLights = ra.geometryAtom.source.geometryBackground.lights;
+ numLights = processLights(globalLights, ra, numLights);
+ }
+ else {
+ if ((globalLights = viewScopedLights.get(view)) != null) {
+ numLights = processLights(globalLights, ra, numLights);
+ }
+ // now process the common lights
+ numLights = processLights(nonViewScopedLights, ra, numLights);
}
- // now process the common lights
- numLights = processLights(nonViewScopedLights, ra, numLights);
- }
boolean newLights = false;
if (ra.lights != null && ra.lights.length == numLights) {
@@ -708,8 +708,8 @@ void addObjArrayToFreeList(Object[] objs) {
}
}
- // Called while holding the retlights lock
- int processLights(ArrayList globalLights, RenderAtom ra, int numLights) {
+// Called while holding the retlights lock
+private int processLights(ArrayList<LightRetained> globalLights, RenderAtom ra, int numLights) {
LightRetained[] shapeScopedLt;
Bounds bounds;
int i, j, n;
@@ -718,7 +718,7 @@ void addObjArrayToFreeList(Object[] objs) {
if (size > 0) {
for (i=0; i<size; i++) {
- LightRetained light = (LightRetained)globalLights.get(i);
+ LightRetained light = globalLights.get(i);
// System.err.println("vwcBounds = "+bounds);
// System.err.println("light.region = "+light.region);
// System.err.println("Intersected = "+bounds.intersect(light.region));
@@ -755,12 +755,11 @@ void addObjArrayToFreeList(Object[] objs) {
return numLights;
}
- FogRetained getInfluencingFog(RenderAtom ra, View view) {
+
+FogRetained getInfluencingFog(RenderAtom ra, View view) {
FogRetained fog = null;
int i, j, k, n, nfogs;
Bounds closestBounds;
- ArrayList globalFogs;
- int numFogs;
// Need to lock lockObj, since on a multi-processor
// system with 2 views on a single universe, there might
@@ -772,17 +771,19 @@ void addObjArrayToFreeList(Object[] objs) {
if (intersectedBounds.length < numberOfFogs)
intersectedBounds = new Bounds[numberOfFogs];
- if (ra.geometryAtom.source.inBackgroundGroup) {
- globalFogs = ra.geometryAtom.source.geometryBackground.fogs;
- nfogs = processFogs(globalFogs, ra, nfogs);
- // If background, then nfogs > 1, take the first one
- if (nfogs >= 1)
- fog = intersectedFogs[0];
+ ArrayList<FogRetained> globalFogs;
+ if (ra.geometryAtom.source.inBackgroundGroup) {
+ globalFogs = ra.geometryAtom.source.geometryBackground.fogs;
+ nfogs = processFogs(globalFogs, ra, nfogs);
+ // If background, then nfogs > 1, take the first one
+ if (nfogs >= 1)
+ fog = intersectedFogs[0];
- } else {
- if ((globalFogs = (ArrayList)viewScopedFogs.get(view)) != null) {
- nfogs = processFogs(globalFogs, ra, nfogs);
}
+ else {
+ if ((globalFogs = viewScopedFogs.get(view)) != null) {
+ nfogs = processFogs(globalFogs, ra, nfogs);
+ }
// now process the common fogs
nfogs = processFogs(nonViewScopedFogs, ra, nfogs);
@@ -805,7 +806,7 @@ void addObjArrayToFreeList(Object[] objs) {
}
// Called while holding lockObj lock
- int processFogs(ArrayList globalFogs, RenderAtom ra, int numFogs) {
+ int processFogs(ArrayList<FogRetained> globalFogs, RenderAtom ra, int numFogs) {
int size = globalFogs.size();
FogRetained fog;
int i, k, n;
@@ -814,7 +815,7 @@ void addObjArrayToFreeList(Object[] objs) {
if (globalFogs.size() > 0) {
for (i = 0 ; i < size; i++) {
- fog = (FogRetained) globalFogs.get(i);
+ fog = globalFogs.get(i);
// Note : There is no enable check for fog
if (fog.region != null && fog.switchState.currentSwitchOn &&
(ra.geometryAtom.source.inBackgroundGroup || fog.region.intersect(bounds))) {