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authorKevin Rushforth <[email protected]>2008-05-28 18:52:21 +0000
committerKevin Rushforth <[email protected]>2008-05-28 18:52:21 +0000
commita1dc06a696f699615c1012246082f30d0b5b01dc (patch)
tree9dd657b0feec5e12b87b3f5d59cbac45e2ab1319
parent6e8eabdb8793943bbfa7d69fbe7d23ff51880c88 (diff)
file README-unzip.html was added on branch dev-1_6 on 2008-06-30 20:24:45 +0000
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@907 ba19aa83-45c5-6ac9-afd3-db810772062c
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
- <title>Java 3D 1.5.2 Unzip Instructions</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2>
-<p>This software is licensed by Sun, as specified in the
-<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a>
-file. You must only use this software in accordance with the terms
-under which the code is licensed.
-</p>
-<h2>Instructions for Unzipping the Java&nbsp;3D 1.5.2 Release</h2>
-<p>The 1.5.2 version of the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API runs on JDK version 1.5.0 and higher. It has been released
-for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>,
-<a href="#Solaris">Solaris</a>,
-and <a href="#MacOSX">Mac&nbsp;OS&nbsp;X</a>
-operating environments.
-</p>
-<p>NOTE: Installing the j3d jars and native libs into the "ext"
-directory of the JRE is discouraged, especially on
-Mac&nbsp;OS&nbsp;X
-where JOGL is used as the rendering engine. Doing so can cause
-conflicts with third-party applications launched via Java Web Start,
-and causes confusion later when upgrading the distribution.
-</p>
-<h3><a name="Windows"></a>Windows</h3>
-<p>The 1.5.2 release of the Java&nbsp;3D API for Windows 2000, Windows
-XP (x86 or amd64), and Windows Vista runs on JDK version 1.5.0 and
-higher. To manually install this release, do the following:
-</p>
-<ol>
- <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
-(using Windows
-Explorer or an unzip tool such as WinZip) to a temporary
-download folder,
-for example, <code>c:\Downloads</code>. This will
-create a <code>j3d-1_5_2-XXX</code> subfolder in
-your download folder where the
-downloaded files can be found. The file you need for manual
-installation is <code>j3d-jre.zip</code>.<br>
- <br>
- </li>
- <li>Create a folder for the j3d jar files and native libraries,
-for example, <code>C:\Users\myhome\j3d</code>, and
-unzip <code>j3d-jre.zip</code> into this folder.<br>
- <br>
- </li>
- <li>Modify your <code>CLASSPATH</code> environment
-variable to include the full paths to <code>j3dcore.jar</code>,
- <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
-For example, add the following to your <code>CLASSPATH</code>
-variable,
-using the System control panel, Advanced tab, Environment Variables
-button:<br>
- <br>
- <code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code>
- <br>
- <br>
- </li>
- <li>Modify your <code>PATH</code> environment
-variable to contain the full path to the <code>lib\i386</code>
-folder (or <code>lib\amd64</code> for
-Windows/x64). For example, on 32-bit Windows, add the following to your
- <code>PATH</code> variable, using the System control
-panel, Advanced tab, Environment Variables button.<br>
- <br>
- <code>C:\Users\myhome\j3d\lib\i386</code><br>
- </li>
-</ol>
-<p>At this point your Java installation should be able to see
-the j3d class files. Users of IDEs such as NetBeans and Eclipse should
-consult the IDE's documentation to see how to add jar files and native
-libraries to their current project.<br>
-</p>
-<h3><a name="Linux"></a><a name="Solaris"></a>Linux,
-Solaris</h3>
-<p>The 1.5.2 release of the Java&nbsp;3D API
-for Linux or Solaris runs on JDK version 1.5.0 and
-higher. To manually install this release, do the following:</p>
-<ol>
- <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
-into a temporary
-download directory,
-for example, <code>/tmp</code>. This will
-create a <code>j3d-1_5_2-XXX</code> subdirectory
-in <code>/tmp</code> where the
-downloaded files can be found. The file you need for manual
-installation is <code>j3d-jre.zip</code>.<br>
- <br>
- </li>
- <li>Create a folder for the j3d jar files and native libraries,
-for example, <code>/myhome/j3d</code>, and
-unzip <code>j3d-jre.zip</code> into this directory
-as follows:<br>
- <br>
- <ul>
- <code>cd /myhome/j3d</code><br>
- <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br>
- </ul>
- <br>
- </li>
- <li>Modify your <code>CLASSPATH</code> environment
-variable to include the full paths to <code>j3dcore.jar</code>,
- <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
-For example:<br>
- <br>
- <code>export
-CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
- <br>
- </li>
- <li>Modify your <code>LD_LIBRARY_PATH</code>
-environment
-variable to contain the full path to the <code>lib/&lt;ARCH&gt;</code>
-directory. For example, on 32-bit Linux:<br>
- <br>
- <code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br>
- </li>
-</ol>
-<p>At this point your Java installation should be able to see
-the j3d class files. Users of IDEs such as NetBeans and Eclipse should
-consult the IDE's documentation to see how to add jar files and native
-libraries to their current project.
-</p>
-<h3><a name="MacOSX"></a>Mac OS X</h3>
-<p>The 1.5.2 release of the Java&nbsp;3D API
-for Mac&nbsp;OS&nbsp;X runs on JDK version 1.5.0 and
-higher. To manually install this release, do the following:</p>
-<ol>
- <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
-into a temporary
-download directory,
-for example, <code>/tmp</code>. This will
-create a <code>j3d-1_5_2-XXX</code> subdirectory
-in <code>/tmp</code> where the
-downloaded files can be found. The file you need for manual
-installation is <code>j3d-jre.zip</code>.<br>
- <br>
- </li>
- <li>Create a folder for the j3d jar files,
-for example, <code>/myhome/j3d</code>, and
-unzip <code>j3d-jre.zip</code> into this directory
-as follows:<br>
- <br>
- <ul>
- <code>cd /myhome/j3d</code><br>
- <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br>
- </ul>
- <br>
- </li>
- <li>Modify your <code>CLASSPATH</code> environment
-variable to include the full paths to <code>j3dcore.jar</code>,
- <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
-For example:<br>
- <br>
- <code>export
-CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
- </li>
- <br>
- <li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac
-platform into a temporary
-download directory,
-for example, <code>/tmp</code>.<br>
- <br>
- </li>
- <li>Create a folder for the jogl jar files and native
-libraries,
-for example, <code>/myhome/jogl</code>, and
-unzip <code>jogl-*.zip</code> into this directory
-as follows:<br>
- <br>
- <ul>
- <code>cd /myhome/jogl</code><br>
- <code>unzip /tmp/jogl-*.zip</code><br>
- </ul>
- <br>
- </li>
- <li>Modify your <code>CLASSPATH</code> environment
-variable to include the full paths to <code>jogl.jar</code>
-and <code>gluegen-rt.jar</code>.
-For example:<br>
- <br>
- <code>export
-CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br>
- </li>
- <br>
- <li>Modify your <code>DYLD_LIBRARY_PATH</code>
-environment
-variable to contain the full path to the <code>lib</code>
-directory. For example:<br>
- <br>
- <code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br>
- </li>
-</ol>
-<p>At this point your Java installation should be able to see
-the j3d and jogl class files. Users of IDEs such as NetBeans and
-Eclipse should
-consult the IDE's documentation to see how to add jar files and native
-libraries to their current project.</p>
-</body>
-</html>