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authorHarvey Harrison <[email protected]>2013-01-27 10:13:05 -0800
committerHarvey Harrison <[email protected]>2013-01-27 10:13:05 -0800
commitfa3ab3fdb8a7daf60a9b757bc67cf7f6cee28163 (patch)
tree1df2411e463bc8f2b48ccce2b5492677c3adefac
parent9bcded68c764c912c0df40bed881cfee6c948aea (diff)
j3dcore: remove an unused member variable from TextureBin
Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/share/javax/media/j3d/TextureBin.java7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/classes/share/javax/media/j3d/TextureBin.java b/src/classes/share/javax/media/j3d/TextureBin.java
index 88ae82e..3a7c64f 100644
--- a/src/classes/share/javax/media/j3d/TextureBin.java
+++ b/src/classes/share/javax/media/j3d/TextureBin.java
@@ -42,9 +42,6 @@ class TextureBin extends Object implements ObjectUpdate {
TextureUnitStateRetained [] texUnitState = null;
- // last active texture unit
- private int lastActiveTexUnitIndex;
-
// number of active texture unit
private int numActiveTexUnit;
@@ -203,7 +200,6 @@ HashMap<Transform3D[], RenderMolecule> transparentRenderMoleculeMap = new HashMa
int i;
boolean foundDisableUnit = false;
numActiveTexUnit = 0;
- lastActiveTexUnitIndex = 0;
boolean soleUser = ((tbFlag & TextureBin.SOLE_USER) != 0);
TextureRetained prevFirstTexture = null;
TextureRetained tex;
@@ -355,7 +351,6 @@ HashMap<Transform3D[], RenderMolecule> transparentRenderMoleculeMap = new HashMa
// now includes disabled units so that there is always
// a one-to-one mapping. We no longer remap texture units.
if (texUnitState[i].isTextureEnabled()) {
- lastActiveTexUnitIndex = i;
numActiveTexUnit = i + 1;
if (foundDisableUnit) {
@@ -721,7 +716,6 @@ HashMap<Transform3D[], RenderMolecule> transparentRenderMoleculeMap = new HashMa
boolean foundDisableUnit = false;
numActiveTexUnit = 0;
- lastActiveTexUnitIndex = 0;
tbFlag |= TextureBin.CONTIGUOUS_ACTIVE_UNITS;
for (int i = 0; i < texUnitState.length; i++) {
@@ -731,7 +725,6 @@ HashMap<Transform3D[], RenderMolecule> transparentRenderMoleculeMap = new HashMa
// a one-to-one mapping. We no longer remap texture units.
if (texUnitState[i] != null &&
texUnitState[i].isTextureEnabled()) {
- lastActiveTexUnitIndex = i;
numActiveTexUnit = i + 1;
if (foundDisableUnit) {