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author | phil <[email protected]> | 2016-11-01 20:27:02 +1300 |
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committer | phil <[email protected]> | 2016-11-01 20:27:02 +1300 |
commit | 3582d6d054f74fee68dcc74553cf504f10e0165c (patch) | |
tree | f8e491b08433e1c25ba49b3960e8f757d6152fc1 /LICENSE.txt | |
parent | f209b2906dc28156603bf7da54f96381a0bf726f (diff) |
All Java3D threads set to daemon
Bug 1111 - Java3D does not dispose correctly after use
Note there is a strong possibility that this could have side effects
particularly in headless environments.
However a daemon nature is more correct and will allow applications to
exit gracefully and when expected.
In testing normal swing operations can cause non-exiting.
E.g.
JFrame f = new JFrame();
f.pack();
will not exit unless
f.dispose();
is called. This is unrelated to Java3D.
Diffstat (limited to 'LICENSE.txt')
0 files changed, 0 insertions, 0 deletions