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author | Kevin Rushforth <[email protected]> | 2005-11-01 17:13:23 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2005-11-01 17:13:23 +0000 |
commit | 81ce3f9030a7e9704fcaece5d4b23238b4828bdc (patch) | |
tree | c957dfc209f2817c854985695a64eaa5f1013b41 /docs | |
parent | 775731d3206296faa81e01a07aab8681107c58fe (diff) |
1. Finished inclusion of material from Specification Guide into javadoc spec. Added some links to new material.
2. Created a 1.4 ChangeLog
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@456 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'docs')
-rw-r--r-- | docs/ChangeLog-1_4.html | 556 |
1 files changed, 556 insertions, 0 deletions
diff --git a/docs/ChangeLog-1_4.html b/docs/ChangeLog-1_4.html new file mode 100644 index 0000000..6e74396 --- /dev/null +++ b/docs/ChangeLog-1_4.html @@ -0,0 +1,556 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> + <meta content="text/html; charset=ISO-8859-1" + http-equiv="content-type"> + <title>Java 3D 1.4 Change Log</title> +</head> +<body> +<h1>Java 3D API version 1.4 Change Log</h1> +<p>Here are the proposed changes for Java 3D version 1.4. These +proposed changes are a results of discussion and collaboration with the +Java 3D community on java.net (see +<a href="https://java3d.dev.java.net">https://java3d.dev.java.net</a>). +They are already part of daily and periodic stable builds available on +java.net.</p> +<h2>I. Proposed Changes<br> +</h2> +<p>Here is the list of proposed changes for the Java 3D 1.4 API:<br> +</p> +<ol> + <li><a href="#Programmable_shader_support">Programmable shader support</a></li> + <li><a href="#Default_values">Default values for read capability bits</a></li> + <li><a href="#Picking">Picking</a></li> + <li><a href="#Stencil">Stencil</a></li> + <li><a href="#Rendering_attributes">Rendering attributes</a></li> + <li><a href="#Other_minor_features">Other minor features</a></li> + <li><a href="#Deprecated_API">Deprecated API</a><br> + </li> +</ol> +<p>For a complete description of these changes, please see the +proposed API specification (javadoc) for the 1.4 version of the +Java 3D API. +</p> +<h3><a name="Programmable_shader_support"></a>1. Programmable shader +support<br> +</h3> +<p>We propose to add programmable shader support to Java 3D 1.4 +This is +the primary new feature of this release.<br> +</p> +<p>The following new classes and interfaces are added in +the <code>javax.media.j3d</code> package:<br> +</p> +<ul> + <code>public class <span style="font-weight: bold;">ShaderAppearance</span> +extends Appearance<br> +public class <span style="font-weight: bold;">ShaderAttributeSet</span> +extends +NodeComponent<br> +public abstract class <span style="font-weight: bold;">ShaderAttribute</span> +extends +NodeComponent<br> +public class <span style="font-weight: bold;">ShaderAttributeBinding</span> +extends +ShaderAttribute<br> +public abstract class <span style="font-weight: bold;">ShaderAttributeObject</span> +extends ShaderAttribute<br> +public class <span style="font-weight: bold;">ShaderAttributeValue</span> +extends +ShaderAttributeObject<br> +public class <span style="font-weight: bold;">ShaderAttributeArray</span> +extends +ShaderAttributeObject<br> +public abstract class <span style="font-weight: bold;">Shader</span> +extends +NodeComponent<br> +public class <span style="font-weight: bold;">SourceCodeShader</span> +extends Shader<br> +public abstract class <span style="font-weight: bold;">ShaderProgram</span> +extends +NodeComponent<br> +public class <span style="font-weight: bold;">CgShaderProgram</span> +extends +ShaderProgram<br> +public class <span style="font-weight: bold;">GLSLShaderProgram</span> +extends +ShaderProgram<br> +public class <span style="font-weight: bold;">ShaderError</span> +extends Object<br> +public interface <span style="font-weight: bold;">ShaderErrorListener</span><br> + <br> + </code> +</ul> +<p>The following new classes are added in the +<code>javax.vecmath</code> package:<br> +</p> +<ul> + <code>public abstract class <span style="font-weight: bold;">Tuple2i</span> +implements Serializable, Cloneable<br> +public class <span style="font-weight: bold;">Point2i</span> extends +Tuple2i<br> + </code> +</ul> +<p>The following new fields, constructors, and methods are added to +existing classes:<br> +</p> +<ul> + <code><span style="font-weight: bold; text-decoration: underline;">Canvas3D</span><br> +New method:<br> + public boolean isShadingLanguageSupported(int +shadingLanguage)<br> + <br> + </code><code><span + style="font-weight: bold; text-decoration: underline;">VirtualUniverse</span><br> +New methods:<br> + public void +addShaderErrorListener(ShaderErrorListener listener)<br> + public void +removeShaderErrorListener(ShaderErrorListener listener)<br> + <br> + </code><code></code><code><span + style="font-weight: bold; text-decoration: underline;">GeometryArray</span><br> +New fields:<br> + public static final int ALLOW_VERTEX_ATTR_READ<br> + public static final int ALLOW_VERTEX_ATTR_WRITE<br> + public static final int VERTEX_ATTRIBUTES<br> + <br> +New constructor:<br> + public GeometryArray(... int +vertexAttrCount, int[] +vertexAttrSizes)<br> + <br> +New methods:<br> + public int getVertexAttrCount()<br> + public void getVertexAttrSizes(int[] +vertexAttrSizes)<br> + public void setVertexAttr(int vertexAttrNum, +int index, float[] +vertexAttr)<br> + public void setVertexAttr(int vertexAttrNum, +int index, Point2f +vertexAttr)<br> + public void setVertexAttr(int vertexAttrNum, +int index, Point3f +vertexAttr)<br> + public void setVertexAttr(int vertexAttrNum, +int index, Point4f +vertexAttr)<br> + public void setVertexAttrs(int vertexAttrNum, +int index, float[] +vertexAttrs)<br> + public void setVertexAttrs(int vertexAttrNum, +int index, Point2f[] +vertexAttrs)<br> + public void setVertexAttrs(int vertexAttrNum, +int index, Point3f[] +vertexAttrs)<br> + public void setVertexAttrs(int vertexAttrNum, +int index, Point4f[] +vertexAttrs)<br> + public void setVertexAttrs(int vertexAttrNum, +int index,<br> + float[] +vertexAttrs, int +start, int length)<br> + public void setVertexAttrs(int vertexAttrNum, +int index,<br> + Point2f[] +vertexAttrs, int +start, int length)<br> + public void setVertexAttrs(int vertexAttrNum, +int index,<br> + Point3f[] +vertexAttrs, int +start, int length)<br> + public void setVertexAttrs(int vertexAttrNum, +int index,<br> + Point4f[] +vertexAttrs, int +start, int length)<br> + public void getVertexAttr(int vertexAttrNum, +int index, float[] +vertexAttr)<br> + public void getVertexAttr(int vertexAttrNum, +int index, Point2f +vertexAttr)<br> + public void getVertexAttr(int vertexAttrNum, +int index, Point3f +vertexAttr)<br> + public void getVertexAttr(int vertexAttrNum, +int index, Point4f +vertexAttr)<br> + public void getVertexAttrs(int vertexAttrNum, +int index, float[] +vertexAttrs)<br> + public void getVertexAttrs(int vertexAttrNum, +int index, Point2f[] +vertexAttrs)<br> + public void getVertexAttrs(int vertexAttrNum, +int index, Point3f[] +vertexAttrs)<br> + public void getVertexAttrs(int vertexAttrNum, +int index, Point4f[] +vertexAttrs)<br> + public void setInitialVertexAttrIndex(int +vertexAttrNum, int +initialVertexAttrIndex)<br> + public int getInitialVertexAttrIndex(int +vertexAttrNum)<br> + public void setVertexAttrRefBuffer(int +vertexAttrNum, J3DBuffer vertexAttrs)<br> + public J3DBuffer getVertexAttrRefBuffer(int +vertexAttrNum)<br> + public void setVertexAttrRefFloat(int +vertexAttrNum, float[] vertexAttrs)<br> + public float[] getVertexAttrRefFloat(int +vertexAttrNum)<br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedGeometryArray</span><br> +New fields:<br> + public static final int +ALLOW_VERTEX_ATTR_INDEX_READ<br> + public static final int +ALLOW_VERTEX_ATTR_INDEX_WRITE<br> + <br> +New constructor:<br> + public IndexedGeometryArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> +New methods:<br> + public void setInitialVertexAttrIndex(int +vertexAttrNum, int +initialVertexAttrIndex)<br> + public void setVertexAttrIndex(int +vertexAttrNum, int +index, int +vertexAttrIndex)<br> + public void setVertexAttrIndices(int +vertexAttrNum, int +index, int[] +vertexAttrIndices)<br> + public int getVertexAttrIndex(int +vertexAttrNum, int index)<br> + public void getVertexAttrIndices(int +vertexAttrNum, int +index, int[] +vertexAttrIndices)<br> + <br> + </code> +</ul> +<p>The following new constructors are added to +existing GeometryArray subclasses:</p> +<ul> + <code> <span style="font-weight: bold; text-decoration: underline;">PointArray</span><br> +public PointArray(... int vertexAttrCount, +int[] vertexAttrSizes)<br> + <br> + <span style="font-weight: bold; text-decoration: underline;">LineArray</span><br> +public LineArray(... int vertexAttrCount, int[] +vertexAttrSizes)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">TriangleArray</span><br> +public TriangleArray(... int vertexAttrCount, +int[] vertexAttrSizes)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">QuadArray</span><br> +public QuadArray(... int vertexAttrCount, int[] +vertexAttrSizes)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">GeometryStripArray</span><br> +public GeometryStripArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">LineStripArray</span><br> +public LineStripArray(... int vertexAttrCount, +int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">TriangleStripArray</span><br> +public TriangleStripArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="text-decoration: underline; font-weight: bold;">TriangleFanArray</span><br> +public TriangleFanArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedPointArray</span><br> +public IndexedPointArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedLineArray</span><br> +public IndexedLineArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedTriangleArray</span><br> +public IndexedTriangleArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedQuadArray</span><br> +public IndexedQuadArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedGeometryStripArray</span><br> +public IndexedGeometryStripArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedLineStripArray</span><br> +public IndexedLineStripArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">IndexedTriangleStripArray</span><br> +public IndexedTriangleStripArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + <br> + <br> + <span style="text-decoration: underline; font-weight: bold;">IndexedTriangleFanArray</span><br> +public IndexedTriangleFanArray(... int +vertexAttrCount, int[] vertexAttrSizes ...)<br> + </code> +</ul> +<p><br> +</p> +<h3><a name="Default_values"></a>2. Default values for read capability +bits<br> +</h3> +<p>Capability bits control whether data in a Java 3D scene graph +object +may be read or written when it is part of a live or compiled subgraph. +We propose to change the default value for all read capability bits to +true, meaning that all attributes may be read by default (the default +value for all write capability bits will remain false, meaning that no +attributes may be written by default). Note that read capability bits +are defined as those capability bits of the form <code>ALLOW_*_READ</code>, +plus the <code>ALLOW_INTERSECT</code> capability bit.<br> +</p> +<code></code> +<p><br> +</p> +<h3><a name="Picking"></a>3. Picking<br> +</h3> +<p>We propose to add a new PickInfo class (with an inner class to hold +intersection information), and new core picking methods that return +objects of this new class type.<br> +</p> +<p>New Classes:<br> +</p> +<ul> + <code><span style="font-weight: bold; text-decoration: underline;"></span>public +class <span style="font-weight: bold;">PickInfo</span> extends Object<br> +public class <span style="font-weight: bold;">PickInfo.IntersectionInfo</span> +extends +Object<br> + </code> +</ul> +<p>New methods:<br> +</p> +<ul> + <code><span style="font-weight: bold; text-decoration: underline;">Locale</span><br> +public PickInfo[] pickAll( int mode, int flags, +PickShape pickShape )<br> +public PickInfo[] pickAllSorted( int mode, int +flags, PickShape pickShape )<br> +public PickInfo pickClosest( int mode, int +flags, PickShape pickShape )<br> +public PickInfo pickAny( int mode, int flags, +PickShape pickShape )<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">BranchGroup</span><br> +public PickInfo[] pickAll( int mode, int flags, +PickShape pickShape )<br> +public PickInfo[] pickAllSorted( int mode, int +flags, PickShape pickShape )<br> +public PickInfo pickClosest( int mode, int +flags, PickShape pickShape )<br> +public PickInfo pickAny( int mode, int flags, +PickShape pickShape )</code> +</ul> +<p><br> +</p> +<h3><a name="Stencil"></a>4. Stencil<br> +</h3> +<p>We propose new stencil functionality. Here are the proposed new +fields and methods:<br> +</p> +<ul> + <code> </code><code><span + style="font-weight: bold; text-decoration: underline;">RenderingAttributes</span><br> +New fields:<br> + </code><code> public static final int +ALLOW_STENCIL_ATTRIBUTES_READ<br> + public static final int +ALLOW_STENCIL_ATTRIBUTES_WRITE<br> + </code><code> public static final int STENCIL_KEEP<br> + public static final int STENCIL_ZERO<br> + public static final int STENCIL_REPLACE<br> + public static final int STENCIL_INCR<br> + public static final int STENCIL_DECR<br> + public static final int STENCIL_INVERT<br> + <br> +New methods:<br> + public void setStencilEnable(boolean enable)<br> + public boolean getStencilEnable()<br> + public void setStencilOp(int failOp, int +zFailOp, int zPassOp)<br> + public void setStencilOp(int[] stencilOps)<br> + public void getStencilOp(int[] stencilOps)<br> + public void setStencilFunction(int function, +int refValue, int compareMask)<br> + public void setStencilFunction(int[] params)<br> + public void getStencilFunction(int[] params)<br> + public void setStencilWriteMask(int mask)<br> + public int getStencilWriteMask()<br> + <br> + <span style="font-weight: bold; text-decoration: underline;">GraphicsConfigTemplate3D</span><br> +New methods:<br> + public void setStencilSize(int value)<br> + public int getStencilSize()<br> + </code> +</ul> +<p><br> +</p> +<h3><a name="Rendering_attributes"></a>5. Rendering attributes<br> +</h3> +<p>We propose to add new rendering attributes/modes to enable +applications to specify the depth test function, additional raster +operations, and additional blending modes. The new fields and methods +are as follows:<br> +</p> +<ul> + <code> <span style="text-decoration: underline; font-weight: bold;">RenderingAttributes</span><br> +New fields:<br> + public static final int +ALLOW_DEPTH_TEST_FUNCTION_READ<br> + public static final int +ALLOW_DEPTH_TEST_FUNCTION_WRITE<br> + public static final int ROP_CLEAR<br> + public static final int ROP_AND<br> + public static final int ROP_AND_REVERSE<br> + public static final int ROP_AND_INVERTED<br> + public static final int ROP_NOOP<br> + public static final int ROP_OR<br> + public static final int ROP_NOR<br> + public static final int ROP_EQUIV<br> + public static final int ROP_INVERT<br> + public static final int ROP_OR_REVERSE<br> + public static final int ROP_COPY_INVERTED<br> + public static final int ROP_OR_INVERTED<br> + public static final int ROP_NAND<br> + public static final int ROP_SET<br> + <br> +New methods:<br> + </code><code> public void setDepthTestFunction(int +function)<br> + public int getDepthTestFunction()<br> + </code><br> + <code></code><code><span + style="font-weight: bold; text-decoration: underline;">TransparencyAttributes</span><br> +New fields:<br> + public static final int BLEND_DST_COLOR<br> + public static final int +BLEND_ONE_MINUS_DST_COLOR<br> + public static final int BLEND_SRC_COLOR<br> + public static final int +BLEND_ONE_MINUS_SRC_COLOR<br> + </code> +</ul> +<p><br> +</p> +<h3><a name="Other_minor_features"></a>6. Other minor features<br> +</h3> +<p>We propose to add the following new features: a name for all scene +graph objects; the ability to get the Locale or parent from a live or +compiled scene graph, a scene graph structure change listener, and a +method to get the tessellated glyph geometry for a character in a 3D +font. +</p> +<p>The following new class has been added:</p> +<ul> + <code>public interface <span style="font-weight: bold;">GraphStructureChangeListener</span><br> + </code> +</ul> +<p>The new fields and methods are as follows:</p> +<ul> + <code> <span style="font-weight: bold; text-decoration: underline;">VirtualUniverse</span><br> +New methods:<br> + public void +addGraphStructureChangeListener(GraphStructureChangeListener listener)<br> + public void +removeGraphStructureChangeListener(GraphStructureChangeListener +listener)<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">SceneGraphObject</span><br> +New methods:<br> + public void setName(String name)<br> + public String getName()<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">Node</span><br> +New fields:<br> + public static final int ALLOW_PARENT_READ<br> + public static final int ALLOW_LOCALE_READ<br> + <br> +New methods:<br> + public Locale getLocale()<br> + <br> + <br> + <span style="font-weight: bold; text-decoration: underline;">Font3D</span><br> +New methods:<br> + public GeometryArray getGlyphGeometry(char c)<br> + </code> +</ul> +<p><br> +</p> +<h3><a name="Deprecated_API"></a>7. Deprecated API<br> +</h3> +<p>We propose to deprecate the following classes:</p> +<ul> + <code> <span style="font-weight: bold;">CompressedGeometry</span><br> + <span style="font-weight: bold;">CompressedGeometryHeader</span><br> + <span style="font-weight: bold;">PickPoint</span><br> + <span style="font-weight: bold;">Morph</span><br> + </code> +</ul> +<p>We propose to deprecate the following fields and methods:</p> +<ul> + <code> <span style="font-weight: bold; text-decoration: underline;">Sensor</span><br> +Deprecated fields:<br> + public static final int PREDICT_NONE<br> + public static final int PREDICT_NEXT_FRAME_TIME<br> + public static final int NO_PREDICTOR<br> + public static final int HEAD_PREDICTOR<br> + public static final int HAND_PREDICTOR<br> + <br> +Deprecated methods:<br> + public void setPredictor(int predictor)<br> + public int getPredictor()<br> + public void setPredictionPolicy(int policy)<br> + public int getPredictionPolicy()<br> + public void getRead(Transform3D read, long +deltaT)<br> + </code> +</ul> +<p><br> +</p> +<h3>II. Accepted Changes</h3> +<p><br> +</p> +<h3>III. Deferred Changes</h3> +<p><br> +</p> +</body> +</html> |