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authorKevin Rushforth <[email protected]>2006-11-10 00:25:43 +0000
committerKevin Rushforth <[email protected]>2006-11-10 00:25:43 +0000
commit36d3c2ab3e7e9ca90fac1b992f1f8438bf7d4587 (patch)
tree0fc3b79ecd3a1ec2d5c6b70ae3b09b3399ee5b7a /release-info
parent76f48f0127e0e462320e2abe78e770416dbea8a5 (diff)
Finished release notes for 1.5.0-beta2
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@749 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'release-info')
-rw-r--r--release-info/pre-release/README-download.html21
-rw-r--r--release-info/pre-release/README.html290
2 files changed, 260 insertions, 51 deletions
diff --git a/release-info/pre-release/README-download.html b/release-info/pre-release/README-download.html
index 2678319..8d9c3ed 100644
--- a/release-info/pre-release/README-download.html
+++ b/release-info/pre-release/README-download.html
@@ -6,7 +6,7 @@
<title>Java 3D 1.5.0 Installation Instructions</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2
Pre-Release</h2>
<p>This software is licensed by Sun, as specified in the <a
href="LICENSE-JRL.txt">LICENSE-JRL.txt</a>
@@ -14,14 +14,14 @@ file. You
must only use this software in accordance with the terms under which
the
code is licensed.</p>
-<h2>Instructions for Installing Java&nbsp;3D 1.5.0-beta1</h2>
-<p>The 1.5.0-beta1 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+<h2>Instructions for Installing Java&nbsp;3D 1.5.0-beta2</h2>
+<p>The 1.5.0-beta2 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
API runs on JDK version 1.5.0 and higher. It has been released for
the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, <a
href="#Windows">Windows</a>, and <a href="#MacOSX">Mac OS X</a>
operating
environments. See the <a
- href="http://j3d-core.dev.java.net/j3d1_5_0/RELEASE-NOTES-beta1.html">release
+ href="http://j3d-core.dev.java.net/j3d1_5_0/RELEASE-NOTES-beta2.html">release
notes</a>
for more information.<br>
</p>
@@ -36,7 +36,7 @@ in /usr/java/jdk1.5.0_08, you would install Java&nbsp;3D as follows:
</p>
<ul>
cd /usr/java/jdk1.5.0_08/jre<br>
-sh /path-to-download-files/java3d-1_5_0-beta1-linux-i586.bin<br>
+sh /path-to-download-files/java3d-1_5_0-beta2-linux-i586.bin<br>
</ul>
<p>You may need to be "root" to do this on Linux.<br>
</p>
@@ -52,7 +52,7 @@ in /usr/java/jdk1.5.0_08, you would install Java&nbsp;3D as follows:
</p>
<ul>
cd /usr/java/jdk1.5.0_08/jre<br>
-sh /path-to-download-files/java3d-1_5_0-beta1-solaris-x86.bin<br>
+sh /path-to-download-files/java3d-1_5_0-beta2-solaris-x86.bin<br>
</ul>
<p>You may need to be "root" to do this on Solaris.<br>
</p>
@@ -61,22 +61,21 @@ sh /path-to-download-files/java3d-1_5_0-beta1-solaris-x86.bin<br>
This release of Java&nbsp;3D runs on JDK version 1.5.0 and
higher. To install
this build, execute the binary installer that you downloaded, by
-double-clicking on the java3d-1_5_0-beta1-windows-i586.exe (or
-java3d-1_5_0-beta1-windows-amd64.exe) icon.<br>
+double-clicking on the java3d-1_5_0-beta2-windows-i586.exe (or
+java3d-1_5_0-beta2-windows-amd64.exe) icon.<br>
</p>
<p>Alternatively, you can download the
-java3d-1_5_0-beta1-windows-i586.zip
+java3d-1_5_0-beta2-windows-i586.zip
file and manually install
the
necessary files into your JRE. In this case, unzip the file, and follow
the instructions in the unzipped README.txt file.<br>
</p>
-<p></p>
<h4><a name="MacOSX"></a>Mac OS X<br>
</h4>
No installer is currently available for the Mac OS X operating
environment. You will need to download the
-java3d-1_5_0-beta1-macosx.zip
+java3d-1_5_0-beta2-macosx.zip
file and manually install
the
necessary files into your JRE. After you unzip this file, follow
diff --git a/release-info/pre-release/README.html b/release-info/pre-release/README.html
index ff2542f..50986d2 100644
--- a/release-info/pre-release/README.html
+++ b/release-info/pre-release/README.html
@@ -19,12 +19,12 @@
<title>Java 3D 1.5.0 Pre-Release Notes</title>
</head>
<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2
Pre-Release Notes</h2>
<p>This file contains important pre-release information for users of
the
Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-beta1.
+1.5.0-beta2.
</p>
<ul>
<a href="#System_Requirements">System Requirements</a>
@@ -36,7 +36,7 @@ x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
<a href="#More_Information">More Information</a><br>
</ul>
<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-beta1 version of the Java&nbsp;3D API has been released
+<p>The 1.5.0-beta2 version of the Java&nbsp;3D API has been released
for
Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
(both x86 and amd64), and
@@ -44,22 +44,23 @@ Mac OS X (both PPC and x86).
</p>
<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
+The 1.5.0-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
following:
</p>
<ul>
<li>JDK 1.5.0 or later from Sun Microsystems: <a
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
-XVR-1200, Expert3D, etc.)</li>
+ <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
+XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
+work, but with reduced texture mapping functionality.</li>
<li>OpenGL 1.3 for Solaris or later. To find your current version,
use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
</ul>
<h4><a name="Solaris_x86"></a>Solaris x86</h4>
<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
+The 1.5.0-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
the
following:
</p>
@@ -71,7 +72,7 @@ following:
</ul>
<h4><a name="Linux"></a>Linux<br>
</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
requires
the
following:<br>
@@ -81,12 +82,12 @@ following:<br>
href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
<li>Graphics adapter with driver that supports the GLX
extension: GLX
-1.3 or later and OpenGL 1.3 or later<br>
- </li>
+1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
+1.2 support will work, but with reduced texture mapping functionality. </li>
</ul>
<h4><a name="Windows"></a>Windows<br>
</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Windows 2000, and
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Windows 2000, and
Windows/XP (x86 or amd64)
requires the following:<br>
</p>
@@ -108,7 +109,7 @@ available from your graphics card manufacturer.
<ul>
<span style="font-weight: bold;">DirectX version</span><br>
<ul>
- <strike>The (optional) DirectX renderer of Java&nbsp;3D requires
+The (optional) DirectX renderer of Java&nbsp;3D requires
DirectX 9.0 or
later, which is available from Microsoft at: <a
href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
@@ -120,14 +121,10 @@ for example:
<ul>
<code>java -Dj3d.rend=d3d ClassName</code>
</ul>
- </strike> <br>
- <i><font size="-1">The DirectX rendering pipeline is not
-available in 1.5.0-beta1. We plan to deliver a beta version in
-1.5.0-beta2.</font></i>
</ul>
</ul>
<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Mac OSX (PPC or x86)
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
requires the following:<br>
</p>
<ul>
@@ -145,18 +142,242 @@ Intel-based Apple systems)<br>
<li>Support for OpenGL 1.3 or later<br>
</li>
</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-beta1</h3>
+<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
<h4>New Features / Enhancements</h4>
<ul>
- <li><a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
+ <li><a href="RELEASE-NOTES-beta2.html#JoglPipeline">JOGL Rendering
+Pipeline</a></li>
+ <li>Non-power-of-two
+textures: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
+log</a><br>
+ </li>
+ <li>NIO
+image buffer support for textures: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
+ <li>By-reference
+support for geometry indices: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
+ <li>Rendering
+error listeners: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
+ <li>Vecmath
+accessors/mutators: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
</li>
- <li>Non-power-of-two textures</li>
- <li>NIO image buffer support for textures</li>
- <li>By-reference support for geometry indices</li>
- <li>Rendering error listeners</li>
- <li>Vecmath accessors/mutators</li>
</ul>
-<h4>Issues Fixed</h4>
+<h4>Issues Fixed in 1.5.0-beta2<br>
+</h4>
+<br>
+<table style="text-align: left;" border="1" cellpadding="2"
+ cellspacing="0">
+ <tbody>
+ <tr>
+ <th style="vertical-align: top; text-align: right;">Issue</th>
+ <th style="vertical-align: top;">&nbsp; </th>
+ <th style="vertical-align: top;">Description</th>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">84</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Rendering pauses after Canvas3D
+disposal until AWT event<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">238</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Exception in thread
+"J3D-MasterControl-1" when setting TextureUnitState to 0-length array<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">252</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D
+error reporting (pbuffer allocation)<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">295</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Texture3D throws
+ArrayIndexOutOfBoundsException when scaleImage<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">312</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Exception while detaching
+ModelClip from ViewSpecificGroup<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">324</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Lockup Java3D program and throw
+exception using JOGL renderer<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">336</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Unable to redraw when resizing
+using JOGL pipeline<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">341</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Initializing audio device using
+Webstart throws ClassNotFoundException<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">344</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Too much time to load image as
+Texture<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">349</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">OffScreen Canvas3D needlessly
+forces power-of-two for its buffer<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">351</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Need a new mechanism to free D3D
+surface<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">352</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">VC compiler generates warning on
+Windows AMD64 build<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">353</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">GeometryArray Memory Leak<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">355</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">IndexedXXXStripArray throws NPE
+with ByRef Indices<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">356</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Exception in RenderBin when
+removing a Shape3D with no geometry<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">358</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Document that OGL 1.2 is
+supported, but at reduced functionality<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">360</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph
+throws exception<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">366</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Raster appears without image on
+systems without NPOT support<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">367</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Clip throws NPE in case of
+region = null in a live scene<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">368</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Background texture doesn't work
+on system with no NPOT support<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">370</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Deadlock when calling
+Raster.setimage from user thread<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">371</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Poor raster quality for systems
+that don't support NPOT textures<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">372</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
+ignored when used by Raster<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">373</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
+ignored when used by Background<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">374</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Exception when calling
+Background.setImage on live scene graph<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">379</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Needs NPOT support documented in
+Texture, Texture3D and TextureCubeMap<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">380</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">NPE when uncheck Show Color
+Texture in Dot3 demo<br>
+ </td>
+ </tr>
+ </tbody>
+</table>
+<br>
+<h4>Issues Fixed in 1.5.0-beta1<br>
+</h4>
<br>
<table style="text-align: left;" border="1" cellpadding="2"
cellspacing="0">
@@ -513,18 +734,6 @@ setOffScreenBuffer, NPE in JOGL pipeline</td>
<td style="vertical-align: top;">Raster.setDstOffset() set the
destination pixel offset in opposite direction</td>
</tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always
-reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work
-for OffScreen Canvas3D</td>
- </tr>
</tbody>
</table>
<br>
@@ -533,7 +742,7 @@ for OffScreen Canvas3D</td>
in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
229</a>, is now
available on all supported platforms, including Apple Mac
-OSX (x86 or PPC). The easiest way to run Java&nbsp;3D applications
+OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
using the JOGL
pipeline is via Java Webstart from your browser (with no setup
required).
@@ -542,10 +751,11 @@ to the "Early access
test program" section at bottom of the
page to run a Java&nbsp;3D example program from your browser via the
JOGL pipeline. These
-examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
+examples will use JOGL on Mac OS X and the native OpenGL pipeline on
+all
other platforms.<br>
</p>
-<p>The JOGL renderer is the default on Mac OSX.
+<p>The JOGL renderer is the default on Mac OS X.
You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
system
property