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author | Kevin Rushforth <[email protected]> | 2008-05-28 18:52:21 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2008-05-28 18:52:21 +0000 |
commit | a1dc06a696f699615c1012246082f30d0b5b01dc (patch) | |
tree | 9dd657b0feec5e12b87b3f5d59cbac45e2ab1319 /release-info | |
parent | 6e8eabdb8793943bbfa7d69fbe7d23ff51880c88 (diff) |
file README-unzip.html was added on branch dev-1_6 on 2008-06-30 20:24:45 +0000
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@907 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'release-info')
-rw-r--r-- | release-info/fcs-1_5_2/README-unzip.html | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/release-info/fcs-1_5_2/README-unzip.html b/release-info/fcs-1_5_2/README-unzip.html deleted file mode 100644 index bc17440..0000000 --- a/release-info/fcs-1_5_2/README-unzip.html +++ /dev/null @@ -1,204 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"> - <title>Java 3D 1.5.2 Unzip Instructions</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2> -<p>This software is licensed by Sun, as specified in the -<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a> -file. You must only use this software in accordance with the terms -under which the code is licensed. -</p> -<h2>Instructions for Unzipping the Java 3D 1.5.2 Release</h2> -<p>The 1.5.2 version of the -Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.5.0 and higher. It has been released -for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>, -<a href="#Solaris">Solaris</a>, -and <a href="#MacOSX">Mac OS X</a> -operating environments. -</p> -<p>NOTE: Installing the j3d jars and native libs into the "ext" -directory of the JRE is discouraged, especially on -Mac OS X -where JOGL is used as the rendering engine. Doing so can cause -conflicts with third-party applications launched via Java Web Start, -and causes confusion later when upgrading the distribution. -</p> -<h3><a name="Windows"></a>Windows</h3> -<p>The 1.5.2 release of the Java 3D API for Windows 2000, Windows -XP (x86 or amd64), and Windows Vista runs on JDK version 1.5.0 and -higher. To manually install this release, do the following: -</p> -<ol> - <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> -(using Windows -Explorer or an unzip tool such as WinZip) to a temporary -download folder, -for example, <code>c:\Downloads</code>. This will -create a <code>j3d-1_5_2-XXX</code> subfolder in -your download folder where the -downloaded files can be found. The file you need for manual -installation is <code>j3d-jre.zip</code>.<br> - <br> - </li> - <li>Create a folder for the j3d jar files and native libraries, -for example, <code>C:\Users\myhome\j3d</code>, and -unzip <code>j3d-jre.zip</code> into this folder.<br> - <br> - </li> - <li>Modify your <code>CLASSPATH</code> environment -variable to include the full paths to <code>j3dcore.jar</code>, - <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. -For example, add the following to your <code>CLASSPATH</code> -variable, -using the System control panel, Advanced tab, Environment Variables -button:<br> - <br> - <code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code> - <br> - <br> - </li> - <li>Modify your <code>PATH</code> environment -variable to contain the full path to the <code>lib\i386</code> -folder (or <code>lib\amd64</code> for -Windows/x64). For example, on 32-bit Windows, add the following to your - <code>PATH</code> variable, using the System control -panel, Advanced tab, Environment Variables button.<br> - <br> - <code>C:\Users\myhome\j3d\lib\i386</code><br> - </li> -</ol> -<p>At this point your Java installation should be able to see -the j3d class files. Users of IDEs such as NetBeans and Eclipse should -consult the IDE's documentation to see how to add jar files and native -libraries to their current project.<br> -</p> -<h3><a name="Linux"></a><a name="Solaris"></a>Linux, -Solaris</h3> -<p>The 1.5.2 release of the Java 3D API -for Linux or Solaris runs on JDK version 1.5.0 and -higher. To manually install this release, do the following:</p> -<ol> - <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> -into a temporary -download directory, -for example, <code>/tmp</code>. This will -create a <code>j3d-1_5_2-XXX</code> subdirectory -in <code>/tmp</code> where the -downloaded files can be found. The file you need for manual -installation is <code>j3d-jre.zip</code>.<br> - <br> - </li> - <li>Create a folder for the j3d jar files and native libraries, -for example, <code>/myhome/j3d</code>, and -unzip <code>j3d-jre.zip</code> into this directory -as follows:<br> - <br> - <ul> - <code>cd /myhome/j3d</code><br> - <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> - </ul> - <br> - </li> - <li>Modify your <code>CLASSPATH</code> environment -variable to include the full paths to <code>j3dcore.jar</code>, - <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. -For example:<br> - <br> - <code>export -CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> - <br> - </li> - <li>Modify your <code>LD_LIBRARY_PATH</code> -environment -variable to contain the full path to the <code>lib/<ARCH></code> -directory. For example, on 32-bit Linux:<br> - <br> - <code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br> - </li> -</ol> -<p>At this point your Java installation should be able to see -the j3d class files. Users of IDEs such as NetBeans and Eclipse should -consult the IDE's documentation to see how to add jar files and native -libraries to their current project. -</p> -<h3><a name="MacOSX"></a>Mac OS X</h3> -<p>The 1.5.2 release of the Java 3D API -for Mac OS X runs on JDK version 1.5.0 and -higher. To manually install this release, do the following:</p> -<ol> - <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> -into a temporary -download directory, -for example, <code>/tmp</code>. This will -create a <code>j3d-1_5_2-XXX</code> subdirectory -in <code>/tmp</code> where the -downloaded files can be found. The file you need for manual -installation is <code>j3d-jre.zip</code>.<br> - <br> - </li> - <li>Create a folder for the j3d jar files, -for example, <code>/myhome/j3d</code>, and -unzip <code>j3d-jre.zip</code> into this directory -as follows:<br> - <br> - <ul> - <code>cd /myhome/j3d</code><br> - <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> - </ul> - <br> - </li> - <li>Modify your <code>CLASSPATH</code> environment -variable to include the full paths to <code>j3dcore.jar</code>, - <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. -For example:<br> - <br> - <code>export -CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> - </li> - <br> - <li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac -platform into a temporary -download directory, -for example, <code>/tmp</code>.<br> - <br> - </li> - <li>Create a folder for the jogl jar files and native -libraries, -for example, <code>/myhome/jogl</code>, and -unzip <code>jogl-*.zip</code> into this directory -as follows:<br> - <br> - <ul> - <code>cd /myhome/jogl</code><br> - <code>unzip /tmp/jogl-*.zip</code><br> - </ul> - <br> - </li> - <li>Modify your <code>CLASSPATH</code> environment -variable to include the full paths to <code>jogl.jar</code> -and <code>gluegen-rt.jar</code>. -For example:<br> - <br> - <code>export -CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br> - </li> - <br> - <li>Modify your <code>DYLD_LIBRARY_PATH</code> -environment -variable to contain the full path to the <code>lib</code> -directory. For example:<br> - <br> - <code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br> - </li> -</ol> -<p>At this point your Java installation should be able to see -the j3d and jogl class files. Users of IDEs such as NetBeans and -Eclipse should -consult the IDE's documentation to see how to add jar files and native -libraries to their current project.</p> -</body> -</html> |