diff options
author | Harvey Harrison <[email protected]> | 2012-05-03 15:27:34 -0700 |
---|---|---|
committer | Harvey Harrison <[email protected]> | 2012-05-03 15:41:25 -0700 |
commit | 0ac3ead097fa4dc1e7de354ae4042c6d851a4f47 (patch) | |
tree | 4f22fccf2f93486d15d725e30ec028f4a257d063 /src/classes/share/javax | |
parent | d1ad9b0279a450d52287e2c34c012aacbbc2566b (diff) |
j3dcore: remove all CG-shader support code (well, most of it anyways)
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/classes/share/javax')
-rw-r--r-- | src/classes/share/javax/media/j3d/Canvas3D.java | 37 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/CgShaderProgram.java | 192 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/CgShaderProgramRetained.java | 404 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/NoopPipeline.java | 200 | ||||
-rw-r--r-- | src/classes/share/javax/media/j3d/Pipeline.java | 143 |
5 files changed, 15 insertions, 961 deletions
diff --git a/src/classes/share/javax/media/j3d/Canvas3D.java b/src/classes/share/javax/media/j3d/Canvas3D.java index d4f1ad6..d9d52a5 100644 --- a/src/classes/share/javax/media/j3d/Canvas3D.java +++ b/src/classes/share/javax/media/j3d/Canvas3D.java @@ -479,7 +479,6 @@ public class Canvas3D extends Canvas { // True if shadingLanguage is supported, otherwise false. boolean shadingLanguageGLSL = false; - boolean shadingLanguageCg = false; // Query properties J3dQueryProps queryProps; @@ -2462,8 +2461,7 @@ ArrayList<TextureRetained> textureIDResourceTable = new ArrayList<TextureRetaine this.fbConfig, shareCtx, isSharedCtx, this.offScreen, - VirtualUniverse.mc.glslLibraryAvailable, - VirtualUniverse.mc.cgLibraryAvailable); + VirtualUniverse.mc.glslLibraryAvailable); // compute the max available texture units maxAvailableTextureUnits = Math.max(maxTextureUnits, maxTextureImageUnits); @@ -3156,16 +3154,11 @@ ArrayList<TextureRetained> textureIDResourceTable = new ArrayList<TextureRetaine // Call queryProperties to ensure that the shading language flags are valid queryProperties(); - // Return flag for specified shading language - switch (shadingLanguage) { - case Shader.SHADING_LANGUAGE_GLSL: - return shadingLanguageGLSL; - case Shader.SHADING_LANGUAGE_CG: - return shadingLanguageCg; - } + if (shadingLanguage == Shader.SHADING_LANGUAGE_GLSL) + return shadingLanguageGLSL; - return false; - } + return false; + } /** @@ -3696,9 +3689,8 @@ ArrayList<TextureRetained> textureIDResourceTable = new ArrayList<TextureRetaine // inside the native code after setting the various // fields in this object createQueryContext(screen.display, drawable, - fbConfig, offScreen, 1, 1, - VirtualUniverse.mc.glslLibraryAvailable, - VirtualUniverse.mc.cgLibraryAvailable); + fbConfig, offScreen, 1, 1, + VirtualUniverse.mc.glslLibraryAvailable); // compute the max available texture units maxAvailableTextureUnits = Math.max(maxTextureUnits, maxTextureImageUnits); } @@ -3839,9 +3831,6 @@ ArrayList<TextureRetained> textureIDResourceTable = new ArrayList<TextureRetaine keys.add("shadingLanguageGLSL"); values.add(new Boolean(shadingLanguageGLSL)); - keys.add("shadingLanguageCg"); - values.add(new Boolean(shadingLanguageCg)); - keys.add("native.version"); values.add(nativeGraphicsVersion); @@ -4918,23 +4907,19 @@ void addTextureResource(int id, TextureRetained obj) { private Context createNewContext(long display, Drawable drawable, long fbConfig, Context shareCtx, boolean isSharedCtx, boolean offScreen, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable) { + boolean glslLibraryAvailable) { return Pipeline.getPipeline().createNewContext(this, display, drawable, fbConfig, shareCtx, isSharedCtx, offScreen, - glslLibraryAvailable, - cgLibraryAvailable); + glslLibraryAvailable); } private void createQueryContext(long display, Drawable drawable, long fbConfig, boolean offScreen, int width, int height, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable) { + boolean glslLibraryAvailable) { Pipeline.getPipeline().createQueryContext(this, display, drawable, fbConfig, offScreen, width, height, - glslLibraryAvailable, - cgLibraryAvailable); + glslLibraryAvailable); } // This is the native for creating offscreen buffer diff --git a/src/classes/share/javax/media/j3d/CgShaderProgram.java b/src/classes/share/javax/media/j3d/CgShaderProgram.java deleted file mode 100644 index e5f0e76..0000000 --- a/src/classes/share/javax/media/j3d/CgShaderProgram.java +++ /dev/null @@ -1,192 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - * $Revision$ - * $Date$ - * $State$ - */ - -package javax.media.j3d; - -/** - * The CgShaderProgram object is a concrete implementation of a - * ShaderProgram node component for NVIDIA's Cg shader language. - * - * @see SourceCodeShader - * - * @since Java 3D 1.4 - */ - -public class CgShaderProgram extends ShaderProgram { - - /** - * Constructs a Cg shader program node component. - * - * <br> - * TODO: ADD MORE DOCUMENTATION HERE. - */ - public CgShaderProgram() { - } - - // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) - public void setVertexAttrNames(String[] vertexAttrNames) { - checkForLiveOrCompiled(); - - if (vertexAttrNames != null) { - for (int i = 0; i < vertexAttrNames.length; i++) { - if (vertexAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } - - ((CgShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames); - } - - // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) - public String[] getVertexAttrNames() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("CgShaderProgram0")); - } - } - - return ((CgShaderProgramRetained)this.retained).getVertexAttrNames(); - } - - // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) - public void setShaderAttrNames(String[] shaderAttrNames) { - checkForLiveOrCompiled(); - - if (shaderAttrNames != null) { - for (int i = 0; i < shaderAttrNames.length; i++) { - if (shaderAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } - - ((CgShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames); - } - - // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) - public String[] getShaderAttrNames() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("CgShaderProgram0")); - } - } - - return ((CgShaderProgramRetained)this.retained).getShaderAttrNames(); - } - - /** - * Copies the specified array of shaders into this shader - * program. This method makes a shallow copy of the array. The - * array of shaders may be null or empty (0 length), but the - * elements of the array must be non-null. The shading language of - * each shader in the array must be - * <code>SHADING_LANGUAGE_CG</code>. Each shader in the array must - * be a SourceCodeShader. There must be no more than one vertex shader - * and one fragment shader in the array. - * - * @param shaders array of Shader objects to be copied into this - * ShaderProgram - * - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * - * @exception IllegalArgumentException if the shading language of - * any shader in the shaders array is <em>not</em> - * <code>SHADING_LANGUAGE_CG</code>. - * - * @exception IllegalArgumentException if there are more than one - * vertex shader or more than one fragment shader in the shaders - * array. - * - * @exception ClassCastException if any shader in the shaders - * array is <em>not</em> a SourceCodeShader. - */ - public void setShaders(Shader[] shaders) { - checkForLiveOrCompiled(); - - if (shaders != null) { - // Check shaders for valid shading language, class type, etc. - for (int i = 0; i < shaders.length; i++) { - boolean hasVertexShader = false; - boolean hasFragmentShader = false; - - // Check shading language - if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_CG) { - throw new IllegalArgumentException(J3dI18N.getString("CgShaderProgram2")); - } - - // Check for more than one vertex shader or fragment shader - if (shaders[i].getShaderType() == Shader.SHADER_TYPE_VERTEX) { - if (hasVertexShader) { - throw new IllegalArgumentException(J3dI18N.getString("CgShaderProgram3")); - } - hasVertexShader = true; - } - else { // Shader.SHADER_TYPE_FRAGMENT - if (hasFragmentShader) { - throw new IllegalArgumentException(J3dI18N.getString("CgShaderProgram4")); - } - hasFragmentShader = true; - } - - // Try to cast shader to SourceCodeShader; it will throw - // ClassCastException if it isn't. - SourceCodeShader shad = (SourceCodeShader)shaders[i]; - } - } - - ((CgShaderProgramRetained)this.retained).setShaders(shaders); - } - - // Implement abstract getShaders method (inherit javadoc from parent class) - public Shader[] getShaders() { - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADERS_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("CgShaderProgram1")); - } - } - - return ((CgShaderProgramRetained)this.retained).getShaders(); - } - - /** - * Creates a retained mode CgShaderProgramRetained object that this - * CgShaderProgram component object will point to. - */ - void createRetained() { - this.retained = new CgShaderProgramRetained(); - this.retained.setSource(this); - } - -} diff --git a/src/classes/share/javax/media/j3d/CgShaderProgramRetained.java b/src/classes/share/javax/media/j3d/CgShaderProgramRetained.java deleted file mode 100644 index 36eca1e..0000000 --- a/src/classes/share/javax/media/j3d/CgShaderProgramRetained.java +++ /dev/null @@ -1,404 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - * $Revision$ - * $Date$ - * $State$ - */ - -package javax.media.j3d; - -/** - * The CgShaderProgram object is a concrete implementation of a - * ShaderProgram node component for NVIDIA's Cg shader language. - */ - -class CgShaderProgramRetained extends ShaderProgramRetained { - - /** - * Constructs a Cg shader program node component. - */ - CgShaderProgramRetained() { - } - - synchronized void createMirrorObject() { - // System.err.println("CgShaderProgramRetained : createMirrorObject"); - // This method should only call by setLive(). - if (mirror == null) { - CgShaderProgramRetained mirrorCgSP = new CgShaderProgramRetained(); - mirror = mirrorCgSP; - } - initMirrorObject(); - } - - // ShaderAttributeValue methods - - ShaderError setUniform1i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int value) { - - return Pipeline.getPipeline().setCgUniform1i(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform1f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float value) { - - return Pipeline.getPipeline().setCgUniform1f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform2i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - - return Pipeline.getPipeline().setCgUniform2i(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform2f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - - return Pipeline.getPipeline().setCgUniform2f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform3i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - - return Pipeline.getPipeline().setCgUniform3i(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - - return Pipeline.getPipeline().setCgUniform3f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform4i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - - return Pipeline.getPipeline().setCgUniform4i(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniform4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - - return Pipeline.getPipeline().setCgUniform4f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniformMatrix3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - - return Pipeline.getPipeline().setCgUniformMatrix3f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - ShaderError setUniformMatrix4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - - return Pipeline.getPipeline().setCgUniformMatrix4f(ctx, - shaderProgramId, - uniformLocation, - value); - } - - // ShaderAttributeArray methods - - ShaderError setUniform1iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - - return Pipeline.getPipeline().setCgUniform1iArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform1fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniform1fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform2iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - - return Pipeline.getPipeline().setCgUniform2iArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform2fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniform2fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform3iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - - return Pipeline.getPipeline().setCgUniform3iArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniform3fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform4iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - - return Pipeline.getPipeline().setCgUniform4iArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniform4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniform4fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniformMatrix3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniformMatrix3fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - ShaderError setUniformMatrix4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - - return Pipeline.getPipeline().setCgUniformMatrix4fArray(ctx, - shaderProgramId, - uniformLocation, - numElements, - value); - } - - - /** - * Method to return a flag indicating whether this - * ShaderProgram is supported on the specified Canvas. - */ - boolean isSupported(Canvas3D cv) { - return cv.shadingLanguageCg; - } - - /** - * Method to create the native shader. - */ - ShaderError createShader(Context ctx, ShaderRetained shader, ShaderId[] shaderIdArr) { - return Pipeline.getPipeline().createCgShader(ctx, shader.shaderType, shaderIdArr); - } - - /** - * Method to destroy the native shader. - */ - ShaderError destroyShader(Context ctx, ShaderId shaderId) { - return Pipeline.getPipeline().destroyCgShader(ctx, shaderId); - } - - /** - * Method to compile the native shader. - */ - ShaderError compileShader(Context ctx, ShaderId shaderId, String source) { - return Pipeline.getPipeline().compileCgShader(ctx, shaderId, source ); - } - - /** - * Method to create the native shader program. - */ - ShaderError createShaderProgram(Context ctx, ShaderProgramId[] shaderProgramIdArr) { - return Pipeline.getPipeline().createCgShaderProgram(ctx, shaderProgramIdArr); - } - - /** - * Method to destroy the native shader program. - */ - ShaderError destroyShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return Pipeline.getPipeline().destroyCgShaderProgram(ctx, shaderProgramId); - } - - /** - * Method to link the native shader program. - */ - ShaderError linkShaderProgram(Context ctx, ShaderProgramId shaderProgramId, ShaderId[] shaderIds) { - return Pipeline.getPipeline().linkCgShaderProgram(ctx, shaderProgramId, shaderIds); - } - - ShaderError bindVertexAttrName(Context ctx, ShaderProgramId shaderProgramId, String attrName, int attrIndex) { - // This is a no-op for Cg - return null; - } - - void lookupVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, String[] attrNames, boolean[] errArr) { - Pipeline.getPipeline().lookupCgVertexAttrNames(ctx, shaderProgramId, attrNames.length, attrNames, errArr); - } - - void lookupShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, - String[] attrNames, AttrNameInfo[] attrNameInfoArr) { - - int numAttrNames = attrNames.length; - - ShaderAttrLoc[] locArr = new ShaderAttrLoc[numAttrNames]; - int[] typeArr = new int[numAttrNames]; - int[] sizeArr = new int[numAttrNames]; // currently unused - boolean[] isArrayArr = new boolean[numAttrNames]; - - Pipeline.getPipeline().lookupCgShaderAttrNames(ctx, shaderProgramId, - numAttrNames, attrNames, locArr, typeArr, sizeArr, isArrayArr); - - for (int i = 0; i < numAttrNames; i++) { - attrNameInfoArr[i] = new AttrNameInfo(); - attrNameInfoArr[i].setLocation(locArr[i]); - attrNameInfoArr[i].setArray(isArrayArr[i]); - attrNameInfoArr[i].setType(typeArr[i]); - /* - System.err.println(attrNames[i] + - " : loc = " + locArr[i] + - ", type = " + typeArr[i] + - ", isArray = " + isArrayArr[i] + - ", size = " + sizeArr[i]); - */ - } - } - - /** - * Method to enable the native shader program. - */ - ShaderError enableShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return Pipeline.getPipeline().useCgShaderProgram(ctx, shaderProgramId); - } - - /** - * Method to disable the native shader program. - */ - ShaderError disableShaderProgram(Context ctx) { - return Pipeline.getPipeline().useCgShaderProgram(ctx, null); - } - - -} diff --git a/src/classes/share/javax/media/j3d/NoopPipeline.java b/src/classes/share/javax/media/j3d/NoopPipeline.java index 8c68119..d3800af 100644 --- a/src/classes/share/javax/media/j3d/NoopPipeline.java +++ b/src/classes/share/javax/media/j3d/NoopPipeline.java @@ -318,200 +318,6 @@ class NoopPipeline extends Pipeline { // --------------------------------------------------------------------- // - // CgShaderProgramRetained methods - // - - // ShaderAttributeValue methods - - ShaderError setCgUniform1i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int value) { - return null; - } - - ShaderError setCgUniform1f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float value) { - return null; - } - - ShaderError setCgUniform2i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - ShaderError setCgUniform2f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - ShaderError setCgUniform3i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - ShaderError setCgUniform3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - ShaderError setCgUniform4i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value) { - return null; - } - - ShaderError setCgUniform4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - ShaderError setCgUniformMatrix3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - ShaderError setCgUniformMatrix4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value) { - return null; - } - - // ShaderAttributeArray methods - - ShaderError setCgUniform1iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - ShaderError setCgUniform1fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - ShaderError setCgUniform2iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - ShaderError setCgUniform2fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - ShaderError setCgUniform3iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - ShaderError setCgUniform3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - ShaderError setCgUniform4iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value) { - return null; - } - - ShaderError setCgUniform4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - ShaderError setCgUniformMatrix3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - ShaderError setCgUniformMatrix4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value) { - return null; - } - - // interfaces for shader compilation, etc. - ShaderError createCgShader(Context ctx, int shaderType, ShaderId[] shaderId) { - return null; - } - ShaderError destroyCgShader(Context ctx, ShaderId shaderId) { - return null; - } - ShaderError compileCgShader(Context ctx, ShaderId shaderId, String program) { - return null; - } - - ShaderError createCgShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId) { - return null; - } - ShaderError destroyCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return null; - } - ShaderError linkCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId, - ShaderId[] shaderIds) { - return null; - } - void lookupCgVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, - int numAttrNames, String[] attrNames, boolean[] errArr) { - } - void lookupCgShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, - int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr, - int[] typeArr, int[] sizeArr, boolean[] isArrayArr) { - } - - ShaderError useCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId) { - return null; - } - - - // --------------------------------------------------------------------- - - // // GLSLShaderProgramRetained methods // @@ -1176,15 +982,13 @@ class NoopPipeline extends Pipeline { Context createNewContext(Canvas3D cv, long display, Drawable drawable, long fbConfig, Context shareCtx, boolean isSharedCtx, boolean offScreen, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable) { + boolean glslLibraryAvailable) { return new NoopContext(); } void createQueryContext(Canvas3D cv, long display, Drawable drawable, long fbConfig, boolean offScreen, int width, int height, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable) { + boolean glslLibraryAvailable) { } // This is the native for creating offscreen buffer diff --git a/src/classes/share/javax/media/j3d/Pipeline.java b/src/classes/share/javax/media/j3d/Pipeline.java index a6b7ba0..3b7c875 100644 --- a/src/classes/share/javax/media/j3d/Pipeline.java +++ b/src/classes/share/javax/media/j3d/Pipeline.java @@ -422,143 +422,6 @@ public Pipeline run() { int depthFormat, Object depthBuffer); - // --------------------------------------------------------------------- - - // - // CgShaderProgramRetained methods - // - - // ShaderAttributeValue methods - - abstract ShaderError setCgUniform1i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int value); - - abstract ShaderError setCgUniform1f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float value); - - abstract ShaderError setCgUniform2i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value); - - abstract ShaderError setCgUniform2f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value); - - abstract ShaderError setCgUniform3i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value); - - abstract ShaderError setCgUniform3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value); - - abstract ShaderError setCgUniform4i(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int[] value); - - abstract ShaderError setCgUniform4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value); - - abstract ShaderError setCgUniformMatrix3f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value); - - abstract ShaderError setCgUniformMatrix4f(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - float[] value); - - // ShaderAttributeArray methods - - abstract ShaderError setCgUniform1iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value); - - abstract ShaderError setCgUniform1fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - abstract ShaderError setCgUniform2iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value); - - abstract ShaderError setCgUniform2fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - abstract ShaderError setCgUniform3iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value); - - abstract ShaderError setCgUniform3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - abstract ShaderError setCgUniform4iArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - int[] value); - - abstract ShaderError setCgUniform4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - abstract ShaderError setCgUniformMatrix3fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - abstract ShaderError setCgUniformMatrix4fArray(Context ctx, - ShaderProgramId shaderProgramId, - ShaderAttrLoc uniformLocation, - int numElements, - float[] value); - - // abstract interfaces for shader compilation, etc. - abstract ShaderError createCgShader(Context ctx, int shaderType, ShaderId[] shaderId); - abstract ShaderError destroyCgShader(Context ctx, ShaderId shaderId); - abstract ShaderError compileCgShader(Context ctx, ShaderId shaderId, String program); - - abstract ShaderError createCgShaderProgram(Context ctx, ShaderProgramId[] shaderProgramId); - abstract ShaderError destroyCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId); - abstract ShaderError linkCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId, - ShaderId[] shaderIds); - abstract void lookupCgVertexAttrNames(Context ctx, ShaderProgramId shaderProgramId, - int numAttrNames, String[] attrNames, boolean[] errArr); - abstract void lookupCgShaderAttrNames(Context ctx, ShaderProgramId shaderProgramId, - int numAttrNames, String[] attrNames, ShaderAttrLoc[] locArr, - int[] typeArr, int[] sizeArr, boolean[] isArrayArr); - - abstract ShaderError useCgShaderProgram(Context ctx, ShaderProgramId shaderProgramId); - // --------------------------------------------------------------------- @@ -1128,13 +991,11 @@ public Pipeline run() { abstract Context createNewContext(Canvas3D cv, long display, Drawable drawable, long fbConfig, Context shareCtx, boolean isSharedCtx, boolean offScreen, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable); + boolean glslLibraryAvailable); abstract void createQueryContext(Canvas3D cv, long display, Drawable drawable, long fbConfig, boolean offScreen, int width, int height, - boolean glslLibraryAvailable, - boolean cgLibraryAvailable); + boolean glslLibraryAvailable); // This is the native for creating offscreen buffer abstract Drawable createOffScreenBuffer(Canvas3D cv, Context ctx, long display, long fbConfig, int width, int height); |