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authorChien Yang <[email protected]>2005-02-14 20:54:30 +0000
committerChien Yang <[email protected]>2005-02-14 20:54:30 +0000
commita606b2163bba30d9ab9ce3bc6ca08b1f7dd18f2d (patch)
tree669d7d49c1a6f1259b433848bd4a89c507b745f8 /src/classes
parentd5602c854548a67bf11adf339a5f87cd3bce5505 (diff)
1) Fixed to issue 97 - ATI video card related - Lockup, lose hardware acceleration and crash OS.
2) Fixed to issue 98 - Random Lockup when adding a Canvas3D to JTabbedPane. 3) Partial fix to issue 100 - Offscreen Capture crash JVM. git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@120 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/classes')
-rw-r--r--src/classes/share/javax/media/j3d/Canvas3D.java3
-rw-r--r--src/classes/win32/javax/media/j3d/NativeConfigTemplate3D.java6
2 files changed, 7 insertions, 2 deletions
diff --git a/src/classes/share/javax/media/j3d/Canvas3D.java b/src/classes/share/javax/media/j3d/Canvas3D.java
index 4261c1f..9a78a21 100644
--- a/src/classes/share/javax/media/j3d/Canvas3D.java
+++ b/src/classes/share/javax/media/j3d/Canvas3D.java
@@ -1133,7 +1133,8 @@ public class Canvas3D extends Canvas {
this.graphicsConfiguration = graphicsConfiguration;
// Needed for Win32 only.
- vid = nativeWSobj.getCanvasVid(graphicsConfiguration);
+ // Fix to issue 97 -- We will stop using vid. Need to cleanup code.
+ vid = 0;
// Fix for issue 20.
// Needed for Linux and Solaris.
diff --git a/src/classes/win32/javax/media/j3d/NativeConfigTemplate3D.java b/src/classes/win32/javax/media/j3d/NativeConfigTemplate3D.java
index 3a92b8a..f52223f 100644
--- a/src/classes/win32/javax/media/j3d/NativeConfigTemplate3D.java
+++ b/src/classes/win32/javax/media/j3d/NativeConfigTemplate3D.java
@@ -110,7 +110,11 @@ class NativeConfigTemplate3D {
return null;
}
- GraphicsConfiguration gc1 = new J3dGraphicsConfig(gd, pixelFormat);
+ // Fix to issue 97 --
+ // Pass in 0 for pixel format to the AWT.
+ // ATI driver will lockup pixelFormat, if it is passed to AWT.
+ GraphicsConfiguration gc1 = new J3dGraphicsConfig(gd, 0);
+
// We need to cache the offScreen pixelformat that glXChoosePixelFormat()
// returns, since this is not cached with J3dGraphicsConfig and there
// are no public constructors to allow us to extend it.