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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/BoundingBox.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/BoundingBox.java')
-rw-r--r--src/javax/media/j3d/BoundingBox.java1904
1 files changed, 1904 insertions, 0 deletions
diff --git a/src/javax/media/j3d/BoundingBox.java b/src/javax/media/j3d/BoundingBox.java
new file mode 100644
index 0000000..304e43b
--- /dev/null
+++ b/src/javax/media/j3d/BoundingBox.java
@@ -0,0 +1,1904 @@
+/*
+ * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Point3d;
+import javax.vecmath.Point4d;
+import javax.vecmath.Vector3d;
+import javax.vecmath.Vector4d;
+
+/**
+ * This class defines an axis aligned bounding box which is used for
+ * bounding regions.
+ *
+ */
+
+public class BoundingBox extends Bounds {
+
+/**
+ * The corner of the bounding box with the numerically smallest values.
+ */
+final Point3d lower;
+
+/**
+ * The corner of the bounding box with the numerically largest values.
+ */
+final Point3d upper;
+ private static final double EPS = 1.0E-8;
+
+/**
+ * Constructs and initializes a BoundingBox given min,max in x,y,z.
+ * @param lower the "small" corner
+ * @param upper the "large" corner
+ */
+public BoundingBox(Point3d lower, Point3d upper) {
+ boundId = BOUNDING_BOX;
+ this.lower = new Point3d(lower);
+ this.upper = new Point3d(upper);
+ updateBoundsStates();
+}
+
+/**
+ * Constructs and initializes a 2X bounding box about the origin. The lower
+ * corner is initialized to (-1.0d, -1.0d, -1.0d) and the upper corner is
+ * initialized to (1.0d, 1.0d, 1.0d).
+ */
+public BoundingBox() {
+ boundId = BOUNDING_BOX;
+ lower = new Point3d(-1.0d, -1.0d, -1.0d);
+ upper = new Point3d( 1.0d, 1.0d, 1.0d);
+ boundsIsEmpty = false;
+ boundsIsInfinite = false;
+}
+
+/**
+ * Constructs a BoundingBox from a bounding object.
+ * @param boundsObject a bounds object
+ */
+public BoundingBox(Bounds boundsObject) {
+ boundId = BOUNDING_BOX;
+ lower = new Point3d();
+ upper = new Point3d();
+
+ if (boundsObject == null || boundsObject.boundsIsEmpty) {
+ setEmptyBounds();
+ return;
+ }
+
+ if (boundsObject.boundsIsInfinite) {
+ setInfiniteBounds();
+ return;
+ }
+
+ if( boundsObject.boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObject;
+
+ lower.set(box.lower);
+ upper.set(box.upper);
+ }
+ else if( boundsObject.boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)boundsObject;
+
+ lower.set(sphere.center.x - sphere.radius,
+ sphere.center.y - sphere.radius,
+ sphere.center.z - sphere.radius);
+
+ upper.set(sphere.center.x + sphere.radius,
+ sphere.center.y + sphere.radius,
+ sphere.center.z + sphere.radius);
+ }
+ else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)boundsObject;
+ if( polytope.nVerts < 1 ) { // handle degenerate case
+ lower.set(-1.0d, -1.0d, -1.0d);
+ upper.set( 1.0d, 1.0d, 1.0d);
+ } else {
+ lower.set(polytope.verts[0]);
+ upper.set(polytope.verts[0]);
+
+ for(int i=1;i<polytope.nVerts;i++) {
+ if( polytope.verts[i].x < lower.x )
+ lower.x = polytope.verts[i].x;
+ if( polytope.verts[i].y < lower.y )
+ lower.y = polytope.verts[i].y;
+ if( polytope.verts[i].z < lower.z )
+ lower.z = polytope.verts[i].z;
+ if( polytope.verts[i].x > upper.x )
+ upper.x = polytope.verts[i].x;
+ if( polytope.verts[i].y > upper.y )
+ upper.y = polytope.verts[i].y;
+ if( polytope.verts[i].z > upper.z )
+ upper.z = polytope.verts[i].z;
+ }
+ }
+
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox0"));
+ }
+
+ updateBoundsStates();
+ }
+
+/**
+ * Constructs a BoundingBox from an array of bounding objects.
+ * @param bounds an array of bounding objects
+ */
+public BoundingBox(Bounds[] bounds) {
+ boundId = BOUNDING_BOX;
+ upper = new Point3d();
+ lower = new Point3d();
+
+ if (bounds == null || bounds.length <= 0) {
+ setEmptyBounds();
+ return;
+ }
+
+ int i = 0;
+ // find first non empty bounds object
+ while ((i < bounds.length) && ((bounds[i] == null) || bounds[i].boundsIsEmpty)) {
+ i++;
+ }
+
+ if (i >= bounds.length) {
+ // all bounds objects were empty
+ setEmptyBounds();
+ return;
+ }
+
+ this.set(bounds[i++]);
+ if(boundsIsInfinite)
+ return;
+
+ for(;i<bounds.length;i++) {
+ if( bounds[i] == null ); // do nothing
+ else if( bounds[i].boundsIsEmpty); // do nothing
+ else if( bounds[i].boundsIsInfinite ) {
+ setInfiniteBounds();
+ return; // We're done.
+ }
+ else if(bounds[i].boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)bounds[i];
+
+ if( lower.x > box.lower.x) lower.x = box.lower.x;
+ if( lower.y > box.lower.y) lower.y = box.lower.y;
+ if( lower.z > box.lower.z) lower.z = box.lower.z;
+ if( upper.x < box.upper.x) upper.x = box.upper.x;
+ if( upper.y < box.upper.y) upper.y = box.upper.y;
+ if( upper.z < box.upper.z) upper.z = box.upper.z;
+
+ }
+ else if(bounds[i].boundId == BOUNDING_SPHERE) {
+ BoundingSphere sphere = (BoundingSphere)bounds[i];
+ if( lower.x > (sphere.center.x - sphere.radius))
+ lower.x = sphere.center.x - sphere.radius;
+ if( lower.y > (sphere.center.y - sphere.radius))
+ lower.y = sphere.center.y - sphere.radius;
+ if( lower.z > (sphere.center.z - sphere.radius))
+ lower.z = sphere.center.z - sphere.radius;
+ if( upper.x < (sphere.center.x + sphere.radius))
+ upper.x = sphere.center.x + sphere.radius;
+ if( upper.y < (sphere.center.y + sphere.radius))
+ upper.y = sphere.center.y + sphere.radius;
+ if( upper.z < (sphere.center.z + sphere.radius))
+ upper.z = sphere.center.z + sphere.radius;
+ }
+ else if(bounds[i].boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)bounds[i];
+
+ for(i=0;i<polytope.nVerts;i++) { // XXXX: handle polytope with no verts
+ if( polytope.verts[i].x < lower.x )
+ lower.x = polytope.verts[i].x;
+ if( polytope.verts[i].y < lower.y )
+ lower.y = polytope.verts[i].y;
+ if( polytope.verts[i].z < lower.z )
+ lower.z = polytope.verts[i].z;
+ if( polytope.verts[i].x > upper.x )
+ upper.x = polytope.verts[i].x;
+ if( polytope.verts[i].y > upper.y )
+ upper.y = polytope.verts[i].y;
+ if( polytope.verts[i].z > upper.z )
+ upper.z = polytope.verts[i].z;
+ }
+ }
+ else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox1"));
+ }
+ }
+ updateBoundsStates();
+ }
+
+/**
+ * Gets the lower corner of this bounding box.
+ * @param p1 a Point to receive the lower corner of the bounding box
+ */
+public void getLower(Point3d p1) {
+ p1.set(lower);
+}
+
+/**
+ * Sets the lower corner of this bounding box.
+ * @param xmin minimum x value of bounding box
+ * @param ymin minimum y value of bounding box
+ * @param zmin minimum z value of bounding box
+ */
+public void setLower(double xmin, double ymin, double zmin) {
+ lower.set(xmin, ymin, zmin);
+ updateBoundsStates();
+}
+
+/**
+ * Sets the lower corner of this bounding box.
+ * @param p1 a Point defining the new lower corner of the bounding box
+ */
+public void setLower(Point3d p1) {
+ lower.set(p1);
+ updateBoundsStates();
+}
+
+/**
+ * Gets the upper corner of this bounding box.
+ * @param p1 a Point to receive the upper corner of the bounding box
+ */
+public void getUpper(Point3d p1) {
+ p1.set(upper);
+}
+
+/**
+ * Sets the upper corner of this bounding box.
+ * @param xmax max x value of bounding box
+ * @param ymax max y value of bounding box
+ * @param zmax max z value of bounding box
+ */
+public void setUpper(double xmax, double ymax, double zmax) {
+ upper.set(xmax, ymax, zmax);
+ updateBoundsStates();
+}
+
+/**
+ * Sets the upper corner of this bounding box.
+ * @param p1 a Point defining the new upper corner of the bounding box
+ */
+public void setUpper(Point3d p1) {
+ upper.set(p1);
+ updateBoundsStates();
+}
+
+ /**
+ * Sets the the value of this BoundingBox
+ * @param boundsObject another bounds object
+ */
+ @Override
+ public void set(Bounds boundsObject) {
+ int i;
+
+ if (boundsObject == null || boundsObject.boundsIsEmpty) {
+ setEmptyBounds();
+ return;
+ }
+
+ if (boundsObject.boundsIsInfinite) {
+ setInfiniteBounds();
+ return;
+ }
+
+ if( boundsObject.boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObject;
+
+ lower.x = box.lower.x;
+ lower.y = box.lower.y;
+ lower.z = box.lower.z;
+ upper.x = box.upper.x;
+ upper.y = box.upper.y;
+ upper.z = box.upper.z;
+
+ } else if( boundsObject.boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)boundsObject;
+ lower.x = sphere.center.x - sphere.radius;
+ lower.y = sphere.center.y - sphere.radius;
+ lower.z = sphere.center.z - sphere.radius;
+ upper.x = sphere.center.x + sphere.radius;
+ upper.y = sphere.center.y + sphere.radius;
+ upper.z = sphere.center.z + sphere.radius;
+
+ } else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)boundsObject;
+ lower.x = upper.x = polytope.verts[0].x;
+ lower.y = upper.y = polytope.verts[0].y;
+ lower.z = upper.z = polytope.verts[0].z;
+
+ for(i=1;i<polytope.nVerts;i++) {
+ if( polytope.verts[i].x < lower.x ) lower.x = polytope.verts[i].x;
+ if( polytope.verts[i].y < lower.y ) lower.y = polytope.verts[i].y;
+ if( polytope.verts[i].z < lower.z ) lower.z = polytope.verts[i].z;
+ if( polytope.verts[i].x > upper.x ) upper.x = polytope.verts[i].x;
+ if( polytope.verts[i].y > upper.y ) upper.y = polytope.verts[i].y;
+ if( polytope.verts[i].z > upper.z ) upper.z = polytope.verts[i].z;
+ }
+
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox0"));
+ }
+
+ updateBoundsStates();
+ }
+
+
+ /**
+ * Creates a copy of this bounding box.
+ * @return a new bounding box
+ */
+ @Override
+ public Object clone() {
+ return new BoundingBox(this.lower, this.upper);
+ }
+
+
+ /**
+ * Indicates whether the specified <code>bounds</code> object is
+ * equal to this BoundingBox object. They are equal if the
+ * specified <code>bounds</code> object is an instance of
+ * BoundingBox and all of the data
+ * members of <code>bounds</code> are equal to the corresponding
+ * data members in this BoundingBox.
+ * @param bounds the object with which the comparison is made.
+ * @return true if this BoundingBox is equal to <code>bounds</code>;
+ * otherwise false
+ *
+ * @since Java 3D 1.2
+ */
+ @Override
+ public boolean equals(Object bounds) {
+ try {
+ BoundingBox box = (BoundingBox)bounds;
+ return (lower.equals(box.lower) &&
+ upper.equals(box.upper));
+ }
+ catch (NullPointerException e) {
+ return false;
+ }
+ catch (ClassCastException e) {
+ return false;
+ }
+ }
+
+
+ /**
+ * Returns a hash code value for this BoundingBox object
+ * based on the data values in this object. Two different
+ * BoundingBox objects with identical data values (i.e.,
+ * BoundingBox.equals returns true) will return the same hash
+ * code value. Two BoundingBox objects with different data
+ * members may return the same hash code value, although this is
+ * not likely.
+ * @return a hash code value for this BoundingBox object.
+ *
+ * @since Java 3D 1.2
+ */
+ @Override
+ public int hashCode() {
+ long bits = 1L;
+ bits = J3dHash.mixDoubleBits(bits, lower.x);
+ bits = J3dHash.mixDoubleBits(bits, lower.y);
+ bits = J3dHash.mixDoubleBits(bits, lower.z);
+ bits = J3dHash.mixDoubleBits(bits, upper.x);
+ bits = J3dHash.mixDoubleBits(bits, upper.y);
+ bits = J3dHash.mixDoubleBits(bits, upper.z);
+ return J3dHash.finish(bits);
+ }
+
+
+ /**
+ * Combines this bounding box with a bounding object so that the
+ * resulting bounding box encloses the original bounding box and the
+ * specified bounds object.
+ * @param boundsObject another bounds object
+ */
+ @Override
+ public void combine(Bounds boundsObject) {
+
+ if((boundsObject == null) || (boundsObject.boundsIsEmpty)
+ || (boundsIsInfinite))
+ return;
+
+ if((boundsIsEmpty) || (boundsObject.boundsIsInfinite)) {
+ this.set(boundsObject);
+ return;
+ }
+
+ if( boundsObject.boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObject;
+
+ if( lower.x > box.lower.x) lower.x = box.lower.x;
+ if( lower.y > box.lower.y) lower.y = box.lower.y;
+ if( lower.z > box.lower.z) lower.z = box.lower.z;
+ if( upper.x < box.upper.x) upper.x = box.upper.x;
+ if( upper.y < box.upper.y) upper.y = box.upper.y;
+ if( upper.z < box.upper.z) upper.z = box.upper.z;
+
+ }
+ else if( boundsObject.boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)boundsObject;
+ if( lower.x > (sphere.center.x - sphere.radius))
+ lower.x = sphere.center.x - sphere.radius;
+ if( lower.y > (sphere.center.y - sphere.radius))
+ lower.y = sphere.center.y - sphere.radius;
+ if( lower.z > (sphere.center.z - sphere.radius))
+ lower.z = sphere.center.z - sphere.radius;
+ if( upper.x < (sphere.center.x + sphere.radius))
+ upper.x = sphere.center.x + sphere.radius;
+ if( upper.y < (sphere.center.y + sphere.radius))
+ upper.y = sphere.center.y + sphere.radius;
+ if( upper.z < (sphere.center.z + sphere.radius))
+ upper.z = sphere.center.z + sphere.radius;
+
+ }
+ else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)boundsObject;
+ int i;
+ for(i=1;i<polytope.nVerts;i++) {
+ if( polytope.verts[i].x < lower.x ) lower.x = polytope.verts[i].x;
+ if( polytope.verts[i].y < lower.y ) lower.y = polytope.verts[i].y;
+ if( polytope.verts[i].z < lower.z ) lower.z = polytope.verts[i].z;
+ if( polytope.verts[i].x > upper.x ) upper.x = polytope.verts[i].x;
+ if( polytope.verts[i].y > upper.y ) upper.y = polytope.verts[i].y;
+ if( polytope.verts[i].z > upper.z ) upper.z = polytope.verts[i].z;
+ }
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox3"));
+ }
+
+ updateBoundsStates();
+ }
+
+ /**
+ * Combines this bounding box with an array of bounding objects
+ * so that the resulting bounding box encloses the original bounding
+ * box and the array of bounding objects.
+ * @param bounds an array of bounds objects
+ */
+ @Override
+ public void combine(Bounds[] bounds) {
+ int i=0;
+
+ if( (bounds == null) || (bounds.length <= 0)
+ || (boundsIsInfinite))
+ return;
+
+ // find first non empty bounds object
+ while( (i<bounds.length) && ((bounds[i]==null) || bounds[i].boundsIsEmpty)) {
+ i++;
+ }
+ if( i >= bounds.length)
+ return; // no non empty bounds so do not modify current bounds
+
+ if(boundsIsEmpty)
+ this.set(bounds[i++]);
+
+ if(boundsIsInfinite)
+ return;
+
+ for(;i<bounds.length;i++) {
+ if( bounds[i] == null ); // do nothing
+ else if( bounds[i].boundsIsEmpty); // do nothing
+ else if( bounds[i].boundsIsInfinite ) {
+ lower.x = lower.y = lower.z = Double.NEGATIVE_INFINITY;
+ upper.x = upper.y = upper.z = Double.POSITIVE_INFINITY;
+ break; // We're done.
+ }
+ else if( bounds[i].boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)bounds[i];
+
+ if( lower.x > box.lower.x) lower.x = box.lower.x;
+ if( lower.y > box.lower.y) lower.y = box.lower.y;
+ if( lower.z > box.lower.z) lower.z = box.lower.z;
+ if( upper.x < box.upper.x) upper.x = box.upper.x;
+ if( upper.y < box.upper.y) upper.y = box.upper.y;
+ if( upper.z < box.upper.z) upper.z = box.upper.z;
+ }
+ else if( bounds[i].boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)bounds[i];
+ if( lower.x > (sphere.center.x - sphere.radius))
+ lower.x = sphere.center.x - sphere.radius;
+ if( lower.y > (sphere.center.y - sphere.radius))
+ lower.y = sphere.center.y - sphere.radius;
+ if( lower.z > (sphere.center.z - sphere.radius))
+ lower.z = sphere.center.z - sphere.radius;
+ if( upper.x < (sphere.center.x + sphere.radius))
+ upper.x = sphere.center.x + sphere.radius;
+ if( upper.y < (sphere.center.y + sphere.radius))
+ upper.y = sphere.center.y + sphere.radius;
+ if( upper.z < (sphere.center.z + sphere.radius))
+ upper.z = sphere.center.z + sphere.radius;
+ }
+ else if(bounds[i].boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)bounds[i];
+ for(i=1;i<polytope.nVerts;i++) {
+ if( polytope.verts[i].x < lower.x ) lower.x = polytope.verts[i].x;
+ if( polytope.verts[i].y < lower.y ) lower.y = polytope.verts[i].y;
+ if( polytope.verts[i].z < lower.z ) lower.z = polytope.verts[i].z;
+ if( polytope.verts[i].x > upper.x ) upper.x = polytope.verts[i].x;
+ if( polytope.verts[i].y > upper.y ) upper.y = polytope.verts[i].y;
+ if( polytope.verts[i].z > upper.z ) upper.z = polytope.verts[i].z;
+ }
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox4"));
+ }
+ }
+
+ updateBoundsStates();
+ }
+
+ /**
+ * Combines this bounding box with a point so that the resulting
+ * bounding box encloses the original bounding box and the point.
+ * @param point a 3d point in space
+ */
+ @Override
+ public void combine(Point3d point) {
+
+ if( boundsIsInfinite) {
+ return;
+ }
+
+ if( boundsIsEmpty) {
+ upper.x = lower.x = point.x;
+ upper.y = lower.y = point.y;
+ upper.z = lower.z = point.z;
+ } else {
+ if( point.x > upper.x) upper.x = point.x;
+ if( point.y > upper.y) upper.y = point.y;
+ if( point.z > upper.z) upper.z = point.z;
+
+ if( point.x < lower.x) lower.x = point.x;
+ if( point.y < lower.y) lower.y = point.y;
+ if( point.z < lower.z) lower.z = point.z;
+ }
+
+ updateBoundsStates();
+ }
+
+ /**
+ * Combines this bounding box with an array of points so that the
+ * resulting bounding box encloses the original bounding box and the
+ * array of points.
+ * @param points an array of 3d points in space
+ */
+ @Override
+ public void combine(Point3d[] points) {
+
+ int i;
+
+ if( boundsIsInfinite) {
+ return;
+ }
+
+ if( boundsIsEmpty) {
+ this.setUpper(points[0]);
+ this.setLower(points[0]);
+ }
+
+ for(i=0;i<points.length;i++) {
+ if( points[i].x > upper.x) upper.x = points[i].x;
+ if( points[i].y > upper.y) upper.y = points[i].y;
+ if( points[i].z > upper.z) upper.z = points[i].z;
+
+ if( points[i].x < lower.x) lower.x = points[i].x;
+ if( points[i].y < lower.y) lower.y = points[i].y;
+ if( points[i].z < lower.z) lower.z = points[i].z;
+ }
+
+ updateBoundsStates();
+ }
+
+ /**
+ * Modifies the bounding box so that it bounds the volume
+ * generated by transforming the given bounding object.
+ * @param boundsObject the bounding object to be transformed
+ * @param matrix a transformation matrix
+ */
+ @Override
+ public void transform( Bounds boundsObject, Transform3D matrix) {
+
+ if (boundsObject == null || boundsObject.boundsIsEmpty) {
+ setEmptyBounds();
+ return;
+ }
+
+ if (boundsObject.boundsIsInfinite) {
+ setInfiniteBounds();
+ return;
+ }
+
+ if(boundsObject.boundId == BOUNDING_BOX){
+ this.set(boundsObject);
+ this.transform(matrix);
+ }
+ else if(boundsObject.boundId == BOUNDING_SPHERE) {
+ BoundingSphere tmpSphere = new BoundingSphere(boundsObject);
+ tmpSphere.transform(matrix);
+ this.set(tmpSphere);
+ }
+ else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope tmpPolytope = new BoundingPolytope(boundsObject);
+ tmpPolytope.transform(matrix);
+ this.set(tmpPolytope);
+ }
+ else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox5"));
+ }
+ }
+
+ /**
+ * Transforms this bounding box by the given matrix.
+ * @param matrix a transformation matrix
+ */
+ @Override
+ public void transform(Transform3D matrix) {
+
+ if (boundsIsInfinite)
+ return;
+
+ Point3d tmpP3d = new Point3d();
+
+ double ux, uy, uz, lx, ly, lz;
+ ux = upper.x; uy = upper.y; uz = upper.z;
+ lx = lower.x; ly = lower.y; lz = lower.z;
+
+ tmpP3d.set(ux, uy, uz);
+ matrix.transform( tmpP3d );
+ upper.x = tmpP3d.x;
+ upper.y = tmpP3d.y;
+ upper.z = tmpP3d.z;
+ lower.x = tmpP3d.x;
+ lower.y = tmpP3d.y;
+ lower.z = tmpP3d.z;
+
+ tmpP3d.set(lx, uy, uz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(lx, ly, uz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(ux, ly, uz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(lx, uy, lz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(ux, uy, lz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(lx, ly, lz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ tmpP3d.set(ux, ly, lz);
+ matrix.transform( tmpP3d );
+ if ( tmpP3d.x > upper.x ) upper.x = tmpP3d.x;
+ if ( tmpP3d.y > upper.y ) upper.y = tmpP3d.y;
+ if ( tmpP3d.z > upper.z ) upper.z = tmpP3d.z;
+ if ( tmpP3d.x < lower.x ) lower.x = tmpP3d.x;
+ if ( tmpP3d.y < lower.y ) lower.y = tmpP3d.y;
+ if ( tmpP3d.z < lower.z ) lower.z = tmpP3d.z;
+
+ }
+
+ /**
+ * Test for intersection with a ray.
+ * @param origin the starting point of the ray
+ * @param direction the direction of the ray
+ * @param position3 a point defining the location of the pick w= distance to pick
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ boolean intersect(Point3d origin, Vector3d direction, Point4d position ) {
+ double t1,t2,tmp,tnear,tfar,invDir,invMag;
+ double dirx, diry, dirz;
+
+ /*
+ System.err.println("BoundingBox.intersect(p,d,p) called\n");
+ System.err.println("bounds = " + lower + " -> " + upper);
+ */
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite ) {
+ position.x = origin.x;
+ position.y = origin.y;
+ position.z = origin.z;
+ position.w = 0.0;
+ return true;
+ }
+
+ double dirLen = direction.x*direction.x + direction.y*direction.y +
+ direction.z*direction.z;
+
+ // Handle zero length direction vector.
+ if(dirLen == 0.0)
+ return intersect(origin, position);
+
+ invMag = 1.0/Math.sqrt(dirLen);
+ dirx = direction.x*invMag;
+ diry = direction.y*invMag;
+ dirz = direction.z*invMag;
+
+ /*
+ System.err.println("dir = " + dirx + ", " + diry + ", " + dirz);
+ System.err.println("origin = " + origin);
+ */
+
+ // initialize tnear and tfar to handle dir.? == 0 cases
+ tnear = -Double.MAX_VALUE;
+ tfar = Double.MAX_VALUE;
+
+ if(dirx == 0.0) {
+ //System.err.println("dirx == 0.0");
+ if (origin.x < lower.x || origin.x > upper.x ) {
+ //System.err.println( "parallel to x plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/dirx;
+ t1 = (lower.x-origin.x)*invDir;
+ t2 = (upper.x-origin.x)*invDir;
+
+ //System.err.println("x t1 = " + t1 + " t2 = " + t2);
+ if( t1 > t2) {
+ tnear = t2;
+ tfar = t1;
+ }else {
+ tnear = t1;
+ tfar = t2;
+ }
+ if( tfar < 0.0 ) {
+ //System.err.println( "x failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("x tnear = " + tnear + " tfar = " + tfar);
+ }
+ // y
+ if (diry == 0.0) {
+ //System.err.println("diry == 0.0");
+ if( origin.y < lower.y || origin.y > upper.y ){
+ //System.err.println( "parallel to y plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/diry;
+ //System.err.println("invDir = " + invDir);
+ t1 = (lower.y-origin.y)*invDir;
+ t2 = (upper.y-origin.y)*invDir;
+
+ if( t1 > t2) {
+ tmp = t1;
+ t1 = t2;
+ t2 = tmp;
+ }
+ //System.err.println("y t1 = " + t1 + " t2 = " + t2);
+ if( t1 > tnear) tnear = t1;
+ if( t2 < tfar ) tfar = t2;
+
+ if( (tfar < 0.0) || (tnear > tfar)){
+ //System.err.println( "y failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("y tnear = " + tnear + " tfar = " + tfar);
+ }
+
+ // z
+ if (dirz == 0.0) {
+ //System.err.println("dirz == 0.0");
+ if( origin.z < lower.z || origin.z > upper.z ) {
+ //System.err.println( "parallel to z plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/dirz;
+ t1 = (lower.z-origin.z)*invDir;
+ t2 = (upper.z-origin.z)*invDir;
+
+ if( t1 > t2) {
+ tmp = t1;
+ t1 = t2;
+ t2 = tmp;
+ }
+ //System.err.println("z t1 = " + t1 + " t2 = " + t2);
+ if( t1 > tnear) tnear = t1;
+ if( t2 < tfar ) tfar = t2;
+
+ if( (tfar < 0.0) || (tnear > tfar)){
+ //System.err.println( "z failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("z tnear = " + tnear + " tfar = " + tfar);
+ }
+
+ if((tnear < 0.0) && (tfar >= 0.0)) {
+ // origin is inside the BBox.
+ position.x = origin.x + dirx*tfar;
+ position.y = origin.y + diry*tfar;
+ position.z = origin.z + dirz*tfar;
+ position.w = tfar;
+ }
+ else {
+ position.x = origin.x + dirx*tnear;
+ position.y = origin.y + diry*tnear;
+ position.z = origin.z + dirz*tnear;
+ position.w = tnear;
+ }
+
+ return true;
+
+ }
+
+
+ /**
+ * Test for intersection with a point.
+ * @param point the pick point
+ * @param position a point defining the location of the pick w= distance to pick
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ boolean intersect(Point3d point, Point4d position ) {
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite ) {
+ position.x = point.x;
+ position.y = point.y;
+ position.z = point.z;
+ position.w = 0.0;
+ return true;
+ }
+
+ if( point.x <= upper.x && point.x >= lower.x &&
+ point.y <= upper.y && point.y >= lower.y &&
+ point.z <= upper.z && point.z >= lower.z) {
+ position.x = point.x;
+ position.y = point.y;
+ position.z = point.z;
+ position.w = 0.0;
+ return true;
+ } else
+ return false;
+
+ }
+
+ /**
+ * Test for intersection with a segment.
+ * @param start a point defining the start of the line segment
+ * @param end a point defining the end of the line segment
+ * @param position a point defining the location of the pick w= distance to pick
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ boolean intersect( Point3d start, Point3d end, Point4d position ) {
+ double t1,t2,tmp,tnear,tfar,invDir,invMag;
+ double dirx, diry, dirz;
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite ) {
+ position.x = start.x;
+ position.y = start.y;
+ position.z = start.z;
+ position.w = 0.0;
+ return true;
+ }
+
+ dirx = end.x - start.x;
+ diry = end.y - start.y;
+ dirz = end.z - start.z;
+
+ double dirLen = dirx*dirx + diry*diry + dirz*dirz;
+
+ // Optimization : Handle zero length direction vector.
+ if(dirLen == 0.0)
+ return intersect(start, position);
+
+ dirLen = Math.sqrt(dirLen);
+ // System.err.println("dirLen is " + dirLen);
+ invMag = 1.0/dirLen;
+ dirx = dirx*invMag;
+ diry = diry*invMag;
+ dirz = dirz*invMag;
+
+ /*
+ System.err.println("dir = " + dir);
+ System.err.println("start = " + start);
+ System.err.println("lower = " + lower);
+ System.err.println("upper = " + upper);
+ */
+
+ // initialize tnear and tfar to handle dir.? == 0 cases
+ tnear = -Double.MAX_VALUE;
+ tfar = Double.MAX_VALUE;
+
+ if(dirx == 0.0) {
+ //System.err.println("dirx == 0.0");
+ if (start.x < lower.x || start.x > upper.x ) {
+ //System.err.println( "parallel to x plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/dirx;
+ t1 = (lower.x-start.x)*invDir;
+ t2 = (upper.x-start.x)*invDir;
+
+ //System.err.println("x t1 = " + t1 + " t2 = " + t2);
+ if( t1 > t2) {
+ tnear = t2;
+ tfar = t1;
+ }else {
+ tnear = t1;
+ tfar = t2;
+ }
+ if( tfar < 0.0 ) {
+ //System.err.println( "x failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("x tnear = " + tnear + " tfar = " + tfar);
+ }
+ // y
+ if (diry == 0.0) {
+ //System.err.println("diry == 0.0");
+ if( start.y < lower.y || start.y > upper.y ){
+ //System.err.println( "parallel to y plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/diry;
+ //System.err.println("invDir = " + invDir);
+ t1 = (lower.y-start.y)*invDir;
+ t2 = (upper.y-start.y)*invDir;
+
+ if( t1 > t2) {
+ tmp = t1;
+ t1 = t2;
+ t2 = tmp;
+ }
+ //System.err.println("y t1 = " + t1 + " t2 = " + t2);
+ if( t1 > tnear) tnear = t1;
+ if( t2 < tfar ) tfar = t2;
+
+ if( (tfar < 0.0) || (tnear > tfar)){
+ //System.err.println( "y failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("y tnear = " + tnear + " tfar = " + tfar);
+ }
+
+ // z
+ if (dirz == 0.0) {
+ //System.err.println("dirz == 0.0");
+ if( start.z < lower.z || start.z > upper.z ) {
+ //System.err.println( "parallel to z plane and outside");
+ return false;
+ }
+ } else {
+ invDir = 1.0/dirz;
+ t1 = (lower.z-start.z)*invDir;
+ t2 = (upper.z-start.z)*invDir;
+
+ if( t1 > t2) {
+ tmp = t1;
+ t1 = t2;
+ t2 = tmp;
+ }
+ //System.err.println("z t1 = " + t1 + " t2 = " + t2);
+ if( t1 > tnear) tnear = t1;
+ if( t2 < tfar ) tfar = t2;
+
+ if( (tfar < 0.0) || (tnear > tfar)){
+ //System.err.println( "z failed: tnear="+tnear+" tfar="+tfar);
+ return false;
+ }
+ //System.err.println("z tnear = " + tnear + " tfar = " + tfar);
+ }
+
+ if((tnear < 0.0) && (tfar >= 0.0)) {
+ // origin is inside the BBox.
+ position.x = start.x + dirx*tfar;
+ position.y = start.y + diry*tfar;
+ position.z = start.z + dirz*tfar;
+ position.w = tfar;
+ }
+ else {
+ if(tnear>dirLen) {
+ // Segment is behind BBox.
+ /*
+ System.err.println("PickSegment : intersected postion : " + position
+ + " tnear " + tnear + " tfar " + tfar );
+ */
+ return false;
+ }
+ position.x = start.x + dirx*tnear;
+ position.y = start.y + diry*tnear;
+ position.z = start.z + dirz*tnear;
+
+ position.w = tnear;
+ }
+
+ /*
+ System.err.println("tnear = " + tnear + " tfar = " + tfar + " w " +
+ position.w);
+ System.err.println("lower = " + lower);
+ System.err.println("upper = " + upper + "\n");
+ */
+ return true;
+
+ }
+
+ /**
+ * Test for intersection with a ray.
+ * @param origin the starting point of the ray
+ * @param direction the direction of the ray
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ public boolean intersect(Point3d origin, Vector3d direction ) {
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite ) {
+ return true;
+ }
+
+ Point3d p=new Point3d();
+ return intersect( origin, direction, p );
+ }
+
+ /**
+ * A protected intersect method that returns the point of intersection.
+ * Used by Picking methods to sort or return closest picked item.
+ */
+ boolean intersect(Point3d origin, Vector3d direction, Point3d intersect ) {
+ double theta=0.0;
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite ) {
+ intersect.x = origin.x;
+ intersect.y = origin.y;
+ intersect.z = origin.z;
+ return true;
+ }
+
+ if (direction.x > 0.0 )
+ theta = Math.max( theta, (lower.x - origin.x)/direction.x );
+ if (direction.x < 0.0 )
+ theta = Math.max( theta, (upper.x - origin.x)/direction.x );
+ if (direction.y > 0.0 )
+ theta = Math.max( theta, (lower.y - origin.y)/direction.y );
+ if (direction.y < 0.0 )
+ theta = Math.max( theta, (upper.y - origin.y)/direction.y );
+ if (direction.z > 0.0 )
+ theta = Math.max( theta, (lower.z - origin.z)/direction.z );
+ if (direction.z < 0.0 )
+ theta = Math.max( theta, (upper.z - origin.z)/direction.z );
+
+ intersect.x = origin.x + theta*direction.x;
+ intersect.y = origin.y + theta*direction.y;
+ intersect.z = origin.z + theta*direction.z;
+
+ if (intersect.x < (lower.x-EPS)) return false;
+ if (intersect.x > (upper.x+EPS)) return false;
+ if (intersect.y < (lower.y-EPS)) return false;
+ if (intersect.y > (upper.y+EPS)) return false;
+ if (intersect.z < (lower.z-EPS)) return false;
+ if (intersect.z > (upper.z+EPS)) return false;
+
+ return true;
+
+ }
+
+ /**
+ * Test for intersection with a point.
+ * @param point a point defining a position in 3-space
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ public boolean intersect(Point3d point ) {
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+ if( boundsIsInfinite ) {
+ return true;
+ }
+
+ if( point.x <= upper.x && point.x >= lower.x &&
+ point.y <= upper.y && point.y >= lower.y &&
+ point.z <= upper.z && point.z >= lower.z)
+ return true;
+ else
+ return false;
+ }
+ /**
+ * Tests whether the bounding box is empty. A bounding box is
+ * empty if it is null (either by construction or as the result of
+ * a null intersection) or if its volume is negative. A bounding box
+ * with a volume of zero is <i>not</i> empty.
+ * @return true if the bounding box is empty; otherwise, it returns false
+ */
+ @Override
+ public boolean isEmpty() {
+
+ return boundsIsEmpty;
+ }
+
+ /**
+ * Test for intersection with another bounds object.
+ * @param boundsObject another bounds object
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ boolean intersect(Bounds boundsObject, Point4d position) {
+ return intersect(boundsObject);
+ }
+
+ /**
+ * Test for intersection with another bounds object.
+ * @param boundsObject another bounds object
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ public boolean intersect(Bounds boundsObject) {
+
+ if( boundsObject == null ) {
+ return false;
+ }
+
+ if( boundsIsEmpty || boundsObject.boundsIsEmpty ) {
+ return false;
+ }
+
+ if( boundsIsInfinite || boundsObject.boundsIsInfinite ) {
+ return true;
+ }
+
+ if( boundsObject.boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObject;
+ // both boxes are axis aligned
+ if( upper.x > box.lower.x && box.upper.x > lower.x &&
+ upper.y > box.lower.y && box.upper.y > lower.y &&
+ upper.z > box.lower.z && box.upper.z > lower.z )
+ return true;
+ else
+ return false;
+ } else if( boundsObject.boundId == BOUNDING_SPHERE) {
+ BoundingSphere sphere = (BoundingSphere)boundsObject;
+ double rad_sq = sphere.radius*sphere.radius;
+ double dis = 0.0;
+
+ if( sphere.center.x < lower.x )
+ dis = (sphere.center.x-lower.x)*(sphere.center.x-lower.x);
+ else
+ if( sphere.center.x > upper.x )
+ dis = (sphere.center.x-upper.x)*(sphere.center.x-upper.x);
+
+ if( sphere.center.y < lower.y )
+ dis += (sphere.center.y-lower.y)*(sphere.center.y-lower.y);
+ else
+ if( sphere.center.y > upper.y )
+ dis += (sphere.center.y-upper.y)*(sphere.center.y-upper.y);
+
+ if( sphere.center.z < lower.z )
+ dis += (sphere.center.z-lower.z)*(sphere.center.z-lower.z);
+ else
+ if( sphere.center.z > upper.z )
+ dis += (sphere.center.z-upper.z)*(sphere.center.z-upper.z);
+
+ if( dis <= rad_sq )
+ return true;
+ else
+ return false;
+ } else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ // intersect an axis aligned box with a polytope
+ return intersect_ptope_abox ( (BoundingPolytope)boundsObject, this );
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox6"));
+ }
+
+ }
+
+ /**
+ * Test for intersection with an array of bounds objects.
+ * @param boundsObjects an array of bounding objects
+ * @return true or false indicating if an intersection occured
+ */
+ @Override
+ public boolean intersect(Bounds[] boundsObjects) {
+
+ int i;
+
+ if( boundsObjects == null || boundsObjects.length <= 0 ) {
+ return false;
+ }
+
+ if( boundsIsEmpty ) {
+ return false;
+ }
+
+ for(i = 0; i < boundsObjects.length; i++){
+ if( boundsObjects[i] == null || boundsObjects[i].boundsIsEmpty) ;
+ else if( boundsIsInfinite || boundsObjects[i].boundsIsInfinite ) {
+ return true; // We're done here.
+ }
+ else if( boundsObjects[i].boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObjects[i];
+ // both boxes are axis aligned
+ if( upper.x > box.lower.x && box.upper.x > lower.x &&
+ upper.y > box.lower.y && box.upper.y > lower.y &&
+ upper.z > box.lower.z && box.upper.z > lower.z )
+ return true;
+ }
+ else if( boundsObjects[i].boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)boundsObjects[i];
+ double rad_sq = sphere.radius*sphere.radius;
+ double dis = 0.0;
+
+ if( sphere.center.x < lower.x )
+ dis = (sphere.center.x-lower.x)*(sphere.center.x-lower.x);
+ else
+ if( sphere.center.x > upper.x )
+ dis = (sphere.center.x-upper.x)*(sphere.center.x-upper.x);
+
+ if( sphere.center.y < lower.y )
+ dis += (sphere.center.y-lower.y)*(sphere.center.y-lower.y);
+ else
+ if( sphere.center.y > upper.y )
+ dis += (sphere.center.y-upper.y)*(sphere.center.y-upper.y);
+
+ if( sphere.center.z < lower.z )
+ dis += (sphere.center.z-lower.z)*(sphere.center.z-lower.z);
+ else
+ if( sphere.center.z > upper.z )
+ dis += (sphere.center.z-upper.z)*(sphere.center.z-upper.z);
+
+ if( dis <= rad_sq )
+ return true;
+
+ }
+ else if(boundsObjects[i].boundId == BOUNDING_POLYTOPE) {
+ if( intersect_ptope_abox ( (BoundingPolytope)boundsObjects[i], this ))
+ return true;
+ }
+ else {
+ // System.err.println("intersect ?? ");
+ }
+ }
+
+ return false;
+ }
+
+ /**
+ * Test for intersection with another bounding box.
+ * @param boundsObject another bounding object
+ * @param newBoundBox the new bounding box which is the intersection of
+ * the boundsObject and this BoundingBox
+ * @return true or false indicating if an intersection occured
+ */
+ public boolean intersect(Bounds boundsObject, BoundingBox newBoundBox) {
+
+ if((boundsObject == null) || boundsIsEmpty || boundsObject.boundsIsEmpty ) {
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+
+
+ if(boundsIsInfinite && (!boundsObject.boundsIsInfinite)) {
+ newBoundBox.set(boundsObject);
+ return true;
+ }
+ else if((!boundsIsInfinite) && boundsObject.boundsIsInfinite) {
+ newBoundBox.set(this);
+ return true;
+ }
+ else if(boundsIsInfinite && boundsObject.boundsIsInfinite) {
+ newBoundBox.set(this);
+ return true;
+ }
+ else if( boundsObject.boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObject;
+ // both boxes are axis aligned
+ if( upper.x > box.lower.x && box.upper.x > lower.x &&
+ upper.y > box.lower.y && box.upper.y > lower.y &&
+ upper.z > box.lower.z && box.upper.z > lower.z ){
+
+
+ if(upper.x > box.upper.x)
+ newBoundBox.upper.x = box.upper.x;
+ else
+ newBoundBox.upper.x = upper.x;
+
+ if(upper.y > box.upper.y)
+ newBoundBox.upper.y = box.upper.y;
+ else
+ newBoundBox.upper.y = upper.y;
+
+ if(upper.z > box.upper.z)
+ newBoundBox.upper.z = box.upper.z;
+ else
+ newBoundBox.upper.z = upper.z;
+
+ if(lower.x < box.lower.x)
+ newBoundBox.lower.x = box.lower.x;
+ else
+ newBoundBox.lower.x = lower.x;
+
+ if(lower.y < box.lower.y)
+ newBoundBox.lower.y = box.lower.y;
+ else
+ newBoundBox.lower.y = lower.y;
+
+ if(lower.z < box.lower.z)
+ newBoundBox.lower.z = box.lower.z;
+ else
+ newBoundBox.lower.z = lower.z;
+
+ newBoundBox.updateBoundsStates();
+ return true;
+ } else {
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+ }
+ else if( boundsObject.boundId == BOUNDING_SPHERE) {
+ BoundingSphere sphere = (BoundingSphere)boundsObject;
+ if( this.intersect( sphere) ) {
+ BoundingBox sbox = new BoundingBox( sphere );
+ this.intersect( sbox, newBoundBox );
+ return true;
+ } else {
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+
+ // System.err.println("intersect Sphere ");
+ }
+ else if(boundsObject.boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)boundsObject;
+ if( this.intersect( polytope)) {
+ BoundingBox pbox = new BoundingBox( polytope); // convert polytope to box
+ this.intersect( pbox, newBoundBox );
+ return true;
+ } else {
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox7"));
+ }
+ }
+
+ /**
+ * Test for intersection with an array of bounds objects.
+ * @param boundsObjects an array of bounds objects
+ * @param newBoundBox the new bounding box which is the intersection of
+ * the boundsObject and this BoundingBox
+ * @return true or false indicating if an intersection occured
+ */
+ public boolean intersect(Bounds[] boundsObjects, BoundingBox newBoundBox) {
+
+ if( boundsObjects == null || boundsObjects.length <= 0 || boundsIsEmpty ) {
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+
+ int i=0;
+ // find first non null bounds object
+ while( boundsObjects[i] == null && i < boundsObjects.length) {
+ i++;
+ }
+
+ if( i >= boundsObjects.length ) { // all bounds objects were empty
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ return false;
+ }
+
+
+ boolean status = false;
+ BoundingBox tbox = new BoundingBox();
+
+ for(;i<boundsObjects.length;i++) {
+ if( boundsObjects[i] == null || boundsObjects[i].boundsIsEmpty) ;
+ else if( boundsObjects[i].boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObjects[i];
+ // both boxes are axis aligned
+ if( upper.x > box.lower.x && box.upper.x > lower.x &&
+ upper.y > box.lower.y && box.upper.y > lower.y &&
+ upper.z > box.lower.z && box.upper.z > lower.z ){
+
+ if(upper.x > box.upper.x)
+ newBoundBox.upper.x = box.upper.x;
+ else
+ newBoundBox.upper.x = upper.x;
+
+ if(upper.y > box.upper.y)
+ newBoundBox.upper.y = box.upper.y;
+ else
+ newBoundBox.upper.y = upper.y;
+
+ if(upper.z > box.upper.z)
+ newBoundBox.upper.z = box.upper.z;
+ else
+ newBoundBox.upper.z = upper.z;
+
+ if(lower.x < box.lower.x)
+ newBoundBox.lower.x = box.lower.x;
+ else
+ newBoundBox.lower.x = lower.x;
+
+ if(lower.y < box.lower.y)
+ newBoundBox.lower.y = box.lower.y;
+ else
+ newBoundBox.lower.y = lower.y;
+
+ if(lower.z < box.lower.z)
+ newBoundBox.lower.z = box.lower.z;
+ else
+ newBoundBox.lower.z = lower.z;
+ status = true;
+ newBoundBox.updateBoundsStates();
+ }
+ }
+ else if( boundsObjects[i].boundId == BOUNDING_SPHERE) {
+ BoundingSphere sphere = (BoundingSphere)boundsObjects[i];
+ if( this.intersect(sphere)) {
+ BoundingBox sbox = new BoundingBox( sphere ); // convert sphere to box
+ this.intersect(sbox,tbox); // insersect two boxes
+ if( status ) {
+ newBoundBox.combine( tbox );
+ } else {
+ newBoundBox.set( tbox );
+ status = true;
+ }
+ }
+
+ }
+ else if(boundsObjects[i].boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope = (BoundingPolytope)boundsObjects[i];
+ if( this.intersect( polytope)) {
+ BoundingBox pbox = new BoundingBox( polytope ); // convert polytope to box
+ this.intersect(pbox,tbox); // insersect two boxes
+ if ( status ) {
+ newBoundBox.combine( tbox );
+ } else {
+ newBoundBox.set( tbox );
+ status = true;
+ }
+ }
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox6"));
+ }
+
+ if(newBoundBox.boundsIsInfinite)
+ break; // We're done.
+ }
+ if( status == false ) {
+ // Negative volume.
+ newBoundBox.set((Bounds)null);
+ }
+ return status;
+ }
+
+
+ /**
+ * Finds closest bounding object that intersects this bounding box.
+ * @param boundsObjects an array of bounds objects
+ * @return closest bounding object
+ */
+ @Override
+ public Bounds closestIntersection( Bounds[] boundsObjects) {
+
+ if( boundsObjects == null || boundsObjects.length <= 0 ) {
+ return null;
+ }
+
+ if( boundsIsEmpty ) {
+ return null;
+ }
+
+ Point3d centroid = getCenter();
+
+ double dis;
+ double cenX = 0.0, cenY = 0.0, cenZ = 0.0;
+ boolean contains = false;
+ boolean inside;
+ boolean intersect = false;
+ double smallest_distance = Double.MAX_VALUE;
+ int i,j,index=0;
+
+ for(i = 0; i < boundsObjects.length; i++){
+ if( boundsObjects[i] == null ) ;
+
+ else if( this.intersect( boundsObjects[i])) {
+ intersect = true;
+ if( boundsObjects[i].boundId == BOUNDING_BOX){
+ BoundingBox box = (BoundingBox)boundsObjects[i];
+ cenX = (box.upper.x+box.lower.x)/2.0;
+ cenY = (box.upper.y+box.lower.y)/2.0;
+ cenZ = (box.upper.z+box.lower.z)/2.0;
+ dis = Math.sqrt( (centroid.x-cenX)*(centroid.x-cenX) +
+ (centroid.y-cenY)*(centroid.y-cenY) +
+ (centroid.z-cenZ)*(centroid.z-cenZ) );
+ inside = false;
+
+ if( lower.x <= box.lower.x &&
+ lower.y <= box.lower.y &&
+ lower.z <= box.lower.z &&
+ upper.x >= box.upper.x &&
+ upper.y >= box.upper.y &&
+ upper.z >= box.upper.z ) { // box is contained
+ inside = true;
+ }
+ if( inside ) {
+ if( !contains ){ // initialize smallest_distance for the first containment
+ index = i;
+ smallest_distance = dis;
+ contains = true;
+ } else{
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+ } else if (!contains) {
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+
+ }
+ else if( boundsObjects[i].boundId == BOUNDING_SPHERE ) {
+ BoundingSphere sphere = (BoundingSphere)boundsObjects[i];
+ dis = Math.sqrt( (centroid.x-sphere.center.x)*
+ (centroid.x-sphere.center.x) +
+ (centroid.y-sphere.center.y)*
+ (centroid.y-sphere.center.y) +
+ (centroid.z-sphere.center.z)*
+ (centroid.z-sphere.center.z) );
+
+ inside = false;
+
+ // sphere sphere.center is inside box
+ if(sphere.center.x <= upper.x && sphere.center.x >= lower.x &&
+ sphere.center.y <= upper.y && sphere.center.y >= lower.y &&
+ sphere.center.z <= upper.z && sphere.center.z >= lower.z ) {
+ // check if sphere intersects any side
+ if (sphere.center.x - lower.x >= sphere.radius &&
+ upper.x - sphere.center.x >= sphere.radius &&
+ sphere.center.y - lower.y >= sphere.radius &&
+ upper.y - sphere.center.y >= sphere.radius &&
+ sphere.center.z - lower.z >= sphere.radius &&
+ upper.z - sphere.center.z >= sphere.radius ) {
+ // contains the sphere
+ inside = true;
+ }
+ }
+ if (inside ) {
+ // initialize smallest_distance for the first containment
+ if( !contains ){
+ index = i;
+ smallest_distance = dis;
+ contains = true;
+ } else{
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+ } else if (!contains) {
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+ }
+ else if(boundsObjects[i].boundId == BOUNDING_POLYTOPE) {
+ BoundingPolytope polytope =
+ (BoundingPolytope)boundsObjects[i];
+ dis = Math.sqrt( (centroid.x-polytope.centroid.x)*
+ (centroid.x-polytope.centroid.x) +
+ (centroid.y-polytope.centroid.y)*
+ (centroid.y-polytope.centroid.y) +
+ (centroid.z-polytope.centroid.z)*
+ (centroid.z-polytope.centroid.z) );
+ inside = true;
+ for(j=0;j<polytope.nVerts;j++) {
+ if( polytope.verts[j].x < lower.x ||
+ polytope.verts[j].y < lower.y ||
+ polytope.verts[j].z < lower.z ||
+ polytope.verts[j].x > upper.x ||
+ polytope.verts[j].y > upper.y ||
+ polytope.verts[j].z > upper.z ) { // box contains polytope
+ inside = false;
+
+ }
+
+ }
+ if( inside ) {
+ if( !contains ){ // initialize smallest_distance for the first containment
+ index = i;
+ smallest_distance = dis;
+ contains = true;
+ } else{
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+ } else if (!contains) {
+ if( dis < smallest_distance){
+ index = i;
+ smallest_distance = dis;
+ }
+ }
+
+ } else {
+ throw new IllegalArgumentException(J3dI18N.getString("BoundingBox9"));
+ }
+ }
+ }
+
+ if ( intersect )
+ return boundsObjects[index];
+ else
+ return null;
+ }
+
+ /**
+ * Tests for intersection of box and frustum.
+ * @param frustum
+ * @return true if they intersect
+ */
+ boolean intersect(CachedFrustum frustum ) {
+
+ if (boundsIsEmpty)
+ return false;
+
+ if(boundsIsInfinite)
+ return true;
+
+ // System.err.println("intersect frustum with box="+this.toString());
+ // System.err.println("frustum "+frustum.toString());
+ // check if box and bounding box of frustum intersect
+ if ((upper.x < frustum.lower.x) ||
+ (lower.x > frustum.upper.x) ||
+ (upper.y < frustum.lower.y) ||
+ (lower.y > frustum.upper.y) ||
+ (upper.z < frustum.lower.z) ||
+ (lower.z > frustum.upper.z) ) {
+
+ // System.err.println("*** box and bounding box of frustum do not intersect");
+ return false;
+ }
+
+ // check if all box points out any frustum plane
+ int i = 5;
+ while (i>=0){
+ Vector4d vc = frustum.clipPlanes[i--];
+ if ((( upper.x*vc.x + upper.y*vc.y +
+ upper.z*vc.z + vc.w ) < 0.0 ) &&
+ (( upper.x*vc.x + lower.y*vc.y +
+ upper.z*vc.z + vc.w ) < 0.0 ) &&
+ (( upper.x*vc.x + lower.y*vc.y +
+ lower.z*vc.z + vc.w ) < 0.0 ) &&
+ (( upper.x*vc.x + upper.y*vc.y +
+ lower.z*vc.z + vc.w ) < 0.0 ) &&
+ (( lower.x*vc.x + upper.y*vc.y +
+ upper.z*vc.z + vc.w ) < 0.0 ) &&
+ (( lower.x*vc.x + lower.y*vc.y +
+ upper.z*vc.z + vc.w ) < 0.0 ) &&
+ (( lower.x*vc.x + lower.y*vc.y +
+ lower.z*vc.z + vc.w ) < 0.0 ) &&
+ (( lower.x*vc.x + upper.y*vc.y +
+ lower.z*vc.z + vc.w ) < 0.0 )) {
+ // all corners outside this frustum plane
+ // System.err.println("*** all corners outside this frustum plane");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /**
+ * Returns a string representation of this class.
+ */
+ @Override
+ public String toString() {
+ return new String( "Bounding box: Lower="+lower.x+" "+
+ lower.y+" "+lower.z+" Upper="+upper.x+" "+
+ upper.y+" "+upper.z );
+ }
+
+private void setEmptyBounds() {
+ lower.set( 1.0d, 1.0d, 1.0d);
+ upper.set(-1.0d, -1.0d, -1.0d);
+ boundsIsInfinite = false;
+ boundsIsEmpty = true;
+}
+
+private void setInfiniteBounds() {
+ lower.set(Double.NEGATIVE_INFINITY,
+ Double.NEGATIVE_INFINITY,
+ Double.NEGATIVE_INFINITY);
+ upper.set(Double.POSITIVE_INFINITY,
+ Double.POSITIVE_INFINITY,
+ Double.POSITIVE_INFINITY);
+
+ boundsIsInfinite = true;
+ boundsIsEmpty = false;
+}
+
+ private void updateBoundsStates() {
+ if((lower.x == Double.NEGATIVE_INFINITY) &&
+ (lower.y == Double.NEGATIVE_INFINITY) &&
+ (lower.z == Double.NEGATIVE_INFINITY) &&
+ (upper.x == Double.POSITIVE_INFINITY) &&
+ (upper.y == Double.POSITIVE_INFINITY) &&
+ (upper.z == Double.POSITIVE_INFINITY)) {
+ boundsIsEmpty = false;
+ boundsIsInfinite = true;
+ return;
+ }
+
+ if (Double.isNaN(lower.x + lower.y + lower.z + upper.x + upper.y + upper.z)) {
+ boundsIsEmpty = true;
+ boundsIsInfinite = false;
+ return;
+ }
+ else {
+ boundsIsInfinite = false;
+ if( lower.x > upper.x ||
+ lower.y > upper.y ||
+ lower.z > upper.z ) {
+ boundsIsEmpty = true;
+ } else {
+ boundsIsEmpty = false;
+ }
+ }
+ }
+
+// For a infinite bounds. What is the centroid ?
+@Override
+Point3d getCenter() {
+ Point3d cent = new Point3d();
+ cent.add(upper, lower);
+ cent.scale(0.5d);
+ return cent;
+}
+
+@Override
+public void getCenter(Point3d center) {
+ center.add(lower, upper);
+ center.scale(0.5d);
+}
+
+ void translate(BoundingBox bbox, Vector3d value) {
+ if (bbox == null || bbox.boundsIsEmpty) {
+ setEmptyBounds();
+ return;
+ }
+
+ if (bbox.boundsIsInfinite) {
+ setInfiniteBounds();
+ return;
+ }
+
+ lower.x = bbox.lower.x + value.x;
+ lower.y = bbox.lower.y + value.y;
+ lower.z = bbox.lower.z + value.z;
+ upper.x = bbox.upper.x + value.x;
+ upper.y = bbox.upper.y + value.y;
+ upper.z = bbox.upper.z + value.z;
+ }
+
+
+ /**
+ * if the passed the "region" is same type as this object
+ * then do a copy, otherwise clone the Bounds and
+ * return
+ */
+ @Override
+ Bounds copy(Bounds r) {
+ if (r != null && this.boundId == r.boundId) {
+ BoundingBox region = (BoundingBox) r;
+ region.lower.x = lower.x;
+ region.lower.y = lower.y;
+ region.lower.z = lower.z;
+ region.upper.x = upper.x;
+ region.upper.y = upper.y;
+ region.upper.z = upper.z;
+ region.boundsIsEmpty = boundsIsEmpty;
+ region.boundsIsInfinite = boundsIsInfinite;
+ return region;
+ }
+ else {
+ return (Bounds) this.clone();
+ }
+ }
+
+ @Override
+ int getPickType() {
+ return PickShape.PICKBOUNDINGBOX;
+ }
+}
+