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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/NodeComponent.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/NodeComponent.java')
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+import java.util.Hashtable;
+
+/**
+ * NodeComponent is a common superclass for all scene graph node
+ * component objects such as: Geometry, Appearance, Material, Texture, etc.
+ *
+ * <p>
+ * For more information, see the
+ * <a href="doc-files/intro.html">Introduction to the Java 3D API</a>.
+ */
+public abstract class NodeComponent extends SceneGraphObject {
+
+ // This is use for cloneTree only, set to false after the operation
+ boolean forceDuplicate = false;
+ /**
+ * Constructs a NodeComponent object with default parameters.
+ * The default values are as follows:
+ * <ul>
+ * duplicate on clone tree : false<br>
+ * </ul>
+ */
+ public NodeComponent() {
+ }
+
+ /**
+ * Sets this node's duplicateOnCloneTree value. The
+ * <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent
+ * objects are to be duplicated or referenced during a
+ * <code>cloneTree</code> operation. A value of <code>true</code> means
+ * that this NodeComponent object should be duplicated, while a value
+ * of <code>false</code> indicates that this NodeComponent object's
+ * reference will be copied into the newly cloned object. This value
+ * can be overriden via the <code>forceDuplicate</code> parameter of
+ * the <code>cloneTree</code> method.
+ * @param duplicate the value to set.
+ * @see Node#cloneTree
+ */
+ public void setDuplicateOnCloneTree(boolean duplicate) {
+ ((NodeComponentRetained)retained).setDuplicateOnCloneTree(duplicate);
+ }
+
+ /**
+ * Returns this node's duplicateOnCloneTree value. The
+ * <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent
+ * objects are to be duplicated or referenced during a
+ * <code>cloneTree</code> operation. A value of <code>true</code> means
+ * that this NodeComponent object should be duplicated, while a value
+ * of <code>false</code> indicates that this NodeComponent object's
+ * reference will be copied into the newly cloned object. This value
+ * can be overriden via the <code>forceDuplicate</code> parameter of
+ * the <code>cloneTree</code> method.
+ * @return the value of this node's duplicateOnCloneTree
+ * @see Node#cloneTree
+ */
+ public boolean getDuplicateOnCloneTree() {
+ return ((NodeComponentRetained)retained).getDuplicateOnCloneTree();
+ }
+
+ /**
+ * @deprecated As of Java 3D version 1.2, replaced by
+ * <code>cloneNodeComponent(boolean forceDuplicate)</code>
+ */
+ public NodeComponent cloneNodeComponent() {
+ throw new RuntimeException(J3dI18N.getString("NodeComponent0"));
+ }
+
+
+ /**
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneNode method.
+ *
+ * @deprecated As of Java 3D version 1.2, replaced by
+ * <code>duplicateNodeComponent(NodeComponent
+ * originalNodeComponent, boolean forceDuplicate)</code>
+ */
+ public void duplicateNodeComponent(NodeComponent originalNodeComponent) {
+ duplicateAttributes(originalNodeComponent,
+ originalNodeComponent.forceDuplicate);
+ }
+
+ /**
+ * Copies all node information from <code>originalNodeComponent</code> into
+ * the current node component. This method is called from subclass of
+ * <code>duplicateNodeComponent</code> method which is, in turn, called by the
+ * <code>cloneNodeComponent</code> method.
+ *
+ * For any <i>NodeComponent</i> objects
+ * contained by the object being duplicated, each <i>NodeComponent</i>
+ * object's <code>duplicateOnCloneTree</code> value is used to determine
+ * whether the <i>NodeComponent<i> should be duplicated in the new node
+ * or if just a reference to the current node should be placed in the
+ * new node. This flag can be overridden by setting the
+ * <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
+ * method to <code>true</code>.
+ *
+ * @param originalNodeComponent the original node component to duplicate.
+ */
+ final void checkDuplicateNodeComponent(
+ NodeComponent originalNodeComponent) {
+
+ if (originalNodeComponent.nodeHashtable != null) {
+ duplicateAttributes(originalNodeComponent,
+ originalNodeComponent.forceDuplicate);
+ } else {
+ // user call cloneNodeComponent() or duplicateNodeComponent()
+ // directly instead of via cloneTree()
+ originalNodeComponent.nodeHashtable = new Hashtable();
+ duplicateAttributes(originalNodeComponent,
+ originalNodeComponent.forceDuplicate);
+ originalNodeComponent.nodeHashtable = null;
+ }
+ }
+
+ /**
+ * Copies all node information from <code>originalNodeComponent</code>
+ * into the current node. This method is called from the
+ * <code>cloneNodeComponent</code> method which is, in turn, called
+ * by the <code>cloneNode</code> method.
+ * <br>
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneNode method.
+ *
+ * @param originalNodeComponent the node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if forceDuplicate is set and
+ * this object is part of a compiled scenegraph
+ *
+ * @see NodeComponent#cloneNodeComponent
+ * @see Node#cloneNode
+ * @see Node#cloneTree
+ *
+ * @since Java 3D 1.2
+ */
+ public void duplicateNodeComponent(NodeComponent originalNodeComponent,
+ boolean forceDuplicate) {
+ originalNodeComponent.forceDuplicate = forceDuplicate;
+ try {
+ duplicateNodeComponent(originalNodeComponent);
+ } catch (RuntimeException e) {
+ originalNodeComponent.forceDuplicate = false;
+ throw e;
+ }
+ originalNodeComponent.forceDuplicate = false;
+ }
+
+ /**
+ * Used to create a new instance of a NodeComponent object. This
+ * routine is called by <code>cloneNode</code> to duplicate the
+ * current node. <br>
+ *
+ * <code>cloneNodeComponent</code> should be overridden by any user
+ * subclassed <i>NodeComponent</i> objects. All subclasses must have their
+ * <code>cloneNodeComponent</code>
+ * method consist of the following lines:
+ * <P><blockquote><pre>
+ * public NodeComponent cloneNodeComponent(boolean forceDuplicate) {
+ * UserNodeComponent unc = new UserNodeComponent();
+ * unc.duplicateNodeComponent(this, forceDuplicate);
+ * return unc;
+ * }
+ * </pre></blockquote>
+ *
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if forceDuplicate is set and
+ * this object is part of a compiled scenegraph
+ *
+ * @see NodeComponent#duplicateNodeComponent
+ * @see Node#cloneNode
+ * @see Node#cloneTree
+ *
+ * @since Java 3D 1.2
+ */
+ public NodeComponent cloneNodeComponent(boolean forceDuplicate) {
+ // For backward compatibility !
+ //
+ // If user did not overwrite this procedure, it will fall back
+ // to call cloneNodeComponent()
+ // So for core API,
+ // don't implement cloneNodeComponent(boolean forceDuplicate)
+ // otherwise this prcedure will not call and the user
+ // cloneNodeComponent() will not invoke.
+ NodeComponent nc;
+ this.forceDuplicate = forceDuplicate;
+ try {
+ nc = cloneNodeComponent();
+ } catch (RuntimeException e) {
+ this.forceDuplicate = false;
+ throw e;
+ }
+ this.forceDuplicate = false;
+ return nc;
+ }
+
+
+ /**
+ * Copies all NodeComponent information from
+ * <code>originalNode</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNode the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Group#cloneNode
+ * @see Node#duplicateNode
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ void duplicateAttributes(NodeComponent originalNode,
+ boolean forceDuplicate) {
+
+ if (forceDuplicate && originalNode.isCompiled()) {
+ throw new RestrictedAccessException(
+ J3dI18N.getString("NodeComponent1"));
+ }
+
+ super.duplicateSceneGraphObject(originalNode);
+ setDuplicateOnCloneTree(originalNode.getDuplicateOnCloneTree());
+ }
+
+ /**
+ * Creates the retained mode NodeComponentRetained object that this
+ * NodeComponent object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new NodeComponentRetained();
+ this.retained.setSource(this);
+ }
+
+ /**
+ * This function is called from getNodeComponent() to see if any of
+ * the sub-NodeComponents duplicateOnCloneTree flag is true.
+ * If it is the case, current NodeComponent needs to
+ * duplicate also even though current duplicateOnCloneTree flag is false.
+ * This should be overwrite by NodeComponent which contains sub-NodeComponent.
+ */
+ boolean duplicateChild() {
+ return getDuplicateOnCloneTree();
+ }
+
+ /*
+ * @exception IllegalSharingException if this NodeComponent is live and
+ * the specified image is being used by a Canvas3D as an off-screen buffer.
+ *
+ * @exception IllegalSharingException if this NodeComponent is
+ * being used by an immediate mode context and
+ * the specified image is being used by a Canvas3D as an off-screen buffer.
+ */
+ void validateImageIllegalSharing(ImageComponent image) {
+ // Do illegal sharing check
+ if(image != null) {
+ ImageComponentRetained imageRetained = (ImageComponentRetained) image.retained;
+ NodeComponentRetained ncRetained = (NodeComponentRetained)this.retained;
+ if(imageRetained.getUsedByOffScreen()) {
+ if(isLive()) {
+ throw new IllegalSharingException(J3dI18N.getString("NodeComponent2"));
+ }
+ if(ncRetained.getInImmCtx()) {
+ throw new IllegalSharingException(J3dI18N.getString("NodeComponent3"));
+ }
+ }
+ }
+ }
+
+}