diff options
author | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
commit | a18c3b0789bfc24b49dbaf41c2390159bc683afc (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/NodeComponent.java | |
parent | 264608060948a634b53a13ee96ed07527eb07340 (diff) | |
parent | 7a2e20caac9db6f789a7b3fab344b9758af45335 (diff) |
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/NodeComponent.java')
-rw-r--r-- | src/javax/media/j3d/NodeComponent.java | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/src/javax/media/j3d/NodeComponent.java b/src/javax/media/j3d/NodeComponent.java new file mode 100644 index 0000000..fb0d0b5 --- /dev/null +++ b/src/javax/media/j3d/NodeComponent.java @@ -0,0 +1,308 @@ +/* + * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; +import java.util.Hashtable; + +/** + * NodeComponent is a common superclass for all scene graph node + * component objects such as: Geometry, Appearance, Material, Texture, etc. + * + * <p> + * For more information, see the + * <a href="doc-files/intro.html">Introduction to the Java 3D API</a>. + */ +public abstract class NodeComponent extends SceneGraphObject { + + // This is use for cloneTree only, set to false after the operation + boolean forceDuplicate = false; + /** + * Constructs a NodeComponent object with default parameters. + * The default values are as follows: + * <ul> + * duplicate on clone tree : false<br> + * </ul> + */ + public NodeComponent() { + } + + /** + * Sets this node's duplicateOnCloneTree value. The + * <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent + * objects are to be duplicated or referenced during a + * <code>cloneTree</code> operation. A value of <code>true</code> means + * that this NodeComponent object should be duplicated, while a value + * of <code>false</code> indicates that this NodeComponent object's + * reference will be copied into the newly cloned object. This value + * can be overriden via the <code>forceDuplicate</code> parameter of + * the <code>cloneTree</code> method. + * @param duplicate the value to set. + * @see Node#cloneTree + */ + public void setDuplicateOnCloneTree(boolean duplicate) { + ((NodeComponentRetained)retained).setDuplicateOnCloneTree(duplicate); + } + + /** + * Returns this node's duplicateOnCloneTree value. The + * <i>duplicateOnCloneTree</i> value is used to determine if NodeComponent + * objects are to be duplicated or referenced during a + * <code>cloneTree</code> operation. A value of <code>true</code> means + * that this NodeComponent object should be duplicated, while a value + * of <code>false</code> indicates that this NodeComponent object's + * reference will be copied into the newly cloned object. This value + * can be overriden via the <code>forceDuplicate</code> parameter of + * the <code>cloneTree</code> method. + * @return the value of this node's duplicateOnCloneTree + * @see Node#cloneTree + */ + public boolean getDuplicateOnCloneTree() { + return ((NodeComponentRetained)retained).getDuplicateOnCloneTree(); + } + + /** + * @deprecated As of Java 3D version 1.2, replaced by + * <code>cloneNodeComponent(boolean forceDuplicate)</code> + */ + public NodeComponent cloneNodeComponent() { + throw new RuntimeException(J3dI18N.getString("NodeComponent0")); + } + + + /** + * NOTE: Applications should <i>not</i> call this method directly. + * It should only be called by the cloneNode method. + * + * @deprecated As of Java 3D version 1.2, replaced by + * <code>duplicateNodeComponent(NodeComponent + * originalNodeComponent, boolean forceDuplicate)</code> + */ + public void duplicateNodeComponent(NodeComponent originalNodeComponent) { + duplicateAttributes(originalNodeComponent, + originalNodeComponent.forceDuplicate); + } + + /** + * Copies all node information from <code>originalNodeComponent</code> into + * the current node component. This method is called from subclass of + * <code>duplicateNodeComponent</code> method which is, in turn, called by the + * <code>cloneNodeComponent</code> method. + * + * For any <i>NodeComponent</i> objects + * contained by the object being duplicated, each <i>NodeComponent</i> + * object's <code>duplicateOnCloneTree</code> value is used to determine + * whether the <i>NodeComponent<i> should be duplicated in the new node + * or if just a reference to the current node should be placed in the + * new node. This flag can be overridden by setting the + * <code>forceDuplicate</code> parameter in the <code>cloneTree</code> + * method to <code>true</code>. + * + * @param originalNodeComponent the original node component to duplicate. + */ + final void checkDuplicateNodeComponent( + NodeComponent originalNodeComponent) { + + if (originalNodeComponent.nodeHashtable != null) { + duplicateAttributes(originalNodeComponent, + originalNodeComponent.forceDuplicate); + } else { + // user call cloneNodeComponent() or duplicateNodeComponent() + // directly instead of via cloneTree() + originalNodeComponent.nodeHashtable = new Hashtable(); + duplicateAttributes(originalNodeComponent, + originalNodeComponent.forceDuplicate); + originalNodeComponent.nodeHashtable = null; + } + } + + /** + * Copies all node information from <code>originalNodeComponent</code> + * into the current node. This method is called from the + * <code>cloneNodeComponent</code> method which is, in turn, called + * by the <code>cloneNode</code> method. + * <br> + * NOTE: Applications should <i>not</i> call this method directly. + * It should only be called by the cloneNode method. + * + * @param originalNodeComponent the node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if forceDuplicate is set and + * this object is part of a compiled scenegraph + * + * @see NodeComponent#cloneNodeComponent + * @see Node#cloneNode + * @see Node#cloneTree + * + * @since Java 3D 1.2 + */ + public void duplicateNodeComponent(NodeComponent originalNodeComponent, + boolean forceDuplicate) { + originalNodeComponent.forceDuplicate = forceDuplicate; + try { + duplicateNodeComponent(originalNodeComponent); + } catch (RuntimeException e) { + originalNodeComponent.forceDuplicate = false; + throw e; + } + originalNodeComponent.forceDuplicate = false; + } + + /** + * Used to create a new instance of a NodeComponent object. This + * routine is called by <code>cloneNode</code> to duplicate the + * current node. <br> + * + * <code>cloneNodeComponent</code> should be overridden by any user + * subclassed <i>NodeComponent</i> objects. All subclasses must have their + * <code>cloneNodeComponent</code> + * method consist of the following lines: + * <P><blockquote><pre> + * public NodeComponent cloneNodeComponent(boolean forceDuplicate) { + * UserNodeComponent unc = new UserNodeComponent(); + * unc.duplicateNodeComponent(this, forceDuplicate); + * return unc; + * } + * </pre></blockquote> + * + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if forceDuplicate is set and + * this object is part of a compiled scenegraph + * + * @see NodeComponent#duplicateNodeComponent + * @see Node#cloneNode + * @see Node#cloneTree + * + * @since Java 3D 1.2 + */ + public NodeComponent cloneNodeComponent(boolean forceDuplicate) { + // For backward compatibility ! + // + // If user did not overwrite this procedure, it will fall back + // to call cloneNodeComponent() + // So for core API, + // don't implement cloneNodeComponent(boolean forceDuplicate) + // otherwise this prcedure will not call and the user + // cloneNodeComponent() will not invoke. + NodeComponent nc; + this.forceDuplicate = forceDuplicate; + try { + nc = cloneNodeComponent(); + } catch (RuntimeException e) { + this.forceDuplicate = false; + throw e; + } + this.forceDuplicate = false; + return nc; + } + + + /** + * Copies all NodeComponent information from + * <code>originalNode</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNode the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @see Group#cloneNode + * @see Node#duplicateNode + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + void duplicateAttributes(NodeComponent originalNode, + boolean forceDuplicate) { + + if (forceDuplicate && originalNode.isCompiled()) { + throw new RestrictedAccessException( + J3dI18N.getString("NodeComponent1")); + } + + super.duplicateSceneGraphObject(originalNode); + setDuplicateOnCloneTree(originalNode.getDuplicateOnCloneTree()); + } + + /** + * Creates the retained mode NodeComponentRetained object that this + * NodeComponent object will point to. + */ + @Override + void createRetained() { + this.retained = new NodeComponentRetained(); + this.retained.setSource(this); + } + + /** + * This function is called from getNodeComponent() to see if any of + * the sub-NodeComponents duplicateOnCloneTree flag is true. + * If it is the case, current NodeComponent needs to + * duplicate also even though current duplicateOnCloneTree flag is false. + * This should be overwrite by NodeComponent which contains sub-NodeComponent. + */ + boolean duplicateChild() { + return getDuplicateOnCloneTree(); + } + + /* + * @exception IllegalSharingException if this NodeComponent is live and + * the specified image is being used by a Canvas3D as an off-screen buffer. + * + * @exception IllegalSharingException if this NodeComponent is + * being used by an immediate mode context and + * the specified image is being used by a Canvas3D as an off-screen buffer. + */ + void validateImageIllegalSharing(ImageComponent image) { + // Do illegal sharing check + if(image != null) { + ImageComponentRetained imageRetained = (ImageComponentRetained) image.retained; + NodeComponentRetained ncRetained = (NodeComponentRetained)this.retained; + if(imageRetained.getUsedByOffScreen()) { + if(isLive()) { + throw new IllegalSharingException(J3dI18N.getString("NodeComponent2")); + } + if(ncRetained.getInImmCtx()) { + throw new IllegalSharingException(J3dI18N.getString("NodeComponent3")); + } + } + } + } + +} |