diff options
author | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
commit | a18c3b0789bfc24b49dbaf41c2390159bc683afc (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/PickConeSegment.java | |
parent | 264608060948a634b53a13ee96ed07527eb07340 (diff) | |
parent | 7a2e20caac9db6f789a7b3fab344b9758af45335 (diff) |
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/PickConeSegment.java')
-rw-r--r-- | src/javax/media/j3d/PickConeSegment.java | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/src/javax/media/j3d/PickConeSegment.java b/src/javax/media/j3d/PickConeSegment.java new file mode 100644 index 0000000..b7b7f62 --- /dev/null +++ b/src/javax/media/j3d/PickConeSegment.java @@ -0,0 +1,306 @@ +/* + * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import javax.vecmath.Point3d; +import javax.vecmath.Point4d; +import javax.vecmath.Vector3d; + +/** + * PickConeSegment is a finite cone segment pick shape. It can + * be used as an argument to the picking methods in BranchGroup and Locale. + * + * @see BranchGroup#pickAll + * @see Locale#pickAll + * + * @since Java 3D 1.2 + */ +public final class PickConeSegment extends PickCone { + + Point3d end; + + /** + * Constructs an empty PickConeSegment. + * The origin and end point of the cone are + * initialized to (0,0,0). The spread angle is initialized + * to <code>PI/64</code> radians. + */ + public PickConeSegment() { + end = new Point3d(); + } + + /** + * Constructs a finite cone pick shape from the specified + * parameters. + * @param origin the origin of the cone + * @param end the end of the cone along the direction vector + * @param spreadAngle the spread angle of the cone in radians + */ + public PickConeSegment (Point3d origin, Point3d end, double spreadAngle) { + this.origin = new Point3d(origin); + this.end = new Point3d(end); + this.direction = new Vector3d(); + this.spreadAngle = spreadAngle; + calcDirection(); // calculate direction, based on start and end + } + + /** + * Sets the parameters of this PickCone to the specified values. + * @param origin the origin of the cone + * @param end the end of the cone + * @param spreadAngle the spread angle of the cone in radians + */ + public void set(Point3d origin, Point3d end, double spreadAngle) { + this.origin.set(origin); + this.end.set (end); + this.spreadAngle = spreadAngle; + calcDirection(); // calculate direction, based on start and end + } + + /** + * Gets the end point of this PickConeSegment. + * @param end the Point3d object into which the end point + * will be copied. + */ + public void getEnd(Point3d end) { + end.set(this.end); + } + + /** Calculates the direction for this PickCylinderSegment, based on start + and end points. + */ + private void calcDirection() { + this.direction.x = end.x - origin.x; + this.direction.y = end.y - origin.y; + this.direction.z = end.z - origin.z; + } + + /** + * Return true if shape intersect with bounds. + * The point of intersection is stored in pickPos. + * @param bounds the bounds object to check + * @param pickPos the location of the point of intersection (not used for + * method. Provided for compatibility). + */ + @Override + final boolean intersect(Bounds bounds, Point4d pickPos) { + Point4d iPnt = new Point4d(); + Vector3d vector = new Vector3d(); + Point3d rayPt = new Point3d(); + + double distance; + double radius; + + // + // ================ BOUNDING SPHERE ================ + // + if (bounds instanceof BoundingSphere) { + Point3d sphCenter = ((BoundingSphere)bounds).getCenter(); + double sphRadius = ((BoundingSphere)bounds).getRadius(); + double sqDist = Utils.ptToSegSquare(sphCenter, origin, end, rayPt); + + vector.sub (rayPt, origin); + distance = vector.length(); + radius = getRadius (distance); + if (sqDist <= (sphRadius+radius)*(sphRadius+radius)) { + return true; + } + return false; // we are too far to intersect + } + // + // ================ BOUNDING BOX ================ + // + else if (bounds instanceof BoundingBox) { + // Calculate radius of BoundingBox + Point3d lower = new Point3d(); + ((BoundingBox)bounds).getLower (lower); + + Point3d center = ((BoundingBox)bounds).getCenter (); + + // First, see if cone is too far away from BoundingBox + double sqDist = Utils.ptToSegSquare(center, origin, end, rayPt); + + vector.sub (rayPt, origin); + distance = vector.length(); + radius = getRadius (distance); + + double temp = (center.x - lower.x + radius); + double boxRadiusSquared = temp*temp; + temp = (center.y - lower.y + radius); + boxRadiusSquared += temp*temp; + temp = (center.z - lower.z + radius); + boxRadiusSquared += temp*temp; + + if (sqDist > boxRadiusSquared) { + return false; // we are too far to intersect + } + else if (sqDist < (radius*radius)) { + return true; // center is in cone + } + + // Then, see if ray intersects + if (((BoundingBox)bounds).intersect (origin, direction, iPnt)) { + return true; + } + + // Ray does not intersect, test for distance with each edge + Point3d upper = new Point3d(); + ((BoundingBox)bounds).getUpper (upper); + + Point3d[][] edges = { + // Top horizontal 4 + {upper, new Point3d (lower.x, upper.y, upper.z)}, + {new Point3d(lower.x, upper.y, upper.z), new Point3d(lower.x, lower.y, upper.z)}, + {new Point3d(lower.x, lower.y, upper.z), new Point3d(upper.x, lower.y, upper.z)}, + {new Point3d(upper.x, lower.y, upper.z), upper}, + // Bottom horizontal 4 + {lower, new Point3d(lower.x, upper.y, lower.z)}, + {new Point3d(lower.x, upper.y, lower.z), new Point3d(upper.x, upper.y, lower.z)}, + {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, lower.y, lower.z)}, + {new Point3d(upper.x, lower.y, lower.z), lower}, + // Vertical 4 + {lower, new Point3d(lower.x, lower.y, upper.z)}, + {new Point3d(lower.x, upper.y, lower.z), new Point3d(lower.x, upper.y, upper.z)}, + {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, upper.y, upper.z)}, + {new Point3d(upper.x, lower.y, lower.z), new Point3d(upper.x, lower.y, upper.z)} + }; + for (int i=0;i<edges.length;i++) { + // System.err.println ("Testing edge: "+edges[i][0]+" - "+edges[i][1]); + double distToEdge = + Utils.segmentToSegment (origin, end, edges[i][0], edges[i][1], + rayPt, null, null); + + vector.sub (rayPt, origin); + distance = vector.length(); + radius = getRadius (distance); + /* System.err.println ("PickConeSegment: distance: " + + distance+" radius: " + radius + + " distToEdge:" +Math.sqrt(distToEdge)); + */ + + if (distToEdge <= radius*radius) { + // System.err.println ("Intersects!"); + return true; + } + } + return false; // Not close enough + } + // + // ================ BOUNDING POLYTOPE ================ + // + else if (bounds instanceof BoundingPolytope) { + int i, j; + + // First, check to see if we are too far to intersect the polytope's + // bounding sphere + Point3d sphCenter = new Point3d(); + BoundingSphere bsphere = new BoundingSphere (bounds); + + bsphere.getCenter (sphCenter); + double sphRadius = bsphere.getRadius(); + + double sqDist = Utils.ptToSegSquare(sphCenter, origin, end, rayPt); + + vector.sub (rayPt, origin); + distance = vector.length(); + radius = getRadius (distance); + + if (sqDist > (sphRadius+radius)*(sphRadius+radius)) { + return false; // we are too far to intersect + } + + // Now check to see if ray intersects with polytope + if (bounds.intersect (origin, direction, iPnt)) { + return true; + } + + // Now check distance to edges. Since we don't know a priori how + // the polytope is structured, we will cycle through. We discard edges + // when their center is not on the polytope surface. + BoundingPolytope ptope = (BoundingPolytope)bounds; + Point3d midpt = new Point3d(); + double distToEdge; + for (i=0;i<ptope.nVerts;i++) { + for (j=i;i<ptope.nVerts;i++) { + // XXXX: make BoundingPolytope.pointInPolytope available to package + // scope + midpt.x = (ptope.verts[i].x + ptope.verts[j].x) * 0.5; + midpt.y = (ptope.verts[i].y + ptope.verts[j].y) * 0.5; + midpt.z = (ptope.verts[i].z + ptope.verts[j].z) * 0.5; + + if (! PickCylinder.pointInPolytope (ptope, + midpt.x, midpt.y, midpt.z)) { + continue; + } + distToEdge = + Utils.segmentToSegment (origin, end, + ptope.verts[i], ptope.verts[j], + rayPt, null, null); + vector.sub (rayPt, origin); + distance = vector.length(); + radius = getRadius (distance); + if (distToEdge <= radius*radius) { + return true; + } + } + } + return false; + } + /* + else { + throw new RuntimeException("intersect method not implemented"); + } + */ + return false; + } + + // Only use within J3D. + // Return a new PickConeSegment that is the transformed (t3d) of this pickConeSegment. + @Override + PickShape transform(Transform3D t3d) { + + PickConeSegment newPCS = new PickConeSegment(); + + newPCS.origin.x = origin.x; + newPCS.origin.y = origin.y; + newPCS.origin.z = origin.z; + newPCS.spreadAngle = spreadAngle; + newPCS.end.x = end.x; + newPCS.end.y = end.y; + newPCS.end.z = end.z; + + t3d.transform(newPCS.origin); + t3d.transform(newPCS.end); + + newPCS.direction.x = newPCS.end.x - newPCS.origin.x; + newPCS.direction.y = newPCS.end.y - newPCS.origin.y; + newPCS.direction.z = newPCS.end.z - newPCS.origin.z; + newPCS.direction.normalize(); + + return newPCS; + } +} |