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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderAttribute.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/ShaderAttribute.java')
-rw-r--r--src/javax/media/j3d/ShaderAttribute.java90
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diff --git a/src/javax/media/j3d/ShaderAttribute.java b/src/javax/media/j3d/ShaderAttribute.java
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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The ShaderAttribute object encapsulates a uniform attribute for a
+ * shader programs. Uniform attributes (variables) are those
+ * attributes whose values are constant during the rendering of a
+ * primitive. Their values may change from primitive to primitive, but
+ * are constant for each vertex (for vertex shaders) or fragment (for
+ * fragment shaders) of a single primitive. Examples of uniform
+ * attributes include a transformation matrix, a texture map, lights,
+ * lookup tables, etc.
+ *
+ * <p>
+ * There are two ways in which values can be specified for uniform
+ * attributes: explicitly, by providing a value; and implicitly, by
+ * defining a binding between a Java 3D system attribute and a uniform
+ * attribute. This functionality is provided by two subclasses of
+ * ShaderAttribute as follows:
+ *
+ * <ul>
+ * <li>ShaderAttributeObject, in which attributes are expressed as
+ * <code>(attrName,&nbsp;value)</code> pairs, is used for explicitly
+ * defined attributes</li>
+ * <li>ShaderAttributeBinding, in which attributes are expressed as
+ * <code>(attrName,&nbsp;j3dAttrName)</code> pairs, is used for
+ * implicitly defined, automatically tracked attributes</li>
+ * </ul>
+ *
+ * @see ShaderAttributeSet
+ * @see ShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public abstract class ShaderAttribute extends NodeComponent {
+ /**
+ * Name of the shader attribute (immutable)
+ */
+
+ /**
+ * Package scope constructor
+ *
+ */
+ ShaderAttribute(String attrName) {
+ if (attrName == null) {
+ throw new NullPointerException();
+ }
+
+ ((ShaderAttributeRetained)this.retained).initializeAttrName(attrName);
+ }
+
+ /**
+ * Retrieves the name of this shader attribute.
+ *
+ * @return the name of this shader attribute
+ */
+ public String getAttributeName() {
+
+ return ((ShaderAttributeRetained)this.retained).getAttributeName();
+
+ }
+
+}