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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderAttributeBindingRetained.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeBindingRetained.java')
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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The ShaderAttributeBinding object encapsulates a uniform attribute
+ * whose value is bound to a Java&nbsp;3D system attribute. The
+ * shader variable <code>attrName</code> is implicitly set to the
+ * value of the corresponding Java&nbsp;3D system attribute
+ * <code>j3dAttrName</code> during rendering. <code>attrName</code>
+ * must be the name of a valid uniform attribute in the shader in
+ * which it is used. Otherwise, the attribute name will be ignored and
+ * a runtime error may be generated. <code>j3dAttrName</code> must be
+ * the name of a predefined Java&nbsp;3D system attribute. An
+ * IllegalArgumentException will be thrown if the specified
+ * <code>j3dAttrName</code> is not one of the predefined system
+ * attributes. Further, the type of the <code>j3dAttrName</code>
+ * attribute must match the type of the corresponding
+ * <code>attrName</code> variable in the shader in which it is
+ * used. Otherwise, the shader will not be able to use the attribute
+ * and a runtime error may be generated.
+ */
+
+class ShaderAttributeBindingRetained extends ShaderAttributeRetained {
+ String j3dAttrName;
+
+ ShaderAttributeBindingRetained() {
+ }
+
+ void initJ3dAttrName(String j3dAttrName) {
+ this.j3dAttrName = j3dAttrName;
+ }
+
+ /**
+ * Retrieves the name of the Java 3D system attribute that is bound to this
+ * shader attribute.
+ *
+ * @return the name of the Java 3D system attribute that is bound to this
+ * shader attribute
+ */
+ String getJ3DAttributeName() {
+ return j3dAttrName;
+ }
+
+}