diff options
author | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
---|---|---|
committer | Harvey Harrison <[email protected]> | 2015-04-19 21:02:06 -0700 |
commit | 7a2e20caac9db6f789a7b3fab344b9758af45335 (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/Texture2DRetained.java | |
parent | f76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff) |
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/Texture2DRetained.java')
-rw-r--r-- | src/javax/media/j3d/Texture2DRetained.java | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/javax/media/j3d/Texture2DRetained.java b/src/javax/media/j3d/Texture2DRetained.java new file mode 100644 index 0000000..ce6803d --- /dev/null +++ b/src/javax/media/j3d/Texture2DRetained.java @@ -0,0 +1,202 @@ +/* + * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +import javax.vecmath.Point2f; + +/** + * Texture2D is a subclass of Texture class. It extends Texture + * class by adding a constructor and a mutator method for + * setting a 2D texture image. + */ +class Texture2DRetained extends TextureRetained { + + // Note : There is hardly any HW vendor supports detail Image. + // Detail Image operation is simply no-op in 1.5. + + // currently detail image is only applicable to 2D texture + // detail texture info + + // These members are unused except for public set and get methods. + private ImageComponent2DRetained detailImage = null; + private int detailTextureMode = Texture2D.DETAIL_MODULATE; + private int detailTextureLevel = 2; + private int numDetailTextureFuncPts = 0; + private float detailTextureFuncPts[] = null; // array of pairs of floats + // first value for LOD + // second value for the fcn value + + /** + * Set detail texture image + */ + final void initDetailImage(ImageComponent2D image) { + if (image == null) { + detailImage = null; + } else { + detailImage = (ImageComponent2DRetained)image.retained; + } + } + + + /** + * Get detail texture image + */ + final ImageComponent2D getDetailImage() { + if (detailImage != null) { + return (ImageComponent2D)detailImage.source; + } else { + return null; + } + } + + + /** + * Set detail texture mode + */ + final void initDetailTextureMode(int mode) { + detailTextureMode = mode; + } + + + /** + * Get detail texture mode + */ + final int getDetailTextureMode() { + return detailTextureMode; + } + + + /** + * Set detail texture level + */ + final void initDetailTextureLevel(int level) { + detailTextureLevel = level; + } + + + /** + * Get detail texture level + */ + final int getDetailTextureLevel() { + return detailTextureLevel; + } + + + /** + * Set detail texture function + */ + final void initDetailTextureFunc(float[] lod, float[] pts) { + if (lod == null) { // pts will be null too. + detailTextureFuncPts = null; + numDetailTextureFuncPts = 0; + } else { + numDetailTextureFuncPts = lod.length; + if ((detailTextureFuncPts == null) || + (detailTextureFuncPts.length != lod.length * 2)) { + detailTextureFuncPts = new float[lod.length * 2]; + } + for (int i = 0, j = 0; i < lod.length; i++) { + detailTextureFuncPts[j++] = lod[i]; + detailTextureFuncPts[j++] = pts[i]; + } + } + } + + final void initDetailTextureFunc(Point2f[] pts) { + if (pts == null) { + detailTextureFuncPts = null; + numDetailTextureFuncPts = 0; + } else { + numDetailTextureFuncPts = pts.length; + if ((detailTextureFuncPts == null) || + (detailTextureFuncPts.length != pts.length * 2)) { + detailTextureFuncPts = new float[pts.length * 2]; + } + for (int i = 0, j = 0; i < pts.length; i++) { + detailTextureFuncPts[j++] = pts[i].x; + detailTextureFuncPts[j++] = pts[i].y; + } + } + } + + final void initDetailTextureFunc(float[] pts) { + if (pts == null) { + detailTextureFuncPts = null; + numDetailTextureFuncPts = 0; + } else { + numDetailTextureFuncPts = pts.length / 2; + if ((detailTextureFuncPts == null) || + (detailTextureFuncPts.length != pts.length)) { + detailTextureFuncPts = new float[pts.length]; + } + for (int i = 0; i < pts.length; i++) { + detailTextureFuncPts[i] = pts[i]; + } + } + } + + /** + * Get number of points in the detail texture LOD function + */ + final int getDetailTextureFuncPointsCount() { + return numDetailTextureFuncPts; + } + + + /** + * Copies the array of detail texture LOD function points into the + * specified arrays + */ + final void getDetailTextureFunc(float[] lod, float[] pts) { + if (detailTextureFuncPts != null) { + for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) { + lod[i] = detailTextureFuncPts[j++]; + pts[i] = detailTextureFuncPts[j++]; + } + } + } + + final void getDetailTextureFunc(Point2f[] pts) { + if (detailTextureFuncPts != null) { + for (int i = 0, j = 0; i < numDetailTextureFuncPts; i++) { + pts[i].x = detailTextureFuncPts[j++]; + pts[i].y = detailTextureFuncPts[j++]; + } + } + } + + + /** + * internal method only -- returns the detail texture LOD function + */ + final float[] getDetailTextureFunc() { + return detailTextureFuncPts; + } + + +} + |