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authorHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
committerHarvey Harrison <[email protected]>2015-04-19 21:02:06 -0700
commit7a2e20caac9db6f789a7b3fab344b9758af45335 (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/WakeupOnCollisionMovement.java
parentf76ce302c4bb2a9f03bbee571ec5d05c29633023 (diff)
j3dcore: flatten the directory structure a bit
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/javax/media/j3d/WakeupOnCollisionMovement.java')
-rw-r--r--src/javax/media/j3d/WakeupOnCollisionMovement.java402
1 files changed, 402 insertions, 0 deletions
diff --git a/src/javax/media/j3d/WakeupOnCollisionMovement.java b/src/javax/media/j3d/WakeupOnCollisionMovement.java
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * Class specifying a wakeup when the specified object
+ * moves while in collision with any other object in the scene graph.
+ */
+public final class WakeupOnCollisionMovement extends WakeupCriterion {
+
+ // different types of WakeupIndexedList that use in GeometryStructure
+ static final int COND_IN_GS_LIST = 0;
+ static final int COLLIDEMOVE_IN_BS_LIST = 1;
+
+ // total number of different IndexedUnorderedSet types
+ static final int TOTAL_INDEXED_UNORDER_SET_TYPES = 2;
+
+ /**
+ * Use geometry in computing collisions.
+ */
+ public static final int USE_GEOMETRY = WakeupOnCollisionEntry.USE_GEOMETRY;
+
+ /**
+ * Use geometric bounds as an approximation in computing collisions.
+ */
+ public static final int USE_BOUNDS = WakeupOnCollisionEntry.USE_BOUNDS;
+
+ /**
+ * Accuracy mode one of USE_GEOMETRY or USE_BOUNDS
+ */
+ int accuracyMode;
+
+ // Cached the arming Node being used when it is not BOUND
+ NodeRetained armingNode;
+
+ // transformed Bounds of Group/Bounds, use by
+ // BOUND, BOUNDINGLEAF, GROUP
+ Bounds vwcBounds;
+
+
+ // use by GROUP to cache local bounds
+ Bounds localBounds = null;
+
+ // source bound when collision occur last time
+ // These three variables are used to keep track of duplicate
+ // wakupOnMovement event
+ Bounds lastSrcBounds = null;
+ Bounds lastDstBounds = null;
+ boolean duplicateEvent = false;
+
+ // Use by BoundingLeaf, point to mirror BoundingLeaf
+ // transformedRegion under this leaf is used.
+ BoundingLeafRetained boundingLeaf = null;
+
+ /**
+ * Geometry atoms that this wakeup condition refer to.
+ * Only use by SHAPE, MORPH, GROUP, ORIENTEDSHAPE
+ */
+ UnorderList geometryAtoms = null;
+
+ // one of GROUP, BOUNDINGLEAF, SHAPE, MORPH, BOUND
+ int nodeType;
+
+ SceneGraphPath armingPath = null;
+ Bounds armingBounds = null;
+
+ // the following two references are set only after a collision
+ // has occurred
+ SceneGraphPath collidingPath = null;
+ Bounds collidingBounds = null;
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.
+ */
+ public WakeupOnCollisionMovement(SceneGraphPath armingPath) {
+ this(armingPath, USE_BOUNDS);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.
+ */
+ public WakeupOnCollisionMovement(SceneGraphPath armingPath,
+ int speedHint) {
+ this(new SceneGraphPath(armingPath), speedHint, null);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingNode the Group, Shape, or Morph node used to
+ * <em>arm</em> collision detection
+ * @exception IllegalArgumentException if object is under a
+ * SharedGroup node or object is other than a Group, Shape3D,
+ * Morph or BoundingLeaf node.
+ */
+ public WakeupOnCollisionMovement(Node armingNode) {
+ this(armingNode, USE_BOUNDS);
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingNode the Group, Shape, or Morph node used to
+ * <em>arm</em> collision detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object is under a
+ * SharedGroup node or object is other than a Group, Shape3D,
+ * Morph or BoundingLeaf node.
+ */
+ public WakeupOnCollisionMovement(Node armingNode, int speedHint) {
+ this(new SceneGraphPath(null, armingNode), speedHint, null);
+ }
+
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingBounds the bounds object used to <em>arm</em> collision
+ * detection
+ */
+ public WakeupOnCollisionMovement(Bounds armingBounds) {
+ this(null, USE_BOUNDS, (Bounds)armingBounds.clone());
+ }
+
+ /**
+ * Constructs a new WakeupOnCollisionMovement criterion.
+ * @param armingPath the path used to <em>arm</em> collision
+ * detection
+ * @param speedHint one of USE_GEOMETRY or USE_BOUNDS, specifies how
+ * accurately Java 3D will perform collision detection
+ * @param armingBounds the bounds object used to <em>arm</em> collision
+ * detection
+ * @exception IllegalArgumentException if hint is not one of
+ * USE_GEOMETRY or USE_BOUNDS.
+ * @exception IllegalArgumentException if object associated with the
+ * SceneGraphPath is other than a Group, Shape3D, Morph, or BoundingLeaf node.
+ */
+ WakeupOnCollisionMovement(SceneGraphPath armingPath,
+ int speedHint, Bounds armingBounds) {
+ if (armingPath != null) {
+ this.armingNode = (NodeRetained) armingPath.getObject().retained;
+ nodeType = WakeupOnCollisionEntry.getNodeType(armingNode, armingPath,
+ "WakeupOnCollisionMovement");
+ this.armingPath = armingPath;
+ WakeupOnCollisionEntry.validateSpeedHint(speedHint,
+ "WakeupOnCollisionMovement4");
+ } else {
+ this.armingBounds = armingBounds;
+ nodeType = WakeupOnCollisionEntry.BOUND;
+ }
+ accuracyMode = speedHint;
+ WakeupIndexedList.init(this, TOTAL_INDEXED_UNORDER_SET_TYPES);
+ }
+
+ /**
+ * Returns the path used in specifying the collision condition.
+ * @return the SceneGraphPath object generated when arming this
+ * criterion---null implies that a bounds object armed this criteria
+ */
+ public SceneGraphPath getArmingPath() {
+ return (armingPath != null ?
+ new SceneGraphPath(armingPath) : null);
+ }
+
+ /**
+ * Returns the bounds object used in specifying the collision condition.
+ * @return the Bounds object generated when arming this
+ * criterion---null implies that a SceneGraphPath armed this criteria
+ */
+ public Bounds getArmingBounds() {
+ return (armingBounds != null ?
+ (Bounds)armingBounds.clone() : null);
+ }
+
+ /**
+ * Retrieves the path describing the object causing the collision.
+ * @return the SceneGraphPath that describes the triggering object.
+ * @exception IllegalStateException if not called from within the
+ * a behavior's processStimulus method which was awoken by a collision.
+ */
+ public SceneGraphPath getTriggeringPath() {
+ if (behav == null) {
+ throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement5"));
+ }
+
+ synchronized (behav) {
+ if (!behav.inCallback) {
+ throw new IllegalStateException
+ (J3dI18N.getString("WakeupOnCollisionMovement5"));
+ }
+ }
+ return (collidingPath != null ?
+ new SceneGraphPath(collidingPath): null);
+ }
+
+ /**
+ * Retrieves the Bounds object that caused the collision
+ * @return the colliding Bounds object.
+ * @exception IllegalStateException if not called from within the
+ * a behavior's processStimulus method which was awoken by a collision.
+ */
+ public Bounds getTriggeringBounds() {
+ if (behav == null) {
+ throw new IllegalStateException(J3dI18N.getString("WakeupOnCollisionMovement6"));
+ }
+
+ synchronized (behav) {
+ if (!behav.inCallback) {
+ throw new IllegalStateException
+ (J3dI18N.getString("WakeupOnCollisionMovement6"));
+ }
+ }
+ return (collidingBounds != null ?
+ (Bounds)(collidingBounds.clone()): null);
+ }
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to add wakeupCondition to behavior structure.
+ */
+ @Override
+ void addBehaviorCondition(BehaviorStructure bs) {
+
+ switch (nodeType) {
+ case WakeupOnCollisionEntry.SHAPE: // Use geometryAtoms[].collisionBounds
+ case WakeupOnCollisionEntry.ORIENTEDSHAPE3D:
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ Shape3DRetained shape = (Shape3DRetained) armingNode;
+ geometryAtoms.add(Shape3DRetained.getGeomAtom(shape.getMirrorShape(armingPath)));
+ break;
+ case WakeupOnCollisionEntry.MORPH: // Use geometryAtoms[].collisionBounds
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ MorphRetained morph = (MorphRetained) armingNode;
+ geometryAtoms.add(Shape3DRetained.getGeomAtom(morph.getMirrorShape(armingPath)));
+ break;
+ case WakeupOnCollisionEntry.BOUNDINGLEAF: // use BoundingLeaf.transformedRegion
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ this.boundingLeaf = ((BoundingLeafRetained) armingNode).mirrorBoundingLeaf;
+ break;
+ case WakeupOnCollisionEntry.BOUND: // use this.vwcBounds
+ vwcBounds = (Bounds) armingBounds.clone();
+ this.armingNode = behav;
+ break;
+ case WakeupOnCollisionEntry.GROUP:
+ if (!armingNode.source.isLive()) {
+ return;
+ }
+ if (accuracyMode == USE_GEOMETRY) {
+ if (geometryAtoms == null) {
+ geometryAtoms = new UnorderList(1, GeometryAtom.class);
+ }
+ ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
+ }
+ // else use this.vwcBounds
+ default:
+ }
+
+ behav.universe.geometryStructure.addWakeupOnCollision(this);
+ }
+
+
+ /**
+ * This is a callback from BehaviorStructure. It is
+ * used to remove wakeupCondition from behavior structure.
+ */
+ @Override
+ void removeBehaviorCondition(BehaviorStructure bs) {
+ vwcBounds = null;
+ if (geometryAtoms != null) {
+ geometryAtoms.clear();
+ }
+ boundingLeaf = null;
+ behav.universe.geometryStructure.removeWakeupOnCollision(this);
+ }
+
+
+ // Set collidingPath & collidingBounds
+ void setTarget(BHLeafInterface leaf) {
+ SceneGraphPath path;
+ Bounds bound;
+
+ if (leaf instanceof GeometryAtom) {
+ // Find the triggered Path & Bounds for this geometry Atom
+ GeometryAtom geomAtom = (GeometryAtom) leaf;
+ Shape3DRetained shape = geomAtom.source;
+ path = WakeupOnCollisionEntry.getSceneGraphPath(
+ shape.sourceNode,
+ shape.key,
+ shape.getCurrentLocalToVworld(0));
+ bound = WakeupOnCollisionEntry.getTriggeringBounds(shape);
+
+ } else {
+ // Find the triggered Path & Bounds for this alternative
+ // collision target
+ GroupRetained group = (GroupRetained) leaf;
+ path = WakeupOnCollisionEntry.getSceneGraphPath(group);
+ bound = WakeupOnCollisionEntry.getTriggeringBounds(group);
+ }
+
+ if (path != null) {
+ // colliding path may be null when branch detach before
+ // user behavior retrieve the previous colliding path
+ collidingPath = path;
+ collidingBounds = bound;
+ }
+ }
+
+ // Invoke from GeometryStructure to update vwcBounds of GROUP
+ void updateCollisionBounds(boolean reEvaluateGAs) {
+ if (nodeType == WakeupOnCollisionEntry.GROUP) {
+ GroupRetained group = (GroupRetained) armingNode;
+ if (group.collisionBound != null) {
+ vwcBounds = (Bounds) group.collisionBound.clone();
+ } else {
+ // this may involve recursive tree traverse if
+ // BoundsAutoCompute is true, we can't avoid
+ // since the bound under it may change by transform
+ vwcBounds = group.getEffectiveBounds();
+ }
+ group.transformBounds(armingPath, vwcBounds);
+ } else if (nodeType == WakeupOnCollisionEntry.BOUND) {
+ vwcBounds.transform(armingBounds, behav.getCurrentLocalToVworld());
+ }
+
+
+ if (reEvaluateGAs &&
+ (nodeType == WakeupOnCollisionEntry.GROUP) &&
+ (accuracyMode == USE_GEOMETRY)) {
+ geometryAtoms.clear();
+ ((GroupRetained) armingNode).searchGeometryAtoms(geometryAtoms);
+ }
+ }
+
+ @Override
+ void setTriggered(){
+ // if path not set, probably the branch is just detach.
+ if (collidingPath != null) {
+ super.setTriggered();
+ }
+ }
+
+
+ /**
+ * Perform task in addBehaviorCondition() that has to be
+ * set every time the condition met.
+ */
+ @Override
+ void resetBehaviorCondition(BehaviorStructure bs) {
+ // The reference geometryAtom will not change once
+ // Shape3D create so there is no need to set this.
+ }
+
+}