diff options
author | phil <[email protected]> | 2016-10-28 10:49:25 +1300 |
---|---|---|
committer | phil <[email protected]> | 2016-10-28 10:49:25 +1300 |
commit | 371d7c008c087a8df354322605f2e2d37ea98fb1 (patch) | |
tree | 42d739ab2bc51d3b40b01d9e3deb37d3dd63d64e /src/main | |
parent | edbc47100fd65e5d1acc85e4ac51fba9cfec4735 (diff) |
code tidy and comment clean up in gl2es2pipeline
no functional changes
Diffstat (limited to 'src/main')
-rw-r--r-- | src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java | 288 |
1 files changed, 132 insertions, 156 deletions
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java index d62ca59..c52bf09 100644 --- a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java +++ b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java @@ -93,7 +93,7 @@ import com.jogamp.opengl.Threading; */ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline { - private static final boolean DO_OUTPUT_ERRORS = true; + private static final boolean DO_OUTPUT_ERRORS = false; // Currently prints for entry points already implemented static final boolean VERBOSE = false; // Debugging output for graphics configuration selection @@ -111,7 +111,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline private static final boolean MINIMISE_NATIVE_SHADER = true; private static final boolean MINIMISE_NATIVE_CALLS_OTHER = true; - private static final boolean NEVER_RELEASE_CONTEXT = true; + private static final boolean NEVER_RELEASE_CONTEXT = false; /** * Constructor for singleton JoglPipeline instance @@ -189,10 +189,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline HashMap<Integer, Integer> tcBufIds = gd.geoToTexCoordsBuf; if (tcBufIds != null) { - for (Integer tcBufId : tcBufIds.keySet()) { - if (tcBufId != null) gl.glDeleteBuffers(1, new int[] { tcBufId.intValue() }, 0); } @@ -202,7 +200,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline HashMap<Integer, Integer> vaBufIds = gd.geoToVertAttribBuf; if (vaBufIds != null) { - for (Integer vaBufId : vaBufIds.keySet()) { if (vaBufId != null) @@ -651,7 +648,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } } else - { if (!NO_PROGRAM_WARNING_GIVEN) System.err.println("Execute called with no shader Program in use!"); @@ -912,8 +908,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline setFFPAttributes(ctx, gl, shaderProgramId, pd, vdefined); - // If any buffers need loading do that now and skip a render for - // this frame + // If any buffers need loading do that now GeometryData gd = loadAllBuffers(ctx, gl, geo, ignoreVertexColors, vertexCount, vformat, vdefined, fverts, dverts, fclrs, bclrs, norms, vertexAttrCount, vertexAttrSizes, vertexAttrBufs, texCoordMapLength, texCoordSetMap, texStride, texCoords); @@ -1194,7 +1189,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } else if (locs.glColor != -1) { - // ignoreVertexcolors willhave been set in FFP now as the glColors is unbound + // ignoreVertexcolors will have been set in FFP now as the glColors is unbound gl.glDisableVertexAttribArray(locs.glColor); if (OUTPUT_PER_FRAME_STATS) ctx.perFrameStats.glDisableVertexAttribArray++; @@ -2622,8 +2617,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline if (OUTPUT_PER_FRAME_STATS) ctx.perFrameStats.glDrawStripElements++; - // note only the first count so multi strips is worng here, - // but... + // note only the first count so multi-strips is wrong here, but... if (OUTPUT_PER_FRAME_STATS) ctx.perFrameStats.indexCount += gd.geoToIndBufSize; @@ -2752,10 +2746,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } /** - * Over time we have had things recorded and in FFP they are considered - * current state in programmable we have to push them across manually each - * time recorded in JoglesContext - * + * Over time we have had things recorded and in FFP they are considered current state + * in programmable we have to push them across manually each time recorded in JoglesContext * @param gl * @param vdefined */ @@ -2772,6 +2764,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline //boolean normalsDefined = ((vdefined & GeometryArrayRetained.NORMAL_FLOAT) != 0); //boolean vattrDefined = ((vdefined & GeometryArrayRetained.VATTR_FLOAT) != 0); //boolean textureDefined = ((vdefined & GeometryArrayRetained.TEXCOORD_FLOAT) != 0); + // vertex colors MUST be ignored if no glColors set boolean ignoreVertexColors = (!floatColorsDefined && !byteColorsDefined) || ctx.renderingData.ignoreVertexColors; @@ -2864,7 +2857,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline // } } if (locs.glModelViewMatrixInverse != -1) - {// minimise not working due to late calc of matrix + { + // minimise not working due to late calc of matrix //if (!MINIMISE_NATIVE_CALLS_FFP || (shaderProgramId != ctx.prevShaderProgram // || !ctx.gl_state.glModelViewMatrixInverse.equals(ctx.currentModelViewMatInverse))) //{ @@ -3049,10 +3043,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } } - //currentEnabledLights + // currentEnabledLights // TODO: add the other attributes of spot and point light in - //For now using first point light, but gonna need to put em all in + // For now using first point light, but gonna need to put em all in LightData l0 = null; if (ctx.pointLight[0] != null) l0 = ctx.pointLight[0]; @@ -4485,7 +4479,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline // note the current state of MV MUST be used by the lights when setting position! //https://www.opengl.org/discussion_boards/showthread.php/168706-Light-Position-in-eye-s-cordinate - // note can't use the modelview as it's calced late + // note can't use the modelview as it's calced late Vector4f lightPos = joglesctx.matrixUtil.transform(joglesctx.currentModelMat, joglesctx.currentViewMat, posx, posy, posz, 1.0f); if (joglesctx.pointLight[lightSlot] == null) @@ -5192,8 +5186,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline || joglesctx.gl_state.srcBlendFunction != srcBlendFunction || joglesctx.gl_state.dstBlendFunction != dstBlendFunction)) { gl.glEnable(GL2ES2.GL_BLEND); - // valid range of blendFunction 0..3 is already verified in - // shared code. + // valid range of blendFunction 0..3 is already verified in shared code. gl.glBlendFunc(blendFunctionTable[srcBlendFunction], blendFunctionTable[dstBlendFunction]); if (DO_OUTPUT_ERRORS) outputErrors(ctx); @@ -5817,11 +5810,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline format = GL2ES2.GL_BGRA; type = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; break; - /* - * This method only supports 3 and 4 components formats and INT - * types. - */ - case ImageComponentRetained.TYPE_BYTE_LA: + // This method only supports 3 and 4 components formats and INT types. case ImageComponentRetained.TYPE_BYTE_LA: case ImageComponentRetained.TYPE_BYTE_GRAY: case ImageComponentRetained.TYPE_USHORT_GRAY: case ImageComponentRetained.TYPE_BYTE_BGR: @@ -5993,9 +5982,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline format = GL2ES2.GL_BGRA; type = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; break; - /* - * This method only supports 3 and 4 components formats and INT types. - */ + // This method only supports 3 and 4 components formats and INT types. case ImageComponentRetained.TYPE_BYTE_LA: case ImageComponentRetained.TYPE_BYTE_GRAY: case ImageComponentRetained.TYPE_USHORT_GRAY: @@ -6086,40 +6073,40 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, GL2ES2.GL_LINEAR); break; /* case Texture.LINEAR_SHARPEN: - // We should never get here as we've disabled the TEXTURE_SHARPEN feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_SHARPEN_SGIS); - break; - case Texture.LINEAR_SHARPEN_RGB: - // We should never get here as we've disabled the TEXTURE_SHARPEN feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_SHARPEN_COLOR_SGIS); - break; - case Texture.LINEAR_SHARPEN_ALPHA: - // We should never get here as we've disabled the TEXTURE_SHARPEN feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_SHARPEN_ALPHA_SGIS); - break; - case Texture2D.LINEAR_DETAIL: - // We should never get here as we've disabled the TEXTURE_DETAIL feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_DETAIL_SGIS); - break; - case Texture2D.LINEAR_DETAIL_RGB: - // We should never get here as we've disabled the TEXTURE_DETAIL feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_DETAIL_COLOR_SGIS); - break; - case Texture2D.LINEAR_DETAIL_ALPHA: - // We should never get here as we've disabled the TEXTURE_DETAIL feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_LINEAR_DETAIL_ALPHA_SGIS); - break; - case Texture.FILTER4: - // We should never get here as we've disabled the FILTER4 feature - // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, - // GL2ES2.GL_FILTER4_SGIS); - break;*/ + // We should never get here as we've disabled the TEXTURE_SHARPEN feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_SHARPEN_SGIS); + break; + case Texture.LINEAR_SHARPEN_RGB: + // We should never get here as we've disabled the TEXTURE_SHARPEN feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_SHARPEN_COLOR_SGIS); + break; + case Texture.LINEAR_SHARPEN_ALPHA: + // We should never get here as we've disabled the TEXTURE_SHARPEN feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_SHARPEN_ALPHA_SGIS); + break; + case Texture2D.LINEAR_DETAIL: + // We should never get here as we've disabled the TEXTURE_DETAIL feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_DETAIL_SGIS); + break; + case Texture2D.LINEAR_DETAIL_RGB: + // We should never get here as we've disabled the TEXTURE_DETAIL feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_DETAIL_COLOR_SGIS); + break; + case Texture2D.LINEAR_DETAIL_ALPHA: + // We should never get here as we've disabled the TEXTURE_DETAIL feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_LINEAR_DETAIL_ALPHA_SGIS); + break; + case Texture.FILTER4: + // We should never get here as we've disabled the FILTER4 feature + // gl.glTexParameteri(target, GL2ES2.GL_TEXTURE_MAG_FILTER, + // GL2ES2.GL_FILTER4_SGIS); + break;*/ } if (DO_OUTPUT_ERRORS) @@ -6209,39 +6196,39 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } /* private static final String getFilterName(int filter) - { - switch (filter) { - case Texture.FASTEST: - return "Texture.FASTEST"; - case Texture.NICEST: - return "Texture.NICEST"; - case Texture.BASE_LEVEL_POINT: - return "Texture.BASE_LEVEL_POINT"; - case Texture.BASE_LEVEL_LINEAR: - return "Texture.BASE_LEVEL_LINEAR"; - case Texture.MULTI_LEVEL_POINT: - return "Texture.MULTI_LEVEL_POINT"; - case Texture.MULTI_LEVEL_LINEAR: - return "Texture.MULTI_LEVEL_LINEAR"; - case Texture.FILTER4: - return "Texture.FILTER4"; - case Texture.LINEAR_SHARPEN: - return "Texture.LINEAR_SHARPEN"; - case Texture.LINEAR_SHARPEN_RGB: - return "Texture.LINEAR_SHARPEN_RGB"; - case Texture.LINEAR_SHARPEN_ALPHA: - return "Texture.LINEAR_SHARPEN_ALPHA"; - case Texture2D.LINEAR_DETAIL: - return "Texture.LINEAR_DETAIL"; - case Texture2D.LINEAR_DETAIL_RGB: - return "Texture.LINEAR_DETAIL_RGB"; - case Texture2D.LINEAR_DETAIL_ALPHA: - return "Texture.LINEAR_DETAIL_ALPHA"; - default: - return "(unknown)"; - } - }*/ + switch (filter) + { + case Texture.FASTEST: + return "Texture.FASTEST"; + case Texture.NICEST: + return "Texture.NICEST"; + case Texture.BASE_LEVEL_POINT: + return "Texture.BASE_LEVEL_POINT"; + case Texture.BASE_LEVEL_LINEAR: + return "Texture.BASE_LEVEL_LINEAR"; + case Texture.MULTI_LEVEL_POINT: + return "Texture.MULTI_LEVEL_POINT"; + case Texture.MULTI_LEVEL_LINEAR: + return "Texture.MULTI_LEVEL_LINEAR"; + case Texture.FILTER4: + return "Texture.FILTER4"; + case Texture.LINEAR_SHARPEN: + return "Texture.LINEAR_SHARPEN"; + case Texture.LINEAR_SHARPEN_RGB: + return "Texture.LINEAR_SHARPEN_RGB"; + case Texture.LINEAR_SHARPEN_ALPHA: + return "Texture.LINEAR_SHARPEN_ALPHA"; + case Texture2D.LINEAR_DETAIL: + return "Texture.LINEAR_DETAIL"; + case Texture2D.LINEAR_DETAIL_RGB: + return "Texture.LINEAR_DETAIL_RGB"; + case Texture2D.LINEAR_DETAIL_ALPHA: + return "Texture.LINEAR_DETAIL_ALPHA"; + default: + return "(unknown)"; + } + }*/ // mapping from java enum to gl enum private static final int[] _gl_textureCubeMapFace = { GL2ES2.GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL2ES2.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, @@ -6797,8 +6784,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline if (gl13) { - // FIXME: setting this to cv.maxTexCoordSets = 8; and cutting the - // rest out doesn't work! + // FIXME: setting this to cv.maxTexCoordSets = 8; and cutting the rest out doesn't work! cv.textureExtendedFeatures |= Canvas3D.TEXTURE_MULTI_TEXTURE; cv.multiTexAccelerated = true; int[] tmp = new int[1]; @@ -7173,8 +7159,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline // GL_STACK_UNDERFLOW 503? // GL_STACK_OVERFLOW 504? - // check for no current shader program (likely a switch between - // scenes or something) + // check for no current shader program (likely a switch between scenes or something) if (err == GL2ES2.GL_INVALID_OPERATION) { int[] res = new int[1]; @@ -7938,8 +7923,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } } - // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle - // supported + // Setup the full scene antialising in D3D and ogl when GL_ARB_multisamle supported @Override // looks like one time call in renderer.doWork void setFullSceneAntialiasing(Context ctx, boolean enable) @@ -7951,7 +7935,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline JoglContext joglctx = (JoglContext) ctx; GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2(); - // PERF:GL2ES2 gl = context(ctx).getGL().getGL2ES2(); // not supported in ES2, possibly just part of context generally // http://stackoverflow.com/questions/27035893/antialiasing-in-opengl-es-2-0 // FIXME: This is working under GL2ES2 but will need to change I think @@ -7979,16 +7962,18 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline if (VERBOSE) System.err.println("JoglPipeline.updateSeparateSpecularColorEnable()"); - /* - * GL2 gl = context(ctx).getGL().getGL2(); //GL2ES2 gl = - * context(ctx).getGL().getGL2ES2(); // bound to be not supported as - * definately shader work now - * - * if (enable) { gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, - * GL2ES2.GL_SEPARATE_SPECULAR_COLOR); } else { - * gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, - * GL2ES2.GL_SINGLE_COLOR); } - */ + /* GL2 gl = context(ctx).getGL().getGL2(); + //GL2ES2 gl = context(ctx).getGL().getGL2ES2(); + // bound to be not supported as definately shader work now + + if (enable) + { + gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, GL2ES2.GL_SEPARATE_SPECULAR_COLOR); + } + else + { + gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_COLOR_CONTROL, GL2ES2.GL_SINGLE_COLOR); + }*/ } // --------------------------------------------------------------------- @@ -8006,18 +7991,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline JoglDrawable joglDrawable = (JoglDrawable) drawable; GLContext context = context(ctx); - // possibly bug in marshmallow - // google belwo and see its a bug on marshmallow - // 04-19 00:33:36.941 18278-18322/com.ingenieur.ese.eseandroid - // E/Surface: getSlotFromBufferLocked: unknown buffer: 0xb8dc6060 - // 04-19 00:33:37.182 18278-18278/com.ingenieur.ese.eseandroid - // D/JogAmp.NEWT: onStop.0 + // google below and see its a bug on marshmallow + // 04-19 00:33:36.941 18278-18322/com.ingenieur.ese.eseandroid E/Surface: getSlotFromBufferLocked: unknown buffer: 0xb8dc6060 + // 04-19 00:33:37.182 18278-18278/com.ingenieur.ese.eseandroid D/JogAmp.NEWT: onStop.0 - // after this a restart adn a swapBuffers call + // after this a restart and a swapBuffers call // gl_window.getDelegatedDrawable().swapBuffers(); // gets a - // com.jogamp.opengl.GLException: Error swapping buffers, eglError - // 0x300d, jogamp.opengl.egl.EGLDrawable[realized true, + // com.jogamp.opengl.GLException: Error swapping buffers, eglError 0x300d, jogamp.opengl.egl.EGLDrawable[realized true, if (joglDrawable != null) { @@ -8042,10 +8023,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline if (VERBOSE) System.err.println("JoglPipeline.getNumCtxLights()"); - /* - * GL2ES2 gl = context(ctx).getGL().getGL2ES2(); int[] res = new int[1]; - * gl.glGetIntegerv(GL2ES2.GL_MAX_LIGHTS, res, 0); return res[0]; - */ + /* GL2ES2 gl = context(ctx).getGL().getGL2ES2(); + int[] res = new int[1]; + gl.glGetIntegerv(GL2ES2.GL_MAX_LIGHTS, res, 0); + return res[0];*/ // lights are now me! this is not called anyway return 8; @@ -8063,19 +8044,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline // FIXME: believe this should do exactly what the native code // used to, but not 100% sure (also in theory should only run // this code on the Windows platform? What about Mac OS X?) - /* - * DisplayMode currentMode = - * GraphicsEnvironment.getLocalGraphicsEnvironment(). - * getDefaultScreenDevice().getDisplayMode(); // Note: on X11 platforms, - * a bit depth < 0 simply indicates that // multiple visuals are - * supported on the current display mode - * - * if (VERBOSE) System.err.println(" Returning " + - * (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8)); - * - * return (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > - * 8); - */ + /* DisplayMode currentMode = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode(); + // Note: on X11 platforms, a bit depth < 0 simply indicates that + // multiple visuals are supported on the current display mode + + if (VERBOSE) + System.err.println(" Returning " + (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8)); + + return (currentMode.getBitDepth() < 0 || currentMode.getBitDepth() > 8);*/ return true; } @@ -8089,15 +8065,17 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline // lighting is entirely in shaders now so this should affect nothing? - /* - * GL2 gl = context(ctx).getGL().getGL2(); //GL2ES2 gl = - * context(ctx).getGL().getGL2ES2(); - * - * if (localEyeLightingEnable) { - * gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_TRUE); - * } else { gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, - * GL2ES2.GL_FALSE); } - */ + /* GL2 gl = context(ctx).getGL().getGL2(); + //GL2ES2 gl = context(ctx).getGL().getGL2ES2(); + + if (localEyeLightingEnable) + { + gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_TRUE); + } + else + { + gl.glLightModeli(GL2ES2.GL_LIGHT_MODEL_LOCAL_VIEWER, GL2ES2.GL_FALSE); + }*/ } // --------------------------------------------------------------------- @@ -8345,8 +8323,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline threadLocal.set(bufs); } - // Now go down array of arrays, converting each into a direct - // FloatBuffer + // Now go down array of arrays, converting each into a direct FloatBuffer for (int i = 0; i < array.length; i++) { float[] cur = (float[]) array[i]; @@ -8451,13 +8428,12 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline System.err.println("JoglPipeline.hasSceneAntialiasingAccum()"); // Accum style antialiasing is gone return false; - /* - * GLCapabilities caps = caps(cv); if (VERBOSE) System.err .println( - * " Returning " + (caps.getAccumRedBits() > 0 && - * caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0)); return - * (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 && - * caps.getAccumBlueBits() > 0); - */ + /*GLCapabilities caps = caps(cv); + if (VERBOSE) + System.err + .println(" Returning " + (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0)); + return (caps.getAccumRedBits() > 0 && caps.getAccumGreenBits() > 0 && caps.getAccumBlueBits() > 0); + */ } |