diff options
author | phil <[email protected]> | 2016-11-03 12:13:58 +1300 |
---|---|---|
committer | phil <[email protected]> | 2016-11-03 12:13:58 +1300 |
commit | f640dc35f8c60c4f61fa3888cd407ef8c96f3a48 (patch) | |
tree | 5e2f0a7061af1b310a49fd1cc46b8e69c983074a /src/main | |
parent | 5d92694382677b0d412cdccd393c0dc7cea33d10 (diff) |
GLSLShaderProgram needed clone methods implemented
Diffstat (limited to 'src/main')
-rw-r--r-- | src/main/java/org/jogamp/java3d/GLSLShaderProgram.java | 355 |
1 files changed, 229 insertions, 126 deletions
diff --git a/src/main/java/org/jogamp/java3d/GLSLShaderProgram.java b/src/main/java/org/jogamp/java3d/GLSLShaderProgram.java index 1661c01..b8b0c43 100644 --- a/src/main/java/org/jogamp/java3d/GLSLShaderProgram.java +++ b/src/main/java/org/jogamp/java3d/GLSLShaderProgram.java @@ -26,6 +26,7 @@ package org.jogamp.java3d; + /** * The GLSLShaderProgram object is a concrete implementation of a * ShaderProgram node component for the OpenGL GLSL shading language. @@ -35,145 +36,247 @@ package org.jogamp.java3d; * @since Java 3D 1.4 */ -public class GLSLShaderProgram extends ShaderProgram { - - /** - * Constructs a GLSL shader program node component. - * - * <br> - * TODO: ADD MORE DOCUMENTATION HERE. - */ - public GLSLShaderProgram() { - } - - // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) - @Override - public void setVertexAttrNames(String[] vertexAttrNames) { - checkForLiveOrCompiled(); - - if (vertexAttrNames != null) { - for (int i = 0; i < vertexAttrNames.length; i++) { - if (vertexAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } - - ((GLSLShaderProgramRetained)this.retained).setVertexAttrNames(vertexAttrNames); - } - - // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) - @Override - public String[] getVertexAttrNames() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); - } +public class GLSLShaderProgram extends ShaderProgram +{ + + /** + * Constructs a GLSL shader program node component. + * + * <br> + * TODO: ADD MORE DOCUMENTATION HERE. + */ + public GLSLShaderProgram() + { + } + + // Implement abstract setVertexAttrNames method (inherit javadoc from parent class) + @Override + public void setVertexAttrNames(String[] vertexAttrNames) + { + checkForLiveOrCompiled(); + + if (vertexAttrNames != null) + { + for (int i = 0; i < vertexAttrNames.length; i++) + { + if (vertexAttrNames[i] == null) + { + throw new NullPointerException(); + } + } + } + + ((GLSLShaderProgramRetained) this.retained).setVertexAttrNames(vertexAttrNames); + } + + // Implement abstract getVertexAttrNames method (inherit javadoc from parent class) + @Override + public String[] getVertexAttrNames() + { + + if (isLiveOrCompiled()) + { + if (!this.getCapability(ALLOW_NAMES_READ)) + { + throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); + } + } + + return ((GLSLShaderProgramRetained) this.retained).getVertexAttrNames(); + + } + + // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) + @Override + public void setShaderAttrNames(String[] shaderAttrNames) + { + checkForLiveOrCompiled(); + + if (shaderAttrNames != null) + { + for (int i = 0; i < shaderAttrNames.length; i++) + { + if (shaderAttrNames[i] == null) + { + throw new NullPointerException(); + } + } + } + + ((GLSLShaderProgramRetained) this.retained).setShaderAttrNames(shaderAttrNames); + } + + // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) + @Override + public String[] getShaderAttrNames() + { + + if (isLiveOrCompiled()) + { + if (!this.getCapability(ALLOW_NAMES_READ)) + { + throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); + } + } + + return ((GLSLShaderProgramRetained) this.retained).getShaderAttrNames(); + } - return ((GLSLShaderProgramRetained)this.retained).getVertexAttrNames(); + /** + * Copies the specified array of shaders into this shader + * program. This method makes a shallow copy of the array. The + * array of shaders may be null or empty (0 length), but the + * elements of the array must be non-null. The shading language of + * each shader in the array must be + * <code>SHADING_LANGUAGE_GLSL</code>. Each shader in the array must + * be a SourceCodeShader. + * + * @param shaders array of Shader objects to be copied into this + * ShaderProgram + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + * + * @exception IllegalArgumentException if the shading language of + * any shader in the shaders array is <em>not</em> + * <code>SHADING_LANGUAGE_GLSL</code>. + * + * @exception ClassCastException if any shader in the shaders + * array is <em>not</em> a SourceCodeShader. + * + * @exception NullPointerException if any element in the + * shaders array is null. + */ + @Override + public void setShaders(Shader[] shaders) + { + checkForLiveOrCompiled(); - } + if (shaders != null) + { + // Check shaders for valid shading language and class type + for (int i = 0; i < shaders.length; i++) + { + if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) + { + throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2")); + } + + // Try to cast shader to SourceCodeShader; it will throw + // ClassCastException if it isn't. + SourceCodeShader shad = (SourceCodeShader) shaders[i]; + } + + } + + ((GLSLShaderProgramRetained) this.retained).setShaders(shaders); + } - // Implement abstract setShaderAttrNames method (inherit javadoc from parent class) - @Override - public void setShaderAttrNames(String[] shaderAttrNames) { - checkForLiveOrCompiled(); + // Implement abstract getShaders method (inherit javadoc from parent class) + @Override + public Shader[] getShaders() + { - if (shaderAttrNames != null) { - for (int i = 0; i < shaderAttrNames.length; i++) { - if (shaderAttrNames[i] == null) { - throw new NullPointerException(); - } - } - } + if (isLiveOrCompiled()) + { + if (!this.getCapability(ALLOW_SHADERS_READ)) + { + throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1")); + } + } - ((GLSLShaderProgramRetained)this.retained).setShaderAttrNames(shaderAttrNames); - } + return ((GLSLShaderProgramRetained) this.retained).getShaders(); + } - // Implement abstract getShaderAttrNames method (inherit javadoc from parent class) - @Override - public String[] getShaderAttrNames() { + /** + * Creates a retained mode GLSLShaderProgramRetained object that this + * GLSLShaderProgram component object will point to. + */ + @Override + void createRetained() + { + this.retained = new GLSLShaderProgramRetained(); + this.retained.setSource(this); + } - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_NAMES_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram0")); - } + /** + * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate) + */ + @Override + public NodeComponent cloneNodeComponent() + { + GLSLShaderProgram a = new GLSLShaderProgram(); + a.duplicateNodeComponent(this); + return a; } - return ((GLSLShaderProgramRetained)this.retained).getShaderAttrNames(); - - } - - /** - * Copies the specified array of shaders into this shader - * program. This method makes a shallow copy of the array. The - * array of shaders may be null or empty (0 length), but the - * elements of the array must be non-null. The shading language of - * each shader in the array must be - * <code>SHADING_LANGUAGE_GLSL</code>. Each shader in the array must - * be a SourceCodeShader. - * - * @param shaders array of Shader objects to be copied into this - * ShaderProgram - * - * @exception CapabilityNotSetException if appropriate capability is - * not set and this object is part of live or compiled scene graph - * - * @exception IllegalArgumentException if the shading language of - * any shader in the shaders array is <em>not</em> - * <code>SHADING_LANGUAGE_GLSL</code>. - * - * @exception ClassCastException if any shader in the shaders - * array is <em>not</em> a SourceCodeShader. - * - * @exception NullPointerException if any element in the - * shaders array is null. - */ - @Override - public void setShaders(Shader[] shaders) { - checkForLiveOrCompiled(); - - if(shaders != null) { - // Check shaders for valid shading language and class type - for (int i = 0; i < shaders.length; i++) { - if (shaders[i].getShadingLanguage() != Shader.SHADING_LANGUAGE_GLSL) { - throw new IllegalArgumentException(J3dI18N.getString("GLSLShaderProgram2")); - } - - // Try to cast shader to SourceCodeShader; it will throw - // ClassCastException if it isn't. - SourceCodeShader shad = (SourceCodeShader)shaders[i]; - } - - } - - ((GLSLShaderProgramRetained)this.retained).setShaders(shaders); - } - - // Implement abstract getShaders method (inherit javadoc from parent class) - @Override - public Shader[] getShaders() { - - if (isLiveOrCompiled()) { - if(!this.getCapability(ALLOW_SHADERS_READ)) { - throw new CapabilityNotSetException(J3dI18N.getString("GLSLShaderProgram1")); - } + /** + * NOTE: Applications should <i>not</i> call this method directly. + * It should only be called by the cloneNode method. + * + * @deprecated replaced with duplicateNodeComponent( + * NodeComponent originalNodeComponent, boolean forceDuplicate) + */ + @Override + public void duplicateNodeComponent(NodeComponent originalNodeComponent) + { + checkDuplicateNodeComponent(originalNodeComponent); } - return ((GLSLShaderProgramRetained)this.retained).getShaders(); - } + /** + * Copies all ShaderAppearance information from + * <code>originalNodeComponent</code> into + * the current node. This method is called from the + * <code>cloneNode</code> method which is, in turn, called by the + * <code>cloneTree</code> method.<P> + * + * @param originalNodeComponent the original node to duplicate. + * @param forceDuplicate when set to <code>true</code>, causes the + * <code>duplicateOnCloneTree</code> flag to be ignored. When + * <code>false</code>, the value of each node's + * <code>duplicateOnCloneTree</code> variable determines whether + * NodeComponent data is duplicated or copied. + * + * @exception RestrictedAccessException if this object is part of a live + * or compiled scenegraph. + * + * @see Node#cloneTree + * @see NodeComponent#setDuplicateOnCloneTree + */ + @Override + void duplicateAttributes(NodeComponent originalNodeComponent, boolean forceDuplicate) + { + super.duplicateAttributes(originalNodeComponent, forceDuplicate); + + //Hashtable hashtable = originalNodeComponent.nodeHashtable; + + GLSLShaderProgramRetained orig = (GLSLShaderProgramRetained) originalNodeComponent.retained; - /** - * Creates a retained mode GLSLShaderProgramRetained object that this - * GLSLShaderProgram component object will point to. - */ - @Override - void createRetained() { - this.retained = new GLSLShaderProgramRetained(); - this.retained.setSource(this); - } + GLSLShaderProgramRetained rt = (GLSLShaderProgramRetained) retained; + rt.setVertexAttrNames(orig.getVertexAttrNames()); + rt.setShaderAttrNames(orig.getShaderAttrNames()); + rt.setShaders(orig.getShaders()); + } + + /** + * This function is called from getNodeComponent() to see if any of + * the sub-NodeComponents duplicateOnCloneTree flag is true. + * If it is the case, current NodeComponent needs to + * duplicate also even though current duplicateOnCloneTree flag is false. + * This should be overwrite by NodeComponent which contains sub-NodeComponent. + */ + @Override + boolean duplicateChild() + { + if (super.duplicateChild()) + return true; + if (getDuplicateOnCloneTree()) + return true; + + // we have no node components + return false; + } } |