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authorphil <[email protected]>2016-11-16 19:06:00 +1300
committerphil <[email protected]>2016-11-16 19:06:00 +1300
commitc6e8772b02c0d97f4b386ca16552dfccec5aba28 (patch)
tree10334092f761de631aa055886197d86d6c4f5379 /src/main
parentab5f65da9834bb5fa7221ed0737a3d3b2d48199c (diff)
texturemapping now supported so the J3dGraphics2D works on gl2es2
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/org/jogamp/java3d/Jogl2es2DEPPipeline.java82
-rw-r--r--src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java385
2 files changed, 213 insertions, 254 deletions
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2DEPPipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2DEPPipeline.java
index 66fb91b..cf1117c 100644
--- a/src/main/java/org/jogamp/java3d/Jogl2es2DEPPipeline.java
+++ b/src/main/java/org/jogamp/java3d/Jogl2es2DEPPipeline.java
@@ -30,7 +30,6 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
{
public static final String VALID_FORMAT_MESSAGE = "The Gl2ES2 pipeline only supports a subset of the Geometry data types and formats. \n"//
+ "Coordinates must be defined and float type, colors must be float type, if defined. \n"//
- + "J3DGraphics2D of Canvas3D is not supported \n"//
+ "Decaling is not supported. \n"//
+ "Model Clip is not supported and must be reimplemented in shaders \n"//
+ "QuadArray or IndexedQuadArray cannot be supported. \n"//
@@ -91,7 +90,27 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
+ "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
+ "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
}
-
+
+ @Override
+ @Deprecated
+ boolean decal1stChildSetup(Context ctx)
+ {
+ throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
+ }
+
+ @Override
+ @Deprecated
+ void decalNthChildSetup(Context ctx)
+ {
+ throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
+ }
+
+ @Override
+ @Deprecated
+ void decalReset(Context ctx, boolean depthBufferEnable)
+ {
+ throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
+ }
// ---------------------------------------------------------------------
@@ -293,31 +312,7 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
//
// Canvas3D methods - native wrappers
//
- @Override
- @Deprecated
- void freeDisplayList(Context ctx, int id)
- {
- throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you should can use \n"
- + "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
- + "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
- }
-
- @Override
- @Deprecated
- // nothing seems to call this in Canvas3D either
- void texturemapping(Context ctx, int px, int py, int minX, int minY, int maxX, int maxY, int texWidth, int texHeight, int rasWidth,
- int format, int objectId, byte[] imageYdown, int winWidth, int winHeight)
- {
- throw new UnsupportedOperationException("texturemapping not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
- }
- @Override
- @Deprecated
- // nothing seems to call this in Canvas3D either
- boolean initTexturemapping(Context ctx, int texWidth, int texHeight, int objectId)
- {
- throw new UnsupportedOperationException("texturemapping not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
- }
// This is the native method for doing accumulation.
@Override
@Deprecated
@@ -340,27 +335,6 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
throw new UnsupportedOperationException("accum not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
}
- @Override
- @Deprecated
- boolean decal1stChildSetup(Context ctx)
- {
- throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
- }
-
- @Override
- @Deprecated
- void decalNthChildSetup(Context ctx)
- {
- throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
- }
-
- @Override
- @Deprecated
- void decalReset(Context ctx, boolean depthBufferEnable)
- {
- throw new UnsupportedOperationException("decal not supported in the GL2ES2 pipeline.\n" + VALID_FORMAT_MESSAGE);
- }
-
// The following three methods are used in multi-pass case
// used for display Lists
@@ -368,7 +342,7 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
@Deprecated
void newDisplayList(Context ctx, int displayListId)
{
- throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you should can use \n"
+ throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you can use \n"
+ "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
+ "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
}
@@ -377,7 +351,7 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
@Deprecated
void endDisplayList(Context ctx)
{
- throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you should can use \n"
+ throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you can use \n"
+ "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
+ "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
}
@@ -386,10 +360,18 @@ abstract class Jogl2es2DEPPipeline extends Pipeline
@Deprecated
void callDisplayList(Context ctx, int id, boolean isNonUniformScale)
{
- throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you should can use \n"
+ throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you can use \n"
+ "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
+ "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
}
+ @Override
+ @Deprecated
+ void freeDisplayList(Context ctx, int id)
+ {
+ throw new UnsupportedOperationException("DisplayLists in use!. When using the gl2es2pipeline you can use \n"
+ + "System.setProperty(\"j3d.displaylist\", \"false\"); to avoid this issue. \n"
+ + "Please note the recommended solution is to use NIO buffers. \n" + VALID_FORMAT_MESSAGE);
+ }
}
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
index c6997cb..657e76f 100644
--- a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
+++ b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java
@@ -3915,7 +3915,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if ((type & Raster.RASTER_DEPTH) != 0)
{
- throw new UnsupportedOperationException("To get depth you should use a shader that return depth info for gl2es2 then read from color");
+ throw new UnsupportedOperationException(
+ "To get depth you should use a shader that return depth info for gl2es2 then read from color");
/*if (depthFormat == DepthComponentRetained.DEPTH_COMPONENT_TYPE_INT)
{
// yOffset is adjusted for OpenGL - Y upward
@@ -6827,6 +6828,134 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
return tmp[0];
}
+ @Override
+ void texturemapping(Context ctx, int px, int py, int minX, int minY, int maxX, int maxY, int texWidth, int texHeight, int rasWidth,
+ int format, int objectId, byte[] imageYdown, int winWidth, int winHeight)
+ {
+ if (VERBOSE)
+ System.err.println("JoglPipeline.texturemapping()");
+
+ GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+
+ int glType = GL.GL_RGBA;
+
+ disableAttribFor2D(gl);
+
+ gl.glDepthMask(false);
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
+ gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
+ // set up texture parameter
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT);
+
+ //gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+ gl.glEnable(GL.GL_BLEND);
+ gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
+
+ //gl.glEnable(GL.GL_TEXTURE_2D);
+
+ //gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
+ //gl.glMatrixMode(GL.GL_TEXTURE);
+ //gl.glLoadIdentity();
+ //gl.glPopAttrib();
+
+ // loaded identity modelview and projection matrix
+ //gl.glMatrixMode(GL2.GL_PROJECTION);
+ //gl.glLoadIdentity();
+
+ //NOTE! winWidth and winHeight! multiplied into the quad xy below
+ //gl.glOrtho(0.0, winWidth, 0.0, winHeight, 0.0, 0.0);
+
+ //gl.glMatrixMode(GL2.GL_MODELVIEW);
+ //gl.glLoadIdentity();
+
+ if (isExtensionAvailable.GL_EXT_abgr(gl))
+ {
+ glType = GL2.GL_ABGR_EXT;
+ }
+ else
+ {
+ switch (format)
+ {
+ case ImageComponentRetained.TYPE_BYTE_RGBA:
+ glType = GL.GL_RGBA;
+ break;
+ case ImageComponentRetained.TYPE_BYTE_RGB:
+ glType = GL.GL_RGB;
+ break;
+ }
+ }
+
+ //gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, rasWidth);
+ //gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, minX);
+ //gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, minY);
+ gl.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, minX, minY, maxX - minX, maxY - minY, glType, GL.GL_UNSIGNED_BYTE,
+ ByteBuffer.wrap(imageYdown));
+ //gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, 0);
+ //gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, 0);
+ //gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, 0);
+
+ float texMinU = (float) minX / (float) texWidth;
+ float texMinV = (float) minY / (float) texHeight;
+ float texMaxU = (float) maxX / (float) texWidth;
+ float texMaxV = (float) maxY / (float) texHeight;
+ float halfWidth = winWidth / 2.0f;
+ float halfHeight = winHeight / 2.0f;
+
+ float mapMinX = ((px + minX) - halfWidth) / halfWidth;
+ float mapMinY = (halfHeight - (py + maxY)) / halfHeight;
+ float mapMaxX = (px + maxX - halfWidth) / halfWidth;
+ float mapMaxY = (halfHeight - (py + minY)) / halfHeight;
+
+ float mapZ = 0;
+
+ //NOTE!!!!!! very very well, tex*V is swapped max/min in order to upright the Y of the image!!
+ renderTexturedQuad(ctx, texMinU, texMaxU, texMaxV, texMinV, mapMinX, mapMaxX, mapMinY, mapMaxY, mapZ);
+
+ // Java 3D always clears the Z-buffer
+ gl.glDepthMask(true);
+ gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
+ //gl.glPopAttrib();
+ }
+
+ @Override
+ boolean initTexturemapping(Context ctx, int texWidth, int texHeight, int objectId)
+ {
+ if (VERBOSE)
+ System.err.println("JoglPipeline.initTexturemapping()");
+
+ GL2ES2 gl = ((Jogl2es2Context) ctx).gl2es2();
+
+ gl.glBindTexture(GL.GL_TEXTURE_2D, objectId);
+
+ int glType = GL.GL_RGBA;
+ if (isExtensionAvailable.GL_EXT_abgr(gl))
+ {
+ glType = GL2.GL_ABGR_EXT;
+ }
+ else
+ {
+ glType = GL.GL_RGBA;
+ }
+ //some sort of memory space check below?
+ /*gl.glTexImage2D(GL2.GL_PROXY_TEXTURE_2D, 0, GL2ES2.GL_RGBA, texWidth, texHeight, 0, glType, GL.GL_UNSIGNED_BYTE, null);
+
+ int[] width = new int[1];
+ gl.glGetTexLevelParameteriv(GL2.GL_PROXY_TEXTURE_2D, 0, GL2.GL_TEXTURE_WIDTH, width, 0);
+
+ if (width[0] <= 0)
+ {
+ return false;
+ }*/
+
+ // init texture size only without filling the pixels
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, texWidth, texHeight, 0, glType, GL.GL_UNSIGNED_BYTE, null);
+
+ return true;
+ }
+
// Set glDepthMask.
@Override
void setDepthBufferWriteEnable(Context ctx, boolean mode)
@@ -7191,7 +7320,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
cv.nativeGraphicsVendor = glVendor;
cv.nativeGraphicsRenderer = glRenderer;
- // PJPJPJPJ just for debug
+ // just for debug
// System.out.println("***glVersion " +glVersion);
// System.out.println("***glVendor " +glVendor);
// System.out.println("***glRenderer " +glRenderer);
@@ -7215,7 +7344,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
if (major < 1 || (major == 1 && minor < 2))
{
- // In some double createNewContext uses or getPerferredConfiguration called before a Frame is constructed
+ // In some double createNewContext uses or where getPreferredConfiguration is called before a Frame is constructed
// the disabling of D3D can cause this issue
// see Bug 1201 - Crash with option "sun.java2d.d3d=false"
// https://jogamp.org/bugzilla/show_bug.cgi?id=1201
@@ -7304,8 +7433,6 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
assert gl.isExtensionAvailable("GL_VERSION_1_3");
}
- // Set up properties for OpenGL 1.3
- // cv.textureExtendedFeatures |= Canvas3D.TEXTURE_3D;
// Note that we don't query for GL_ARB_imaging here
@@ -7341,10 +7468,10 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
// Setup multisample
// FIXME: this is not correct for the Windows platform yet
- //FIXME: this might be tricky, if I screw around the accum calls turn on again
+ // FIXME: this might be tricky, if I muck around the accum calls turn on again
// ES2 has new enable/disable on GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_COVERAGE
// and GL2 and ES2 both have glSampleCoverage calls
- // Renderer line 1158 is teh guy that goes for accum if this is not set
+ // Renderer line 1158 is the guy that goes for accum if this is not set
if (gl13)
{
cv.extensionsSupported |= Canvas3D.MULTISAMPLE;
@@ -7357,10 +7484,8 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
//gl.glDisable(GL2ES2.GL_MULTISAMPLE);
}
- // Check texture extensions
checkTextureExtensions(cv, ctx, gl, gl13);
- // Check shader extensions
checkGLSLShaderExtensions(cv, ctx, gl, gl13);
cv.textureBoundaryWidthMax = 1;
@@ -7369,76 +7494,26 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
gl.glGetIntegerv(GL2ES2.GL_MAX_TEXTURE_SIZE, tmp, 0);
cv.textureWidthMax = tmp[0];
cv.textureHeightMax = tmp[0];
-
- /*tmp[0] = -1;
- gl.glGetIntegerv(GL2ES2.GL_MAX_3D_TEXTURE_SIZE, tmp, 0);
- cv.texture3DWidthMax = tmp[0];
- cv.texture3DHeightMax = tmp[0];
- cv.texture3DDepthMax = tmp[0];*/
}
- /*
- * Function to disable most rendering attributes when doing a 2D
- * clear, image copy, or image composite operation. Note that the
- * caller must save/restore the attributes with
- * pushAttrib(GL_ENABLE_BIT|...) and popAttrib()
- */
+
private static void disableAttribFor2D(GL2ES2 gl)
{
- //Only a few of these exist for ES2
- //alpha, fog, lighting material are all shader ops
- //gl.glDisable(GL2.GL_ALPHA_TEST);
gl.glDisable(GL.GL_BLEND);
- //gl.glDisable(GL.GL_COLOR_LOGIC_OP);
- //gl.glDisable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_CULL_FACE);
gl.glDisable(GL.GL_DEPTH_TEST);
- //gl.glDisable(GL2.GL_FOG);
- //gl.glDisable(GL2.GL_LIGHTING);
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
- //gl.glDisable(GL2.GL_POLYGON_STIPPLE);
gl.glDisable(GL.GL_STENCIL_TEST);
- //gl.glDisable(GL.GL_TEXTURE_2D);
- //gl.glDisable(GL2.GL_TEXTURE_GEN_Q);
- //gl.glDisable(GL2.GL_TEXTURE_GEN_R);
- //gl.glDisable(GL2.GL_TEXTURE_GEN_S);
- //gl.glDisable(GL2.GL_TEXTURE_GEN_T);
-
- //for (int i = 0; i < 6; i++) {
- // gl.glDisable(GL2.GL_CLIP_PLANE0 + i);
- //}
-
- //gl.glDisable(GL2.GL_TEXTURE_3D);
- //gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
-
- // FIXME: GL_NV_register_combiners
- // if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
- // gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
- // }
- // FIXME: GL_SGI_texture_color_table
- // if (gl.isExtensionAvailable("GL_SGI_texture_color_table")) {
- // gl.glDisable(GL.GL_TEXTURE_COLOR_TABLE_SGI);
- // }
}
private static void disableAttribForRaster(GL2ES2 gl)
{
-
- //gl.glDisable(GL2.GL_COLOR_MATERIAL);
gl.glDisable(GL.GL_CULL_FACE);
- //gl.glDisable(GL2.GL_LIGHTING);
gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
- //gl.glDisable(GL2.GL_POLYGON_STIPPLE);
-
- // TODO: Disable if Raster.CLIP_POSITION is true
- // for (int i = 0; i < 6; i++) {
- // gl.glDisable(GL2.GL_CLIP_PLANE0 + i);
- // }
-
}
// Not needed generally as transpose can be called on the inteface with gl
- private static void copyTranspose(double[] src, double[] dst)
+ public static void copyTranspose(double[] src, double[] dst)
{
dst[0] = src[0];
dst[1] = src[4];
@@ -7576,48 +7651,24 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
return shaderProgramHandle;
}
- @Override
- void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, float mapMinX, float mapMaxX,
- float mapMinY, float mapMaxY, boolean useBilinearFilter)
+ /**
+ * Texture 0 must be bound by now
+ * @param texMinU
+ */
+ private static void renderTexturedQuad(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, float mapMinX,
+ float mapMaxX, float mapMinY, float mapMaxY, float mapZ)
{
if (VERBOSE)
- System.err.println("JoglPipeline.textureFillBackground()");
+ System.err.println("JoglPipeline.renderTexturedQuad()");
Jogl2es2Context jctx = (Jogl2es2Context) ctx;
GL2ES2 gl = jctx.gl2es2();
- disableAttribFor2D(gl);
-
- // Setup filter mode if needed
- if (useBilinearFilter)
- {
- // System.err.println("JoglPipeline - Raster : use bilinear filter\n");
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
-
- //gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);
- //TODO: alpha value!! make sure blending on and use the alpha value in shader
-
- gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
-
- //gl.glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); //note [0,1] not the normal [-1,1]
-
//NOTE .order(ByteOrder.nativeOrder())!!!
int vcount = 6;
FloatBuffer verts = ByteBuffer.allocateDirect(Float.SIZE / 8 * 3 * vcount).order(ByteOrder.nativeOrder()).asFloatBuffer();
FloatBuffer tcs = ByteBuffer.allocateDirect(Float.SIZE / 8 * 2 * vcount).order(ByteOrder.nativeOrder()).asFloatBuffer();
- // add a Z so we stay closer to textureFillRaster
- float mapZ = 0f;
-
- texMinV = 1 - texMinV;//Y-up has flipped them
- texMaxV = 1 - texMaxV;//Y-up has flipped them
-
//CCW windings for fun (cull face should make unnecessary
tcs.put(texMinU).put(texMinV);
verts.put(mapMinX).put(mapMinY).put(mapZ);
@@ -7728,17 +7779,16 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
}
@Override
- void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, float mapMinX, float mapMaxX,
- float mapMinY, float mapMaxY, float mapZ, float alpha, boolean useBilinearFilter)
+ void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, float mapMinX, float mapMaxX,
+ float mapMinY, float mapMaxY, boolean useBilinearFilter)
{
-
if (VERBOSE)
- System.err.println("JoglPipeline.textureFillRaster()");
+ System.err.println("JoglPipeline.textureFillBackground()");
Jogl2es2Context jctx = (Jogl2es2Context) ctx;
GL2ES2 gl = jctx.gl2es2();
- disableAttribForRaster(gl);
+ disableAttribFor2D(gl);
// Setup filter mode if needed
if (useBilinearFilter)
@@ -7759,121 +7809,47 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
//gl.glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); //note [0,1] not the normal [-1,1]
- //NOTE .order(ByteOrder.nativeOrder())!!!
- int vcount = 6;
- FloatBuffer verts = ByteBuffer.allocateDirect(Float.SIZE / 8 * 3 * vcount).order(ByteOrder.nativeOrder()).asFloatBuffer();
- FloatBuffer tcs = ByteBuffer.allocateDirect(Float.SIZE / 8 * 2 * vcount).order(ByteOrder.nativeOrder()).asFloatBuffer();
-
- texMinV = 1 - texMinV;//Y-up has flipped them?
- texMaxV = 1 - texMaxV;//Y-up has flipped them
-
- //CCW windings for fun (cull face should make unnecessary
- tcs.put(texMinU).put(texMinV);
- verts.put(mapMinX).put(mapMinY).put(mapZ);
- tcs.put(texMaxU).put(texMaxV);
- verts.put(mapMaxX).put(mapMaxY).put(mapZ);
- tcs.put(texMinU).put(texMaxV);
- verts.put(mapMinX).put(mapMaxY).put(mapZ);
-
- tcs.put(texMinU).put(texMinV);
- verts.put(mapMinX).put(mapMinY).put(mapZ);
- tcs.put(texMaxU).put(texMinV);
- verts.put(mapMaxX).put(mapMinY).put(mapZ);
- tcs.put(texMaxU).put(texMaxV);
- verts.put(mapMaxX).put(mapMaxY).put(mapZ);
-
- verts.position(0);
- tcs.position(0);
+ // add a Z so we stay closer to textureFillRaster
+ float mapZ = 0f;
- int[] tmp = new int[2];
- gl.glGenBuffers(2, tmp, 0);
- int vertBufId = tmp[0];
- int tcBufId = tmp[1];
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vertBufId);
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, (verts.remaining() * Float.SIZE / 8), verts, GL2ES2.GL_STREAM_DRAW);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, tcBufId);
- gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, (tcs.remaining() * Float.SIZE / 8), tcs, GL2ES2.GL_STREAM_DRAW);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
+ //NOTE!!!!!! very very well, tex*V is swapped max/min in order to upright the Y of the image!!
+ renderTexturedQuad(ctx, texMinU, texMaxU, texMaxV, texMinV, mapMinX, mapMaxX, mapMinY, mapMaxY, mapZ);
+ }
- if (jctx.simpleTextureShaderProgramId == -1)
- jctx.simpleTextureShaderProgramId = createSimpleTextureShaderProgram(ctx);
+ @Override
+ void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV, float mapMinX, float mapMaxX,
+ float mapMinY, float mapMaxY, float mapZ, float alpha, boolean useBilinearFilter)
+ {
- gl.glUseProgram(jctx.simpleTextureShaderProgramId);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- jctx.prevShaderProgram = jctx.simpleTextureShaderProgramId;
+ if (VERBOSE)
+ System.err.println("JoglPipeline.textureFillRaster()");
- boolean bindingRequired = true;
+ Jogl2es2Context jctx = (Jogl2es2Context) ctx;
+ GL2ES2 gl = jctx.gl2es2();
- // always create a new one
- int vaoId = -1;
- if (jctx.gl2es3() != null)
- {
- if (vaoId == -1)
- {
- int[] tmp2 = new int[1];
- jctx.gl2es3().glGenVertexArrays(1, tmp2, 0);
- vaoId = tmp2[0];
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
- else
- {
- bindingRequired = false;
- }
- jctx.gl2es3().glBindVertexArray(vaoId);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
+ disableAttribForRaster(gl);
- if (bindingRequired)
+ // Setup filter mode if needed
+ if (useBilinearFilter)
{
- if (jctx.simpleTextureShaderProgramVertLoc != -1)
- {
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vertBufId);
- gl.glVertexAttribPointer(jctx.simpleTextureShaderProgramVertLoc, 3, GL2ES2.GL_FLOAT, false, 0, 0);
- gl.glEnableVertexAttribArray(jctx.simpleTextureShaderProgramVertLoc);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
-
- if (jctx.simpleTextureShaderProgramTexCoordLoc != -1)
- {
- gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, tcBufId);
- gl.glVertexAttribPointer(jctx.simpleTextureShaderProgramTexCoordLoc, 2, GL2ES2.GL_FLOAT, false, 0, 0);
- gl.glEnableVertexAttribArray(jctx.simpleTextureShaderProgramTexCoordLoc);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
+ // System.err.println("JoglPipeline - Raster : use bilinear filter\n");
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
}
- if (jctx.simpleTextureShaderProgramBaseMapLoc != -1)
- {
- gl.glUniform1i(jctx.simpleTextureShaderProgramBaseMapLoc, 0);
- if (DO_OUTPUT_ERRORS)
- outputErrors(ctx);
- }
+ //gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ //TODO: alpha value!! make sure blending on and use the alpha value in shader
- gl.glDrawArrays(GL2ES2.GL_TRIANGLES, 0, vcount);
+ gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
if (DO_OUTPUT_ERRORS)
outputErrors(ctx);
- // clean u as we have to recreate each pass
- if (vaoId != -1)
- jctx.gl2es3().glDeleteVertexArrays(1, new int[] { vaoId }, 0);
+ //gl.glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); //note [0,1] not the normal [-1,1]
- if (vertBufId != -1)
- gl.glDeleteBuffers(1, new int[] { vertBufId }, 0);
-
- if (tcBufId != -1)
- gl.glDeleteBuffers(1, new int[] { tcBufId }, 0);
+ //NOTE!!!!!! very very well, tex*V is swapped max/min in order to upright the Y of the image!!
+ renderTexturedQuad(ctx, texMinU, texMaxU, texMaxV, texMinV, mapMinX, mapMaxX, mapMinY, mapMaxY, mapZ);
}
@@ -7885,15 +7861,16 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
System.err.println("JoglPipeline.executeRasterDepth()");
Jogl2es2Context jctx = (Jogl2es2Context) ctx;
GL2ES2 gl = jctx.gl2es2();
- throw new UnsupportedOperationException("To get depth you should use a shader that return depth info for gl2es2 then read from color");
+ throw new UnsupportedOperationException(
+ "To get depth you should use a shader that return depth info for gl2es2 then read from color");
/*
gl.glRasterPos3f(posX, posY, posZ);
-
+
int[] drawBuf = new int[1];
gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuf, 0);
// disable draw buffer
gl.glDrawBuffer(GL.GL_NONE);
-
+
// raster position is upper left corner, default for Java3D
// ImageComponent currently has the data reverse in Y
@@ -7932,7 +7909,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
rasterHeight = depthHeight;
}
}
-
+
if (depthFormat == DepthComponentRetained.DEPTH_COMPONENT_TYPE_INT)
{
gl.glDrawPixels(rasterWidth, rasterHeight, GL2.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, IntBuffer.wrap((int[]) depthData));
@@ -7941,14 +7918,14 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
{ // DepthComponentRetained.DEPTH_COMPONENT_TYPE_FLOAT
gl.glDrawPixels(rasterWidth, rasterHeight, GL2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, FloatBuffer.wrap((float[]) depthData));
}
-
+
// re-enable draw buffer
gl.glDrawBuffer(drawBuf[0]);
-
+
gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, 0);
-*/
+ */
}
/**
@@ -8682,7 +8659,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline
break;
// GL_ABGR_EXT
case ImageComponentRetained.TYPE_BYTE_ABGR:
- if (gl.isExtensionAvailable("GL_EXT_abgr"))
+ if (isExtensionAvailable.GL_EXT_abgr(gl))
{ // If false,
// should never
// come here!