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author | Chien Yang <[email protected]> | 2004-10-15 23:33:45 +0000 |
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committer | Chien Yang <[email protected]> | 2004-10-15 23:33:45 +0000 |
commit | 14b52db7ab4c4be2bd39ff944cec056c291f999a (patch) | |
tree | 3bf6c274a97828b9ca4cd28de6ed602dfeac9af3 /src/native/build.xml | |
parent | cdf24368541b18e5ffc56f5c9449310e874f4a2f (diff) |
Issue number: 4, 28, 71 and 76
Windows OpenGL only : This fix will use hardware Pbuffer for offScreenBuffer rendering if the graphics hardware support it, else BitMap is use as a fallback.
1) Fixed issue 4 - Speed of OffScreen Canvas3D
2) Fixed issue 28 - Combine Mode & Missing Texture in OffScreen snapshot on Win/XP
3) Fixed issue 71 - OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows.
4) Fixed issue 76 - OffScreen rendering should use Pbuffer on Windows / OpenGL
5) Cleanup native ChoosePixelFormat code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@56 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/native/build.xml')
0 files changed, 0 insertions, 0 deletions