diff options
author | Kevin Rushforth <[email protected]> | 2005-11-16 22:00:10 +0000 |
---|---|---|
committer | Kevin Rushforth <[email protected]> | 2005-11-16 22:00:10 +0000 |
commit | 67de6038ad7c4660082f9f41de46729e94afd86a (patch) | |
tree | fb0f86048575f2363e4fc532858ac3973d5d75e7 /src/native | |
parent | 1efa85c8c060de3d7ff504521a9f65ad75ec257c (diff) |
Issue 195 : Finish CgShader vertex attributes native methods
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@464 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/native')
-rw-r--r-- | src/native/ogl/CgShaderProgram.c | 356 | ||||
-rw-r--r-- | src/native/ogl/CgWrapper.c | 3 | ||||
-rw-r--r-- | src/native/ogl/CgWrapper.h | 8 |
3 files changed, 164 insertions, 203 deletions
diff --git a/src/native/ogl/CgShaderProgram.c b/src/native/ogl/CgShaderProgram.c index 5e7654b..f85cf65 100644 --- a/src/native/ogl/CgShaderProgram.c +++ b/src/native/ogl/CgShaderProgram.c @@ -27,6 +27,11 @@ #include <dlfcn.h> #endif +#ifdef DEBUG +/* Uncomment the following for VERBOSE debug messages */ +/* #define VERBOSE */ +#endif /* DEBUG */ + extern char *strJavaToC(JNIEnv *env, jstring str); extern void throwAssert(JNIEnv *env, char *str); @@ -89,7 +94,7 @@ Java_javax_media_j3d_MasterControl_loadNativeCgLibrary( #ifdef COMPILE_CG_SHADERS - /* Remove the following print statement when the native Cg code is done */ + /* Remove the following print statement when the native Cg code is stable */ fprintf(stderr, "*** JAVA 3D : loading experimental native Cg library\n"); /* Get number of entries in libpath array */ @@ -290,58 +295,50 @@ createCgShaderContext( /* Use GL_ARB_vertex_program extension if supported by video card */ if (cgWrapperInfo->cgGLIsProfileSupported(CG_PROFILE_ARBVP1)) { +#ifdef VERBOSE fprintf(stderr, "Using CG_PROFILE_ARBVP1\n"); +#endif /* VERBOSE */ cgCtxInfo->vProfile = CG_PROFILE_ARBVP1; } else if (cgWrapperInfo->cgGLIsProfileSupported(CG_PROFILE_VP20)) { +#ifdef VERBOSE fprintf(stderr, "Using CG_PROFILE_VP20\n"); +#endif /* VERBOSE */ cgCtxInfo->vProfile = CG_PROFILE_VP20; } else { fprintf(stderr, - "ERROR: Vertex programming extensions (GL_ARB_vertex_program or\n" - "GL_NV_vertex_program) not supported, exiting...\n"); - free(cgCtxInfo); - return NULL; - } - - if ((lastError = cgWrapperInfo->cgGetError()) != 0) { - fprintf(stderr, "FATAL ERROR IN CREATING VERTEX SHADER PROFILE:\n"); - fprintf(stderr, "\t%s\n", cgWrapperInfo->cgGetErrorString(lastError)); + "JAVA 3D ERROR : No CG vertex program profile is supported\n"); free(cgCtxInfo); return NULL; } /* Use GL_ARB_fragment_program extension if supported by video card */ if (cgWrapperInfo->cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) { +#ifdef VERBOSE fprintf(stderr, "Using CG_PROFILE_ARBFP1\n"); +#endif /* VERBOSE */ cgCtxInfo->fProfile = CG_PROFILE_ARBFP1; } else if (cgWrapperInfo->cgGLIsProfileSupported(CG_PROFILE_FP20)) { +#ifdef VERBOSE fprintf(stderr, "Using CG_PROFILE_FP20\n"); +#endif /* VERBOSE */ cgCtxInfo->fProfile = CG_PROFILE_FP20; } else { fprintf(stderr, - "Fragment programming extensions (GL_ARB_fragment_program or\n" - "GL_NV_fragment_program) not supported, exiting...\n"); + "JAVA 3D ERROR : No CG fragment program profile is supported\n"); free(cgCtxInfo); return NULL; } - if ((lastError = cgWrapperInfo->cgGetError()) != 0) { - fprintf(stderr, "FATAL ERROR IN CREATING FRAGMENT SHADER PROFILE:\n"); - fprintf(stderr, "\t%s\n", cgWrapperInfo->cgGetErrorString(lastError)); - free(cgCtxInfo); - return NULL; - } - - /* +#ifdef VERBOSE fprintf(stderr, "createCgShaderContext: SUCCESS\n"); fprintf(stderr, " cgCtx = 0x%x\n", cgCtxInfo->cgCtx); fprintf(stderr, " vProfile = 0x%x\n", cgCtxInfo->vProfile); fprintf(stderr, " fProfile = 0x%x\n", cgCtxInfo->fProfile); - */ +#endif /* VERBOSE */ return cgCtxInfo; } @@ -372,9 +369,9 @@ checkCgShaderExtensions( if (ctxInfo->cgCtxInfo != NULL) { CgWrapperInfo *cgWrapperInfo = ctxInfo->cgCtxInfo->cgWrapperInfo; - /* +#ifdef VERBOSE fprintf(stderr, "Cg ctx is available\n"); - */ +#endif /* VERBOSE */ ctxInfo->shadingLanguageCg = JNI_TRUE; /* TODO: Query Cg texture sampler limits */ @@ -383,7 +380,7 @@ checkCgShaderExtensions( ctxInfo->maxCombinedTextureImageUnits = ctxInfo->maxTextureUnits; /* TODO: Query max vertex attrs */ - ctxInfo->maxVertexAttrs = 2; + ctxInfo->maxVertexAttrs = 7; /* Initialize shader vertex attribute function pointers */ ctxInfo->vertexAttrPointer = cgVertexAttrPointer; @@ -394,11 +391,11 @@ checkCgShaderExtensions( ctxInfo->vertexAttr3fv = cgVertexAttr; ctxInfo->vertexAttr4fv = cgVertexAttr; } - /* +#ifdef VERBOSE else { fprintf(stderr, "ERROR: Cg ctx *not* available\n"); } - */ +#endif /* VERBOSE */ } #endif /* COMPILE_CG_SHADERS */ @@ -429,7 +426,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_createNativeShader( jclass oom; CgShaderInfo *cgShaderInfo; +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.createNativeShader\n"); +#endif /* VERBOSE */ cgShaderInfo = (CgShaderInfo*)malloc(sizeof(CgShaderInfo)); if (cgShaderInfo == NULL) { @@ -492,7 +491,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_destroyNativeShader( CgShaderInfo *cgShaderInfo = (CgShaderInfo *)shaderId; +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.destroyNativeShader\n"); +#endif /* VERBOSE */ if (cgShaderInfo != NULL) { if (cgShaderInfo->cgShader != 0) { @@ -532,8 +533,6 @@ Java_javax_media_j3d_CgShaderProgramRetained_compileNativeShader( #ifdef COMPILE_CG_SHADERS - /* TODO: implement this */ - GraphicsContextPropertiesInfo* ctxProperties = (GraphicsContextPropertiesInfo* )ctxInfo; CgCtxInfo *cgCtxInfo = ctxProperties->cgCtxInfo; CgWrapperInfo *cgWrapperInfo = cgCtxInfo->cgWrapperInfo; @@ -542,7 +541,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_compileNativeShader( CGerror lastError; GLcharARB *shaderString = NULL; +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.compileNativeShader\n"); +#endif /* VERBOSE */ /* Assertion check the cgShaderInfo pointer */ if (cgShaderInfo == NULL) { @@ -563,6 +564,7 @@ Java_javax_media_j3d_CgShaderProgramRetained_compileNativeShader( } /* create the shader */ +#ifdef VERBOSE if (cgShaderInfo->shaderType == javax_media_j3d_Shader_SHADER_TYPE_VERTEX) { fprintf(stderr, "Create vertex shader\n"); } @@ -571,21 +573,18 @@ Java_javax_media_j3d_CgShaderProgramRetained_compileNativeShader( } fprintf(stderr, "cgCtx = 0x%x\n", cgCtxInfo->cgCtx); fprintf(stderr, "shaderProfile = 0x%x\n", cgShaderInfo->shaderProfile); +#endif /* VERBOSE */ + cgShaderInfo->cgShader = cgWrapperInfo->cgCreateProgram(cgCtxInfo->cgCtx, CG_SOURCE, shaderString, cgShaderInfo->shaderProfile, NULL, NULL); + +#ifdef VERBOSE fprintf(stderr, " cgShader = 0x%x\n", cgShaderInfo->cgShader); +#endif /* VERBOSE */ free(shaderString); -#ifdef OUT__XXX__OUT - cgShaderInfo->cgShader = 0; - shaderError = createShaderError(env, - javax_media_j3d_ShaderError_COMPILE_ERROR, - "Cg shader compile error", - "NOT YET IMPLEMENTED..."); -#endif /* OUT__XXX__OUT */ - if ((lastError = cgWrapperInfo->cgGetError()) != 0) { char *detailMsg = getErrorLog(ctxProperties, lastError); shaderError = createShaderError(env, @@ -631,7 +630,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_createNativeShaderProgram( CgShaderProgramInfo *shaderProgramInfo = (CgShaderProgramInfo*)malloc(sizeof(CgShaderProgramInfo)); +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.createNativeShaderProgram\n"); +#endif /* VERBOSE */ shaderProgramInfo->vShader = NULL; shaderProgramInfo->fShader = NULL; @@ -673,7 +674,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_destroyNativeShaderProgram( CgShaderProgramInfo *shaderProgramInfo = (CgShaderProgramInfo*)shaderProgramId; +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.destroyNativeShaderProgram\n"); +#endif /* VERBOSE */ if (shaderProgramInfo != NULL) { if (shaderProgramInfo->vtxAttrs != NULL) { @@ -725,7 +728,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_linkNativeShaderProgram( CgShaderProgramInfo *shaderProgramInfo = (CgShaderProgramInfo*)shaderProgramId; +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.linkNativeShaderProgram\n"); +#endif /* VERBOSE */ /* * NOTE: we assume that the caller has already verified that there @@ -825,7 +830,10 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeVertexAttrNames( shaderProgramInfo->numVtxAttrs = numAttrNames; shaderProgramInfo->vtxAttrs = (CGparameter *)malloc(numAttrNames * sizeof(CGparameter)); +#ifdef VERBOSE fprintf(stderr, "CgShaderProgramRetained.lookupNativeVertexAttrNames()\n"); +#endif /* VERBOSE */ + for (i = 0; i < numAttrNames; i++) { attrName = (*env)->GetObjectArrayElement(env, attrNames, i); attrNameString = strJavaToC(env, attrName); @@ -833,7 +841,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeVertexAttrNames( shaderProgramInfo->vtxAttrs[i] = cgWrapperInfo->cgGetNamedParameter(shaderProgramInfo->vShader->cgShader, attrNameString); +#ifdef VERBOSE fprintf(stderr, " %s : 0x%x\n", attrNameString, shaderProgramInfo->vtxAttrs[i]); +#endif /* VERBOSE */ if (shaderProgramInfo->vtxAttrs[i] == NULL) { errPtr[i] = JNI_TRUE; } @@ -864,7 +874,7 @@ cgToJ3dType(CGtype type) return TYPE_INTEGER; /* - * TODO: add ShaderAttribute support for setting samplers. In the + * XXXX: add ShaderAttribute support for setting samplers. In the * mean time, the binding between sampler and texture unit will * need to be specified in the shader itself (which it already is * in most example shaders). @@ -1031,7 +1041,9 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeShaderAttrNames( attrName = (*env)->GetObjectArrayElement(env, attrNames, i); attrNameString = (GLcharARB *)strJavaToC(env, attrName); +#ifdef VERBOSE fprintf(stderr, "lookup %s\n", attrNameString); +#endif /* VERBOSE */ /* * Get uniform attribute location -- note that we need to @@ -1064,8 +1076,10 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeShaderAttrNames( isArrayPtr[i] = vIsArray; typePtr[i] = cgToJ3dType(vType); +#ifdef VERBOSE fprintf(stderr, " vLoc = %d, vType = %d, vSize = %d, vIsArray = %d\n", vLoc, vType, vSize, vIsArray); +#endif /* VERBOSE */ } } @@ -1079,8 +1093,10 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeShaderAttrNames( isArrayPtr[i] = fIsArray; typePtr[i] = cgToJ3dType(fType); +#ifdef VERBOSE fprintf(stderr, " fLoc = %d, fType = %d, fSize = %d, fIsArray = %d\n", fLoc, fType, fSize, fIsArray); +#endif /* VERBOSE */ } } @@ -1110,7 +1126,10 @@ Java_javax_media_j3d_CgShaderProgramRetained_lookupNativeShaderAttrNames( * was not found in either the vertex or the fragment program */ if (err || (cgParamInfo->vParam == NULL && cgParamInfo->fParam == NULL)) { - /* TODO: distinguish between (err) and (vParam and fParam both NULL) */ + /* + * TODO: distinguish between (err) and (vParam and fParam both NULL) + * so we can report a more helpful error message + */ free(cgParamInfo); locPtr[i] = (jlong)-1; } @@ -1158,6 +1177,7 @@ Java_javax_media_j3d_CgShaderProgramRetained_useShaderProgram( CgShaderProgramInfo *shaderProgramInfo = (CgShaderProgramInfo*)shaderProgramId; + /* Disable shader profiles */ cgWrapperInfo->cgGLDisableProfile(cgCtxInfo->vProfile); cgWrapperInfo->cgGLDisableProfile(cgCtxInfo->fProfile); @@ -1165,15 +1185,19 @@ Java_javax_media_j3d_CgShaderProgramRetained_useShaderProgram( if (shaderProgramInfo->vShader != NULL) { cgWrapperInfo->cgGLBindProgram(shaderProgramInfo->vShader->cgShader); cgWrapperInfo->cgGLEnableProfile(shaderProgramInfo->vShader->shaderProfile); + } else { + cgWrapperInfo->cgGLUnbindProgram(cgCtxInfo->vProfile); } if (shaderProgramInfo->fShader != NULL) { cgWrapperInfo->cgGLBindProgram(shaderProgramInfo->fShader->cgShader); cgWrapperInfo->cgGLEnableProfile(shaderProgramInfo->fShader->shaderProfile); + } else { + cgWrapperInfo->cgGLUnbindProgram(cgCtxInfo->fProfile); } - } - else { - /* TODO: Unbind old shader program */ + } else { + cgWrapperInfo->cgGLUnbindProgram(cgCtxInfo->vProfile); + cgWrapperInfo->cgGLUnbindProgram(cgCtxInfo->fProfile); } ctxProperties->shaderProgramId = shaderProgramId; @@ -1536,8 +1560,38 @@ cgVertexAttrPointer( int index, int size, int type, int stride, const void *pointer) { - /* TODO: implement this */ - fprintf(stderr, "cgVertexAttrPointer: not implemented\n"); +#ifdef COMPILE_CG_SHADERS + + CgCtxInfo *cgCtxInfo = ctxProperties->cgCtxInfo; + CgWrapperInfo *cgWrapperInfo = cgCtxInfo->cgWrapperInfo; + CgShaderProgramInfo *shaderProgramInfo = + (CgShaderProgramInfo *)ctxProperties->shaderProgramId; + +#ifdef VERBOSE + fprintf(stderr, "cgVertexAttrPointer()\n"); +#endif /* VERBOSE */ + + if (shaderProgramInfo != NULL && index < shaderProgramInfo->numVtxAttrs) { + cgWrapperInfo->cgGLSetParameterPointer(shaderProgramInfo->vtxAttrs[index], + size, + type, + stride, + pointer); + } +#ifdef VERBOSE + else { + if (shaderProgramInfo == NULL) { + fprintf(stderr, + " shaderProgramInfo is NULL\n"); + } else { + fprintf(stderr, + " index (%d) out of range; numVtxAttrs = %d\n", + index, shaderProgramInfo->numVtxAttrs); + } + } +#endif /* VERBOSE */ + +#endif /* COMPILE_CG_SHADERS */ } static void @@ -1545,8 +1599,34 @@ cgEnableVertexAttrArray( GraphicsContextPropertiesInfo *ctxProperties, int index) { - /* TODO: implement this */ - fprintf(stderr, "cgEnableVertexAttrArray: not implemented\n"); +#ifdef COMPILE_CG_SHADERS + + CgCtxInfo *cgCtxInfo = ctxProperties->cgCtxInfo; + CgWrapperInfo *cgWrapperInfo = cgCtxInfo->cgWrapperInfo; + CgShaderProgramInfo *shaderProgramInfo = + (CgShaderProgramInfo *)ctxProperties->shaderProgramId; + +#ifdef VERBOSE + fprintf(stderr, "cgEnableVertexAttrArray()\n"); +#endif /* VERBOSE */ + + if (shaderProgramInfo != NULL && index < shaderProgramInfo->numVtxAttrs) { + cgWrapperInfo->cgGLEnableClientState(shaderProgramInfo->vtxAttrs[index]); + } +#ifdef VERBOSE + else { + if (shaderProgramInfo == NULL) { + fprintf(stderr, + " shaderProgramInfo is NULL\n"); + } else { + fprintf(stderr, + " index (%d) out of range; numVtxAttrs = %d\n", + index, shaderProgramInfo->numVtxAttrs); + } + } +#endif /* VERBOSE */ + +#endif /* COMPILE_CG_SHADERS */ } static void @@ -1554,8 +1634,34 @@ cgDisableVertexAttrArray( GraphicsContextPropertiesInfo *ctxProperties, int index) { - /* TODO: implement this */ - fprintf(stderr, "cgDisableVertexAttrArray: not implemented\n"); +#ifdef COMPILE_CG_SHADERS + + CgCtxInfo *cgCtxInfo = ctxProperties->cgCtxInfo; + CgWrapperInfo *cgWrapperInfo = cgCtxInfo->cgWrapperInfo; + CgShaderProgramInfo *shaderProgramInfo = + (CgShaderProgramInfo *)ctxProperties->shaderProgramId; + +#ifdef VERBOSE + fprintf(stderr, "cgDisableVertexAttrArray()\n"); +#endif /* VERBOSE */ + + if (shaderProgramInfo != NULL && index < shaderProgramInfo->numVtxAttrs) { + cgWrapperInfo->cgGLDisableClientState(shaderProgramInfo->vtxAttrs[index]); + } +#ifdef VERBOSE + else { + if (shaderProgramInfo == NULL) { + fprintf(stderr, + " shaderProgramInfo is NULL\n"); + } else { + fprintf(stderr, + " index (%d) out of range; numVtxAttrs = %d\n", + index, shaderProgramInfo->numVtxAttrs); + } + } +#endif /* VERBOSE */ + +#endif /* COMPILE_CG_SHADERS */ } static void @@ -1656,160 +1762,4 @@ JNIEXPORT jobject JNICALL Java_javax_media_j3d_CgShaderProgramRetained_setUnifor JNIEXPORT jobject JNICALL Java_javax_media_j3d_CgShaderProgramRetained_setUniformMatrix4fArray (JNIEnv *, jobject, jlong, jlong, jlong, jint, jfloatArray); - - #endif - - - - - -#if 0 -/* - * Class: javax_media_j3d_CgShaderProgram - * Method: updateNative - * Signature: (JLjava/lang/String;Ljava/lang/String;)V - */ -JNIEXPORT void JNICALL Java_javax_media_j3d_CgShaderProgram_updateNative( - JNIEnv *env, - jobject obj, - jlong ctxInfo, - jstring vertexShader, - jstring fragmentShader) -{ -#ifndef COMPILE_CG_SHADERS - static GLboolean firstTime = GL_TRUE; - - if (firstTime) { - fprintf(stderr, "Java 3D ERROR : CgShader code not compiled\n"); - firstTime = GL_FALSE; - } - return; -#endif /* !COMPILE_CG_SHADERS */ - -#ifdef COMPILE_CG_SHADERS - /* Null-terminated "C" strings */ - char *vertexShaderString = NULL; - char *fragmentShaderString = NULL; - - /* Process vertex shader */ - /* - fprintf(stderr, " vertexShader == 0x%x\n", vertexShader); - */ - if (vertexShader != 0) { - vertexShaderString = strJavaToC(env, vertexShader); - if (vertexShaderString == NULL) { - return; - } - - /* - * TODO: need to check whether the shader has changed and free up the - * old shader before allocating a new one (like we do for texture) - */ - if (vContext == 0) { - /* Use GL_ARB_vertex_program extension if supported by video card */ - if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1)) { - fprintf(stderr, "Using CG_PROFILE_ARBVP1\n"); - vProfile = CG_PROFILE_ARBVP1; - } - else if (cgGLIsProfileSupported(CG_PROFILE_VP20)) { - fprintf(stderr, "Using CG_PROFILE_VP20\n"); - vProfile = CG_PROFILE_VP20; - } - else { - fprintf(stderr, - "ERROR: Vertex programming extensions (GL_ARB_vertex_program or\n" - "GL_NV_vertex_program) not supported, exiting...\n"); - return; - } - - cgSetErrorCallback(cgErrorCallback); - - vContext = cgCreateContext(); - - /* create the vertex shader */ - fprintf(stderr, - "CgShaderProgram_updateNative: create vertex shader program\n"); - vShader = cgCreateProgram(vContext, - CG_SOURCE, vertexShaderString, - vProfile, NULL, NULL); - } - free(vertexShaderString); - - /* - fprintf(stderr, - "CgShaderProgram_updateNative: load/bind/enable vertex shader program\n"); - */ - cgGLLoadProgram(vShader); - cgGLBindProgram(vShader); - cgGLEnableProfile(vProfile); - } - else { - if (vProfile != 0) { - cgGLDisableProfile(vProfile); - } - } - - /* Process fragment shader */ - /* - fprintf(stderr, " fragmentShader == 0x%x\n", fragmentShader); - */ - if (fragmentShader != 0) { - fragmentShaderString = strJavaToC(env, fragmentShader); - if (fragmentShaderString == NULL) { - return; - } - - /* - * TODO: need to check whether the shader has changed and free up the - * old shader before allocating a new one (like we do for texture) - */ - if (fContext == 0) { - /* Use GL_ARB_fragment_program extension if supported by video card */ - if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) { - fprintf(stderr, "Using CG_PROFILE_ARBFP1\n"); - fProfile = CG_PROFILE_ARBFP1; - } - else if (cgGLIsProfileSupported(CG_PROFILE_FP20)) { - fprintf(stderr, "Using CG_PROFILE_FP20\n"); - fProfile = CG_PROFILE_FP20; - } - else { - fprintf(stderr, - "Fragment programming extensions (GL_ARB_fragment_program or\n" - "GL_NV_fragment_program) not supported, exiting...\n"); - return; - } - - cgSetErrorCallback(cgErrorCallback); - - fContext = cgCreateContext(); - - /* create the fragment shader */ - fprintf(stderr, - "CgShaderProgram_updateNative: create fragment shader program\n"); - fShader = cgCreateProgram(fContext, - CG_SOURCE, fragmentShaderString, - fProfile, NULL, NULL); - } - free(fragmentShaderString); - - cgGLLoadProgram(fShader); - cgGLBindProgram(fShader); - /* - fprintf(stderr, - "CgShaderProgram_updateNative: load/bind/enable fragment shader program\n"); - */ - cgGLEnableProfile(fProfile); - } - else { - if (fProfile != 0) { - cgGLDisableProfile(fProfile); - } - } -#endif /* COMPILE_CG_SHADERS */ - -} -/* KCR: END CG SHADER HACK */ - -#endif /* 0 */ diff --git a/src/native/ogl/CgWrapper.c b/src/native/ogl/CgWrapper.c index 55c2c64..ba64f2b 100644 --- a/src/native/ogl/CgWrapper.c +++ b/src/native/ogl/CgWrapper.c @@ -51,6 +51,9 @@ j3dLoadCgFunctionPointers(CgWrapperInfo *cgWrapperInfo) cgWrapperInfo->cgGetArraySize = &cgGetArraySize; cgWrapperInfo->cgGetArrayParameter = &cgGetArrayParameter; cgWrapperInfo->cgSetParameter1f = &cgSetParameter1f; + cgWrapperInfo->cgGLSetParameterPointer = &cgGLSetParameterPointer; + cgWrapperInfo->cgGLEnableClientState = &cgGLEnableClientState; + cgWrapperInfo->cgGLDisableClientState = &cgGLDisableClientState; return; } diff --git a/src/native/ogl/CgWrapper.h b/src/native/ogl/CgWrapper.h index feed5ad..ae48265 100644 --- a/src/native/ogl/CgWrapper.h +++ b/src/native/ogl/CgWrapper.h @@ -52,6 +52,10 @@ typedef CGtype (*PFNCGGETARRAYTYPE)(CGparameter); typedef int (*PFNCGGETARRAYSIZE)(CGparameter, int); typedef CGparameter (*PFNCGGETARRAYPARAMETER)(CGparameter, int); typedef void (*PFNCGSETPARAMETER1F)(CGparameter, float); +typedef void (*PFNCGGLSETPARAMETERPOINTER)(CGparameter, GLint, GLenum, + GLsizei, const GLvoid *); +typedef void (*PFNCGGLENABLECLIENTSTATE)(CGparameter); +typedef void (*PFNCGGLDISABLECLIENTSTATE)(CGparameter); #endif /* COMPILE_CG_SHADERS */ @@ -102,6 +106,10 @@ struct CgWrapperInfoRec { PFNCGGETARRAYPARAMETER cgGetArrayParameter; PFNCGSETPARAMETER1F cgSetParameter1f; + PFNCGGLSETPARAMETERPOINTER cgGLSetParameterPointer; + PFNCGGLENABLECLIENTSTATE cgGLEnableClientState; + PFNCGGLDISABLECLIENTSTATE cgGLDisableClientState; + #endif /* COMPILE_CG_SHADERS */ }; |