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authorKevin Rushforth <[email protected]>2006-12-05 19:35:21 +0000
committerKevin Rushforth <[email protected]>2006-12-05 19:35:21 +0000
commitccab634295f344e5b5812c62bf5ff5645922bb73 (patch)
treec6eedab10da17c0128e6713c2df7244dac7db9d0 /src/native
parente854cc3ab06c86944a631a6b1e0c7ac454682726 (diff)
Fixed the following issues:
400: Lighting differs with various renderers 403: AssertionError while changing (offscreen) Texture size Partially fixed the following issue (JOGL pipeline is fixed): 399: Off-screen Canvas3D / JOGL | D3D: j3d.transparentOffScreen ignored git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@754 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src/native')
-rw-r--r--src/native/d3d/D3dCtx.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/native/d3d/D3dCtx.cpp b/src/native/d3d/D3dCtx.cpp
index dccfd8f..ec01327 100644
--- a/src/native/d3d/D3dCtx.cpp
+++ b/src/native/d3d/D3dCtx.cpp
@@ -623,6 +623,9 @@ else
setViewport();
setDefaultAttributes();
+
+ // Issue 400: initialize local viewer (for lighting) to false
+ pDevice->SetRenderState(D3DRS_LOCALVIEWER, FALSE);
createVertexBuffer();