diff options
author | Alessandro Borges <[email protected]> | 2009-09-13 18:00:17 +0000 |
---|---|---|
committer | Alessandro Borges <[email protected]> | 2009-09-13 18:00:17 +0000 |
commit | 969fe4d33935d1fea45aba2a37d340ec35159c16 (patch) | |
tree | 37143df5f5d919a90f265d8d2ce49d61d94ba42c /src | |
parent | 9cc1e2bc13d8cfec2a60b1002b625a92f86bcfa9 (diff) |
Issue number: 629 - D3D must use software vertex processing on Intel video cards
Submitted by: Aces
Despiste newer Intel video cards has specs for creating devices using hardware
vertex processing (HWVP), as Hardware TnL and shaders +2.x, Intel recomends
using Software Vertex Processing (SWVP).
Now D3D pipeline uses SWVP as default for Intel Video cards
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@944 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src')
-rw-r--r-- | src/native/d3d/D3dCtx.cpp | 7 | ||||
-rw-r--r-- | src/native/d3d/D3dDeviceInfo.hpp | 26 | ||||
-rw-r--r-- | src/native/d3d/D3dDriverInfo.cpp | 105 |
3 files changed, 74 insertions, 64 deletions
diff --git a/src/native/d3d/D3dCtx.cpp b/src/native/d3d/D3dCtx.cpp index 572f2b0..bc8990a 100644 --- a/src/native/d3d/D3dCtx.cpp +++ b/src/native/d3d/D3dCtx.cpp @@ -1919,6 +1919,13 @@ DWORD D3dCtx::findBehavior() return D3DCREATE_SOFTWARE_VERTEXPROCESSING | behavior; } + // Issue #629 - Intel vcards must use Software Vertex Processing + if(!bForceHwdVertexProcess && !bForceMixVertexProcess && deviceInfo->vendorID == 0x8086 ){ + softwareVertexProcessing = TRUE; + return D3DCREATE_SOFTWARE_VERTEXPROCESSING | behavior; + } + + // below is the default path. // Rule : Shader capable videocards uses Hardware // Low end devices (No shaders support) uses Software diff --git a/src/native/d3d/D3dDeviceInfo.hpp b/src/native/d3d/D3dDeviceInfo.hpp index 9cf1a41..f48433c 100644 --- a/src/native/d3d/D3dDeviceInfo.hpp +++ b/src/native/d3d/D3dDeviceInfo.hpp @@ -53,26 +53,28 @@ class D3dDeviceInfo { char* deviceVendor; char* deviceRenderer; char* deviceVersion; - + // #Issue 629 vendor ID + UINT vendorID; + // each bitmask correspond to the support of // D3DMULTISAMPLE_i_SAMPLES type, i = 2...16 DWORD multiSampleSupport; - + // TRUE when d3dDepthFormat[i] support BOOL depthFormatSupport[D3DDEPTHFORMATSIZE]; - + // depth format select D3DFORMAT depthStencilFormat; - + // max z buffer depth support UINT maxZBufferDepthSize; - + // max stencil buffer depth support UINT maxStencilDepthSize; // new on 1.4 - + // Max vertex count support for each primitive DWORD maxVertexCount[GEO_TYPE_INDEXED_LINE_STRIP_SET+1]; - + BOOL supportStencil; // new on 1.4 BOOL supportShaders11; BOOL isHardware; @@ -100,20 +102,20 @@ class D3dDeviceInfo { D3DRENDERSTATETYPE fogMode; int texMask; int maxAnisotropy; - + BOOL supportStreamOffset; - + D3dDeviceInfo(); ~D3dDeviceInfo(); - + // set capabilities of this device VOID setCaps(D3DCAPS9 *d3dCaps); BOOL supportAntialiasing(); D3DMULTISAMPLE_TYPE getBestMultiSampleType(); int getTextureFeaturesMask(); void findDepthStencilFormat(int minZDepth, int minZDepthStencil); - - + + }; #endif diff --git a/src/native/d3d/D3dDriverInfo.cpp b/src/native/d3d/D3dDriverInfo.cpp index a5260c3..35b978d 100644 --- a/src/native/d3d/D3dDriverInfo.cpp +++ b/src/native/d3d/D3dDriverInfo.cpp @@ -39,26 +39,26 @@ const D3DDEVTYPE deviceTypes[2] = { D3DDEVTYPE_HAL, D3DDEVTYPE_REF }; D3dDriverInfo **d3dDriverList = NULL; int numDriver = 0; // size of above array list -int requiredDeviceID = -1; // must use this Device or die +int requiredDeviceID = -1; // must use this Device or die -// If this number is greater than zero, J3D must use the +// If this number is greater than zero, J3D must use the // adapter index in the order of GetAdapterIdentifier() starting from one. // Otherwise, the first driver found with monitor matching the display // driver is used. -int requiredDriverID = -1; +int requiredDriverID = -1; OSVERSIONINFO osvi; // There is bug in Nvidia driver which prevent VB too big -// in TnL hardware vertex processing mode. +// in TnL hardware vertex processing mode. // When the index is greater than 65535, the nvidia driver will // consider it to be N % 65535. However it works fine in // hardware vertex processing mode. //@TODO check this with Cap Bits UINT vertexBufferMaxVertexLimit = 65535; -// True to disable setting D3DRS_MULTISAMPLEANTIALIAS +// True to disable setting D3DRS_MULTISAMPLEANTIALIAS // Rendering state. -BOOL implicitMultisample; +BOOL implicitMultisample; // Fix to Issue 226 : D3D - fail on stress test for the creation and destruction of Canvases D3DFORMAT d3dDepthFormat[D3DDEPTHFORMATSIZE] = { D3DFMT_D24S8, // this is the best choice @@ -74,7 +74,7 @@ D3DFORMAT d3dDepthFormat[D3DDEPTHFORMATSIZE] = { D3DFMT_D24S8, // this is the be int d3dDepthTable[D3DDEPTHFORMATSIZE] = {24, 24, 15, 24, 16, 16, 32}; int d3dStencilDepthTable[D3DDEPTHFORMATSIZE] = { 8, 4, 1, 0, 0, 0, 0}; -D3DLIGHT9 ambientLight; +D3DLIGHT9 ambientLight; D3dDriverInfo::D3dDriverInfo() { @@ -94,7 +94,7 @@ VOID computeRGBDepth(D3dDriverInfo *pDriver) { switch (pDriver->desktopMode.Format) { case D3DFMT_R8G8B8: - case D3DFMT_A8R8G8B8: + case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: pDriver->redDepth = pDriver->greenDepth = pDriver->blueDepth = 8; @@ -104,31 +104,31 @@ VOID computeRGBDepth(D3dDriverInfo *pDriver) pDriver->greenDepth = 6; break; case D3DFMT_X1R5G5B5: - case D3DFMT_A1R5G5B5: + case D3DFMT_A1R5G5B5: pDriver->redDepth = pDriver->blueDepth = - pDriver->greenDepth = 5; + pDriver->greenDepth = 5; break; case D3DFMT_A4R4G4B4: case D3DFMT_X4R4G4B4: pDriver->redDepth = pDriver->blueDepth = - pDriver->greenDepth = 4; + pDriver->greenDepth = 4; break; case D3DFMT_R3G3B2: case D3DFMT_A8R3G3B2: - pDriver->redDepth = pDriver->greenDepth = 3; + pDriver->redDepth = pDriver->greenDepth = 3; pDriver->blueDepth = 2; break; default: // 8 color indexed or less pDriver->redDepth = pDriver->blueDepth = - pDriver->greenDepth = 0; + pDriver->greenDepth = 0; } } -VOID setInfo(D3dDeviceInfo* pDevice,D3DADAPTER_IDENTIFIER9 *identifier) -{ - char* str = (char *)"UNKNOW VGA Vendor."; +VOID setInfo(D3dDeviceInfo* pDevice, D3DADAPTER_IDENTIFIER9 *identifier) +{ + char* str = (char *)"UNKNOW VGA Vendor."; switch( identifier->VendorId ) { // A more complete list can be found from http://www.pcidatabase.com/vendors.php?sort=id @@ -178,7 +178,7 @@ VOID setInfo(D3dDeviceInfo* pDevice,D3DADAPTER_IDENTIFIER9 *identifier) case 0x1295: str = (char *) "Imagination Technologies."; break; case 0x1414: str = (char *) "MicroSoft."; break; case 0x15AD: str = (char *) "VMware Inc."; break; - case 0x18CA: str = (char *) "XGI xgitech."; break; + case 0x18CA: str = (char *) "XGI xgitech."; break; case 0x1888: str = (char *) "Varisys Limited"; break; case 0x1B13: str = (char *) "Jaton Corporation USA."; break; @@ -189,23 +189,24 @@ VOID setInfo(D3dDeviceInfo* pDevice,D3DADAPTER_IDENTIFIER9 *identifier) case 0xDEAF: str = (char *) "Middle Digital, Inc."; break; case 0xEDD8: str = (char *) "ARK Logic, Inc."; break; - case 0xFFF3: str = (char *) "VMWare Inc.(Legacy)"; break; - } + case 0xFFF3: str = (char *) "VMWare Inc.(Legacy)"; break; + } + pDevice->vendorID = identifier->VendorId; pDevice->deviceVendor = str; - - pDevice->deviceRenderer = identifier->Description; + + pDevice->deviceRenderer = identifier->Description; // better handling of RDP - Remote Desktop if(identifier->VendorId==0 && identifier->DeviceId==0){ - pDevice->deviceRenderer = (char *) "RDP - No Hardware D3D"; + pDevice->deviceRenderer = (char *) "RDP - No Hardware D3D"; } char version[ 128 ]; sprintf( version, "%x.%x.%x.%x", HIWORD( identifier->DriverVersion.HighPart ), - LOWORD( identifier->DriverVersion.HighPart ), - HIWORD( identifier->DriverVersion.LowPart ), + LOWORD( identifier->DriverVersion.HighPart ), + HIWORD( identifier->DriverVersion.LowPart ), LOWORD( identifier->DriverVersion.LowPart ) ); - pDevice->deviceVersion = (char *)version; - + pDevice->deviceVersion = (char *)version; + } @@ -217,16 +218,16 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) D3dCtx::d3dError(DRIVERNOTFOUND); return; } - + d3dDriverList = new LPD3dDriverInfo[numDriver]; - + if (d3dDriverList == NULL) { D3dCtx::d3dError(OUTOFMEMORY); return; } - + D3dDriverInfo *pDriver; - + for (int i = 0; i < numDriver; i++ ) { pDriver = new D3dDriverInfo(); d3dDriverList[i] = pDriver; @@ -235,8 +236,8 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) computeRGBDepth(pDriver); pDriver->hMonitor = pD3D->GetAdapterMonitor(i); pDriver->iAdapter = i; - - + + for (int j = 0; j < numDeviceTypes; j++ ) { D3DCAPS9 d3dCaps; D3dDeviceInfo* pDevice = pDriver->d3dDeviceList[j]; @@ -244,7 +245,7 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) pD3D->GetDeviceCaps(i, deviceTypes[j], &d3dCaps); pDevice->setCaps(&d3dCaps); - pDevice->desktopCompatible = + pDevice->desktopCompatible = SUCCEEDED(pD3D->CheckDeviceType(i, deviceTypes[j], pDriver->desktopMode.Format, pDriver->desktopMode.Format, @@ -255,9 +256,9 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) pDriver->desktopMode.Format, pDriver->desktopMode.Format, FALSE)); - + pDevice->maxZBufferDepthSize = 0; - + if (pDevice->isHardwareTnL) { strcpy(pDevice->deviceName, "Transform & Light Hardware Rasterizer"); @@ -303,7 +304,7 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) // consider desktop mode only for multisampling HRESULT hrMSBack; // HRESULT hrMSDepth; // should also check DephStencil ??? TODO - aces - + bitmask = 1 << mtype; hrMSBack = pD3D->CheckDeviceMultiSampleType(i, deviceTypes[j], pDriver->desktopMode.Format, @@ -320,7 +321,7 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) */ } }//if hrMSBack - + }// for mtype }//for j - device Types }// for i - numDriver @@ -329,22 +330,22 @@ VOID buildDriverList(LPDIRECT3D9 pD3D) -// Cleanup when no more ctx exists +// Cleanup when no more ctx exists VOID D3dDriverInfo::release() { for (int i = 0; i < numDriver; i++ ) { SafeDelete(d3dDriverList[i]); - } + } SafeDelete(d3dDriverList); numDriver = 0; } -VOID printInfo() +VOID printInfo() { - printf("javax.media.j3d 1.6.0, Windows version is %d.%d ", + printf("javax.media.j3d 1.6.0, Windows version is %d.%d ", osvi.dwMajorVersion, osvi.dwMinorVersion); - printf("Build: %d, ", LOWORD(osvi.dwBuildNumber)); - + printf("Build: %d, ", LOWORD(osvi.dwBuildNumber)); + switch(osvi.dwPlatformId) { case VER_PLATFORM_WIN32s: printf("Windows3.1"); @@ -352,7 +353,7 @@ VOID printInfo() case VER_PLATFORM_WIN32_WINDOWS: printf("Windows 95/98"); break; - case VER_PLATFORM_WIN32_NT: + case VER_PLATFORM_WIN32_NT: //printf("Windows NT/2000/XP"); if(osvi.dwMajorVersion==5){ printf("Windows NT/2000/XP"); @@ -374,14 +375,14 @@ VOID printInfo() id->Driver, id->Description, HIWORD(id->DriverVersion.HighPart)); printf(" Version %d.%d, Build %d, VendorId %x\n", - LOWORD(id->DriverVersion.HighPart), - HIWORD(id->DriverVersion.LowPart), - LOWORD(id->DriverVersion.LowPart), + LOWORD(id->DriverVersion.HighPart), + HIWORD(id->DriverVersion.LowPart), + LOWORD(id->DriverVersion.LowPart), id->VendorId); printf(" DeviceId %x, SubSysId %x, Revision %d\n", id->VendorId, id->DeviceId, id->SubSysId, id->Revision); - printf(" [Desktop Mode] %dx%d ", + printf(" [Desktop Mode] %dx%d ", dm->Width, dm->Height); if (dm->RefreshRate != 0) { @@ -403,7 +404,7 @@ VOID printInfo() // Construct the D3dDriverList by enumerate all the drivers -VOID D3dDriverInfo::initialize(JNIEnv *env) +VOID D3dDriverInfo::initialize(JNIEnv *env) { HINSTANCE hD3D9DLL = LoadLibrary( "D3D9.DLL" ); @@ -414,7 +415,7 @@ VOID D3dDriverInfo::initialize(JNIEnv *env) return; } FreeLibrary(hD3D9DLL); - + LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION ); if (debug && pD3D != NULL){ printf("[j3d] Using DirectX D3D 9.0 or higher.\n"); @@ -442,7 +443,7 @@ VOID D3dDriverInfo::initialize(JNIEnv *env) printInfo(); } - // compute requiredGUID + // compute requiredGUID D3dCtx::setDeviceFromProperty(env); D3dCtx::setImplicitMultisamplingProperty(env); @@ -452,7 +453,7 @@ VOID D3dDriverInfo::initialize(JNIEnv *env) BackgroundImageList.init(); */ - // Setup Global constant Ambient light + // Setup Global constant Ambient light ambientLight.Type = D3DLIGHT_DIRECTIONAL; ambientLight.Direction.x = 0; ambientLight.Direction.y = 0; |