diff options
author | phil <[email protected]> | 2016-12-20 10:42:23 +1300 |
---|---|---|
committer | phil <[email protected]> | 2016-12-20 10:42:23 +1300 |
commit | 1d97bad7e361449748ec2c17b29463aa95b58faf (patch) | |
tree | 8c02cc6276b2f6a955437827d85503c729c91fba /src | |
parent | de203c933dd32e11929808e84b7a904ab584f6f9 (diff) |
Jogl2es2Pipeline: determining the presence of data structures in shaders
simplified
And made faster
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/org/jogamp/java3d/Jogl2es2Context.java | 16 | ||||
-rw-r--r-- | src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java | 20 |
2 files changed, 22 insertions, 14 deletions
diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Context.java b/src/main/java/org/jogamp/java3d/Jogl2es2Context.java index 2f5b0cd..cb41505 100644 --- a/src/main/java/org/jogamp/java3d/Jogl2es2Context.java +++ b/src/main/java/org/jogamp/java3d/Jogl2es2Context.java @@ -416,6 +416,7 @@ public class Jogl2es2Context extends JoglContext public static class glFrontMaterialLocs { + public boolean present = false; public int lightEnabled = -1; public int ambient = -1; public int diffuse = -1; @@ -423,9 +424,9 @@ public class Jogl2es2Context extends JoglContext public int specular = -1; public int shininess = -1; - public boolean present() + public void setPresent() { - return lightEnabled != -1 || ambient != -1 || diffuse != -1 || emission != -1 || specular != -1 || shininess != -1; + present = lightEnabled != -1 || ambient != -1 || diffuse != -1 || emission != -1 || specular != -1 || shininess != -1; } } // struct lightSource @@ -517,12 +518,6 @@ public class Jogl2es2Context extends JoglContext public int spotCutoff = -1; public int spotExponent = -1; public int spotDirection = -1; - - public boolean present() - { - return position != -1 || diffuse != -1 || specular != -1 || constantAttenuation != -1 || linearAttenuation != -1 - || quadraticAttenuation != -1 || spotCutoff != -1 || spotExponent != -1 || spotDirection != -1; - } } // in the shader as follows @@ -583,6 +578,7 @@ public class Jogl2es2Context extends JoglContext public static class fogDataLocs { + public boolean present = false; public int fogEnabled = -1; public int expColor = -1; public int expDensity = -1; @@ -590,9 +586,9 @@ public class Jogl2es2Context extends JoglContext public int linearStart = -1; public int linearEnd = -1; - public boolean present() + public void setPresent() { - return fogEnabled != -1 || expColor != -1 || expDensity != -1 || linearColor != -1 || linearStart != -1 || linearEnd != -1; + present = fogEnabled != -1 || expColor != -1 || expDensity != -1 || linearColor != -1 || linearStart != -1 || linearEnd != -1; } } } diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java index 31b1517..a3311a2 100644 --- a/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java +++ b/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java @@ -3127,7 +3127,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } // the front material structure - if (locs.glFrontMaterial.present()) + if (locs.glFrontMaterial.present) { //note != not equals if (locs.glFrontMaterial.lightEnabled != -1 && (shaderProgramId != ctx.prevShaderProgram @@ -3331,7 +3331,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline } // Fog - if (locs.fogData.present()) + if (locs.fogData.present && locs.fogData.fogEnabled != -1) { if (!MINIMISE_NATIVE_CALLS_FFP || shaderProgramId != ctx.prevShaderProgram || ctx.gl_state.fogData.fogEnabled != ctx.fogData.fogEnabled) @@ -3416,6 +3416,7 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline locs.fogData.linearColor = gl.glGetUniformLocation(shaderProgramId, "fogData.linearColor"); locs.fogData.linearStart = gl.glGetUniformLocation(shaderProgramId, "fogData.linearStart"); locs.fogData.linearEnd = gl.glGetUniformLocation(shaderProgramId, "fogData.linearEnd"); + locs.fogData.setPresent(); locs.glFrontMaterial.lightEnabled = gl.glGetUniformLocation(shaderProgramId, "glFrontMaterial.lightEnabled"); locs.glFrontMaterial.ambient = gl.glGetUniformLocation(shaderProgramId, "glFrontMaterial.ambient"); @@ -3423,14 +3424,19 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline locs.glFrontMaterial.emission = gl.glGetUniformLocation(shaderProgramId, "glFrontMaterial.emission"); locs.glFrontMaterial.specular = gl.glGetUniformLocation(shaderProgramId, "glFrontMaterial.specular"); locs.glFrontMaterial.shininess = gl.glGetUniformLocation(shaderProgramId, "glFrontMaterial.shininess"); + locs.glFrontMaterial.setPresent(); locs.numberOfLights = gl.glGetUniformLocation(shaderProgramId, "numberOfLights"); // lights, notice the vertex attribute is made of a string concat + // notice we stop once the light loc is not found, as that is the max the shader will accept for (int i = 0; i < locs.glLightSource.length; i++) { + int position = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].position"); + if (position != -1) + { locs.glLightSource[i] = new glLightSourceLocs(); - locs.glLightSource[i].position = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].position"); + locs.glLightSource[i].position = position; locs.glLightSource[i].diffuse = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].diffuse"); locs.glLightSource[i].specular = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].specular"); locs.glLightSource[i].constantAttenuation = gl.glGetUniformLocation(shaderProgramId, @@ -3440,10 +3446,16 @@ class Jogl2es2Pipeline extends Jogl2es2DEPPipeline locs.glLightSource[i].quadraticAttenuation = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].quadraticAttenuation"); locs.glLightSource[i].spotCutoff = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].spotCutoff"); - locs.glLightSource[i].spotExponent = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].spotExponent"); + locs.glLightSource[i].spotExponent = gl.glGetUniformLocation(shaderProgramId, + "glLightSource[" + i + "].spotExponent"); locs.glLightSource[i].spotDirection = gl.glGetUniformLocation(shaderProgramId, "glLightSource[" + i + "].spotDirection"); } + else + { + break; + } + } ///////ATTRIBUTES!!!!!!!!/////////////////// locs.glVertex = gl.glGetAttribLocation(shaderProgramId, "glVertex"); |