diff options
author | Alessandro Borges <[email protected]> | 2008-04-04 14:46:08 +0000 |
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committer | Alessandro Borges <[email protected]> | 2008-04-04 14:46:08 +0000 |
commit | 12c23dfcdcfc93589a18246c74a080d2681c8616 (patch) | |
tree | e0244ba1a04be3618e7c75c6dae498bcc2a362e9 /src | |
parent | 93ebcaaf2268f170348f88f4e12da9e7043d6d72 (diff) |
Issue number: 578
Submitted by: Aces
Reviewed by: Kevin
Fix Issue #578 - "Fail to Reset() D3D device with 0 dimension" .
D3D do not handle device with zero dimension. This fix reset the invalid
window size to 1x1 window. It allows recovery of 3D components after a resize, drag or other operation which may set it as zero dimension.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@896 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'src')
-rw-r--r-- | src/native/d3d/D3dCtx.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/native/d3d/D3dCtx.cpp b/src/native/d3d/D3dCtx.cpp index fa70e9f..572f2b0 100644 --- a/src/native/d3d/D3dCtx.cpp +++ b/src/native/d3d/D3dCtx.cpp @@ -470,7 +470,11 @@ BOOL D3dCtx::initialize(JNIEnv *env, jobject obj) d3dPresent.BackBufferWidth, d3dPresent.BackBufferHeight); } - return false; + //return false; + // Issue #578 fix on zero dimension window size + d3dPresent.BackBufferWidth = 1; + d3dPresent.BackBufferHeight = 1; + // end fix } |