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authorKevin Rushforth <[email protected]>2006-11-09 22:46:43 +0000
committerKevin Rushforth <[email protected]>2006-11-09 22:46:43 +0000
commita5fd3907b573cc8cbb945d3137aced1b327bc33c (patch)
treef290b115b978cb66fadf07a9202c919433b333be /www/j3d1_5_0/RELEASE-NOTES-beta2.html
parentdb05ec665e7ead1675e0c22f2cdec5fb47c9fe58 (diff)
Preliminary release notes (without "bugs fixed" list).
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@747 ba19aa83-45c5-6ac9-afd3-db810772062c
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+<!--
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Use is subject to license terms.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+-->
+ <meta http-equiv="content-type"
+ content="text/html; charset=ISO-8859-1">
+ <title>Java 3D 1.5.0 Pre-Release Notes</title>
+</head>
+<body>
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2
+Pre-Release Notes</h2>
+<p>This file contains important pre-release information for users of
+the
+Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
+1.5.0-beta2.
+</p>
+<ul>
+ <a href="#System_Requirements">System Requirements</a>
+(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
+x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
+ href="#MacOSX">Mac OS X</a>)<br>
+ <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
+ <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
+ <a href="#More_Information">More Information</a><br>
+</ul>
+<p><a
+ href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">Click
+here</a> for instructions
+on
+<a
+ href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">how
+to install</a> this patch release of
+Java&nbsp;3D
+version 1.4.0_01.</p>
+<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
+ style="font-style: italic;">uninstall all </span><span
+ style="font-style: italic;">previous versions of Java&nbsp;3D before
+installing this version.</span>
+</p>
+<h3><a name="System_Requirements"></a>System Requirements</h3>
+<p>The 1.5.0-beta2 version of the Java&nbsp;3D API has been released
+for
+Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
+(both x86 and amd64), and
+Mac OS X (both PPC and x86).
+</p>
+<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
+<p>
+The 1.5.0-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
+following:
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Solaris 9 or later</li>
+ <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
+XVR-1200, Expert3D, etc.)</li>
+ <li>OpenGL 1.3 for Solaris or later. To find your current version,
+use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
+obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
+</ul>
+<h4><a name="Solaris_x86"></a>Solaris x86</h4>
+<p>
+The 1.5.0-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
+the
+following:
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Solaris 10 or later</li>
+ <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
+</ul>
+<h4><a name="Linux"></a>Linux<br>
+</h4>
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
+requires
+the
+following:<br>
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Graphics adapter with driver that supports the GLX
+extension: GLX
+1.3 or later and OpenGL 1.3 or later<br>
+ </li>
+</ul>
+<h4><a name="Windows"></a>Windows<br>
+</h4>
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Windows 2000, and
+Windows/XP (x86 or amd64)
+requires the following:<br>
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Windows 2000 or Windows/XP</li>
+ <li>Support for either OpenGL or DirectX as shown below.<br>
+ </li>
+</ul>
+<ul>
+ <span style="font-weight: bold;">OpenGL version</span><br>
+ <ul>
+The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
+later,
+available from your graphics card manufacturer.
+ </ul>
+</ul>
+<ul>
+ <span style="font-weight: bold;">DirectX version</span><br>
+ <ul>
+The (optional) DirectX renderer of Java&nbsp;3D requires
+DirectX 9.0 or
+later, which is available from Microsoft at: <a
+ href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
+. The DirectX version of
+Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
+property
+to "<code>d3d</code>",
+for example:
+ <ul>
+ <code>java -Dj3d.rend=d3d ClassName</code>
+ </ul>
+ </ul>
+</ul>
+<h4><a name="MacOSX"></a>Mac OS X</h4>
+<p>The 1.5.0-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
+requires the following:<br>
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Apple: <a
+ href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
+ <li>Java Binding for OpenGL (JOGL), available at: <a
+ href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
+you can <a
+ href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
+here</a> for a direct link to the download folder<br>
+ </li>
+ <li>Apple OS X 10.3 or later (10.4 or later is required for
+Intel-based Apple systems)<br>
+ </li>
+ <li>Support for OpenGL 1.3 or later<br>
+ </li>
+</ul>
+<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
+<h4>New Features / Enhancements</h4>
+<ul>
+ <li><a href="RELEASE-NOTES-beta2.html#JoglPipeline">JOGL Rendering
+Pipeline</a></li>
+ <li>Non-power-of-two
+textures: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
+log</a><br>
+ </li>
+ <li>NIO
+image buffer support for textures: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
+ <li>By-reference
+support for geometry indices: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
+ <li>Rendering
+error listeners: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
+ <li>Vecmath
+accessors/mutators: <a target="_blank"
+ href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
+log</a>, <a target="_blank"
+ href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
+ </li>
+</ul>
+<h4>Issues Fixed in 1.5.0-beta2<br>
+</h4>
+FINISH THIS LIST<br>
+<table style="text-align: left;" border="1" cellpadding="2"
+ cellspacing="0">
+ <tbody>
+ <tr>
+ <th style="vertical-align: top; text-align: right;">Issue</th>
+ <th style="vertical-align: top;">&nbsp; </th>
+ <th style="vertical-align: top;">Description</th>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">nnn</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Description of the bug or issue<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">nnn</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Description of the bug or issue</td>
+ </tr>
+ </tbody>
+</table>
+<br>
+<h4>Issues Fixed in 1.5.0-beta1<br>
+</h4>
+<br>
+<table style="text-align: left;" border="1" cellpadding="2"
+ cellspacing="0">
+ <tbody>
+ <tr>
+ <th style="vertical-align: top; text-align: right;">Issue</th>
+ <th style="vertical-align: top;">&nbsp; </th>
+ <th style="vertical-align: top;">Description</th>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">40</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Transparency color not correct
+on UCIO geometry and OffScreen canvas</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">75</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Memory leak in SetLiveState when
+branchGroup remove</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">85</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Optimize the downloading of ARGB
+textures</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">92</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">ImageComponent2D.setSubImage()
+uses incorrect image sizes</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">93</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">ImageComponent2D.setSubImage()
+does not correctly update the display</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">113</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">NPE in updateAlphaInVertexData
+on multiple screens</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">121</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Stop using finalize() to clean
+up state</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">123</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Reduce or eliminate use of
+memory free lists</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">147</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Need Windows/amd64 port of Java
+3D</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">152</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">NPE in updateNodeComponent</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">160</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">AlternateAppearance behaves
+defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">172</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Texture.setImage fails to check
+ImageComponent sizes when not live</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">180</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Frame-dependent Large Texture
+Updates leads to OOM Exception</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">194</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Provide NIOBuffer texture
+components</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">198</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Need more shader example programs</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">209</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">PolygonAttributes.isCompiled()
+returns false after the scenegraph's BranchGroup is compiled.</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">216</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">J3DTimer should use
+clock_gettime on Linux</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">219</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Add support for Non Power of Two
+textures</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">220</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
+incorrectly if axis vector not normalized</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">221</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">UnsatisfiedLinkError if shading
+language set to Cg on d3d</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">224</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">NPE While Toggling Visibility</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">225</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">BY_REF Support for
+CoordinateIndices To Reduce Memory Bloat</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">229</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Need to implement JOGL renderer</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">235</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">240</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Canvas3D.queryProperties reports
+stencil available even when it is not</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">241</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Texture3D by Reference Fails</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">244</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">ClassCastException in
+Group.setChild</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">245</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Problem with
+ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">246</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Move compressed geometry code
+from core to utils</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">247</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
+fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">248</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Wrong spec. on the setFlags()
+method of com.sun.j3d.utils.pickfast.PickTool</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">249</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">NullpointerException in
+MasterControlThread when adding a Light</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">251</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
+and PickTool.PickClosest return is wrong</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">253</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Transform3D's incorrectly
+identified as Affine</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">260</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Obsolete graphics library
+version kills renderer thread, cannot be detected by app</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">264</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Behaviors that throw an Error
+cause the BehaviorScheduler to die</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">266</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Canvas3D should throw NPE by
+default for null graphicsConfig</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">268</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Replace native
+getNumberOfProcessor() with pure Java equiv?</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">269</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
+a builtin vertex attribute (named gl_Normal) and a bound generic vertex
+attribute</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">275</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">sleep for
+setMinimumFrameCycleTime should not hold lock</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">279</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Intermittent hang in
+MasterControl while running lg3d</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">283</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Add Eclipse plugin defs to
+manifest</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">288</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Objects in RenderBin free lists
+keep reference to user data</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">308</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
+doesn't wake up on elapsed time</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">311</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Broken build for linux on ppc.</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">313</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Geometry Stress Test results in
+OOM Error</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">318</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">320</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Shader Appearance update is
+asynchronous to transform update</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">321</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">bug in
+vecmath.Matrix3d.set(AxisAngle a1)</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">323</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Deprecate optional detail
+texture functionality</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">325</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
+all others: (NaN, NaN, NaN, NaN)</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">326</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
+crashes on Linux and Solaris</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">327</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">javadoc for VIew class doesn't
+list correct clip policy defaults</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">328</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">JOGL pipeline : Geometry fails
+to render in Cosmic Birdie</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">331</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Add .cvsignore file to root of
+vecmath.</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">338</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Bug in glPushAttrib usage in
+NativePipeline</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">339</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Java crashes when using GLSL
+shaders</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">340</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Resource leak in
+setOffScreenBuffer, NPE in JOGL pipeline</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">342</td>
+ <td style="vertical-align: top;">&nbsp; </td>
+ <td style="vertical-align: top;">Raster.setDstOffset() set the
+destination pixel offset in opposite direction</td>
+ </tr>
+ </tbody>
+</table>
+<br>
+<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
+<p>A JOGL rendering pipeline, as described
+in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
+229</a>, is now
+available on all supported platforms, including Apple Mac
+OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
+using the JOGL
+pipeline is via Java Webstart from your browser (with no setup
+required).
+<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
+to the "Early access
+test program" section at bottom of the
+page to run a Java&nbsp;3D example program from your browser via the
+JOGL pipeline. These
+examples will use JOGL on Mac OS X and the native OpenGL pipeline on
+all
+other platforms.<br>
+</p>
+<p>The JOGL renderer is the default on Mac OS X.
+You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
+system
+property
+to "<code>jogl</code>",
+for example:
+</p>
+<ul>
+ <code>java -Dj3d.rend=jogl ClassName</code>
+</ul>
+<p>You will need to <a href="https://jogl.dev.java.net/">download
+JOGL</a>
+and install it into the JRE along with the Java&nbsp;3D jar files (or
+include it in your PATH/CLASSPATH).<br>
+</p>
+<h3><a name="More_Information"></a>More Information</h3>
+<p>For the latest information on Java&nbsp;3D, see the <a
+ href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
+on
+java.net.<br>
+</p>
+<p>Click <a
+ href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
+for a list of open issues.</p>
+</body>
+</html>