aboutsummaryrefslogtreecommitdiffstats
path: root/www
diff options
context:
space:
mode:
authorHarvey Harrison <[email protected]>2013-04-08 22:45:06 -0700
committerHarvey Harrison <[email protected]>2013-04-08 22:45:06 -0700
commit1cb3fdf7f232137fd185d89a21a1e0c175c11d88 (patch)
tree5720c15561589c789c20be82aac9c9dff275cb84 /www
parentca5757237b31e42394242a226b44b5815aa80c1b (diff)
j3dcore: remove the www folder, it doesn't have anything useful anymore
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'www')
-rw-r--r--www/build-instr.html53
-rw-r--r--www/index.html50
-rw-r--r--www/j3d1_3_2/HOW-TO-INSTALL.html32
-rw-r--r--www/j3d1_3_2/RELEASE-NOTES.html388
-rw-r--r--www/j3d1_4/api-changes.html14
-rw-r--r--www/j3d1_4/graph-change-listener.html14
-rw-r--r--www/j3d1_4/improvements.html14
-rw-r--r--www/j3d1_4/lightweight-canvas3d.html15
-rw-r--r--www/j3d1_4/multipass.html14
-rw-r--r--www/j3d1_4/picking.html14
-rw-r--r--www/j3d1_4/proposed-changes.html14
-rw-r--r--www/j3d1_4/render-texture.html15
-rw-r--r--www/j3d1_4/shaders.html14
-rw-r--r--www/j3d1_4/stencil.html14
-rw-r--r--www/j3d1_4/vsg-op.html15
-rw-r--r--www/j3d1_4_0/HOW-TO-INSTALL-beta4.html55
-rw-r--r--www/j3d1_4_0/HOW-TO-INSTALL.html61
-rw-r--r--www/j3d1_4_0/RELEASE-NOTES-beta4.html493
-rw-r--r--www/j3d1_4_0/RELEASE-NOTES.html506
-rw-r--r--www/j3d1_4_0_01/HOW-TO-INSTALL.html61
-rw-r--r--www/j3d1_4_0_01/RELEASE-NOTES.html569
-rw-r--r--www/j3d1_5_0/RELEASE-NOTES-beta1.html587
-rw-r--r--www/j3d1_5_0/RELEASE-NOTES-beta2.html800
-rw-r--r--www/j3d1_5_0/RELEASE-NOTES-pre.html473
-rw-r--r--www/j3d1_5_0/RELEASE-NOTES.html815
-rw-r--r--www/j3d1_5_1/RELEASE-NOTES-beta1.html517
-rw-r--r--www/j3d1_5_1/RELEASE-NOTES-beta2.html559
-rw-r--r--www/j3d1_5_1/RELEASE-NOTES.html1543
-rw-r--r--www/j3d1_5_2/RELEASE-NOTES-beta1.html325
-rw-r--r--www/j3d1_5_2/RELEASE-NOTES-beta2.html348
-rw-r--r--www/j3d1_5_2/RELEASE-NOTES.html344
-rw-r--r--www/project_tools.html12
32 files changed, 0 insertions, 8748 deletions
diff --git a/www/build-instr.html b/www/build-instr.html
deleted file mode 100644
index c3c085d..0000000
--- a/www/build-instr.html
+++ /dev/null
@@ -1,53 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>CVS download and build instructions</title>
- <meta name="author" content="Kevin Rushforth">
-</head>
-<body>
-<h3>CVS download and build instructions for j3d-core
-</h3>
-<p>To
-build the j3d-core
-packages, you must checkout the following three
-CVS
-repositories:<br>
-</p>
-<ul>
- <li><a href="https://j3d-core.dev.java.net/">j3d-core</a></li>
- <li><a href="https://j3d-core-utils.dev.java.net/">j3d-core-utils</a></li>
- <li><a href="https://vecmath.dev.java.net/">vecmath</a></li>
-</ul>
-<p>These three top-level directories must be named exactly as
-shown above and they must be sibling directories. To ensure this, run
-the cvs checkout command for each of the respositories from the same
-parent
-directory. For example:<br>
-</p>
-<ul>
- <code>cd &lt;cvs-root-dir&gt;</code><br>
- <code>cvs checkout vecmath</code><br>
- <code>cvs checkout j3d-core</code><br>
- <code>cvs checkout j3d-core-utils</code>
-</ul>
-<p>After you have downloaded the three CVS repositories, read the
-README-FIRST.txt file, then read and follow the
-instructions in the README-build.html
-files in all three CVS repositories.<br>
-</p>
-<p>Go to the "<a href="servlets/ProjectSource">CVS client setup</a>"
-page for instructions on how to access the j3d-core source code from
-CVS.
-Click on the "<a href="source/browse/j3d-core/">Version Control - CVS</a>"
-link to browse the j3d-core source code. Automated CVS change
-messages are sent to the <span style="color: blue;">cvs 'at'
-j3d-core.dev.java.net</span>
-list list.&nbsp;<a href="servlets/ProjectMailingListList">Click here to
-subscribe</a> to this list.<br>
-</p>
-<p><br>
-</p>
-</body>
-</html>
diff --git a/www/index.html b/www/index.html
deleted file mode 100644
index 38e1afa..0000000
--- a/www/index.html
+++ /dev/null
@@ -1,50 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Core classes for javax.media.j3d</title>
-</head>
-<body style="color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);">
-<p>This project contains the source code
-for the <code>javax.media.j3d</code> package.</p>
-<p>Related projects include: <a href="https://vecmath.dev.java.net/">vecmath</a>
-(the 3D vector math package), <a
- href="https://j3d-core-utils.dev.java.net/">j3d-core-utils</a> (the
-3D core utilities), and <a
- href="https://j3d-examples.dev.java.net/">j3d-examples</a> (the
-3D
-example programs). The vecmath and j3d-core-utils projects are required
-to build j3d-core. Developers should refer to the <a
- href="build-instr.html">CVS download
-and build
-instructions</a> for information on downloading the source code and
-building j3d-core.<br>
-</p>
-<p><strong><em>For all other project
-information, including contributing to the 3D projects and reporting
-issues,
-please go to the parent <a href="https://java3d.dev.java.net/">java3d</a>
-project.</em></strong></p>
-<p>NOTE: The issue Tracker in this j3d-core subproject cannot be used
-to file or track issues. Please use the <a
- href="https://java3d.dev.java.net/servlets/ProjectIssues">Issue Tracker</a>
-in the parent java3d
-project
-to track issues (bugs, feature requests, etc.) for
-j3d-core and other 3D sub-projects.<br>
-</p>
-<h3><a name="License"></a>License</h3>
-<p>The source code for the <code>javax.media.j3d</code> package is licensed
-under the <a href="http://openjdk.java.net/legal/gplv2+ce.html">GNU
-Public License, version 2, with the Classpath Exception</a>. This is the same
-license that is used for the OpenJDK project.
-</p>
-<p><em>NOTE: This project contains third-party source code that is
-provided under separate licensing terms. These terms are are found in the
-THIRDPARTY-LICENSE-*.txt files in the top level-directory of this project.
-See README-FIRST.txt for more information.</em></p>
-<p><br>
-</p>
-</body>
-</html>
diff --git a/www/j3d1_3_2/HOW-TO-INSTALL.html b/www/j3d1_3_2/HOW-TO-INSTALL.html
deleted file mode 100644
index eda7ad0..0000000
--- a/www/j3d1_3_2/HOW-TO-INSTALL.html
+++ /dev/null
@@ -1,32 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.3.2 Installation Instructions</title>
-</head>
-<body>
-<h2>Instructions for Installing
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.3.2</h2>
-<p>The 1.3.2 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API runs on JDK version 1.4.2 and higher. It has been released for
-the Solaris/Sparc, Linux (both x86 and amd64), and Windows operating
-environments. To install this build, go to the "<code>jre</code>"
-directory within the jdk and unzip (or unjar) the zip file. For
-example,
-if your JDK is installed in <code>/usr/java/j2sdk1.5.0</code>, you
-would
-install this as follows:
-</p>
-<ul>
- <code>cd /usr/java/j2sdk1.5.0/jre<br>
-unzip /path-to-extracted-files/j3d-jre-*.zip<br>
- </code>
-</ul>
-<p>You may need to be "root" to do this on Solaris or Linux.
-</p>
-<p>See the <a href="RELEASE-NOTES.html">release notes</a> for
-information about Java&nbsp;3D 1.3.2 release.
-</p>
-</body>
-</html>
diff --git a/www/j3d1_3_2/RELEASE-NOTES.html b/www/j3d1_3_2/RELEASE-NOTES.html
deleted file mode 100644
index 16cc7a3..0000000
--- a/www/j3d1_3_2/RELEASE-NOTES.html
+++ /dev/null
@@ -1,388 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.3.2 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.3.2 Release Notes</h2>
-<p>This file contains important release information for users of the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version 1.3.2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Linux">Linux</a>,
- <a href="#Windows">Windows</a>)<br>
- <a href="#Changes_Since_1.3.1">Changes Since 1.3.1</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions on
-<a href="HOW-TO-INSTALL.html">how
-to install</a> the developer's release of
-Java&nbsp;3D
-version 1.3.2.</p>
-<p><span style="font-style: italic;">NOTE: It is recommended that any
-previous version of Java&nbsp;3D be
-uninstalled before installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.3.2 version of the Java&nbsp;3D API has been released for
-Solaris/Sparc, Linux (both x86 and amd64), and Windows.
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.3.2 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.4.2 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 8 or later</li>
- <li>Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR-600,
-XVR-1200, XVR-4000, Expert3D, Elite3D, Creator3D, and PGX)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.3.2 version of Java&nbsp;3D for Linux (x86 or amd64) requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.2 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.3.2 version of Java&nbsp;3D for Windows 2000, and Windows/XP
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.1 or
-later,
-available from Microsoft or from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 8.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example: "<code>java -Dj3d.rend=d3d ClassName</code>"
- </ul>
-</ul>
-<h3><a name="Changes_Since_1.3.1"></a>Changes Since 1.3.1</h3>
-<h4>Miscellaneous</h4>
-<ul>
- <li>Improved the speed and quality of scene antialiasing (from 2
-samples to possibly 8 samples) if pbuffer is supported</li>
- <li>Eliminated memory bloat for IndexedGeometryArrays with
-USE_COORD_INDEX_ONLY flags set</li>
- <li>MouseWheelEvent now supported in WakeupOnAWTEvent, MouseBehavior,
-ViewPlatformAWTBehavior, and OrbitBehavior</li>
- <li>Wavefront ".obj" loader now properly handles transparency
-attribute
-of the model (but not transparency mapping).</li>
-</ul>
-<h4>Java 3D Sound</h4>
-<p>
-Java&nbsp;3D sound is rendered via the use of a concrete implementation
-of
-the abstract AudioEngine3DL2 class. In version 1.3.1 we provided two
-such implementations that could be used to render 3D sounds:
-JavaSoundMixer and HeadspaceMixer. The 1.3.2 release no longer
-includes the HeadspaceMixer implementation. Only JavaSoundMixer is
-available, and it is disabled by default for users of the
-Viewer.createAudioDevice() method (see the j3d.audiodevice property
-below).
-</p>
-<h4>System Properties</h4>
-<ul>
- <li><code>j3d.rend</code> - Specified the renderer that will be used
-for Java&nbsp;3D.
-Recognized values are "ogl" and "d3d" (Windows-only). The default
-value is "ogl".</li>
- <li><code>j3d.viewFrustumCulling</code> - If this flag is set to
-false, the renderer
-view frustum culling is turned off. The default value is true. Note:
-Java&nbsp;3D uses a 2 pass view culling. The first pass is a loose
-view culling of the spatial tree, and the second pass is a tight view
-frustum culling in the renderer before sending the geometry down to
-the low level graphics API. The j3d.viewFrustumCulling property is to
-control the renderer view frustum culling, and it will not affect the
-first pass view culling.</li>
- <li><code>j3d.transparentOffScreen</code> - If this flag is set to
-true the background
-of the off screen canvas is set to transparent. The default value is
-false.</li>
- <li><code>j3d.usePbuffer</code> - If this flag is set to false
-pbuffer will not be use
-for off screen rendering. The default value is true.</li>
- <li><code>j3d.audiodevice</code> - Takes the name of a concrete
-subclass of
-com.sun.j3d.audioengines.AudioEngine3DL2 that will be constructed by
-Viewer.createAudioDevice(). The default value is null, which means
-that audio is disabled by default for applications that call
-Viewer.createAudioDevice(). For more information see the <a
- href="http://www.javadesktop.org/forums/thread.jspa?threadID=6102">topic
-on Java&nbsp;3D Sound</a> in the Java&nbsp;3D forum.</li>
- <li><code>j3d.forceReleaseView</code> - If this flag is set to true,
-the view is
-released after the Canvas3D is removed from the view. Can be used if
-you have memory leaks after disposing Canvas3D. Note: Setting this
-flag as true disables the bug fix 4267395 in View deactivate(). The
-default value is false.</li>
-</ul>
-<h4>Issues Fixed<br>
-</h4>
-<table cellpadding="2" cellspacing="2" border="0"
- style="text-align: left;">
- <tbody>
- <tr>
- <td style="text-align: right;">3</td>
- <td>lg3d: gets unsatisified link error on various ATI cards</td>
- </tr>
- <tr>
- <td style="text-align: right;">4</td>
- <td>Speed of OffScreen Canvas3D</td>
- </tr>
- <tr>
- <td style="text-align: right;">5</td>
- <td>Frequent native exception: Canvas3D.destroyContext</td>
- </tr>
- <tr>
- <td style="text-align: right;">10</td>
- <td>Canvas Redraw Issue</td>
- </tr>
- <tr>
- <td style="text-align: right;">11</td>
- <td>Seemingly inconsistent delays in updating attributes</td>
- </tr>
- <tr>
- <td style="text-align: right;">12</td>
- <td>Frame counter isn't always incremented correctly</td>
- </tr>
- <tr>
- <td style="text-align: right;">13</td>
- <td>J3DTimer fails on Windows XP with P4 3GHz</td>
- </tr>
- <tr>
- <td style="text-align: right;">14</td>
- <td>Random NullPException in uninitialized SoundSheduler</td>
- </tr>
- <tr>
- <td style="text-align: right;">15</td>
- <td>Model Clip planes not correctly set when view changes</td>
- </tr>
- <tr>
- <td style="text-align: right;">16</td>
- <td>Issue with Runtime instantiation of Canvas3D</td>
- </tr>
- <tr>
- <td style="text-align: right;">18</td>
- <td>Geometry missing in OnScreenCanvas when OffScreenCanvas is
-resized</td>
- </tr>
- <tr>
- <td style="text-align: right;">19</td>
- <td>Resizing off-screen Canvas3D hangs on Solaris</td>
- </tr>
- <tr>
- <td style="text-align: right;">20</td>
- <td>Off-screen rendering doesn't work on Linux</td>
- </tr>
- <tr>
- <td style="text-align: right;">21</td>
- <td>Exception in WakeupOnElapsedFrames behavior stops renderer
-from running when it should</td>
- </tr>
- <tr>
- <td style="text-align: right;">23</td>
- <td>Enhancement to Reduce Memory Bloat in IndexedGeometryArray</td>
- </tr>
- <tr>
- <td style="text-align: right;">26</td>
- <td>Texture3D not displaying when size over 512X512</td>
- </tr>
- <tr>
- <td style="text-align: right;">27</td>
- <td>Shapes mistakenly culled when they are visible</td>
- </tr>
- <tr>
- <td style="text-align: right;">28</td>
- <td>Combine Mode &amp; Missing Texture in OffScreen snapshot on
-Win/XP</td>
- </tr>
- <tr>
- <td style="text-align: right;">33</td>
- <td>Texture updates fail w/ Multitextured BY_REF Geoms</td>
- </tr>
- <tr>
- <td style="text-align: right;">36</td>
- <td>Vector3d hashCode() method distinguishes between -0.0 and 0.0</td>
- </tr>
- <tr>
- <td style="text-align: right;">38</td>
- <td>ConfiguredUniverse throws an exception when using Java Web
-Start</td>
- </tr>
- <tr>
- <td style="text-align: right;">65</td>
- <td>WakeupOnAWTEvent does not support MouseWheelEvent</td>
- </tr>
- <tr>
- <td style="text-align: right;">66</td>
- <td>NullPointerException in renderOffScreenBuffer</td>
- </tr>
- <tr>
- <td style="text-align: right;">71</td>
- <td>OGL: OffScreen canvas ignore GraphicsConfigTemplate under
-windows</td>
- </tr>
- <tr>
- <td style="text-align: right;">72</td>
- <td>Exception in setOffScreenBuffer when Canvas3D not in View</td>
- </tr>
- <tr>
- <td style="text-align: right;">73</td>
- <td>Quat4f#interpolate: incorrect when q1*q2&lt;0</td>
- </tr>
- <tr>
- <td style="text-align: right;">74</td>
- <td>Texture/color math difference (D3D vs OGL)</td>
- </tr>
- <tr>
- <td style="text-align: right;">76</td>
- <td>OffScreen rendering should use Pbuffer on Windows / OpenGL</td>
- </tr>
- <tr>
- <td style="text-align: right;">77</td>
- <td>Scene antialiasing is disabled on Windows / OpenGL</td>
- </tr>
- <tr>
- <td style="text-align: right;">80</td>
- <td>libj3dcore-ogl.so fails to load on Linux systems without
-certain GL extensions</td>
- </tr>
- <tr>
- <td style="text-align: right;">81</td>
- <td>SimpleUniverse.cleanup() doesn't dispose of all threads</td>
- </tr>
- <tr>
- <td style="text-align: right;">83</td>
- <td>Deadlock when removing Canvas3D and universe</td>
- </tr>
- <tr>
- <td style="text-align: right;">86</td>
- <td>ModelClip affects Java2D graphics in mixed-mode rendering...</td>
- </tr>
- <tr>
- <td style="text-align: right;">88</td>
- <td>Ambient Lighting corrupted by Mixed-Mode rendering...</td>
- </tr>
- <tr>
- <td style="text-align: right;">91</td>
- <td>add new key/s to Canvas3D.queryProperties() for graphics card
-info</td>
- </tr>
- <tr>
- <td style="text-align: right;">94</td>
- <td>glCallList error</td>
- </tr>
- <tr>
- <td style="text-align: right;">95</td>
- <td>NullPointerException reading PathInterpolator behavior with
-SceneGraphFileReader</td>
- </tr>
- <tr>
- <td style="text-align: right;">96</td>
- <td>ViewSpecificGroup documentation needs clarification</td>
- </tr>
- <tr>
- <td style="text-align: right;">98</td>
- <td>Random Lockup when adding a Canvas3D to JTabbedPane</td>
- </tr>
- <tr>
- <td style="text-align: right;">99</td>
- <td>New - Cannot build native bits in j3d-core with Sun Studio 10</td>
- </tr>
- <tr>
- <td style="text-align: right;">100</td>
- <td>Offscreen Capture crash JVM</td>
- </tr>
- <tr>
- <td style="text-align: right;">101</td>
- <td>Memory leak in com.sun.j3d.utils.geometry.Primitive</td>
- </tr>
- <tr>
- <td style="text-align: right;">102</td>
- <td>memory leak:: Canvas3D holds a reference to parent container</td>
- </tr>
- <tr>
- <td style="text-align: right;">103</td>
- <td>Memory leak:: View deactivate not full enabled</td>
- </tr>
- <tr>
- <td style="text-align: right;">104</td>
- <td>Java3D based application fail to start on ATI 8.10 driver</td>
- </tr>
- <tr>
- <td style="text-align: right;">105</td>
- <td>Build for IA64 (Itanium) 64-bit Linux</td>
- </tr>
- <tr>
- <td style="text-align: right;">111</td>
- <td>Java 3D doesn't recognize OpenGL 2.0</td>
- </tr>
- <tr>
- <td style="text-align: right;">112</td>
- <td>Calling Virtual Universe seems to hang</td>
- </tr>
- </tbody>
-</table>
-<h3><a name="More_Information"></a>More Information<br>
-</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/api-changes.html b/www/j3d1_4/api-changes.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/api-changes.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/graph-change-listener.html b/www/j3d1_4/graph-change-listener.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/graph-change-listener.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/improvements.html b/www/j3d1_4/improvements.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/improvements.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/lightweight-canvas3d.html b/www/j3d1_4/lightweight-canvas3d.html
deleted file mode 100644
index 54d0945..0000000
--- a/www/j3d1_4/lightweight-canvas3d.html
+++ /dev/null
@@ -1,15 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/JCanvas3DNotes">here</a>
-to go the Java 3D Wiki page discussing JCanvas3D.<br>
-</p>
-</body>
-</html>
diff --git a/www/j3d1_4/multipass.html b/www/j3d1_4/multipass.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/multipass.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/picking.html b/www/j3d1_4/picking.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/picking.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/proposed-changes.html b/www/j3d1_4/proposed-changes.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/proposed-changes.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/render-texture.html b/www/j3d1_4/render-texture.html
deleted file mode 100644
index b94723a..0000000
--- a/www/j3d1_4/render-texture.html
+++ /dev/null
@@ -1,15 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRenderToTexture">here</a>
-to go the Java 3D Wiki page discussing Render-to-Texture.<br>
-</p>
-</body>
-</html>
diff --git a/www/j3d1_4/shaders.html b/www/j3d1_4/shaders.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/shaders.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/stencil.html b/www/j3d1_4/stencil.html
deleted file mode 100644
index 4cdc828..0000000
--- a/www/j3d1_4/stencil.html
+++ /dev/null
@@ -1,14 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a>
-to go the Java 3D Roadmap page of the Java 3D Wiki.</p>
-</body>
-</html>
diff --git a/www/j3d1_4/vsg-op.html b/www/j3d1_4/vsg-op.html
deleted file mode 100644
index 5047d16..0000000
--- a/www/j3d1_4/vsg-op.html
+++ /dev/null
@@ -1,15 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Obsolete Page</title>
-</head>
-<body>
-<h2>Obsolete Page</h2>
-<p>This page is obsolete. Click <a
- href="http://wiki.java.net/bin/view/Javadesktop/ViewSpecificGroupOp">here</a>
-to go the Java 3D Wiki page discussing ViewSpecificGroupOp.<br>
-</p>
-</body>
-</html>
diff --git a/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html b/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html
deleted file mode 100644
index c5d14fc..0000000
--- a/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html
+++ /dev/null
@@ -1,55 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0 Installation Instructions</title>
-</head>
-<body>
-<h2>Instructions for Installing
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.4.0-beta4</h2>
-<p>The 1.4.0-beta4 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API runs on JDK version 1.4.2 and higher. It has been released for
-the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a
- href="#Windows">Windows</a> operating
-environments. See the <a href="RELEASE-NOTES-beta4.html">release notes</a>
-for more information<br>
-</p>
-<h4><a name="Linux"></a>Linux</h4>
-<p>This interrim build of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher.
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Linux/x86 platform and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0-beta4-linux-i586.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Linux.<br>
-</p>
-<h4><a name="Solaris"></a>Solaris</h4>
-<p>This interrim build of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher.
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Solaris/sparc platform and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0-beta4-solaris-sparc.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Solaris.<br>
-</p>
-<h4><a name="Windows"></a>Windows</h4>
-This interrim build of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher. To install
-this build, execute the binary installer that you downloaded, by
-double-clicking on the java3d-1_4_0-beta4-windows-i586.exe icon.<br>
-<br>
-</body>
-</html>
diff --git a/www/j3d1_4_0/HOW-TO-INSTALL.html b/www/j3d1_4_0/HOW-TO-INSTALL.html
deleted file mode 100644
index 48e63e8..0000000
--- a/www/j3d1_4_0/HOW-TO-INSTALL.html
+++ /dev/null
@@ -1,61 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0 Installation Instructions</title>
-</head>
-<body>
-<h2>Instructions for Installing Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-1.4.0</h2>
-<p>The 1.4.0 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API runs on JDK version 1.4.2 and higher. It has been released for
-the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a
- href="#Windows">Windows</a> operating
-environments. See the <a href="RELEASE-NOTES.html">release notes</a>
-for more information.<br>
-</p>
-<h4><a name="Linux"></a>Linux</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher.
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Linux/x86 platform and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0-linux-i586.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Linux.<br>
-</p>
-<h4><a name="Solaris"></a>Solaris</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher (JDK 1.5.0 or higher for Solaris/x86).
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Solaris/x86 platform (including amd64)
-and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0-solaris-x86.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Solaris.<br>
-</p>
-<h4><a name="Windows"></a>Windows</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher. To install
-this build, execute the binary installer that you downloaded, by
-double-clicking on the java3d-1_4_0-windows-i586.exe icon.<br>
-</p>
-<p>Alternatively, you can download the java3d-1_4_0-windows-i586.zip
-file and manually install
-the
-necessary files into your JRE. In this case, unzip the file, and follow
-the instructions in the unzipped README.txt file.</p>
-</body>
-</html>
diff --git a/www/j3d1_4_0/RELEASE-NOTES-beta4.html b/www/j3d1_4_0/RELEASE-NOTES-beta4.html
deleted file mode 100644
index c0a3368..0000000
--- a/www/j3d1_4_0/RELEASE-NOTES-beta4.html
+++ /dev/null
@@ -1,493 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.4.0-beta4
-Pre-Release Notes</h2>
-<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes
-are incomplete.</i></b></span><br>
-</p>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.4.0-beta4.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
- <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
- <a href="#Changes_Since_1.3.2">Changes Since 1.3.2</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a href="HOW-TO-INSTALL-beta4.html">Click here</a> for instructions
-on
-<a href="HOW-TO-INSTALL-beta4.html">how
-to install</a> this pre-release of
-Java&nbsp;3D
-version 1.4.0-beta4.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.4.0-beta4 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.4.0-beta4 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR-600,
-XVR-1200, XVR-4000, Expert3D, Elite3D, Creator3D, and PGX)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
-<p>
-The 1.4.0-beta4 version of Java&nbsp;3D for Solaris/x86 requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer</li>
- <li>OpenGL XX for Solaris/x86 or later. OpenGL for Solaris can be
-obtained at: [WHERE?]</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.4.0-beta4 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.2 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.4.0-beta4 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.2 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h3><a name="Changes_Since_1.3.2"></a>Changes Since 1.3.2</h3>
-<h4>New Features</h4>
-<ul>
- <li>Pointer to new features...<br>
- </li>
-</ul>
-<h4>Miscellaneous</h4>
-<ul>
- <li>Improved...</li>
-</ul>
-<h4>System Properties</h4>
-<ul>
- <li><code>j3d.xxxxx</code> &#8211; Description of xxxxx</li>
-</ul>
-<h4>Issues Fixed<br>
-</h4>
-<table style="text-align: left; width: 845px; height: 161px;" border="0"
- cellpadding="2" cellspacing="2">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="text-align: right;"><span
- style="font-family: monospace;"></span>17<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>DirectX GraphicsConfiguration Issue</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">67</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transparency mode update didn't
-get reflected correctly</td>
- </tr>
- <tr>
- <td style="text-align: right;">78<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>Rendering stops if there's an exception in the EventDispatch</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">100</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Offscreen Capture crash JVM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">109</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Frame Delays in Mixed Mode
-Rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">116</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Handling of picking on
-OrientatedShape3D needs clarification</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">117</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture subimage is not
-optimized for large subimages</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">124</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Improve picking performance /
-reduce garbage generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">127</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Geometry Picking fails when
-Shapes use Color4</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">129</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE when removing an opaque
-object that used to be transparent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">132</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">BufferedImage getData slow,
-causing poor Yup perf with updateSubImage</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">133</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullPointerException, PickCanvas
-with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">134</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Canvas3D memory leak</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">135</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">137</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add new depthTestFunction
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">138</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add method to retrieve
-tessellated geometry from 3D font</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">139</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">add other rasterOp modes.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">140</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Object Leak in PickResult</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">&nbsp;141</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4,
-including shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">144</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ExponentialFog blending factor
-depends on canvas size</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">145</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add stencil buffer support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">146</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Additional blending functions in
-TransparencyAttributes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">163</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Regression in view frustum
-culling</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">164</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll
-library in JRE bin directory</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">167</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transform3D reports matrix with
-NaN to be affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">169</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw an
-exception instead of printing cryptic message to System.err</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">170</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw
-exception when loading image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">175</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">OffScreenRendering: Issue with
-Updating Texture Size from Behavior<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">181</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Performance regression:
-j3d.optimizeForSpace=false ignored for some geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">182</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ShaderProgram not implemented
-for immediate mode rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">183</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE if
-CLOSEST_INTERSECTION_POINT is only flag</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">184</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Illegal return value if flag
-NODE is omitted</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">185</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">"Missing" essential methods in
-IntersectionInfo</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">186</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Using new Pick API with
-PickSegment often returns null</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">187</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE for new PickFast PickInfo
-when getting geometries</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">195</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader vertex
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">196</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader shader
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">199</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">New Picking system only return 1
-result per geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">201</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top; text-align: left;">D3D :
-UnsatisfiedLinkError encountered with closing windows</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">202</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Need to upgrade to latest
-glext.h header file</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">203</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">System.currentTimeMillis is too
-inaccurate on Windows for fine-grained timing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">207</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Viewer.java throws exception
-with leading \n</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">208</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Sound nodes cannot be placed
-below Switch groups</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">212</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">PureImmediate test fails to
-rotate</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">217</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Compile j3d with
-"-g:lines,source" to provide line numbers on stack traces</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">223</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">JVM crashes when execute
-IndexedGeometryArray object with Texture coordinates</td>
- </tr>
- </tbody>
-</table>
-<h3><a name="More_Information"></a>More Information<br>
-</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_4_0/RELEASE-NOTES.html b/www/j3d1_4_0/RELEASE-NOTES.html
deleted file mode 100644
index 682a16f..0000000
--- a/www/j3d1_4_0/RELEASE-NOTES.html
+++ /dev/null
@@ -1,506 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.4.0 Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.4.0.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
- <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
- <a href="#Changes_Since_1.3.2">Changes Since 1.3.2</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions
-on
-<a href="HOW-TO-INSTALL.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.4.0.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.4.0 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows
-(32-bit).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.4.0 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL support (e.g., XVR-1200)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
-<p>
-The 1.4.0 version of Java&nbsp;3D for Solaris/x86 requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.4.0 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.2 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.4.0 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (32-bit)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.2 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h3><a name="Changes_Since_1.3.2"></a>Changes Since 1.3.2</h3>
-<h4>New Features</h4>
-<p>Thw following new features have been added to the 1.4 version of the
-Java 3D API. Please refer to the <a
- href="http://download.java.net/media/java3d/javadoc/1.4.0/index.html">API
-documentation</a>, or the <a href="http://jcp.org/en/jsr/detail?id=926">JSR-926
-change</a> log for more information.</p>
-<ul>
- <li>Programmable shader support</li>
- <li>Changed default values for all read capability bits</li>
- <li>Enhanced picking API<br>
- </li>
- <li>Stencil buffer support<br>
- </li>
- <li>New rendering attributes</li>
- <li>Other minor features and API changes<br>
- </li>
-</ul>
-<h4>System Properties</h4>
-<p>The following system properties were added in Java 3D 1.4.0:<br>
-</p>
-<ul>
- <li><code>j3d.shadingLanguage</code> &#8211; sets the shading language to
-use for programmable shaders. Supported values are: "GLSL" or "Cg". The
-default value is "GLSL".<br>
- </li>
- <li><code>j3d.simulatedMultiTexture</code> &#8211; If this flag is set to
-true, simulation of multi-texturing will be done on systems that don't
-have sufficient texture units. The default value is false. This does
-not work with programmable shading, and will not be supported in 1.5.0.<br>
- </li>
-</ul>
-<h4>Issues Fixed<br>
-</h4>
-<table style="text-align: left; width: 845px; height: 161px;" border="0"
- cellpadding="2" cellspacing="2">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="text-align: right;"><span
- style="font-family: monospace;"></span>17<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>DirectX GraphicsConfiguration Issue</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">67</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transparency mode update didn't
-get reflected correctly</td>
- </tr>
- <tr>
- <td style="text-align: right;">78<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>Rendering stops if there's an exception in the EventDispatch</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">100</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Offscreen Capture crash JVM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">109</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Frame Delays in Mixed Mode
-Rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">116</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Handling of picking on
-OrientatedShape3D needs clarification</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">117</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture subimage is not
-optimized for large subimages</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">124</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Improve picking performance /
-reduce garbage generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">127</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Geometry Picking fails when
-Shapes use Color4</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">129</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE when removing an opaque
-object that used to be transparent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">132</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">BufferedImage getData slow,
-causing poor Yup perf with updateSubImage</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">133</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullPointerException, PickCanvas
-with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">134</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Canvas3D memory leak</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">135</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">137</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add new depthTestFunction
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">138</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add method to retrieve
-tessellated geometry from 3D font</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">139</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">add other rasterOp modes.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">140</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Object Leak in PickResult</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">&nbsp;141</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4,
-including shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">144</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ExponentialFog blending factor
-depends on canvas size</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">145</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add stencil buffer support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">146</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Additional blending functions in
-TransparencyAttributes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">163</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Regression in view frustum
-culling</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">164</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll
-library in JRE bin directory</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">167</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transform3D reports matrix with
-NaN to be affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">169</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw an
-exception instead of printing cryptic message to System.err</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">170</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw
-exception when loading image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">175</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">OffScreenRendering: Issue with
-Updating Texture Size from Behavior<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">181</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Performance regression:
-j3d.optimizeForSpace=false ignored for some geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">182</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ShaderProgram not implemented
-for immediate mode rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">183</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE if
-CLOSEST_INTERSECTION_POINT is only flag</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">184</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Illegal return value if flag
-NODE is omitted</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">185</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">"Missing" essential methods in
-IntersectionInfo</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">186</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Using new Pick API with
-PickSegment often returns null</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">187</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE for new PickFast PickInfo
-when getting geometries</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">195</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader vertex
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">196</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader shader
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">199</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">New Picking system only return 1
-result per geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">201</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top; text-align: left;">D3D :
-UnsatisfiedLinkError encountered with closing windows</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">202</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Need to upgrade to latest
-glext.h header file</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">203</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">System.currentTimeMillis is too
-inaccurate on Windows for fine-grained timing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">207</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Viewer.java throws exception
-with leading \n</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">208</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Sound nodes cannot be placed
-below Switch groups</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">212</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">PureImmediate test fails to
-rotate</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">217</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Compile j3d with
-"-g:lines,source" to provide line numbers on stack traces</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">223</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">JVM crashes when execute
-IndexedGeometryArray object with Texture coordinates</td>
- </tr>
- </tbody>
-</table>
-<h3><a name="More_Information"></a>More Information<br>
-</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_4_0_01/HOW-TO-INSTALL.html b/www/j3d1_4_0_01/HOW-TO-INSTALL.html
deleted file mode 100644
index b580721..0000000
--- a/www/j3d1_4_0_01/HOW-TO-INSTALL.html
+++ /dev/null
@@ -1,61 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0_01 Installation Instructions</title>
-</head>
-<body>
-<h2>Instructions for Installing Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-1.4.0_01</h2>
-<p>The 1.4.0_01 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API runs on JDK version 1.4.2 and higher. It has been released for
-the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a
- href="#Windows">Windows</a> operating
-environments. See the <a href="RELEASE-NOTES.html">release notes</a>
-for more information.<br>
-</p>
-<h4><a name="Linux"></a>Linux</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher.
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Linux/x86 platform and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0_01-linux-i586.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Linux.<br>
-</p>
-<h4><a name="Solaris"></a>Solaris</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher (JDK 1.5.0 or higher for Solaris/x86).
-To install this build, chdir to the "jre" directory within the jdk
-and execute the self-extracting binary that you downloaded. For
-example, if you are running on a Solaris/x86 platform (including amd64)
-and your JDK is
-installed
-in /usr/java/jdk1.5.0_06, you would install Java&nbsp;3D as follows:
-</p>
-<ul>
-cd /usr/java/jdk1.5.0_06/jre<br>
-sh /path-to-download-files/java3d-1_4_0_01-solaris-x86.bin<br>
-</ul>
-<p>You may need to be "root" to do this on Solaris.<br>
-</p>
-<h4><a name="Windows"></a>Windows</h4>
-<p>This release of Java&nbsp;3D runs on JDK version 1.4.2 and
-higher. To install
-this build, execute the binary installer that you downloaded, by
-double-clicking on the java3d-1_4_0_01-windows-i586.exe icon.<br>
-</p>
-<p>Alternatively, you can download the java3d-1_4_0_01-windows-i586.zip
-file and manually install
-the
-necessary files into your JRE. In this case, unzip the file, and follow
-the instructions in the unzipped README.txt file.</p>
-</body>
-</html>
diff --git a/www/j3d1_4_0_01/RELEASE-NOTES.html b/www/j3d1_4_0_01/RELEASE-NOTES.html
deleted file mode 100644
index 5a48d8e..0000000
--- a/www/j3d1_4_0_01/RELEASE-NOTES.html
+++ /dev/null
@@ -1,569 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Java 3D 1.4.0_01 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.4.0_01 Release
-Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.4.0_01.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
- <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
- <a href="#Fixed_In_1_4_0_01">Bugs Fixed in 1.4.0_01</a><br>
- <a href="#Changes_Since_1_3_2">Changes Since 1.3.2</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions
-on
-<a href="HOW-TO-INSTALL.html">how
-to install</a> this patch release of
-Java&nbsp;3D
-version 1.4.0_01.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.4.0_01 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows
-(32-bit).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.4.0_01 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL support (e.g., XVR-1200)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
-<p>
-The 1.4.0_01 version of Java&nbsp;3D for Solaris/x86 requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.4.0_01 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.2 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.4.0_01 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (32-bit)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.2 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h3><a name="Fixed_In_1_4_0_01"></a>Bugs Fixed in 1.4.0_01 Patch</h3>
-<p>The following bugs (issues) have been fixed in the 1.4.0_01 patch
-release.</p>
-<table style="text-align: left;" border="0" cellpadding="2"
- cellspacing="2">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-differently in J3D 1.3.2 comparing to J3D 1.3.1<br>
- </td>
- </tr>
- <tr>
- <td style="text-align: right;"><span
- style="font-family: monospace;"></span>244<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>ClassCastException in Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullPointerException in
-MasterControlThread when adding a Light<br>
- </td>
- </tr>
- </tbody>
-</table>
-<p>NOTE: the fix for issue 249 (as well as 160) was to disable the
-"sole user" optimization, which was originally done to optimize the
-updating of
-frequently changing appearance attributes in cases where there was only
-one Shape3D using a particular Appearance. This optimization came at
-the expense of rendering performance in some cases, and was also the
-source of several
-bugs. Now that this optimization is disabled, rendering
-performance and stability should improve for most applications, but
-some
-applications may notice a slow-down in update performance. For this
-reason, we have added a new system property to re-enable the sole-user
-optimization.<br>
-</p>
-<ul>
- <li><code>j3d.allowSoleUser</code> &#8211; If this flag is set to
-true, the 1.4.0-fcs behavior is restored, causing the sole-user
-optimization to be allowed when appropriate. The default value is false.<br>
- </li>
-</ul>
-<h3><a name="Changes_Since_1_3_2"></a>Changes Since 1.3.2</h3>
-<h4>New Features</h4>
-<p>Thw following new features have been added to the 1.4 version of the
-Java 3D API. Please refer to the <a
- href="http://download.java.net/media/java3d/javadoc/1.4.0/index.html">API
-documentation</a>, or the <a href="http://jcp.org/en/jsr/detail?id=926">JSR-926
-change</a> log for more information.</p>
-<ul>
- <li>Programmable shader support</li>
- <li>Changed default values for all read capability bits</li>
- <li>Enhanced picking API<br>
- </li>
- <li>Stencil buffer support<br>
- </li>
- <li>New rendering attributes</li>
- <li>Other minor features and API changes<br>
- </li>
-</ul>
-<h4>System Properties</h4>
-<p>The following system properties were added in Java 3D 1.4.0:<br>
-</p>
-<ul>
- <li><code>j3d.shadingLanguage</code> &#8211; sets the shading language to
-use for programmable shaders. Supported values are: "GLSL" or "Cg". The
-default value is "GLSL".<br>
- </li>
- <li><code>j3d.simulatedMultiTexture</code> &#8211; If this flag is set to
-true, simulation of multi-texturing will be done on systems that don't
-have sufficient texture units. The default value is false. This does
-not work with programmable shading, and will not be supported in 1.5.0.<br>
- </li>
-</ul>
-<h4>Issues Fixed<br>
-</h4>
-<table style="text-align: left;" border="0" cellpadding="2"
- cellspacing="2">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="text-align: right;"><span
- style="font-family: monospace;"></span>17<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>DirectX GraphicsConfiguration Issue</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">67</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transparency mode update didn't
-get reflected correctly</td>
- </tr>
- <tr>
- <td style="text-align: right;">78<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td>Rendering stops if there's an exception in the EventDispatch</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">100</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Offscreen Capture crash JVM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">109</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Frame Delays in Mixed Mode
-Rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">116</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Handling of picking on
-OrientatedShape3D needs clarification</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">117</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture subimage is not
-optimized for large subimages</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">124</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Improve picking performance /
-reduce garbage generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">127</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Geometry Picking fails when
-Shapes use Color4</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">129</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE when removing an opaque
-object that used to be transparent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">132</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">BufferedImage getData slow,
-causing poor Yup perf with updateSubImage</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">133</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullPointerException, PickCanvas
-with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">134</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Canvas3D memory leak</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">135</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">137</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add new depthTestFunction
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">138</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add method to retrieve
-tessellated geometry from 3D font</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">139</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">add other rasterOp modes.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">140</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Object Leak in PickResult</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">&nbsp;141</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4,
-including shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">144</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ExponentialFog blending factor
-depends on canvas size</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">145</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Add stencil buffer support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">146</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Additional blending functions in
-TransparencyAttributes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">163</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Regression in view frustum
-culling</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">164</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll
-library in JRE bin directory</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">167</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Transform3D reports matrix with
-NaN to be affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">169</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw an
-exception instead of printing cryptic message to System.err</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">170</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">TextureLoader should throw
-exception when loading image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">175</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">OffScreenRendering: Issue with
-Updating Texture Size from Behavior<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">181</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Performance regression:
-j3d.optimizeForSpace=false ignored for some geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">182</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ShaderProgram not implemented
-for immediate mode rendering</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">183</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE if
-CLOSEST_INTERSECTION_POINT is only flag</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">184</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Illegal return value if flag
-NODE is omitted</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">185</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">"Missing" essential methods in
-IntersectionInfo</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">186</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Using new Pick API with
-PickSegment often returns null</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">187</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NPE for new PickFast PickInfo
-when getting geometries</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">195</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader vertex
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">196</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Finish CgShader shader
-attributes native methods</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">199</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">New Picking system only return 1
-result per geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">201</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top; text-align: left;">D3D :
-UnsatisfiedLinkError encountered with closing windows</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">202</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Need to upgrade to latest
-glext.h header file</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">203</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">System.currentTimeMillis is too
-inaccurate on Windows for fine-grained timing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">207</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Viewer.java throws exception
-with leading \n</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">208</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Sound nodes cannot be placed
-below Switch groups</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">212</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">PureImmediate test fails to
-rotate</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">217</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Compile j3d with
-"-g:lines,source" to provide line numbers on stack traces</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">223</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">JVM crashes when execute
-IndexedGeometryArray object with Texture coordinates</td>
- </tr>
- </tbody>
-</table>
-<h3><a name="More_Information"></a>More Information<br>
-</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta1.html b/www/j3d1_5_0/RELEASE-NOTES-beta1.html
deleted file mode 100644
index 45d1d94..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES-beta1.html
+++ /dev/null
@@ -1,587 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1
-Pre-Release Notes</h2>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-beta1.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">how
-to install</a> this patch release of
-Java&nbsp;3D
-version 1.4.0_01.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-beta1 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
-XVR-1200, Expert3D, etc.)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
- <strike>The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </strike> <br>
- <i><font size="-1">The DirectX rendering pipeline is not
-available in 1.5.0-beta1. We plan to deliver a beta version in
-1.5.0-beta2.</font></i>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Mac OSX (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-beta1</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- </li>
- <li>Non-power-of-two textures</li>
- <li>NIO image buffer support for textures</li>
- <li>By-reference support for geometry indices</li>
- <li>Rendering error listeners</li>
- <li>Vecmath accessors/mutators</li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always
-reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work
-for OffScreen Canvas3D</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OSX (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OSX.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta2.html b/www/j3d1_5_0/RELEASE-NOTES-beta2.html
deleted file mode 100644
index 6cd81ee..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES-beta2.html
+++ /dev/null
@@ -1,800 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2
-Pre-Release Notes</h2>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-beta2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">how
-to install</a> this patch release of
-Java&nbsp;3D
-version 1.4.0_01.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-beta2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="RELEASE-NOTES-beta2.html#JoglPipeline">JOGL Rendering
-Pipeline</a></li>
- <li>Non-power-of-two
-textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
-log</a><br>
- </li>
- <li>NIO
-image buffer support for textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
- <li>By-reference
-support for geometry indices: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
- <li>Rendering
-error listeners: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
- <li>Vecmath
-accessors/mutators: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
- </li>
- <li>Lightweight <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a>
-utility</li>
-</ul>
-<h4>Issues Fixed in 1.5.0-beta2<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">84</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Rendering pauses after Canvas3D
-disposal until AWT event<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">238</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in thread
-"J3D-MasterControl-1" when setting TextureUnitState to 0-length array<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">252</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D
-error reporting (pbuffer allocation)<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">295</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D throws
-ArrayIndexOutOfBoundsException when scaleImage<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">312</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception while detaching
-ModelClip from ViewSpecificGroup<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">324</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lockup Java3D program and throw
-exception using JOGL renderer<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">336</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Unable to redraw when resizing
-using JOGL pipeline<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">341</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Initializing audio device using
-Webstart throws ClassNotFoundException<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">344</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Too much time to load image as
-Texture<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">349</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D needlessly
-forces power-of-two for its buffer<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">351</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need a new mechanism to free D3D
-surface<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">352</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">VC compiler generates warning on
-Windows AMD64 build<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">353</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GeometryArray Memory Leak<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">355</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IndexedXXXStripArray throws NPE
-with ByRef Indices<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">356</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in RenderBin when
-removing a Shape3D with no geometry<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">358</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Document that OGL 1.2 is
-supported, but at reduced functionality<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">360</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph
-throws exception<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">366</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster appears without image on
-systems without NPOT support<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">367</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Clip throws NPE in case of
-region = null in a live scene<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">368</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background texture doesn't work
-on system with no NPOT support<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">370</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deadlock when calling
-Raster.setimage from user thread<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">371</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor raster quality for systems
-that don't support NPOT textures<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">372</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Raster<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">373</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Background<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">374</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when calling
-Background.setImage on live scene graph<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">379</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Needs NPOT support documented in
-Texture, Texture3D and TextureCubeMap<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">380</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when uncheck Show Color
-Texture in Dot3 demo<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h4>Issues Fixed in 1.5.0-beta1<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html
deleted file mode 100644
index 8ed5668..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES-pre.html
+++ /dev/null
@@ -1,473 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-build4
-Pre-Release Notes</h2>
-<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes
-are incomplete.</i></b></span><br>
-</p>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-build4.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
- <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-build4 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.5.0-build4 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
-XVR-1200, Expert3D, etc.)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
-<p>
-The 1.5.0-build4 version of Java&nbsp;3D for Solaris/x86 requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-build4 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-build4 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A preliminary version of the JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms. It will also run on Apple Mac
-OSX (x86 or PPC)! The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
-other platforms.<br>
-</p>
-<p>For those who download and install Java&nbsp;3D locally,
-there isn't a specific Mac build yet. To run Java&nbsp;3D on the Mac,
-just
-grab the binary for any other platform (e.g., Windows) and run it. It
-won't try to use the DLLs. The JOGL renderer is the default on Mac OSX.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<p>Most Java&nbsp;3D features are implemented in the JOGL pipeline, but
-the
-following are known to be missing:<br>
-</p>
-<ul>
- <li>Off-screen rendering</li>
- <li>Cg shading language<br>
- </li>
- <li>Programmable shader vertex attributes<br>
- </li>
-</ul>
-<p>There may be others missing, as well. Any missing function will
-print
-out a message of the form:<br>
-</p>
-<ul>
- <code>JoglPipeline.createOffScreenBuffer()</code>
-</ul>
-<h4>UPDATE : 2-Jul-2006</h4>
-<p>The JOGL rendering pipeline should now be feature complete, but not
-all code paths have been tested. If you encounter problems, or, more
-specifically, see any differences in rendering results between the
-native OpenGL pipeline and the JOGL pipeline, please either post on the
-<a href="http://forums.java.net/jive/forum.jspa?forumID=70">Java&nbsp;3D
-forum</a> or
-<a href="https://java3d.dev.java.net/servlets/ProjectIssues">file
-a bug</a>.<br>
-</p>
-<p>Run a <a
- href="https://java3d.dev.java.net/binary-builds-pre.html#Daily_builds_1.5.0">daily
-build</a> as of 2006-07-02 or later to use the feature complete version
-of the JOGL Pipeline. This will be available in 1.5.0-build5.<br>
-</p>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-build4</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="RELEASE-NOTES-pre.html#JoglPipeline">JOGL Rendering
-Pipeline</a> mostly complete (see above) </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build3</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>JOGL Rendering Pipeline<br>
- </li>
- <li>Memory free lists for Java&nbsp;3D messages, etc., are now
-disabled by
-default (issue 123). We temporarily added a new system property,
-"j3d.useFreeLists", that can be set to true to re-enable memory free
-lists. We eventually plan to completely remove the memory free lists.<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Conflict
-of
-a builtin vertex attribute<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build2</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>Added preliminary API for NIO texture images<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build1</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>Non-power-of-two textures for Texture2D<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (GLSL shaders)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Typo in spec: PickTool.PickAny
-and PickTool.PickClosest return is wrong<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html
deleted file mode 100644
index 0c73df6..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES.html
+++ /dev/null
@@ -1,815 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.0.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="#JoglPipeline">JOGL Rendering
-Pipeline</a></li>
- <li>Non-power-of-two
-textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
-log</a><br>
- </li>
- <li>NIO
-image buffer support for textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
- <li>By-reference
-support for geometry indices: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
- <li>Rendering
-error listeners: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
- <li>Vecmath
-accessors/mutators: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
- </li>
- <li>Lightweight <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a>
-utility</li>
-</ul>
-<h4>Issues Fixed in 1.5.0<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">84</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Rendering pauses after Canvas3D
-disposal until AWT event</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">131</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lightweight Canvas3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">162</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Textures are randomly incorrect
-in multi-screen mode with LG3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">227</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Serialization problem with
-vecmath</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">238</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in thread
-J3D-MasterControl-1 when setting TextureUnitState to 0-length array</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">252</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D
-error reporting (pbuffer allocation)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">267</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">TextureLoader should autodetect
-alpha and colours</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">295</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D throws
-ArrayIndexOutOfBoundsException when scaleImage</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">312</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception while detaching
-ModelClip from ViewSpecificGroup</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">324</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lockup Java3D program and throw
-exception using JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">336</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Unable to redraw when resizing
-using JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">341</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Initializing audio device using
-Webstart throws ClassNotFoundException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">344</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Too much time to load image as
-Texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">349</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D needlessly
-forces power-of-two for its buffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">351</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need a new mechanism to free D3D
-surface</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">352</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">VC compiler generates warning on
-Windows AMD64 build</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">353</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GeometryArray Memory Leak</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">355</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IndexedXXXStripArray throws NPE
-with ByRef Indices</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">356</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in RenderBin when
-removing a Shape3D with no geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">358</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Document that OGL 1.2 is
-supported, but at reduced functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">360</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph
-throws exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">366</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster appears without image on
-systems without NPOT support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">367</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Clip throws NPE in case of
-region = null in a live scene</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">368</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background texture doesn't work
-on system with no NPOT support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">370</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deadlock when calling
-Raster.setimage from user thread</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">371</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor raster quality for systems
-that don't support NPOT textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">372</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Raster</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">373</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Background</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">374</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when calling
-Background.setImage on live scene graph</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">379</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Needs NPOT support documented in
-Texture, Texture3D and TextureCubeMap</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">380</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when uncheck Show Color
-Texture in Dot3 demo</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">383</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D's offscreen Canvas3D
-is inverted.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">392</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture loading regression for
-optimized RGB PNG files</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">393</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">TextureLoader regression on
-BufferedImage.TYPE_BYTE_INDEXED</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">395</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D / JOGL: Program freezes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">400</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lighting differs with various
-renderers</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">403</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AssertionError while changing
-(offscreen) Texture size</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_1/RELEASE-NOTES-beta1.html b/www/j3d1_5_1/RELEASE-NOTES-beta1.html
deleted file mode 100644
index afadbc2..0000000
--- a/www/j3d1_5_1/RELEASE-NOTES-beta1.html
+++ /dev/null
@@ -1,517 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.1 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1-beta1
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.1-beta1.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta1</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.1-beta1.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.1-beta1 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.1-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.1-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.1-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.1-beta1 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.1-beta1 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta1</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Windows Vista Support</li>
- <li>Pack200 Support for Java Web Start Applications</li>
- <li><a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
- Framework</a></li>
-</ul>
-<h4>Issues Fixed in 1.5.1-beta1<br>
-</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">126</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">157</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">197</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">226</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">239</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">274</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">293</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">314</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">357</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when using textures with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">362</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">364</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">378</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">381</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">396</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">402</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">408</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">411</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">412</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">414</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">415</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">416</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">417</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">424</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">425</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">427</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">431</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">433</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">434</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">437</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">435</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">438</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">441</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">444</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform updates overly expensive</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">446</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D and focus</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">447</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">449</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">452</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">453</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">455</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">456</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">457</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">458</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D stops rendering on window close</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">461</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">466</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when updating lights with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">467</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">468</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">470</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">471</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">474</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">478</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in TransparencySortController</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">479</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">480</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">getBounds should cache results</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">481</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">485</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">486</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE,
-or else you must install <i>neither</i> Java 3D nor JOGL into the
-JRE. If you install Java 3D into the JRE and put JOGL on your
-CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_1/RELEASE-NOTES-beta2.html b/www/j3d1_5_1/RELEASE-NOTES-beta2.html
deleted file mode 100644
index 62a1217..0000000
--- a/www/j3d1_5_1/RELEASE-NOTES-beta2.html
+++ /dev/null
@@ -1,559 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.1 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1-beta2
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.1-beta2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta2</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta2/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta2/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.1-beta2.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.1-beta2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.1-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.1-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.1-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta2</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Windows Vista Support</li>
- <li>Pack200 Support for Java Web Start Applications</li>
- <li><a
- href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
- Framework</a></li>
- <li>Added support for JNLPAppletLauncher (will be available shortly)</li>
-</ul>
-<h4>Issues Fixed in 1.5.1-beta2</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">257</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java3D Applet Launcher support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">488</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent3D bug with by-reference images</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">489</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AutoOffScreenCanvas3D: postSwap() is called twice</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">490</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALSample fails to load second sample</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">491</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Refactor platform-specific classes to use non-overlapping class names</td>
- <tr>
- <td style="vertical-align: top; text-align: right;">492</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage throws IllegalArgumentException</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h4>Issues Fixed in 1.5.1-beta1</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">126</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">157</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">197</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">226</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">239</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">274</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">293</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">314</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">357</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when using textures with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">362</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">364</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">378</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">381</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">396</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">402</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">408</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">411</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">412</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">414</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">415</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">416</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">417</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">424</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">425</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">427</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">431</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">433</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">434</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">437</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">435</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">438</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">441</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">444</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform updates overly expensive</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">446</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D and focus</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">447</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">449</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">452</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">453</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">455</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">456</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">457</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">458</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D stops rendering on window close</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">461</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">466</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when updating lights with multiple views</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">467</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">468</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">470</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">471</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">474</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">478</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in TransparencySortController</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">479</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">480</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">getBounds should cache results</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">481</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">485</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">486</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE,
-or else you must install <i>neither</i> Java 3D nor JOGL into the
-JRE. If you install Java 3D into the JRE and put JOGL on your
-CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_1/RELEASE-NOTES.html b/www/j3d1_5_1/RELEASE-NOTES.html
deleted file mode 100644
index 20caece..0000000
--- a/www/j3d1_5_1/RELEASE-NOTES.html
+++ /dev/null
@@ -1,1543 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
-* $RCSfile$
-*
-* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
-*
-* Use is subject to license terms.
-*
-* $Revision$
-* $Date$
-* $State$
-*/
--->
-
-
-
- <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
-
-
- <title>Java 3D 1.5.1 Release Notes</title>
-</head>
-
-
-<body>
-
-
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-1.5.1
-Release Notes</h2>
-
-
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup>
-API, version
-1.5.1.
-</p>
-
-
-<ul>
-
-
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a href="#MacOSX">Mac
-OS X</a>)<br>
-
-
- <a href="#Improvements_In_1_5_1">Improvements in
-1.5.1</a><br>
-
-
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
-
-
- <a href="#More_Information">More Information</a><br>
-
-
-</ul>
-
-
-<p><a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">Click
-here</a> for instructions
-on
-<a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.1.</p>
-
-
-<p><span style="font-style: italic;">NOTE: We
-recommend that you </span><span style="font-style: italic;">uninstall
-all </span><span style="font-style: italic;">previous
-versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-
-
-<h3><a name="System_Requirements"></a>System
-Requirements</h3>
-
-
-<p>The 1.5.1 version of the Java&nbsp;3D API has been
-released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-
-
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-
-
-<p>
-The 1.5.1 version of Java&nbsp;3D for Solaris SPARC requires
-the
-following:
-</p>
-
-
-<ul>
-
-
- <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
-
-
- <li>Solaris 9 or later</li>
-
-
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
-
-
- <li>OpenGL 1.3 for Solaris or later. To find your current
-version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris
-can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-
-
-</ul>
-
-
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-
-
-<p>
-The 1.5.1 version of Java&nbsp;3D for Solaris x86/amd64
-requires
-the
-following:
-</p>
-
-
-<ul>
-
-
- <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
-
-
- <li>Solaris 10 or later</li>
-
-
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-
-
-</ul>
-
-
-<h4><a name="Linux"></a>Linux<br>
-
-
-</h4>
-
-
-<p>The 1.5.1 version of Java&nbsp;3D for Linux (x86 or
-amd64)
-requires
-the
-following:<br>
-
-
-</p>
-
-
-<ul>
-
-
- <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
-
-
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-
-
-</ul>
-
-
-<h4><a name="Windows"></a>Windows<br>
-
-
-</h4>
-
-
-<p>The 1.5.1 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-
-
-</p>
-
-
-<ul>
-
-
- <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
-
-
- <li>Windows 2000, Windows XP, or Windows Vista</li>
-
-
- <li>Support for either OpenGL or DirectX as shown below.<br>
-
-
- </li>
-
-
-</ul>
-
-
-<ul>
-
-
- <span style="font-weight: bold;">OpenGL version</span><br>
-
-
-
- <ul>
-
-
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3
-or
-later,
-available from your graphics card manufacturer.
-
- </ul>
-
-
-</ul>
-
-
-<ul>
-
-
- <span style="font-weight: bold;">DirectX version</span><br>
-
-
-
- <ul>
-
-
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>d3d</code>",
-for example:
-
- <ul>
-
-
- <code>java -Dj3d.rend=d3d ClassName</code>
-
- </ul>
-
-
-
- </ul>
-
-
- <br>
-
-
-NOTE: The DirectX version of Java 3D is used if a suitable version of
-OpenGL cannot be found. Note also that DirectX is chosen by default on
-Windows Vista systems with an ATI graphics card (due to ATI driver
-bugs).
-</ul>
-
-
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-
-
-<p>The 1.5.1 version of Java&nbsp;3D for Mac OS X (PPC
-or x86)
-requires the following:<br>
-
-
-</p>
-
-
-<ul>
-
-
- <li>JDK 1.5.0 or later from Apple: <a href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
-
-
- <li>Java Binding for OpenGL (JOGL), available at: <a href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-
-
-you can <a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
-
-
- </li>
-
-
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
-
-
- </li>
-
-
- <li>Support for OpenGL 1.3 or later<br>
-
-
- </li>
-
-
-</ul>
-
-
-<h3><a name="Improvements_In_1_5_1"></a>Improvements
-in 1.5.1</h3>
-
-
-<h4>Enhancements</h4>
-
-
-<ul>
-
-
- <li>Windows Vista Support</li>
- <li>Automatic fallback to D3D pipeline if OpenGL unavailable</li>
- <li>JOALMixer-based audio engine</li>
- <li>Automatic mipmap generation</li>
- <li>Pack200 support for Java Web Start applications</li>
- <li><a href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
-Framework</a></li>
-
-
- <li>Support for new&nbsp;<a href="https://applet-launcher.dev.java.net/">JNLPAppletLauncher</a> utility (based on JOGLAppletLauncher)</li>
-
-
-</ul>
-
-
-<h4>Issues Fixed in 1.5.1</h4>
-
-
-<br>
-
-
-<table style="text-align: left;" border="1" cellpadding="2" cellspacing="0" width="100%">
-
-
- <tbody>
-
-
- <tr>
-
-
- <th style="vertical-align: top; text-align: right;">Issue</th>
-
-
- <th style="vertical-align: top;">&nbsp; </th>
-
-
- <th style="vertical-align: top;">Description</th>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">126</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Use OpenGL
-automatic mipmap generation</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">157</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Would like a
-JOALMixer implementation of AudioEngine3DL2</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">197</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Consider supporting
-pack200 for Java Web Start / JNLP</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">226</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">D3D : fail on
-stress test for the creation and destruction of Canvases</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">239</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Stencil buffer
-should be cleared at the start of each frame</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">257</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Java3D Applet
-Launcher support</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">274</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">NPE With
-Simultaneous View and Content Side PickingBehaviors</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">293</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Need better logging
-for j3d error, warning, assertion messages.</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">314</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Issue with
-Stenciled Transparent Objects</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">347</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">OffScreen Canvas3D
-always reloads textures, display lists</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">348</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Programmable
-shaders do not work for OffScreen Canvas3D</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">357</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Memory leak when
-using textures with multiple views</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">362</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">dynamic assignment
-if Canvas3D to View makes content disappear</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">364</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null)
-sometimes hangs</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">378</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Shaders are not
-rendered when Canvas3D is created and destroyed</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">381</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ByRef, yDown,
-4BYTE_ABGR throws ArrayIndexOOB Exception</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">396</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Off-screen Canvas3D
-/ D3D: Resizing crashes VM</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">402</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Off-screen Canvas3D
-throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">408</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Poor quality of
-auto-generated mipmaps</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">411</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Add Primitive flag
-to reverse Y for tex coords</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">412</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Exception when
-updating Y_UP BY_REFERENCE image</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">414</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">D3D: NPOT textures
-not properly disabled on card that lacks support</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">415</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Need ability to
-disable NPOT textures for raster/background</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">416</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOGL:
-ClassCastException in Renderer with NioImageBuffer</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">417</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOGL: Mip-mapped
-NPOT textures rendered incorrectly</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">424</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOALMixer requires
-the default Viewer's setUserHeadToVworldEnable setting to true</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">425</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">NullPointerException
-in automatic mipmap generation</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">427</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Method with
-constructor name: ObjectFileMaterial</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">430</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Deliver JOALMixer
-for JNLP and download bundle<br>
-
-
- </td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">431</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">disabled PointSound
-starts playing when scheduling bounds are entered</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">433</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JCanvas3D crashed
-when using jogl pipe</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">434</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">OutOfMemory after
-creating millions of RenderAtomListInfo objects</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">437</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">SceneGraphStreamWriter
-NPE</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">435</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Memory leak when
-reusing an Appearance with a single Texture</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">438</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ConfiguredUniverse
-&amp; SimpleUniverse constructor missing</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">441</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException
-in IndexedTriangleArrayRetained Intersect</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">444</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Transform updates
-overly expensive</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">446</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JCanvas3D and focus</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">447</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Enhance Element
-Traversal To Improve Pick Hits</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">449</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">SceneGraphIO can
-not support ImageComponent2DURL</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">452</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Java 3D should fall
-back to D3D if OpenGL not available</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">453</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">SceneGraphIO does
-not support SceneGraphObjects name field</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">455</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Need to disable
-NPOT textures for older cards that claim to support it.</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">456</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">NPOT background (
-maybe raster) fail to work if HW doesn't support NPOT texture</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">457</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ClassCastException
-in MasterControl when updating Texture3D</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">458</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Canvas3D stops
-rendering on window close</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">461</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ClassCastException
-thrown when using filters with NioImageBuffer</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">466</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">NPE when updating
-lights with multiple views</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">467</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Add Java3D source
-jar file as a separate or part of the distribution</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">468</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">SceneGraphStreamReader/Writer
-do not close the stream</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">470</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Need informative
-error message for mismatched NioImageBuffer</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">471</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Performance
-degradation with shader attribute object setValue()</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">474</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Update javadoc for
-TextureLoader for ImageException</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">478</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Memory leak in
-TransparencySortController</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">479</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOGL: Screen door
-transparency renders incorrectly on JoglPipeline</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">480</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">getBounds should
-cache results</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">481</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOALSample: cannot
-load if only URLString is given in MediaContainer</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">485</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ClassCastException
-when switching shaders in PhongShadingGLSL example</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">486</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Java 3D hangs on
-some Windows Vista systems</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">488</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ImageComponent3D
-bug with by-reference images</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">489</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">AutoOffScreenCanvas3D:
-postSwap() is called twice</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">490</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">JOALSample fails to
-load second sample</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">491</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Refactor
-platform-specific classes to use non-overlapping class names</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">492</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">ImageComponent2D.setSubImage
-throws IllegalArgumentException</td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">494</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Group.moveto(null)
-throws a NullPointerException<br>
-
-
- </td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">496</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Big performance hit
-in VirtualUniverse.getNodeId<br>
-
-
- </td>
-
-
- </tr>
-
-
- <tr>
-
-
- <td style="vertical-align: top; text-align: right;">500</td>
-
-
- <td style="vertical-align: top;">&nbsp; </td>
-
-
- <td style="vertical-align: top;">Reuse JOAL buffers
-where possible<br>
-
-
- </td>
-
-
- </tr>
-
-
-
- </tbody>
-</table>
-
-
-<br>
-
-
-<h3><a name="JoglPipeline"></a>JOGL Rendering
-Pipeline</h3>
-
-
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test/">Click here</a>
-to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-
-
-</p>
-
-
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-
-
-<ul>
-
-
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-
-
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files
-(or
-include it in your PATH/CLASSPATH).<br>
-
-
-</p>
-
-
-<p>NOTE: You must install <i>both</i> Java 3D and
-JOGL into the JRE,
-or else you must install <i>neither</i> Java 3D nor JOGL
-into the
-JRE. If you install Java 3D into the JRE and put JOGL on your
-CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p>
-
-
-<h3><a name="More_Information"></a>More
-Information</h3>
-
-
-<p>For the latest information on Java&nbsp;3D, see the <a href="https://java3d.dev.java.net/">main Java&nbsp;3D
-project page</a>
-on
-java.net.<br>
-
-
-</p>
-
-
-<p>Click <a href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-
-
-</body>
-</html>
diff --git a/www/j3d1_5_2/RELEASE-NOTES-beta1.html b/www/j3d1_5_2/RELEASE-NOTES-beta1.html
deleted file mode 100644
index 7b974ee..0000000
--- a/www/j3d1_5_2/RELEASE-NOTES-beta1.html
+++ /dev/null
@@ -1,325 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.2 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2-beta1
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.2-beta1.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_2">Improvements in 1.5.2-beta1</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta1/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta1/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.2-beta1.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.2-beta1 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac&nbsp;OS&nbsp;X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.2-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.2-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.2-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.2-beta1 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.2-beta1 version of Java&nbsp;3D for Mac&nbsp;OS&nbsp;X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2-beta1</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Source code license changed to GPL v2 + CLASSPATH</li>
-</ul>
-<h4>Issues Fixed in 1.5.2-beta1<br>
-</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">179</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">483</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">506</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">513</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">514</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">519</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">525</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer only playing one sample</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">532</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">534</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">538</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">540</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">541</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">544</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">545</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">548</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">555</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">560</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">561</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">562</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">563</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">567</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">569</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac&nbsp;OS&nbsp;X
-(x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac&nbsp;OS&nbsp;X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac&nbsp;OS&nbsp;X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and include it in your PATH/CLASSPATH along with the Java&nbsp;3D jar files.<br>
-</p>
-<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext"
-directory of the JRE is strongly discouraged. Doing so can cause
-conflicts with third-party applications launched via Java Web Start,
-and causes confusion later when upgrading the distribution.
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_2/RELEASE-NOTES-beta2.html b/www/j3d1_5_2/RELEASE-NOTES-beta2.html
deleted file mode 100644
index 5d678bf..0000000
--- a/www/j3d1_5_2/RELEASE-NOTES-beta2.html
+++ /dev/null
@@ -1,348 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.2 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2-beta2
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.2-beta2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_2">Improvements in 1.5.2-beta2</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta2/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta2/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.2-beta2.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.2-beta2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac&nbsp;OS&nbsp;X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.2-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.2-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.2-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.2-beta2 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.2-beta2 version of Java&nbsp;3D for Mac&nbsp;OS&nbsp;X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2-beta2</h3>
-<h4>Issues Fixed in 1.5.2-beta2</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">543</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DClock does not adjust to clock skew</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">583</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">A disposed Graphics2D remains in Canvas3D after removal and addtion</td>
- </tr>
- </tbody>
-</table>
-<h3>Improvements in 1.5.2-beta1</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Source code license changed to GPL v2 + CLASSPATH</li>
-</ul>
-<h4>Issues Fixed in 1.5.2-beta1<br>
-</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">179</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">483</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">506</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">513</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">514</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">519</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">525</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer only playing one sample</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">532</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">534</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">538</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">540</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">541</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">544</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">545</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">548</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">555</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">560</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">561</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">562</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">563</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">567</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">569</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac&nbsp;OS&nbsp;X
-(x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac&nbsp;OS&nbsp;X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac&nbsp;OS&nbsp;X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and include it in your PATH/CLASSPATH along with the Java&nbsp;3D jar files.<br>
-</p>
-<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext"
-directory of the JRE is strongly discouraged. Doing so can cause
-conflicts with third-party applications launched via Java Web Start,
-and causes confusion later when upgrading the distribution.
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_2/RELEASE-NOTES.html b/www/j3d1_5_2/RELEASE-NOTES.html
deleted file mode 100644
index d6f0d4b..0000000
--- a/www/j3d1_5_2/RELEASE-NOTES.html
+++ /dev/null
@@ -1,344 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.2 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_2">Improvements in 1.5.2</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/release/1.5.2/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/release/1.5.2/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.2.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac&nbsp;OS&nbsp;X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.2 version of Java&nbsp;3D for Windows 2000,
-Windows XP (x86 or amd64), or Windows Vista
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000, Windows XP, or Windows Vista</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
- <br>
- NOTE: The DirectX version of Java 3D is used if a suitable version
- of OpenGL cannot be found. Note also that DirectX is chosen by
- default on Windows Vista systems with an ATI graphics card (due to
- ATI driver bugs).
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.2 version of Java&nbsp;3D for Mac&nbsp;OS&nbsp;X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2</h3>
-<h4>Enhancements</h4>
-<ul>
- <li>Source code license changed to GPL v2 + CLASSPATH</li>
-</ul>
-<h4>Issues Fixed in 1.5.2</h4>
-<br>
-<table width="100%" style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">179</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">483</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">506</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">510</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DGraphics2D context lost when canvas changes frame</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">513</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">514</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">519</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">525</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOALMixer only playing one sample</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">532</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">534</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">538</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">540</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">541</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">543</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DClock does not adjust to clock skew</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">544</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">545</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">548</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">555</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">560</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">561</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">562</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">563</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">567</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">569</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">583</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">A disposed Graphics2D remains in Canvas3D after removal and addtion</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">585</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in TransformStructure.java</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac&nbsp;OS&nbsp;X
-(x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac&nbsp;OS&nbsp;X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac&nbsp;OS&nbsp;X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and include it in your PATH/CLASSPATH along with the Java&nbsp;3D jar files.<br>
-</p>
-<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext"
-directory of the JRE is strongly discouraged. Doing so can cause
-conflicts with third-party applications launched via Java Web Start,
-and causes confusion later when upgrading the distribution.
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/project_tools.html b/www/project_tools.html
deleted file mode 100644
index bc57931..0000000
--- a/www/project_tools.html
+++ /dev/null
@@ -1,12 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <meta content="text/html; charset=ISO-8859-1"
- http-equiv="content-type">
- <title>Project Tools</title>
-</head>
-<body>
-<div><a href="http://wiki.java.net/bin/view/Javadesktop/Java3D">Wiki</a></div>
-<div><a href="https://java3d.dev.java.net/binary-builds.html">Downloads</a></div>
-</body>
-</html>