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authorKevin Rushforth <[email protected]>2007-06-28 16:15:26 +0000
committerKevin Rushforth <[email protected]>2007-06-28 16:15:26 +0000
commitd034e542525b57c3b277c6e8ae3575473ec85531 (patch)
tree2202de3ff1a60b5dd706666896d8d1e2db8d9638 /www
parent4a213fa8fe0ba19d5b4ea8a4d583fc5e49637ebd (diff)
Updated release notes
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@863 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'www')
-rw-r--r--www/j3d1_5_1/RELEASE-NOTES.html466
1 files changed, 458 insertions, 8 deletions
diff --git a/www/j3d1_5_1/RELEASE-NOTES.html b/www/j3d1_5_1/RELEASE-NOTES.html
index 4c49d55..20caece 100644
--- a/www/j3d1_5_1/RELEASE-NOTES.html
+++ b/www/j3d1_5_1/RELEASE-NOTES.html
@@ -1,7 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
-
<!--
/*
* $RCSfile$
@@ -15,19 +14,24 @@
* $State$
*/
-->
- <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.1 Release Notes</title>
+
+ <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
+
+
+ <title>Java 3D 1.5.1 Release Notes</title>
</head>
<body>
+
<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup>
1.5.1
Release Notes</h2>
+
<p>This file contains important release information for users of
the
Java&nbsp;3D<sup><font size="-2">TM</font></sup>
@@ -35,22 +39,29 @@ API, version
1.5.1.
</p>
+
<ul>
+
<a href="#System_Requirements">System Requirements</a>
(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a href="#MacOSX">Mac
OS X</a>)<br>
+
<a href="#Improvements_In_1_5_1">Improvements in
1.5.1</a><br>
+
<a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
+
<a href="#More_Information">More Information</a><br>
+
</ul>
+
<p><a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">Click
here</a> for instructions
on
@@ -59,6 +70,7 @@ to install</a> this release of
Java&nbsp;3D
version 1.5.1.</p>
+
<p><span style="font-style: italic;">NOTE: We
recommend that you </span><span style="font-style: italic;">uninstall
all </span><span style="font-style: italic;">previous
@@ -66,9 +78,11 @@ versions of Java&nbsp;3D before
installing this version.</span>
</p>
+
<h3><a name="System_Requirements"></a>System
Requirements</h3>
+
<p>The 1.5.1 version of the Java&nbsp;3D API has been
released
for
@@ -77,34 +91,44 @@ Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
Mac OS X (both PPC and x86).
</p>
+
<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
+
<p>
The 1.5.1 version of Java&nbsp;3D for Solaris SPARC requires
the
following:
</p>
+
<ul>
+
<li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+
<li>Solaris 9 or later</li>
+
<li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
work, but with reduced texture mapping functionality.</li>
+
<li>OpenGL 1.3 for Solaris or later. To find your current
version,
use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris
can be
obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
+
</ul>
+
<h4><a name="Solaris_x86"></a>Solaris x86</h4>
+
<p>
The 1.5.1 version of Java&nbsp;3D for Solaris x86/amd64
requires
@@ -112,81 +136,116 @@ the
following:
</p>
+
<ul>
+
<li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+
<li>Solaris 10 or later</li>
+
<li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
+
</ul>
+
<h4><a name="Linux"></a>Linux<br>
+
</h4>
+
<p>The 1.5.1 version of Java&nbsp;3D for Linux (x86 or
amd64)
requires
the
following:<br>
+
</p>
+
<ul>
+
<li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+
<li>Graphics adapter with driver that supports the GLX
extension: GLX
1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
1.2 support will work, but with reduced texture mapping functionality. </li>
+
</ul>
+
<h4><a name="Windows"></a>Windows<br>
+
</h4>
+
<p>The 1.5.1 version of Java&nbsp;3D for Windows 2000,
Windows XP (x86 or amd64), or Windows Vista
requires the following:<br>
+
</p>
+
<ul>
+
<li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+
<li>Windows 2000, Windows XP, or Windows Vista</li>
+
<li>Support for either OpenGL or DirectX as shown below.<br>
+
</li>
+
</ul>
+
<ul>
+
<span style="font-weight: bold;">OpenGL version</span><br>
+
+
<ul>
+
The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3
or
later,
available from your graphics card manufacturer.
+
</ul>
+
</ul>
+
<ul>
+
<span style="font-weight: bold;">DirectX version</span><br>
+
+
<ul>
+
The (optional) DirectX renderer of Java&nbsp;3D requires
DirectX 9.0 or
later, which is available from Microsoft at: <a href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
@@ -196,840 +255,1219 @@ system
property
to "<code>d3d</code>",
for example:
+
<ul>
+
<code>java -Dj3d.rend=d3d ClassName</code>
+
</ul>
+
+
</ul>
+
<br>
+
NOTE: The DirectX version of Java 3D is used if a suitable version of
OpenGL cannot be found. Note also that DirectX is chosen by default on
Windows Vista systems with an ATI graphics card (due to ATI driver
bugs).
</ul>
+
<h4><a name="MacOSX"></a>Mac OS X</h4>
+
<p>The 1.5.1 version of Java&nbsp;3D for Mac OS X (PPC
or x86)
requires the following:<br>
+
</p>
+
<ul>
+
<li>JDK 1.5.0 or later from Apple: <a href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
+
<li>Java Binding for OpenGL (JOGL), available at: <a href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
+
you can <a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
here</a> for a direct link to the download folder<br>
+
</li>
+
<li>Apple OS X 10.3 or later (10.4 or later is required for
Intel-based Apple systems)<br>
+
</li>
+
<li>Support for OpenGL 1.3 or later<br>
+
</li>
+
</ul>
+
<h3><a name="Improvements_In_1_5_1"></a>Improvements
in 1.5.1</h3>
+
<h4>Enhancements</h4>
-<ul>
- <li>Windows Vista Support</li>
+<ul>
- <li>Pack200 Support for Java Web Start Applications</li>
+ <li>Windows Vista Support</li>
+ <li>Automatic fallback to D3D pipeline if OpenGL unavailable</li>
+ <li>JOALMixer-based audio engine</li>
+ <li>Automatic mipmap generation</li>
+ <li>Pack200 support for Java Web Start applications</li>
<li><a href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
Framework</a></li>
- <li>Added support for JNLPAppletLauncher (will be available
-shortly)</li>
+
+ <li>Support for new&nbsp;<a href="https://applet-launcher.dev.java.net/">JNLPAppletLauncher</a> utility (based on JOGLAppletLauncher)</li>
+
</ul>
+
<h4>Issues Fixed in 1.5.1</h4>
+
<br>
+
<table style="text-align: left;" border="1" cellpadding="2" cellspacing="0" width="100%">
+
<tbody>
+
<tr>
+
<th style="vertical-align: top; text-align: right;">Issue</th>
+
<th style="vertical-align: top;">&nbsp; </th>
+
<th style="vertical-align: top;">Description</th>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">126</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Use OpenGL
automatic mipmap generation</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">157</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Would like a
JOALMixer implementation of AudioEngine3DL2</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">197</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Consider supporting
pack200 for Java Web Start / JNLP</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">226</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">D3D : fail on
stress test for the creation and destruction of Canvases</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">239</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Stencil buffer
should be cleared at the start of each frame</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">257</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Java3D Applet
Launcher support</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">274</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">NPE With
Simultaneous View and Content Side PickingBehaviors</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">293</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Need better logging
for j3d error, warning, assertion messages.</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">314</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Issue with
Stenciled Transparent Objects</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">347</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">OffScreen Canvas3D
always reloads textures, display lists</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">348</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Programmable
shaders do not work for OffScreen Canvas3D</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">357</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Memory leak when
using textures with multiple views</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">362</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">dynamic assignment
if Canvas3D to View makes content disappear</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">364</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null)
sometimes hangs</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">378</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Shaders are not
rendered when Canvas3D is created and destroyed</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">381</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ByRef, yDown,
4BYTE_ABGR throws ArrayIndexOOB Exception</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">396</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Off-screen Canvas3D
/ D3D: Resizing crashes VM</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">402</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Off-screen Canvas3D
throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">408</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Poor quality of
auto-generated mipmaps</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">411</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Add Primitive flag
to reverse Y for tex coords</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">412</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Exception when
updating Y_UP BY_REFERENCE image</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">414</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">D3D: NPOT textures
not properly disabled on card that lacks support</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">415</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Need ability to
disable NPOT textures for raster/background</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">416</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOGL:
ClassCastException in Renderer with NioImageBuffer</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">417</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOGL: Mip-mapped
NPOT textures rendered incorrectly</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">424</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOALMixer requires
the default Viewer's setUserHeadToVworldEnable setting to true</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">425</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">NullPointerException
in automatic mipmap generation</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">427</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Method with
constructor name: ObjectFileMaterial</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">430</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Deliver JOALMixer
for JNLP and download bundle<br>
+
</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">431</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">disabled PointSound
starts playing when scheduling bounds are entered</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">433</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JCanvas3D crashed
when using jogl pipe</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">434</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">OutOfMemory after
creating millions of RenderAtomListInfo objects</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">437</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">SceneGraphStreamWriter
NPE</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">435</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Memory leak when
reusing an Appearance with a single Texture</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">438</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ConfiguredUniverse
&amp; SimpleUniverse constructor missing</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">441</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ArrayIndexOutOfBoundsException
in IndexedTriangleArrayRetained Intersect</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">444</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Transform updates
overly expensive</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">446</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JCanvas3D and focus</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">447</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Enhance Element
Traversal To Improve Pick Hits</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">449</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">SceneGraphIO can
not support ImageComponent2DURL</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">452</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Java 3D should fall
back to D3D if OpenGL not available</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">453</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">SceneGraphIO does
not support SceneGraphObjects name field</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">455</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Need to disable
NPOT textures for older cards that claim to support it.</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">456</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">NPOT background (
maybe raster) fail to work if HW doesn't support NPOT texture</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">457</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ClassCastException
in MasterControl when updating Texture3D</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">458</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Canvas3D stops
rendering on window close</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">461</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ClassCastException
thrown when using filters with NioImageBuffer</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">466</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">NPE when updating
lights with multiple views</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">467</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Add Java3D source
jar file as a separate or part of the distribution</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">468</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">SceneGraphStreamReader/Writer
do not close the stream</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">470</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Need informative
error message for mismatched NioImageBuffer</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">471</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Performance
degradation with shader attribute object setValue()</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">474</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Update javadoc for
TextureLoader for ImageException</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">478</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Memory leak in
TransparencySortController</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">479</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOGL: Screen door
transparency renders incorrectly on JoglPipeline</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">480</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">getBounds should
cache results</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">481</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOALSample: cannot
load if only URLString is given in MediaContainer</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">485</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ClassCastException
when switching shaders in PhongShadingGLSL example</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">486</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Java 3D hangs on
some Windows Vista systems</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">488</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ImageComponent3D
bug with by-reference images</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">489</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">AutoOffScreenCanvas3D:
postSwap() is called twice</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">490</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">JOALSample fails to
load second sample</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">491</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Refactor
platform-specific classes to use non-overlapping class names</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">492</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">ImageComponent2D.setSubImage
throws IllegalArgumentException</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">494</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Group.moveto(null)
throws a NullPointerException<br>
+
</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">496</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Big performance hit
in VirtualUniverse.getNodeId<br>
+
</td>
+
</tr>
+
<tr>
+
<td style="vertical-align: top; text-align: right;">500</td>
+
<td style="vertical-align: top;">&nbsp; </td>
+
<td style="vertical-align: top;">Reuse JOAL buffers
where possible<br>
+
</td>
+
</tr>
+
+
</tbody>
</table>
+
<br>
+
<h3><a name="JoglPipeline"></a>JOGL Rendering
Pipeline</h3>
+
<p>A JOGL rendering pipeline, as described
in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
229</a>, is now
@@ -1046,8 +1484,10 @@ examples will use JOGL on Mac OS X and the native OpenGL pipeline on
all
other platforms.<br>
+
</p>
+
<p>The JOGL renderer is the default on Mac OS X.
You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
system
@@ -1056,19 +1496,24 @@ to "<code>jogl</code>",
for example:
</p>
+
<ul>
+
<code>java -Dj3d.rend=jogl ClassName</code>
</ul>
+
<p>You will need to <a href="https://jogl.dev.java.net/">download
JOGL</a>
and install it into the JRE along with the Java&nbsp;3D jar files
(or
include it in your PATH/CLASSPATH).<br>
+
</p>
+
<p>NOTE: You must install <i>both</i> Java 3D and
JOGL into the JRE,
or else you must install <i>neither</i> Java 3D nor JOGL
@@ -1076,18 +1521,23 @@ into the
JRE. If you install Java 3D into the JRE and put JOGL on your
CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p>
+
<h3><a name="More_Information"></a>More
Information</h3>
+
<p>For the latest information on Java&nbsp;3D, see the <a href="https://java3d.dev.java.net/">main Java&nbsp;3D
project page</a>
on
java.net.<br>
+
</p>
+
<p>Click <a href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
for a list of open issues.</p>
+
</body>
</html>