diff options
author | Kevin Rushforth <[email protected]> | 2007-06-28 16:15:26 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2007-06-28 16:15:26 +0000 |
commit | d034e542525b57c3b277c6e8ae3575473ec85531 (patch) | |
tree | 2202de3ff1a60b5dd706666896d8d1e2db8d9638 /www | |
parent | 4a213fa8fe0ba19d5b4ea8a4d583fc5e49637ebd (diff) |
Updated release notes
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@863 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'www')
-rw-r--r-- | www/j3d1_5_1/RELEASE-NOTES.html | 466 |
1 files changed, 458 insertions, 8 deletions
diff --git a/www/j3d1_5_1/RELEASE-NOTES.html b/www/j3d1_5_1/RELEASE-NOTES.html index 4c49d55..20caece 100644 --- a/www/j3d1_5_1/RELEASE-NOTES.html +++ b/www/j3d1_5_1/RELEASE-NOTES.html @@ -1,7 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> - <!-- /* * $RCSfile$ @@ -15,19 +14,24 @@ * $State$ */ --> - <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.1 Release Notes</title> + + <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> + + + <title>Java 3D 1.5.1 Release Notes</title> </head> <body> + <h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.1 Release Notes</h2> + <p>This file contains important release information for users of the Java 3D<sup><font size="-2">TM</font></sup> @@ -35,22 +39,29 @@ API, version 1.5.1. </p> + <ul> + <a href="#System_Requirements">System Requirements</a> (<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a href="#MacOSX">Mac OS X</a>)<br> + <a href="#Improvements_In_1_5_1">Improvements in 1.5.1</a><br> + <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> + <a href="#More_Information">More Information</a><br> + </ul> + <p><a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">Click here</a> for instructions on @@ -59,6 +70,7 @@ to install</a> this release of Java 3D version 1.5.1.</p> + <p><span style="font-style: italic;">NOTE: We recommend that you </span><span style="font-style: italic;">uninstall all </span><span style="font-style: italic;">previous @@ -66,9 +78,11 @@ versions of Java 3D before installing this version.</span> </p> + <h3><a name="System_Requirements"></a>System Requirements</h3> + <p>The 1.5.1 version of the Java 3D API has been released for @@ -77,34 +91,44 @@ Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows Mac OS X (both PPC and x86). </p> + <h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> + <p> The 1.5.1 version of Java 3D for Solaris SPARC requires the following: </p> + <ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Solaris 9 or later</li> + <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will work, but with reduced texture mapping functionality.</li> + <li>OpenGL 1.3 for Solaris or later. To find your current version, use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> + </ul> + <h4><a name="Solaris_x86"></a>Solaris x86</h4> + <p> The 1.5.1 version of Java 3D for Solaris x86/amd64 requires @@ -112,81 +136,116 @@ the following: </p> + <ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Solaris 10 or later</li> + <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> + </ul> + <h4><a name="Linux"></a>Linux<br> + </h4> + <p>The 1.5.1 version of Java 3D for Linux (x86 or amd64) requires the following:<br> + </p> + <ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Graphics adapter with driver that supports the GLX extension: GLX 1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL 1.2 support will work, but with reduced texture mapping functionality. </li> + </ul> + <h4><a name="Windows"></a>Windows<br> + </h4> + <p>The 1.5.1 version of Java 3D for Windows 2000, Windows XP (x86 or amd64), or Windows Vista requires the following:<br> + </p> + <ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Windows 2000, Windows XP, or Windows Vista</li> + <li>Support for either OpenGL or DirectX as shown below.<br> + </li> + </ul> + <ul> + <span style="font-weight: bold;">OpenGL version</span><br> + + <ul> + The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or later, available from your graphics card manufacturer. + </ul> + </ul> + <ul> + <span style="font-weight: bold;">DirectX version</span><br> + + <ul> + The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or later, which is available from Microsoft at: <a href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> @@ -196,840 +255,1219 @@ system property to "<code>d3d</code>", for example: + <ul> + <code>java -Dj3d.rend=d3d ClassName</code> + </ul> + + </ul> + <br> + NOTE: The DirectX version of Java 3D is used if a suitable version of OpenGL cannot be found. Note also that DirectX is chosen by default on Windows Vista systems with an ATI graphics card (due to ATI driver bugs). </ul> + <h4><a name="MacOSX"></a>Mac OS X</h4> + <p>The 1.5.1 version of Java 3D for Mac OS X (PPC or x86) requires the following:<br> + </p> + <ul> + <li>JDK 1.5.0 or later from Apple: <a href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> + <li>Java Binding for OpenGL (JOGL), available at: <a href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> + you can <a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click here</a> for a direct link to the download folder<br> + </li> + <li>Apple OS X 10.3 or later (10.4 or later is required for Intel-based Apple systems)<br> + </li> + <li>Support for OpenGL 1.3 or later<br> + </li> + </ul> + <h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1</h3> + <h4>Enhancements</h4> -<ul> - <li>Windows Vista Support</li> +<ul> - <li>Pack200 Support for Java Web Start Applications</li> + <li>Windows Vista Support</li> + <li>Automatic fallback to D3D pipeline if OpenGL unavailable</li> + <li>JOALMixer-based audio engine</li> + <li>Automatic mipmap generation</li> + <li>Pack200 support for Java Web Start applications</li> <li><a href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging Framework</a></li> - <li>Added support for JNLPAppletLauncher (will be available -shortly)</li> + + <li>Support for new <a href="https://applet-launcher.dev.java.net/">JNLPAppletLauncher</a> utility (based on JOGLAppletLauncher)</li> + </ul> + <h4>Issues Fixed in 1.5.1</h4> + <br> + <table style="text-align: left;" border="1" cellpadding="2" cellspacing="0" width="100%"> + <tbody> + <tr> + <th style="vertical-align: top; text-align: right;">Issue</th> + <th style="vertical-align: top;"> </th> + <th style="vertical-align: top;">Description</th> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">126</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">157</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">197</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">226</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">239</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">257</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Java3D Applet Launcher support</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">274</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">293</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">314</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">347</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">348</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">357</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Memory leak when using textures with multiple views</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">362</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">364</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">378</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">381</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">396</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">402</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">408</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">411</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">412</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">414</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">415</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">416</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">417</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">424</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">425</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">427</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">430</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Deliver JOALMixer for JNLP and download bundle<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">431</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">433</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">434</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">437</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">435</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">438</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">441</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">444</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Transform updates overly expensive</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">446</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JCanvas3D and focus</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">447</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">449</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">452</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">453</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">455</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">456</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">457</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">458</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Canvas3D stops rendering on window close</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">461</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">466</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE when updating lights with multiple views</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">467</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">468</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">470</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">471</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">474</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">478</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Memory leak in TransparencySortController</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">479</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">480</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">getBounds should cache results</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">481</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">485</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">486</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">488</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent3D bug with by-reference images</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">489</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">AutoOffScreenCanvas3D: postSwap() is called twice</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">490</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOALSample fails to load second sample</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">491</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Refactor platform-specific classes to use non-overlapping class names</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">492</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent2D.setSubImage throws IllegalArgumentException</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">494</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Group.moveto(null) throws a NullPointerException<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">496</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Big performance hit in VirtualUniverse.getNodeId<br> + </td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">500</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Reuse JOAL buffers where possible<br> + </td> + </tr> + + </tbody> </table> + <br> + <h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> + <p>A JOGL rendering pipeline, as described in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue 229</a>, is now @@ -1046,8 +1484,10 @@ examples will use JOGL on Mac OS X and the native OpenGL pipeline on all other platforms.<br> + </p> + <p>The JOGL renderer is the default on Mac OS X. You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" system @@ -1056,19 +1496,24 @@ to "<code>jogl</code>", for example: </p> + <ul> + <code>java -Dj3d.rend=jogl ClassName</code> </ul> + <p>You will need to <a href="https://jogl.dev.java.net/">download JOGL</a> and install it into the JRE along with the Java 3D jar files (or include it in your PATH/CLASSPATH).<br> + </p> + <p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE, or else you must install <i>neither</i> Java 3D nor JOGL @@ -1076,18 +1521,23 @@ into the JRE. If you install Java 3D into the JRE and put JOGL on your CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p> + <h3><a name="More_Information"></a>More Information</h3> + <p>For the latest information on Java 3D, see the <a href="https://java3d.dev.java.net/">main Java 3D project page</a> on java.net.<br> + </p> + <p>Click <a href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> for a list of open issues.</p> + </body> </html> |