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diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html new file mode 100644 index 0000000..9bb9b42 --- /dev/null +++ b/www/j3d1_5_0/RELEASE-NOTES.html @@ -0,0 +1,815 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> +<!-- +/* + * $RCSfile$ + * + * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. + * + * Use is subject to license terms. + * + * $Revision$ + * $Date$ + * $State$ + */ +--> + <meta http-equiv="content-type" + content="text/html; charset=ISO-8859-1"> + <title>Java 3D 1.5.0 Release Notes</title> +</head> +<body> +<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0 +Release Notes</h2> +<p>This file contains important release information for users of +the +Java 3D<sup><font size="-2">TM</font></sup> API, version +1.5.0. +</p> +<ul> + <a href="#System_Requirements">System Requirements</a> +(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris +x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a + href="#MacOSX">Mac OS X</a>)<br> + <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> + <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> + <a href="#More_Information">More Information</a><br> +</ul> +<p><a + href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">Click +here</a> for instructions +on +<a + href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">how +to install</a> this release of +Java 3D +version 1.5.0.</p> +<p><span style="font-style: italic;">NOTE: We recommend that you </span><span + style="font-style: italic;">uninstall all </span><span + style="font-style: italic;">previous versions of Java 3D before +installing this version.</span> +</p> +<h3><a name="System_Requirements"></a>System Requirements</h3> +<p>The 1.5.0 version of the Java 3D API has been released +for +Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows +(both x86 and amd64), and +Mac OS X (both PPC and x86). +</p> +<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> +<p> +The 1.5.0 version of Java 3D for Solaris SPARC requires the +following: +</p> +<ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a + href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Solaris 9 or later</li> + <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, +XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will +work, but with reduced texture mapping functionality.</li> + <li>OpenGL 1.3 for Solaris or later. To find your current version, +use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be +obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> +</ul> +<h4><a name="Solaris_x86"></a>Solaris x86</h4> +<p> +The 1.5.0 version of Java 3D for Solaris x86/amd64 requires +the +following: +</p> +<ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a + href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Solaris 10 or later</li> + <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> +</ul> +<h4><a name="Linux"></a>Linux<br> +</h4> +<p>The 1.5.0 version of Java 3D for Linux (x86 or amd64) +requires +the +following:<br> +</p> +<ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a + href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Graphics adapter with driver that supports the GLX +extension: GLX +1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL +1.2 support will work, but with reduced texture mapping functionality. </li> +</ul> +<h4><a name="Windows"></a>Windows<br> +</h4> +<p>The 1.5.0 version of Java 3D for Windows 2000, and +Windows/XP (x86 or amd64) +requires the following:<br> +</p> +<ul> + <li>JDK 1.5.0 or later from Sun Microsystems: <a + href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> + <li>Windows 2000 or Windows/XP</li> + <li>Support for either OpenGL or DirectX as shown below.<br> + </li> +</ul> +<ul> + <span style="font-weight: bold;">OpenGL version</span><br> + <ul> +The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or +later, +available from your graphics card manufacturer. + </ul> +</ul> +<ul> + <span style="font-weight: bold;">DirectX version</span><br> + <ul> +The (optional) DirectX renderer of Java 3D requires +DirectX 9.0 or +later, which is available from Microsoft at: <a + href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> +. The DirectX version of +Java 3D is selected by setting the "<code>j3d.rend</code>" system +property +to "<code>d3d</code>", +for example: + <ul> + <code>java -Dj3d.rend=d3d ClassName</code> + </ul> + </ul> +</ul> +<h4><a name="MacOSX"></a>Mac OS X</h4> +<p>The 1.5.0 version of Java 3D for Mac OS X (PPC or x86) +requires the following:<br> +</p> +<ul> + <li>JDK 1.5.0 or later from Apple: <a + href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> + <li>Java Binding for OpenGL (JOGL), available at: <a + href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> +you can <a + href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click +here</a> for a direct link to the download folder<br> + </li> + <li>Apple OS X 10.3 or later (10.4 or later is required for +Intel-based Apple systems)<br> + </li> + <li>Support for OpenGL 1.3 or later<br> + </li> +</ul> +<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3> +<h4>New Features / Enhancements</h4> +<ul> + <li><a href="#JoglPipeline">JOGL Rendering +Pipeline</a></li> + <li>Non-power-of-two +textures: <a target="_blank" + href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change +log</a><br> + </li> + <li>NIO +image buffer support for textures: <a target="_blank" + href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change +log</a>, <a target="_blank" + href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li> + <li>By-reference +support for geometry indices: <a target="_blank" + href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change +log</a>, <a target="_blank" + href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li> + <li>Rendering +error listeners: <a target="_blank" + href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change +log</a>, <a target="_blank" + href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li> + <li>Vecmath +accessors/mutators: <a target="_blank" + href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change +log</a>, <a target="_blank" + href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br> + </li> + <li>Lightweight <a target="_blank" + href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a> +utility</li> +</ul> +<h4>Issues Fixed in 1.5.0<br> +</h4> +<br> +<table style="text-align: left;" border="1" cellpadding="2" + cellspacing="0"> + <tbody> + <tr> + <th style="vertical-align: top; text-align: right;">Issue</th> + <th style="vertical-align: top;"> </th> + <th style="vertical-align: top;">Description</th> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">40</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Transparency color not correct +on UCIO geometry and OffScreen canvas</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">75</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Memory leak in SetLiveState when +branchGroup remove</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">84</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Rendering pauses after Canvas3D +disposal until AWT event</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">85</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Optimize the downloading of ARGB +textures</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">92</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent2D.setSubImage() +uses incorrect image sizes</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">93</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent2D.setSubImage() +does not correctly update the display</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">113</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE in updateAlphaInVertexData +on multiple screens</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">121</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Stop using finalize() to clean +up state</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">123</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Reduce or eliminate use of +memory free lists</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">131</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Lightweight Canvas3D</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">147</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need Windows/amd64 port of Java +3D</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">152</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE in updateNodeComponent</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">160</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">AlternateAppearance behaves +defferently in J3D 1.3.2 comparing to J3D 1.3.1</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">162</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Textures are randomly incorrect +in multi-screen mode with LG3D</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">172</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Texture.setImage fails to check +ImageComponent sizes when not live</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">180</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Frame-dependent Large Texture +Updates leads to OOM Exception</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">194</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Provide NIOBuffer texture +components</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">198</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need more shader example programs</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">209</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">PolygonAttributes.isCompiled() +returns false after the scenegraph's BranchGroup is compiled.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">216</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">J3DTimer should use +clock_gettime on Linux</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">219</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Add support for Non Power of Two +textures</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">220</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets +incorrectly if axis vector not normalized</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">221</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">UnsatisfiedLinkError if shading +language set to Cg on d3d</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">224</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE While Toggling Visibility</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">225</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">BY_REF Support for +CoordinateIndices To Reduce Memory Bloat</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">227</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Serialization problem with +vecmath</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">229</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need to implement JOGL renderer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">235</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Null Pointer in AttributeBin</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">238</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception in thread +J3D-MasterControl-1 when setting TextureUnitState to 0-length array</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">240</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Canvas3D.queryProperties reports +stencil available even when it is not</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">241</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Texture3D by Reference Fails</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">244</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ClassCastException in +Group.setChild</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">245</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Problem with +ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">246</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Move compressed geometry code +from core to utils</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">247</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is +fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">248</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Wrong spec. on the setFlags() +method of com.sun.j3d.utils.pickfast.PickTool</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">249</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NullpointerException in +MasterControlThread when adding a Light</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">251</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny +and PickTool.PickClosest return is wrong</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">252</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D +error reporting (pbuffer allocation)</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">253</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Transform3D's incorrectly +identified as Affine</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">260</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Obsolete graphics library +version kills renderer thread, cannot be detected by app</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">264</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Behaviors that throw an Error +cause the BehaviorScheduler to die</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">266</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Canvas3D should throw NPE by +default for null graphicsConfig</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">267</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">TextureLoader should autodetect +alpha and colours</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">268</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Replace native +getNumberOfProcessor() with pure Java equiv?</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">269</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">GLSL on nVidia cards: Confict of +a builtin vertex attribute (named gl_Normal) and a bound generic vertex +attribute</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">275</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">sleep for +setMinimumFrameCycleTime should not hold lock</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">279</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Intermittent hang in +MasterControl while running lg3d</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">283</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Add Eclipse plugin defs to +manifest</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">288</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Objects in RenderBin free lists +keep reference to user data</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">295</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Texture3D throws +ArrayIndexOutOfBoundsException when scaleImage</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">308</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">WakeupOnElapsedTime occasionally +doesn't wake up on elapsed time</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">311</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Broken build for linux on ppc.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">312</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception while detaching +ModelClip from ViewSpecificGroup</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">313</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Geometry Stress Test results in +OOM Error</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">318</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Cannot build on Itanium Linux</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">320</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Shader Appearance update is +asynchronous to transform update</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">321</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">bug in +vecmath.Matrix3d.set(AxisAngle a1)</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">323</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Deprecate optional detail +texture functionality</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">324</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Lockup Java3D program and throw +exception using JOGL renderer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">325</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">This Tuple4d is epsilonEquals to +all others: (NaN, NaN, NaN, NaN)</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">326</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline +crashes on Linux and Solaris</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">327</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">javadoc for VIew class doesn't +list correct clip policy defaults</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">328</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JOGL pipeline : Geometry fails +to render in Cosmic Birdie</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">331</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Add .cvsignore file to root of +vecmath.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">336</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Unable to redraw when resizing +using JOGL pipeline</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">338</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Bug in glPushAttrib usage in +NativePipeline</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">339</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Java crashes when using GLSL +shaders</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">340</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Resource leak in +setOffScreenBuffer, NPE in JOGL pipeline</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">341</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Initializing audio device using +Webstart throws ClassNotFoundException</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">342</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Raster.setDstOffset() set the +destination pixel offset in opposite direction</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">344</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Too much time to load image as +Texture</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">349</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">OffScreen Canvas3D needlessly +forces power-of-two for its buffer</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">351</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Need a new mechanism to free D3D +surface</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">352</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">VC compiler generates warning on +Windows AMD64 build</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">353</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">GeometryArray Memory Leak</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">355</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">IndexedXXXStripArray throws NPE +with ByRef Indices</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">356</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception in RenderBin when +removing a Shape3D with no geometry</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">358</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Document that OGL 1.2 is +supported, but at reduced functionality</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">360</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph +throws exception</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">366</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Raster appears without image on +systems without NPOT support</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">367</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Clip throws NPE in case of +region = null in a live scene</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">368</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Background texture doesn't work +on system with no NPOT support</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">370</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Deadlock when calling +Raster.setimage from user thread</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">371</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Poor raster quality for systems +that don't support NPOT textures</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">372</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent.set(BufferedImage) +ignored when used by Raster</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">373</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">ImageComponent.set(BufferedImage) +ignored when used by Background</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">374</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Exception when calling +Background.setImage on live scene graph</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">379</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Needs NPOT support documented in +Texture, Texture3D and TextureCubeMap</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">380</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">NPE when uncheck Show Color +Texture in Dot3 demo</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">383</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JCanvas3D's offscreen Canvas3D +is inverted.</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">392</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Texture loading regression for +optimized RGB PNG files</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">393</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">TextureLoader regression on +BufferedImage.TYPE_BYTE_INDEXED</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">395</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">JCanvas3D / JOGL: Program freezes</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">400</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">Lighting differs with various +renderers</td> + </tr> + <tr> + <td style="vertical-align: top; text-align: right;">403</td> + <td style="vertical-align: top;"> </td> + <td style="vertical-align: top;">AssertionError while changing +(offscreen) Texture size</td> + </tr> + </tbody> +</table> +<br> +<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> +<p>A JOGL rendering pipeline, as described +in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue +229</a>, is now +available on all supported platforms, including Apple Mac +OS X (x86 or PPC). The easiest way to run Java 3D applications +using the JOGL +pipeline is via Java Webstart from your browser (with no setup +required). +<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run +a Java 3D example program from your browser via the +JOGL pipeline. These +examples will use JOGL on Mac OS X and the native OpenGL pipeline on +all +other platforms.<br> +</p> +<p>The JOGL renderer is the default on Mac OS X. +You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" +system +property +to "<code>jogl</code>", +for example: +</p> +<ul> + <code>java -Dj3d.rend=jogl ClassName</code> +</ul> +<p>You will need to <a href="https://jogl.dev.java.net/">download +JOGL</a> +and install it into the JRE along with the Java 3D jar files (or +include it in your PATH/CLASSPATH).<br> +</p> +<h3><a name="More_Information"></a>More Information</h3> +<p>For the latest information on Java 3D, see the <a + href="https://java3d.dev.java.net/">main Java 3D project page</a> +on +java.net.<br> +</p> +<p>Click <a + href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> +for a list of open issues.</p> +</body> +</html> |