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-rw-r--r--src/main/java/org/jogamp/java3d/Bounds.java2
-rw-r--r--src/main/java/org/jogamp/java3d/ShaderAttributeObject.java4
-rw-r--r--src/main/java/org/jogamp/java3d/ShaderAttributeObjectRetained.java4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/org/jogamp/java3d/Bounds.java b/src/main/java/org/jogamp/java3d/Bounds.java
index 4601a7b..58dc871 100644
--- a/src/main/java/org/jogamp/java3d/Bounds.java
+++ b/src/main/java/org/jogamp/java3d/Bounds.java
@@ -471,7 +471,7 @@ public abstract void getCenter(Point3d center);
delta.normalize();
System.err.println("p->n direction: " + delta);
Matrix3d hMatrix = new Matrix3d();
- // check using the the javax.vecmath routine
+ // check using the the org.jogamp.vecmath routine
hMatrix.m00 = h11;
hMatrix.m01 = h12;
hMatrix.m02 = h13;
diff --git a/src/main/java/org/jogamp/java3d/ShaderAttributeObject.java b/src/main/java/org/jogamp/java3d/ShaderAttributeObject.java
index b45526e..8353328 100644
--- a/src/main/java/org/jogamp/java3d/ShaderAttributeObject.java
+++ b/src/main/java/org/jogamp/java3d/ShaderAttributeObject.java
@@ -127,8 +127,8 @@ public abstract class ShaderAttributeObject extends ShaderAttribute {
* This class will always be one of the allowable classes, even if
* a subclass was used to construct this shader attribute object.
* For example, if this shader attribute object was constructed
- * with an instance of <code>javax.vecmath.Point3f</code>, the
- * returned class would be <code>javax.vecmath.Tuple3f</code>.
+ * with an instance of <code>org.jogamp.vecmath.Point3f</code>, the
+ * returned class would be <code>org.jogamp.vecmath.Tuple3f</code>.
*
* @return the base class of the value of this shader attribute
*
diff --git a/src/main/java/org/jogamp/java3d/ShaderAttributeObjectRetained.java b/src/main/java/org/jogamp/java3d/ShaderAttributeObjectRetained.java
index c8fbe79..4628d9a 100644
--- a/src/main/java/org/jogamp/java3d/ShaderAttributeObjectRetained.java
+++ b/src/main/java/org/jogamp/java3d/ShaderAttributeObjectRetained.java
@@ -110,8 +110,8 @@ abstract class ShaderAttributeObjectRetained extends ShaderAttributeRetained {
* This class will always be one of the allowable classes, even if
* a subclass was used to construct this shader attribute object.
* For example, if this shader attribute object was constructed
- * with an instance of <code>javax.vecmath.Point3f</code>, the
- * returned class would be <code>javax.vecmath.Tuple3f</code>.
+ * with an instance of <code>org.jogamp.vecmath.Point3f</code>, the
+ * returned class would be <code>org.jogamp.vecmath.Tuple3f</code>.
*
* @return the base class of the value of this shader attribute
*/