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diff --git a/release-info/pre-release/README-unzip.html b/release-info/pre-release/README-unzip.html index 9f054e2..f2ab333 100644 --- a/release-info/pre-release/README-unzip.html +++ b/release-info/pre-release/README-unzip.html @@ -1,124 +1,209 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.5.2 Installation Instructions</title> + <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"> + <title>3D Graphics API for the Java Platform 1.5.2: Unzip +Instructions</title> </head> <body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 Pre-Release</h2> -<p>This software is licensed by Sun, as specified in the <a - href="LICENSE-JRL.txt">LICENSE-JRL.txt</a> +<h2>3D Graphics API for the Java Platform 1.5.2 Pre-Release</h2> +<p>This software is licensed by Sun, as specified in the +<a href="LICENSE-GPLv2.txt">LICENSE-GPLv2.txt</a> file. You must only use this software in accordance with the terms under which -the -code is licensed.</p> -<h2>Instructions for Unzipping Java 3D 1.5.2 Pre-Release</h2> -The 1.5.2-XXX pre-release version of the -Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.5.0 and higher. It has been released for -the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, <a - href="#Windows">Windows</a>, and <a href="#MacOSX">Mac OS X</a> -operating -environments.<br> -<br> -<h3><a name="Windows"></a>Windows<br> -</h3> -The 1.5.2 pre-release version of the Java 3D<sup><font size="-2">TM</font></sup> -API for Windows/XP and Windows 2000 runs on JDK version 1.5.0 and +the code is licensed. +</p> +<h2>Instructions for Unzipping 3D Graphics API for the Java +Platform 1.5.2 Pre-Release</h2> +<p>The 1.5.2-XXX pre-release version of 3D graphics API for the +Java +platform runs on JDK version 1.5.0 and higher. It has been released +for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>, +<a href="#Solaris">Solaris</a>, +and <a href="#MacOSX">Mac OS X</a> +operating environments. +</p> +<p>NOTE: Installing the j3d jars and native libs into the "ext" +directory of the JRE is discouraged, especially on +Mac OS X +where JOGL is used as the rendering engine. Doing so can cause +conflicts with third-party applications launched via Java Web Start, +and causes confusion later when upgrading the distribution. +</p> +<h3><a name="Windows"></a>Windows</h3> +<p>The 1.5.2 pre-release version of 3D graphics API for the Java +platform for Windows/XP and Windows 2000 runs on JDK version 1.5.0 and higher. To manually install this build, do the following: +</p> <ol> - <li>Download java3d-1_5_2-XXX.zip to a temporary -directory, -for example, "c:\Temp"</li> - <br> - <li>Unzip java3d-1_5_2-XXX.zip (using WinZip or a -similar -tool) into "c:\Temp". This will create a -"java3d-1_5_2-XXX" subdirectory in \Temp where the + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +(using Windows +Explorer or an unzip tool such as WinZip) to a temporary +download folder, +for example, <code>c:\Downloads</code>. This will +create a <code>j3d-1_5_2-XXX</code> subfolder in +your download folder where the downloaded files can be found. The file you need for manual -installation is "j3d-jre.zip".<br> +installation is <code>j3d-jre.zip</code>.<br> <br> </li> - <li>Unzip Java 3D 1.5.2 into your JRE as follows:<br> + <li>Create a folder for the j3d jar files and native libraries, +for example, <code>C:\Users\myhome\j3d</code>, and +unzip <code>j3d-jre.zip</code> into this folder.<br> <br> </li> - <ul> - <li>Locate your "JRE". The default location for the current release -is: -"c:\Program Files\Java\jre1.5.0_08"</li> - <br> - <li>Unzip j3d-jre.zip (found in -c:\Temp\java3d-1_5_2-XXX) -to the jre directory.</li> - <br> - <li>Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar -files end up in: -"c:\Program Files\Java\jre1.5.0_08\lib\ext"</li> - <br> - <li>Verify that the j3d*.dll files end up in: -"c:\Program Files\Java\jre1.5.0_08\bin"</li> - </ul> - <br> - <li>If you also installed the JDK, unzip Java 3D 1.5.2 into the -"jre" -directory of your JDK as follows:</li> - <br> - <ul> - <li>Locate the jre directory of your "JDK". The default location -for the -current release is: "c:\Program Files\Java\jdk1.5.0_08\jre"</li> - <br> - <li>Unzip j3d-jre.zip (found in -c:\Temp\java3d-1_5_2-XXX) -to the jre directory of the JDK.</li> - <br> - <li>Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar -files end up in: -"c:\Program Files\Java\jdk1.5.0_08\jre\lib\ext"</li> - <br> - <li>Verify that the j3d*.dll files end up in: -"c:\Program Files\Java\jdk1.5.0_08\jre\bin"</li> - </ul> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example, add the following to your <code>CLASSPATH</code> +variable, +using the System control panel, Advanced tab, Environment Variables +button:<br> + <br> + <code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code> + <br> + <br> + </li> + <li>Modify your <code>PATH</code> environment +variable to contain the full path to the <code>lib\i386</code> +folder (or <code>lib\amd64</code> for +Windows/x64). For example, on 32-bit Windows, add the following to your + <code>PATH</code> variable, using the System control +panel, Advanced tab, Environment Variables button.<br> + <br> + <code>C:\Users\myhome\j3d\lib\i386</code><br> + </li> </ol> -<h3><a name="Linux"></a><a name="Solaris"></a><a name="MacOSX"></a>Linux, -Solaris, Mac OS X<br> -</h3> -<p>The 1.5.2 pre-release version of the Java 3D<sup><font size="-2">TM</font></sup> -API for Linux or Solaris runs on JDK version 1.5.0 and +<p>At this point your Java installation should be able to see +the j3d class files. Users of IDEs such as NetBeans and Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project.<br> +</p> +<h3><a name="Linux"></a><a name="Solaris"></a>Linux, +Solaris</h3> +<p>The 1.5.2 pre-release version of 3D graphics API for the Java +platform +for Linux or Solaris runs on JDK version 1.5.0 and higher. To manually install this build, do the following:</p> <ol> - <li>Download java3d-1_5_2-XXX.zip to a temporary -directory, -for example, "/tmp"</li> - <br> - <li>Unzip java3d-1_5_2-XXX.zip into "/tmp" as follows:<br> + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +into a temporary +download directory, +for example, <code>/tmp</code>. This will +create a <code>j3d-1_5_2-XXX</code> subdirectory +in <code>/tmp</code> where the +downloaded files can be found. The file you need for manual +installation is <code>j3d-jre.zip</code>.<br> + <br> + </li> + <li>Create a folder for the j3d jar files and native libraries, +for example, <code>/myhome/j3d</code>, and +unzip <code>j3d-jre.zip</code> into this directory +as follows:<br> <br> <ul> - <code>cd /tmp</code><br> - <code>unzip java3d-1_5_2-*.zip</code><br> + <code>cd /myhome/j3d</code><br> + <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> </ul> <br> -This will create a -"java3d-1_5_2-XXX" subdirectory in /tmp where the + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> + <br> + </li> + <li>Modify your <code>LD_LIBRARY_PATH</code> +environment +variable to contain the full path to the <code>lib/<ARCH></code> +directory. For example, on 32-bit Linux:<br> + <br> + <code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br> + </li> +</ol> +<p>At this point your Java installation should be able to see +the j3d class files. Users of IDEs such as NetBeans and Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project. +</p> +<h3><a name="MacOSX"></a>Mac OS X</h3> +<p>The 1.5.2 pre-release version of 3D graphics API for the Java +platform +for Mac OS X runs on JDK version 1.5.0 and +higher. To manually install this build, do the following:</p> +<ol> + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +into a temporary +download directory, +for example, <code>/tmp</code>. This will +create a <code>j3d-1_5_2-XXX</code> subdirectory +in <code>/tmp</code> where the downloaded files can be found. The file you need for manual -installation is "j3d-jre.zip".<br> +installation is <code>j3d-jre.zip</code>.<br> <br> </li> - <li>Unzip Java 3D 1.5.2 into the -"jre" -directory of your JDK. For example, if your JDK is in -"/usr/java/jdk1.5.0_08/jre", you would do the following:<br> + <li>Create a folder for the j3d jar files, +for example, <code>/myhome/j3d</code>, and +unzip <code>j3d-jre.zip</code> into this directory +as follows:<br> <br> <ul> - <code>cd /usr/java/jdk1.5.0_08/jre</code><br> - <code>unzip /tmp/java3d-1_5_2-*/j3d-jre.zip</code><br> + <code>cd /myhome/j3d</code><br> + <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> </ul> <br> -Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar files end up -in -"/usr/java/jdk1.5.0_08/jre/lib/ext"</li> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> + </li> + <br> + <li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac +platform into a temporary +download directory, +for example, <code>/tmp</code>.<br> + <br> + </li> + <li>Create a folder for the jogl jar files and native +libraries, +for example, <code>/myhome/jogl</code>, and +unzip <code>jogl-*.zip</code> into this directory +as follows:<br> + <br> + <ul> + <code>cd /myhome/jogl</code><br> + <code>unzip /tmp/jogl-*.zip</code><br> + </ul> + <br> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>jogl.jar</code> +and <code>gluegen-rt.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br> + </li> + <br> + <li>Modify your <code>DYLD_LIBRARY_PATH</code> +environment +variable to contain the full path to the <code>lib</code> +directory. For example:<br> + <br> + <code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br> + </li> </ol> -<br> +<p>At this point your Java installation should be able to see +the j3d and jogl class files. Users of IDEs such as NetBeans and +Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project.</p> </body> </html> |