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-rw-r--r--src/classes/jogl/javax/media/j3d/JoglPipeline.java21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/classes/jogl/javax/media/j3d/JoglPipeline.java b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
index 60364a1..eae3ab2 100644
--- a/src/classes/jogl/javax/media/j3d/JoglPipeline.java
+++ b/src/classes/jogl/javax/media/j3d/JoglPipeline.java
@@ -7633,7 +7633,7 @@ class JoglPipeline extends Pipeline {
}
void textureFillBackground(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV,
- float mapMinX, float mapMaxX, float mapMinY, float mapMaxY) {
+ float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBilinearFilter) {
if (VERBOSE) System.err.println("JoglPipeline.textureFillBackground()");
GLContext context = context(ctx);
@@ -7645,6 +7645,13 @@ class JoglPipeline extends Pipeline {
disableAttribFor2D(gl);
gl.glDepthMask(false);
gl.glEnable(GL.GL_TEXTURE_2D);
+
+ /* Setup filter mode if needed */
+ if(useBilinearFilter) {
+ // System.err.println("JoglPipeline - Background : use bilinear filter\n");
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ }
// reset the polygon mode
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
@@ -7678,7 +7685,9 @@ class JoglPipeline extends Pipeline {
}
void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV,
- float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha) {
+ float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha,
+ boolean useBilinearFilter) {
+
if (VERBOSE) System.err.println("JoglPipeline.textureFillRaster()");
GLContext context = context(ctx);
@@ -7689,6 +7698,14 @@ class JoglPipeline extends Pipeline {
GL.GL_CURRENT_BIT );
disableAttribForRaster(gl);
+
+ /* Setup filter mode if needed */
+ if(useBilinearFilter) {
+ // System.err.println("JoglPipeline - Raster : use bilinear filter\n");
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ }
+
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
gl.glColor4f(1.0f, 1.0f, 1.0f, alpha);