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-rw-r--r--src/classes/share/javax/media/j3d/Canvas3D.java641
1 files changed, 321 insertions, 320 deletions
diff --git a/src/classes/share/javax/media/j3d/Canvas3D.java b/src/classes/share/javax/media/j3d/Canvas3D.java
index 68fa48a..62ef700 100644
--- a/src/classes/share/javax/media/j3d/Canvas3D.java
+++ b/src/classes/share/javax/media/j3d/Canvas3D.java
@@ -43,21 +43,21 @@ import java.util.*;
* Canvas3D is an extension of the AWT Canvas class that users may
* further subclass to implement additional functionality.
* <p>
- * The Canvas3D object extends the Canvas object to include
- * 3D-related information such as the size of the canvas in pixels,
- * the Canvas3D's location, also in pixels, within a Screen3D object,
+ * The Canvas3D object extends the Canvas object to include
+ * 3D-related information such as the size of the canvas in pixels,
+ * the Canvas3D's location, also in pixels, within a Screen3D object,
* and whether or not the canvas has stereo enabled.
* <p>
- * Because all Canvas3D objects contain a
- * reference to a Screen3D object and because Screen3D objects define
- * the size of a pixel in physical units, Java 3D can convert a Canvas3D
- * size in pixels to a physical world size in meters. It can also
+ * Because all Canvas3D objects contain a
+ * reference to a Screen3D object and because Screen3D objects define
+ * the size of a pixel in physical units, Java 3D can convert a Canvas3D
+ * size in pixels to a physical world size in meters. It can also
* determine the Canvas3D's position and orientation in the
* physical world.
* <p>
* <b>On-screen Rendering vs. Off-screen Rendering</b>
* <p>
- * The Canvas3D class is used either for on-screen rendering or
+ * The Canvas3D class is used either for on-screen rendering or
* off-screen rendering.
* On-screen Canvas3Ds are added to AWT or Swing Container objects
* like any other canvas. Java 3D automatically and continuously
@@ -74,115 +74,115 @@ import java.util.*;
* the Canvas when the rendering is complete, at "buffer swap" time.
* Off-screen Canvas3Ds are monoscopic.
* <p>
- * The setOffScreenBuffer method sets the off-screen buffer for this
- * Canvas3D. The specified image is written into by the Java 3D renderer.
- * The size of the specified ImageComponent determines the size, in
- * pixels, of this Canvas3D - the size inherited from Component is
+ * The setOffScreenBuffer method sets the off-screen buffer for this
+ * Canvas3D. The specified image is written into by the Java 3D renderer.
+ * The size of the specified ImageComponent determines the size, in
+ * pixels, of this Canvas3D - the size inherited from Component is
* ignored. Note that the size, physical width, and physical height of the
* associated Screen3D must be set
- * explicitly prior to rendering. Failure to do so will result in an
+ * explicitly prior to rendering. Failure to do so will result in an
* exception.
* <p>
- * The getOffScreenBuffer method retrieves the off-screen
+ * The getOffScreenBuffer method retrieves the off-screen
* buffer for this Canvas3D.
* <p>
- * The renderOffScreenBuffer method schedules the rendering of a frame
- * into this Canvas3D's off-screen buffer. The rendering is done from
- * the point of view of the View object to which this Canvas3D has been
- * added. No rendering is performed if this Canvas3D object has not been
- * added to an active View. This method does not wait for the rendering
- * to actually happen. An application that wishes to know when the
+ * The renderOffScreenBuffer method schedules the rendering of a frame
+ * into this Canvas3D's off-screen buffer. The rendering is done from
+ * the point of view of the View object to which this Canvas3D has been
+ * added. No rendering is performed if this Canvas3D object has not been
+ * added to an active View. This method does not wait for the rendering
+ * to actually happen. An application that wishes to know when the
* rendering is complete must either subclass Canvas3D and
* override the postSwap method, or call waitForOffScreenRendering.
* <p>
- * The setOfScreenLocation methods set the location of this off-screen
- * Canvas3D. The location is the upper-left corner of the Canvas3D
- * relative to the upper-left corner of the corresponding off-screen
- * Screen3D. The function of these methods is similar to that of
- * Component.setLocation for on-screen Canvas3D objects. The default
+ * The setOfScreenLocation methods set the location of this off-screen
+ * Canvas3D. The location is the upper-left corner of the Canvas3D
+ * relative to the upper-left corner of the corresponding off-screen
+ * Screen3D. The function of these methods is similar to that of
+ * Component.setLocation for on-screen Canvas3D objects. The default
* location is (0,0).
* <p>
* <b>Accessing and Modifying an Eye's Image Plate Position</b>
* <p>
- * A Canvas3D object provides sophisticated applications with access
- * to the eye's position information in head-tracked, room-mounted
- * runtime environments. It also allows applications to manipulate
- * the position of an eye relative to an image plate in non-head-tracked
+ * A Canvas3D object provides sophisticated applications with access
+ * to the eye's position information in head-tracked, room-mounted
+ * runtime environments. It also allows applications to manipulate
+ * the position of an eye relative to an image plate in non-head-tracked
* runtime environments.
* <p>
* The setLeftManualEyeInImagePlate and setRightManualEyeInImagePlate
- * methods set the position of the manual left and right eyes in image
- * plate coordinates. These values determine eye placement when a head
- * tracker is not in use and the application is directly controlling the
- * eye position in image plate coordinates. In head-tracked mode or
+ * methods set the position of the manual left and right eyes in image
+ * plate coordinates. These values determine eye placement when a head
+ * tracker is not in use and the application is directly controlling the
+ * eye position in image plate coordinates. In head-tracked mode or
* when the windowEyepointPolicy is RELATIVE_TO_FIELD_OF_VIEW or
- * RELATIVE_TO_COEXISTENCE, this
- * value is ignored. When the windowEyepointPolicy is RELATIVE_TO_WINDOW,
+ * RELATIVE_TO_COEXISTENCE, this
+ * value is ignored. When the windowEyepointPolicy is RELATIVE_TO_WINDOW,
* only the Z value is used.
* <p>
* The getLeftEyeInImagePlate, getRightEyeInImagePlate, and
- * getCenterEyeInImagePlate methods retrieve the actual position of the
- * left eye, right eye, and center eye in image plate coordinates and
- * copy that value into the object provided. The center eye is the
- * fictional eye half-way between the left and right eye. These three
- * values are a function of the windowEyepointPolicy, the tracking
+ * getCenterEyeInImagePlate methods retrieve the actual position of the
+ * left eye, right eye, and center eye in image plate coordinates and
+ * copy that value into the object provided. The center eye is the
+ * fictional eye half-way between the left and right eye. These three
+ * values are a function of the windowEyepointPolicy, the tracking
* enable flag, and the manual left, right, and center eye positions.
* <p>
* <b>Monoscopic View Policy</b>
* <p>
* The setMonoscopicViewPolicy and getMonoscopicViewPolicy methods
- * set and retrieve the policy regarding how Java 3D generates monoscopic
- * view. If the policy is set to View.LEFT_EYE_VIEW, the view generated
- * corresponds to the view as seen from the left eye. If set to
- * View.RIGHT_EYE_VIEW, the view generated corresponds to the view as
- * seen from the right eye. If set to View.CYCLOPEAN_EYE_VIEW, the view
- * generated corresponds to the view as seen from the "center eye," the
- * fictional eye half-way between the left and right eye. The default
+ * set and retrieve the policy regarding how Java 3D generates monoscopic
+ * view. If the policy is set to View.LEFT_EYE_VIEW, the view generated
+ * corresponds to the view as seen from the left eye. If set to
+ * View.RIGHT_EYE_VIEW, the view generated corresponds to the view as
+ * seen from the right eye. If set to View.CYCLOPEAN_EYE_VIEW, the view
+ * generated corresponds to the view as seen from the "center eye," the
+ * fictional eye half-way between the left and right eye. The default
* monoscopic view policy is View.CYCLOPEAN_EYE_VIEW.
* <p>
* <b>Immediate Mode Rendering</b>
* <p>
- * Pure immediate-mode rendering provides for those applications and
- * applets that do not want Java 3D to do any automatic rendering of
- * the scene graph. Such applications may not even wish to build a
- * scene graph to represent their graphical data. However, they use
- * Java 3D's attribute objects to set graphics state and Java 3D's
+ * Pure immediate-mode rendering provides for those applications and
+ * applets that do not want Java 3D to do any automatic rendering of
+ * the scene graph. Such applications may not even wish to build a
+ * scene graph to represent their graphical data. However, they use
+ * Java 3D's attribute objects to set graphics state and Java 3D's
* geometric objects to render geometry.
* <p>
- * A pure immediate mode application must create a minimal set of
- * Java 3D objects before rendering. In addition to a Canvas3D object,
- * the application must create a View object, with its associated
- * PhysicalBody and PhysicalEnvironment objects, and the following
- * scene graph elements: a VirtualUniverse object, a high-resolution
- * Locale object, a BranchGroup node object, a TransformGroup node
- * object with associated transform, and a ViewPlatform
+ * A pure immediate mode application must create a minimal set of
+ * Java 3D objects before rendering. In addition to a Canvas3D object,
+ * the application must create a View object, with its associated
+ * PhysicalBody and PhysicalEnvironment objects, and the following
+ * scene graph elements: a VirtualUniverse object, a high-resolution
+ * Locale object, a BranchGroup node object, a TransformGroup node
+ * object with associated transform, and a ViewPlatform
* leaf node object that defines the position and orientation within
* the virtual universe that generates the view.
* <p>
- * In immediate mode, all rendering is done completely under user
- * control. It is necessary for the user to clear the 3D canvas,
- * render all geometry, and swap the buffers. Additionally,
+ * In immediate mode, all rendering is done completely under user
+ * control. It is necessary for the user to clear the 3D canvas,
+ * render all geometry, and swap the buffers. Additionally,
* rendering the right and left eye for stereo viewing becomes the
- * sole responsibility of the application. In pure immediate mode,
+ * sole responsibility of the application. In pure immediate mode,
* the user must stop the Java 3D renderer, via the
- * Canvas3D object <code>stopRenderer</code> method, prior to adding the
- * Canvas3D object to an active View object (that is, one that is
+ * Canvas3D object <code>stopRenderer</code> method, prior to adding the
+ * Canvas3D object to an active View object (that is, one that is
* attached to a live ViewPlatform object).
* <p>
* Other Canvas3D methods related to immediate mode rendering are:
* <p>
* <ul>
- * <code>getGraphicsContext3D</code> retrieves the immediate-mode
- * 3D graphics context associated with this Canvas3D. It creates a
+ * <code>getGraphicsContext3D</code> retrieves the immediate-mode
+ * 3D graphics context associated with this Canvas3D. It creates a
* new graphics context if one does not already exist.
* <p>
- * <code>getGraphics2D</code> retrieves the
- * 2D graphics object associated with this Canvas3D. It creates a
+ * <code>getGraphics2D</code> retrieves the
+ * 2D graphics object associated with this Canvas3D. It creates a
* new 2D graphics object if one does not already exist.
* <p>
- * <code>swap</code> synchronizes and swaps buffers on a
- * double-buffered canvas for this Canvas3D object. This method
- * should only be called if the Java 3D renderer has been stopped.
+ * <code>swap</code> synchronizes and swaps buffers on a
+ * double-buffered canvas for this Canvas3D object. This method
+ * should only be called if the Java 3D renderer has been stopped.
* In the normal case, the renderer automatically swaps
* the buffer.
* </ul>
@@ -190,9 +190,9 @@ import java.util.*;
* <p>
* <b>Mixed Mode Rendering</b>
* <p>
- * Mixing immediate mode and retained or compiled-retained mode
- * requires more structure than pure immediate mode. In mixed mode,
- * the Java 3D renderer is running continuously, rendering the scene
+ * Mixing immediate mode and retained or compiled-retained mode
+ * requires more structure than pure immediate mode. In mixed mode,
+ * the Java 3D renderer is running continuously, rendering the scene
* graph into the canvas.
*
* <p>
@@ -200,30 +200,30 @@ import java.util.*;
*
* <p>
* <ul>
- * <code>preRender</code> called by the Java 3D rendering loop after
- * clearing the canvas and before any rendering has been done for
- * this frame.
+ * <code>preRender</code> called by the Java 3D rendering loop after
+ * clearing the canvas and before any rendering has been done for
+ * this frame.
* <p>
* <code>postRender</code> called by the Java 3D rendering loop after
- * completing all rendering to the canvas for this frame and before
+ * completing all rendering to the canvas for this frame and before
* the buffer swap.
* <p>
- * <code>postSwap</code> called by the Java 3D rendering loop after
- * completing all rendering to the canvas, and all other canvases
+ * <code>postSwap</code> called by the Java 3D rendering loop after
+ * completing all rendering to the canvas, and all other canvases
* associated with this view, for this frame following the
* buffer swap.
* <p>
- * <code>renderField</code> called by the Java 3D rendering loop
- * during the execution of the rendering loop. It is called once
- * for each field (i.e., once per frame on a mono system or once
- * each for the right eye and left eye on a two-pass stereo system.
+ * <code>renderField</code> called by the Java 3D rendering loop
+ * during the execution of the rendering loop. It is called once
+ * for each field (i.e., once per frame on a mono system or once
+ * each for the right eye and left eye on a two-pass stereo system.
* </ul>
* <p>
* The above callback methods are called by the Java 3D rendering system
* and should <i>not</i> be called by an application directly.
*
* <p>
- * The basic Java 3D <i>stereo</i> rendering loop,
+ * The basic Java 3D <i>stereo</i> rendering loop,
* executed for each Canvas3D, is as follows:
* <ul><pre>
* clear canvas (both eyes)
@@ -254,12 +254,12 @@ import java.util.*;
* call postSwap() // user-supplied method
* </pre></ul>
* <p>
- * In both cases, the entire loop, beginning with clearing the canvas
- * and ending with swapping the buffers, defines a frame. The application
- * is given the opportunity to render immediate-mode geometry at any of
- * the clearly identified spots in the rendering loop. A user specifies
- * his or her own rendering methods by extending the Canvas3D class and
- * overriding the preRender, postRender, postSwap, and/or renderField
+ * In both cases, the entire loop, beginning with clearing the canvas
+ * and ending with swapping the buffers, defines a frame. The application
+ * is given the opportunity to render immediate-mode geometry at any of
+ * the clearly identified spots in the rendering loop. A user specifies
+ * his or her own rendering methods by extending the Canvas3D class and
+ * overriding the preRender, postRender, postSwap, and/or renderField
* methods.
* Updates to live Geometry, Texture, and ImageComponent objects
* in the scene graph are not allowed from any of these callback
@@ -302,10 +302,10 @@ public class Canvas3D extends Canvas {
*/
public static final int FIELD_ALL = 2;
- //
+ //
// The following constants are bit masks to specify which of the node
// components are dirty and need updates.
- //
+ //
// Values for the geometryType field.
static final int POLYGONATTRS_DIRTY = 0x01;
static final int LINEATTRS_DIRTY = 0x02;
@@ -323,7 +323,7 @@ public class Canvas3D extends Canvas {
static final int TEXTUREATTRIBUTES_DIRTY = 0x800;
static final int RENDERMOLECULE_DIRTY = 0x1000;
static final int FOG_DIRTY = 0x2000;
- static final int MODELCLIP_DIRTY = 0x4000;
+ static final int MODELCLIP_DIRTY = 0x4000;
static final int VIEW_MATRIX_DIRTY = 0x8000;
// static final int SHADER_DIRTY = 0x10000; Not ready for this yet -- JADA
@@ -403,7 +403,7 @@ public class Canvas3D extends Canvas {
//
int monoscopicViewPolicy = View.CYCLOPEAN_EYE_VIEW;
- // User requested stencil size
+ // User requested stencil size
int requestedStencilSize;
// Actual stencil size return for this canvas
@@ -413,8 +413,8 @@ public class Canvas3D extends Canvas {
boolean userStencilAvailable;
// True if stencil buffer is available for system ( decal )
- boolean systemStencilAvailable;
-
+ boolean systemStencilAvailable;
+
//
// Read-only flag that indicates whether double buffering is supported
// for this canvas. This is always false for off-screen canvases.
@@ -439,7 +439,7 @@ public class Canvas3D extends Canvas {
// is supported for this canvas.
//
boolean sceneAntialiasingAvailable;
- boolean sceneAntialiasingMultiSamplesAvailable;
+ boolean sceneAntialiasingMultiSamplesAvailable;
// Use to see whether antialiasing is already set
boolean antialiasingSet = false;
@@ -451,10 +451,10 @@ public class Canvas3D extends Canvas {
//
int textureColorTableSize;
- // number of active/enabled texture unit
+ // number of active/enabled texture unit
int numActiveTexUnit = 0;
- // index iof last enabled texture unit
+ // index iof last enabled texture unit
int lastActiveTexUnit = -1;
// True if shadingLanguage is supported, otherwise false.
@@ -490,10 +490,10 @@ public class Canvas3D extends Canvas {
// View cache for this canvas and its associated view.
//
CanvasViewCache canvasViewCache = null;
-
+
// Issue 109: View cache for this canvas, for computing view frustum planes
CanvasViewCache canvasViewCacheFrustum = null;
-
+
// Since multiple renderAtomListInfo, share the same vecBounds
// we want to do the intersection test only once per renderAtom
// this flag is set to true after the first intersect and set to
@@ -501,7 +501,7 @@ public class Canvas3D extends Canvas {
boolean raIsVisible = false;
RenderAtom ra = null;
-
+
// Stereo related field has changed.
static final int STEREO_DIRTY = 0x01;
// MonoscopicViewPolicy field has changed.
@@ -509,7 +509,7 @@ public class Canvas3D extends Canvas {
// Left/right eye in image plate field has changed.
static final int EYE_IN_IMAGE_PLATE_DIRTY = 0x04;
// Canvas has moved/resized.
- static final int MOVED_OR_RESIZED_DIRTY = 0x08;
+ static final int MOVED_OR_RESIZED_DIRTY = 0x08;
// Canvas Background changed (this may affect doInfinite flag)
static final int BACKGROUND_DIRTY = 0x10;
@@ -517,15 +517,15 @@ public class Canvas3D extends Canvas {
// Canvas Background Image changed
static final int BACKGROUND_IMAGE_DIRTY = 0x20;
-
+
// Mask that indicates this Canvas view dependence info. has changed,
// and CanvasViewCache may need to recompute the final view matries.
- static final int VIEW_INFO_DIRTY = (STEREO_DIRTY |
+ static final int VIEW_INFO_DIRTY = (STEREO_DIRTY |
MONOSCOPIC_VIEW_POLICY_DIRTY |
- EYE_IN_IMAGE_PLATE_DIRTY |
- MOVED_OR_RESIZED_DIRTY |
+ EYE_IN_IMAGE_PLATE_DIRTY |
+ MOVED_OR_RESIZED_DIRTY |
BACKGROUND_DIRTY |
- BACKGROUND_IMAGE_DIRTY);
+ BACKGROUND_IMAGE_DIRTY);
// Issue 163: Array of dirty bits is used because the Renderer and
// RenderBin run asynchronously. Now that they each have a separate
@@ -561,15 +561,15 @@ public class Canvas3D extends Canvas {
// The Screen3D that corresponds to this Canvas3D
Screen3D screen = null;
- // Flag to indicate that image is render completely
+ // Flag to indicate that image is render completely
// so swap is valid.
boolean imageReady = false;
//
- // The current fog enable state
- //
- int fogOn = 0;
+ // The current fog enable state
+ //
+ int fogOn = 0;
// The 3D Graphics context used for immediate mode rendering
// into this canvas.
@@ -578,7 +578,7 @@ public class Canvas3D extends Canvas {
boolean swapDone = false;
GraphicsConfiguration graphicsConfiguration;
-
+
// The Java 3D Graphics2D object used for Java2D/AWT rendering
// into this Canvas3D
J3DGraphics2DImpl graphics2D = null;
@@ -602,7 +602,7 @@ public class Canvas3D extends Canvas {
// is defined by the Pipeline.
Drawable drawable = null;
- // fbConfig is a pointer to the fbConfig object that is associated with
+ // fbConfig is a pointer to the fbConfig object that is associated with
// the GraphicsConfiguration object used to create this Canvas.
//
// For Unix : Fix for issue 20.
@@ -631,17 +631,17 @@ public class Canvas3D extends Canvas {
static Hashtable<GraphicsConfiguration,GraphicsConfigInfo> graphicsConfigTable =
new Hashtable<GraphicsConfiguration,GraphicsConfigInfo>();
- // The native graphics version, vendor, and renderer information
+ // The native graphics version, vendor, and renderer information
String nativeGraphicsVersion = "<UNKNOWN>";
String nativeGraphicsVendor = "<UNKNOWN>";
String nativeGraphicsRenderer = "<UNKNOWN>";
-
+
boolean firstPaintCalled = false;
// This reflects whether or not this canvas has seen an addNotify. It is
// forced to true for off-screen canvases
boolean added = false;
-
+
// Flag indicating whether addNotify has been called (so we don't process it twice).
private boolean addNotifyCalled = false;
@@ -656,7 +656,7 @@ public class Canvas3D extends Canvas {
// The current context setting for local eye lighting
boolean ctxEyeLightingEnable = false;
- // This AppearanceRetained Object refelects the current state of this
+ // This AppearanceRetained Object refelects the current state of this
// canvas. It is used to optimize setting of attributes at render time.
AppearanceRetained currentAppear = new AppearanceRetained();
@@ -670,7 +670,7 @@ public class Canvas3D extends Canvas {
CachedFrustum viewFrustum = new CachedFrustum();
/**
- * The RenderBin bundle references used to decide what the underlying
+ * The RenderBin bundle references used to decide what the underlying
* context contains.
*/
LightBin lightBin = null;
@@ -688,7 +688,7 @@ public class Canvas3D extends Canvas {
Transform3D modelMatrix = null;
Transform3D projTrans = null;
TextureBin textureBin = null;
-
+
/**
* cached RenderBin states for lazy native states update
@@ -700,7 +700,7 @@ public class Canvas3D extends Canvas {
ModelClipRetained modelClip = null;
Color3f sceneAmbient = new Color3f();
TextureUnitStateRetained[] texUnitState = null;
-
+
/**
* These cached values are only used in Pure Immediate and Mixed Mode rendering
*/
@@ -709,7 +709,7 @@ public class Canvas3D extends Canvas {
TexCoordGenerationRetained texCoordGeneration = null;
RenderingAttributesRetained renderingAttrs = null;
AppearanceRetained appearance = null;
-
+
ShaderProgramRetained shaderProgram = null;
// only used in Mixed Mode rendering
@@ -723,7 +723,7 @@ public class Canvas3D extends Canvas {
*
* TODO aces : is this still true in DX9?
*/
- boolean texLinearMode = false;
+ boolean texLinearMode = false;
/**
* Dirty bit to determine if the NodeComponent needs to be re-sent
@@ -749,8 +749,8 @@ public class Canvas3D extends Canvas {
int canvasId = 0;
// Indicates whether the canvasId has been allocated
private boolean canvasIdAlloc = false;
-
- // Avoid using this as lock, it cause deadlock
+
+ // Avoid using this as lock, it cause deadlock
Object cvLock = new Object();
Object evaluateLock = new Object();
Object dirtyMaskLock = new Object();
@@ -786,12 +786,12 @@ public class Canvas3D extends Canvas {
static final int TEXTURE_ANISOTROPIC_FILTER = 0x0800;
static final int TEXTURE_LOD_RANGE = 0x1000;
static final int TEXTURE_LOD_OFFSET = 0x2000;
- // Use by D3D to indicate using one pass Blend mode
+ // Use by D3D to indicate using one pass Blend mode
// if Texture interpolation mode is support.
static final int TEXTURE_LERP = 0x4000;
static final int TEXTURE_NON_POWER_OF_TWO = 0x8000;
static final int TEXTURE_AUTO_MIPMAP_GENERATION = 0x10000;
-
+
int textureExtendedFeatures = 0;
// Extensions supported by the underlying canvas
@@ -831,7 +831,7 @@ public class Canvas3D extends Canvas {
// Max number of combined shader texture units
int maxCombinedTextureImageUnits = 0;
-
+
// Max number of vertex attrs (not counting coord, etc.)
int maxVertexAttrs = 0;
@@ -855,7 +855,7 @@ public class Canvas3D extends Canvas {
// We don't want to call canvas.getxx method in Renderer
// since it will cause deadlock as removeNotify() need to get
// component lock of Canvas also and need to wait Renderer to
- // finish before continue. So we invoke the method now in
+ // finish before continue. So we invoke the method now in
// CanvasViewEventCatcher.
Point newPosition = new Point();
Dimension newSize = new Dimension();
@@ -877,7 +877,7 @@ public class Canvas3D extends Canvas {
static final int SHADERBIN_BIT = 0x6;
// bitmask to specify if the corresponding "bin" needs to be updated
- int stateUpdateMask = 0;
+ int stateUpdateMask = 0;
// the set of current "bins" that is to be updated, the stateUpdateMask
// specifies if each bin in this set is updated or not.
@@ -1153,7 +1153,7 @@ public class Canvas3D extends Canvas {
eventCatcher = new EventCatcher(this);
canvasViewEventCatcher = new CanvasViewEventCatcher(this);
-
+
synchronized(VirtualUniverse.mc.deviceScreenMap) {
screen = (Screen3D) VirtualUniverse.mc.
deviceScreenMap.get(graphicsDevice);
@@ -1199,7 +1199,7 @@ public class Canvas3D extends Canvas {
void sendEventToBehaviorScheduler(AWTEvent evt) {
ViewPlatform vp;
-
+
if ((view != null) && ((vp = view.getViewPlatform()) != null)) {
VirtualUniverse univ =
@@ -1272,7 +1272,7 @@ public class Canvas3D extends Canvas {
try {
newSize = getSize();
- newPosition = getLocationOnScreen();
+ newPosition = getLocationOnScreen();
} catch (IllegalComponentStateException e) {
return;
}
@@ -1284,12 +1284,12 @@ public class Canvas3D extends Canvas {
firstPaintCalled = true;
visible = true;
evaluateActive();
- }
+ }
redraw();
}
// When this canvas is added to a frame, this notification gets called. We
- // can get drawing surface information at this time. Note: we cannot get
+ // can get drawing surface information at this time. Note: we cannot get
// the X11 window id yet, unless it is a reset condition.
/**
* Canvas3D uses the addNotify callback to track when it is added
@@ -1438,7 +1438,7 @@ public class Canvas3D extends Canvas {
// runMonotor(RUN_RENDERER_CLEANUP) which skip userStop
// thread checking.
// For non-offscreen rendering the following call will
- // block waiting until all resources is free before
+ // block waiting until all resources is free before
// continue
synchronized (drawingSurfaceObject) {
@@ -1463,7 +1463,7 @@ public class Canvas3D extends Canvas {
graphicsContext3D = null;
ctx = null;
- // must be after removeCtx() because
+ // must be after removeCtx() because
// it will free graphics2D textureID
graphics2D = null;
@@ -1514,7 +1514,7 @@ public class Canvas3D extends Canvas {
canvasIdAlloc = true;
}
}
-
+
void freeCanvasId() {
if (canvasIdAlloc) {
VirtualUniverse.mc.freeCanvasId(canvasId);
@@ -1523,14 +1523,14 @@ public class Canvas3D extends Canvas {
canvasIdAlloc = false;
}
}
-
+
// This decides if the canvas is active
void evaluateActive() {
// Note that no need to check for isRunning, we want
// view register in order to create scheduler in pure immedite mode
// Also we can't use this as lock, otherwise there is a
// deadlock where updateViewCache get a lock of this and
- // get a lock of this component. But Container
+ // get a lock of this component. But Container
// remove will get a lock of this component follows by evaluateActive.
synchronized (evaluateLock) {
@@ -1540,12 +1540,12 @@ public class Canvas3D extends Canvas {
active = true;
if (pendingView != null) {
pendingView.evaluateActive();
- }
+ }
} else {
if ((pendingView != null) &&
!pendingView.activeStatus) {
pendingView.evaluateActive();
- }
+ }
}
} else {
if (active) {
@@ -1553,10 +1553,10 @@ public class Canvas3D extends Canvas {
if (view != null) {
view.evaluateActive();
}
- }
+ }
}
}
-
+
if ((view != null) && (!active)) {
VirtualUniverse u = view.universe;
if ((u != null) && !u.isSceneGraphLock) {
@@ -1566,7 +1566,7 @@ public class Canvas3D extends Canvas {
}
void setFrustumPlanes(Vector4d[] planes) {
-
+
if(VirtualUniverse.mc.viewFrustumCulling) {
/* System.err.println("Canvas3D.setFrustumPlanes()"); */
viewFrustum.set(planes);
@@ -1855,17 +1855,17 @@ public class Canvas3D extends Canvas {
// Check that offScreenBufferPending is not already set
J3dDebug.doAssert(!offScreenBufferPending, "!offScreenBufferPending");
-
+
if (offScreenBuffer != null && offScreenBuffer != buffer) {
- ImageComponent2DRetained i2dRetained =
- (ImageComponent2DRetained)offScreenBuffer.retained;
+ ImageComponent2DRetained i2dRetained =
+ (ImageComponent2DRetained)offScreenBuffer.retained;
i2dRetained.setUsedByOffScreen(false);
}
if (buffer != null) {
ImageComponent2DRetained bufferRetained =
(ImageComponent2DRetained)buffer.retained;
-
+
if (bufferRetained.byReference &&
!(bufferRetained.getRefImage(0) instanceof BufferedImage)) {
@@ -1912,23 +1912,23 @@ public class Canvas3D extends Canvas {
if (drawable != null) {
// Fix for Issue 18 and Issue 175
- // Will do destroyOffScreenBuffer in the Renderer thread.
+ // Will do destroyOffScreenBuffer in the Renderer thread.
sendDestroyCtxAndOffScreenBuffer();
drawable = null;
}
// Issue 396. Since context is invalid here, we should set it to null.
ctx = null;
-
+
// set the canvas dimension according to the buffer dimension
offScreenCanvasSize.setSize(width, height);
this.setSize(offScreenCanvasSize);
- if (width > 0 && height > 0) {
+ if (width > 0 && height > 0) {
sendCreateOffScreenBuffer();
}
}
- else if (ctx != null) {
+ else if (ctx != null) {
removeCtx();
}
@@ -2032,7 +2032,7 @@ public class Canvas3D extends Canvas {
// Fix to issue 66
if ((!active) || (pendingView == null)) {
- /* No rendering is performed if this Canvas3D object has not been
+ /* No rendering is performed if this Canvas3D object has not been
added to an active View. */
return;
}
@@ -2045,23 +2045,23 @@ public class Canvas3D extends Canvas {
// Fix to issue 66.
/* This is an attempt to do the following check in one atomic operation :
((view != null) && (view.inCanvasCallback)) */
-
+
boolean inCanvasCallback = false;
try {
inCanvasCallback = view.inCanvasCallback;
-
+
} catch (NullPointerException npe) {
/* Do nothing here */
}
if (inCanvasCallback) {
// Here we assume that view is stable if inCanvasCallback
- // is true. This assumption is valid among all j3d threads as
+ // is true. This assumption is valid among all j3d threads as
// all access to view is synchronized by MasterControl.
// Issue : user threads access to view isn't synchronize hence
// is model will break.
if (screen.renderer == null) {
-
+
// It is possible that screen.renderer = null when this View
// is shared by another onScreen Canvas and this callback
// is from that Canvas. In this case it need one more
@@ -2073,7 +2073,7 @@ public class Canvas3D extends Canvas {
// screen sharing the same View not yet initialize.
}
- // if called from render call back, send a message directly to
+ // if called from render call back, send a message directly to
// the renderer message queue, and call renderer doWork
// to do the offscreen rendering now
if (Thread.currentThread() == screen.renderer) {
@@ -2084,9 +2084,9 @@ public class Canvas3D extends Canvas {
createMessage.universe = this.view.universe;
createMessage.view = this.view;
createMessage.args[0] = this;
-
+
screen.renderer.rendererStructure.addMessage(createMessage);
-
+
// modify the args to reflect offScreen rendering
screen.renderer.args = new Object[4];
((Object[])screen.renderer.args)[0] =
@@ -2096,13 +2096,13 @@ public class Canvas3D extends Canvas {
// This extra argument 3 is needed in MasterControl to
// test whether offscreen Rendering is used or not
((Object[])screen.renderer.args)[3] = null;
-
+
// call renderer doWork directly since we are already in
// the renderer thread
screen.renderer.doWork(0);
} else {
- // XXXX:
+ // XXXX:
// Now we are in trouble, this will cause deadlock if
// waitForOffScreenRendering() is invoked
J3dMessage createMessage = new J3dMessage();
@@ -2117,9 +2117,9 @@ public class Canvas3D extends Canvas {
} else if (Thread.currentThread() instanceof BehaviorScheduler) {
- // If called from behavior scheduler, send a message directly to
+ // If called from behavior scheduler, send a message directly to
// the renderer message queue.
- // Note that we didn't use
+ // Note that we didn't use
// currentThread() == view.universe.behaviorScheduler
// since the caller may be another universe Behavior
// scheduler.
@@ -2134,7 +2134,7 @@ public class Canvas3D extends Canvas {
} else {
// send a message to renderBin
- // Fix for issue 66 : Since view might not been set yet,
+ // Fix for issue 66 : Since view might not been set yet,
// we have to use pendingView instead.
J3dMessage createMessage = new J3dMessage();
createMessage.threads = J3dThread.UPDATE_RENDER;
@@ -2299,7 +2299,7 @@ public class Canvas3D extends Canvas {
}
void endOffScreenRendering() {
-
+
ImageComponent2DRetained icRetained = (ImageComponent2DRetained)offScreenBuffer.retained;
boolean isByRef = icRetained.isByReference();
boolean isYUp = icRetained.isYUp();
@@ -2321,17 +2321,17 @@ public class Canvas3D extends Canvas {
readOffScreenBuffer(ctx, icRetained.getImageFormatTypeIntValue(false),
icRetained.getImageDataTypeIntValue(), imageData.get(),
offScreenCanvasSize.width, offScreenCanvasSize.height);
-
+
} else {
icRetained.geomLock.getLock();
// Create a copy of format converted image in imageData if format is unsupported.
icRetained.evaluateExtensions(this);
-
+
// read the image from the offscreen buffer
readOffScreenBuffer(ctx, icRetained.getImageFormatTypeIntValue(false),
icRetained.getImageDataTypeIntValue(), imageData.get(),
offScreenCanvasSize.width, offScreenCanvasSize.height);
-
+
// For byRef, we might have to copy buffer back into
// the user's referenced ImageComponent2D
if(!imageData.isDataByRef()) {
@@ -2342,7 +2342,7 @@ public class Canvas3D extends Canvas {
icRetained.copyToRefImageWithFormatConversion(0);
}
}
-
+
icRetained.geomLock.unLock();
}
}
@@ -2376,7 +2376,7 @@ public class Canvas3D extends Canvas {
}
if (view != null && graphicsContext3D != null) {
- if ((view.universe != null) &&
+ if ((view.universe != null) &&
(Thread.currentThread() == view.universe.behaviorScheduler)) {
graphicsContext3D.sendRenderMessage(false, GraphicsContext3D.SWAP, null, null);
} else {
@@ -2400,7 +2400,7 @@ public class Canvas3D extends Canvas {
this.syncRender(ctx, true);
int status = swapBuffers(ctx, screen.display, drawable);
if (status != NOCHANGE) {
- resetImmediateRendering(status);
+ resetImmediateRendering(status);
}
drawingSurfaceObject.unLock();
}
@@ -2427,7 +2427,7 @@ public class Canvas3D extends Canvas {
// reset everything
if (status != NOCHANGE) {
resetImmediateRendering(status);
- }
+ }
reEvaluateCanvasCmd = 0;
}
graphicsContext3D.runMonitor(J3dThread.NOTIFY);
@@ -2446,10 +2446,10 @@ public class Canvas3D extends Canvas {
VirtualUniverse.mc.cgLibraryAvailable);
// compute the max available texture units
maxAvailableTextureUnits = Math.max(maxTextureUnits, maxTextureImageUnits);
-
+
return retVal;
}
-
+
/**
* Make the context associated with the specified canvas current.
*/
@@ -2518,7 +2518,7 @@ public class Canvas3D extends Canvas {
}
redraw();
}
-
+
/**
* Sets the position of the manual right eye in image-plate
* coordinates. This value determines eye placement when a head
@@ -2610,7 +2610,7 @@ public class Canvas3D extends Canvas {
* @param position the object that will receive the position
* @see #setMonoscopicViewPolicy
*/
- // XXXX: This might not make sense for field-sequential HMD.
+ // XXXX: This might not make sense for field-sequential HMD.
public void getCenterEyeInImagePlate(Point3d position) {
if (canvasViewCache != null) {
synchronized(canvasViewCache) {
@@ -2676,7 +2676,7 @@ public class Canvas3D extends Canvas {
void getPixelLocationInImagePlate(double x, double y, double z,
Point3d imagePlatePoint) {
if (canvasViewCache != null) {
- synchronized(canvasViewCache) {
+ synchronized(canvasViewCache) {
canvasViewCache.getPixelLocationInImagePlate(
x, y, z, imagePlatePoint);
}
@@ -2698,7 +2698,7 @@ public class Canvas3D extends Canvas {
*
* @since Java 3D 1.2
*/
- // TODO: Document -- This transform the pixel location to the left image plate.
+ // TODO: Document -- This transform the pixel location to the left image plate.
public void getPixelLocationInImagePlate(Point2d pixelLocation,
Point3d imagePlatePoint) {
@@ -2768,14 +2768,14 @@ public class Canvas3D extends Canvas {
(ViewPlatformRetained)view.getViewPlatform().retained;
synchronized(canvasViewCache) {
- leftProjection.mul(canvasViewCache.getLeftProjection(),
+ leftProjection.mul(canvasViewCache.getLeftProjection(),
canvasViewCache.getLeftVpcToEc());
leftProjection.mul(viewPlatformRetained.getVworldToVpc());
// caluclate right eye if in stereo, otherwise
// this is the same as the left eye.
if (useStereo) {
- rightProjection.mul(canvasViewCache.getRightProjection(),
+ rightProjection.mul(canvasViewCache.getRightProjection(),
canvasViewCache.getRightVpcToEc());
rightProjection.mul(viewPlatformRetained.getVworldToVpc());
}
@@ -2921,7 +2921,7 @@ public class Canvas3D extends Canvas {
canvasViewCache = null;
canvasViewCacheFrustum = null;
} else {
-
+
canvasViewCache = new CanvasViewCache(this,
screen.screenViewCache,
view.viewCache);
@@ -2991,8 +2991,8 @@ public class Canvas3D extends Canvas {
public boolean getStereoEnable() {
return this.stereoEnable;
}
-
-
+
+
/**
* Specifies how Java 3D generates monoscopic view. If set to
* View.LEFT_EYE_VIEW, the view generated corresponds to the view as
@@ -3020,14 +3020,14 @@ public class Canvas3D extends Canvas {
*/
public void setMonoscopicViewPolicy(int policy) {
-
+
if((view !=null) && (view.viewPolicy == View.HMD_VIEW) &&
(monoscopicViewPolicy == View.CYCLOPEAN_EYE_VIEW) &&
(!useStereo)) {
throw new
IllegalStateException(J3dI18N.getString("View31"));
}
-
+
monoscopicViewPolicy = policy;
synchronized(dirtyMaskLock) {
cvDirtyMask[0] |= MONOSCOPIC_VIEW_POLICY_DIRTY;
@@ -3135,7 +3135,7 @@ public class Canvas3D extends Canvas {
public boolean isShadingLanguageSupported(int shadingLanguage) {
// Call queryProperties to ensure that the shading language flags are valid
queryProperties();
-
+
// Return flag for specified shading language
switch (shadingLanguage) {
case Shader.SHADING_LANGUAGE_GLSL:
@@ -3308,7 +3308,7 @@ public class Canvas3D extends Canvas {
* <code>shadingLanguageCg</code>
* <ul>
* A Boolean indicating whether or not Cg shading Language
- * is available for this Canvas3D.
+ * is available for this Canvas3D.
* </ul>
* </li>
*
@@ -3316,7 +3316,7 @@ public class Canvas3D extends Canvas {
* <code>shadingLanguageGLSL</code>
* <ul>
* A Boolean indicating whether or not GLSL shading Language
- * is available for this Canvas3D.
+ * is available for this Canvas3D.
* </ul>
* </li>
*
@@ -3356,11 +3356,11 @@ public class Canvas3D extends Canvas {
* <code>sceneAntialiasingNumPasses</code>
* <ul>
* An Integer indicating the number of passes scene antialiasing
- * requires to render a single frame for this Canvas3D.
- * If this value is zero, scene antialiasing is not supported.
+ * requires to render a single frame for this Canvas3D.
+ * If this value is zero, scene antialiasing is not supported.
* If this value is one, multisampling antialiasing is used.
* Otherwise, the number indicates the number of rendering passes
- * needed.
+ * needed.
* </ul>
* </li>
*
@@ -3368,7 +3368,7 @@ public class Canvas3D extends Canvas {
* <code>stencilSize</code>
* <ul>
* An Integer indicating the number of stencil bits that are available
- * for this Canvas3D.
+ * for this Canvas3D.
* </ul>
* </li>
*
@@ -3401,10 +3401,10 @@ public class Canvas3D extends Canvas {
* <code>textureLodRangeAvailable</code>
* <ul>
* A Boolean indicating whether or not setting only a subset of mipmap
- * levels and setting a range of texture LOD are available for this
- * Canvas3D.
+ * levels and setting a range of texture LOD are available for this
+ * Canvas3D.
* If it indicates false, setting a subset of mipmap levels and
- * setting a texture LOD range are not supported by the underlying
+ * setting a texture LOD range are not supported by the underlying
* rendering layer, and an attempt to set base level, or maximum level,
* or minimum LOD, or maximum LOD will be ignored. In this case,
* images for all mipmap levels must be defined for the texture to be
@@ -3417,7 +3417,7 @@ public class Canvas3D extends Canvas {
* <ul>
* A Boolean indicating whether or not setting texture LOD offset is
* available for this Canvas3D. If it indicates false, setting
- * texture LOD offset is not supported by the underlying rendering
+ * texture LOD offset is not supported by the underlying rendering
* layer, and an attempt to set the texture LOD offset will be ignored.
* </ul>
* </li>
@@ -3428,7 +3428,7 @@ public class Canvas3D extends Canvas {
* An Integer indicating the maximum texture width supported by
* this Canvas3D. If the width of a texture exceeds the maximum texture
* width for a Canvas3D, then the texture will be effectively disabled
- * for that Canvas3D.
+ * for that Canvas3D.
* </ul>
* </li>
*
@@ -3446,10 +3446,10 @@ public class Canvas3D extends Canvas {
* <code>textureBoundaryWidthMax</code>
* <ul>
* An Integer indicating the maximum texture boundary width
- * supported by the underlying rendering layer for this Canvas3D. If
+ * supported by the underlying rendering layer for this Canvas3D. If
* the maximum supported texture boundary width is 0, then texture
* boundary is not supported by the underlying rendering layer.
- * An attempt to specify a texture boundary width > the
+ * An attempt to specify a texture boundary width > the
* textureBoundaryWidthMax will effectively disable the texture.
* </ul>
* </li>
@@ -3469,7 +3469,7 @@ public class Canvas3D extends Canvas {
* <li>
* <code>textureCombineDot3Available</code>
* <ul>
- * A Boolean indicating whether or not texture combine mode
+ * A Boolean indicating whether or not texture combine mode
* COMBINE_DOT3 is
* supported for this Canvas3D. If it indicates false, then
* texture combine mode COMBINE_DOT3 is not supported by
@@ -3482,7 +3482,7 @@ public class Canvas3D extends Canvas {
* <li>
* <code>textureCombineSubtractAvailable</code>
* <ul>
- * A Boolean indicating whether or not texture combine mode
+ * A Boolean indicating whether or not texture combine mode
* COMBINE_SUBTRACT is
* supported for this Canvas3D. If it indicates false, then
* texture combine mode COMBINE_SUBTRACT is not supported by
@@ -3605,7 +3605,7 @@ public class Canvas3D extends Canvas {
* A Boolean indicating whether or not texture dimensions that are
* not powers of two are supported for
* for this Canvas3D. If it indicates false, then textures with
- * non power of two sizes will be ignored. Set the property
+ * non power of two sizes will be ignored. Set the property
* j3d.textureEnforcePowerOfTwo to revert to the pre-1.5 behavior
* of throwing exceptions for non power of two textures.
* </ul>
@@ -3658,7 +3658,7 @@ public class Canvas3D extends Canvas {
if (createDummyCtx) {
GraphicsConfigTemplate3D.setQueryProps(this);
}
-
+
//create query Properties
createQueryProps();
}
@@ -3673,7 +3673,7 @@ public class Canvas3D extends Canvas {
void createQueryContext() {
// create a dummy context to query for support of certain
// extensions, the context will destroy immediately
- // inside the native code after setting the various
+ // inside the native code after setting the various
// fields in this object
createQueryContext(screen.display, drawable,
fbConfig, offScreen, 1, 1,
@@ -3705,7 +3705,7 @@ public class Canvas3D extends Canvas {
keys.add("sceneAntialiasingNumPasses");
if (sceneAntialiasingAvailable) {
- pass = (sceneAntialiasingMultiSamplesAvailable ?
+ pass = (sceneAntialiasingMultiSamplesAvailable ?
1: Renderer.NUM_ACCUMULATION_SAMPLES);
}
values.add(new Integer(pass));
@@ -3725,7 +3725,7 @@ public class Canvas3D extends Canvas {
values.add(new Integer(GeometryDecompressor.minorVersionNumber));
keys.add("compressedGeometry.minorMinorVersionNumber");
values.add(new Integer(GeometryDecompressor.minorMinorVersionNumber));
-
+
// Properties associated with graphics context
keys.add("texture3DAvailable");
values.add(new Boolean((textureExtendedFeatures & TEXTURE_3D) != 0));
@@ -3796,8 +3796,8 @@ public class Canvas3D extends Canvas {
keys.add("textureAutoMipMapGenerationAvailable");
values.add(new Boolean(
- (textureExtendedFeatures & TEXTURE_AUTO_MIPMAP_GENERATION) != 0));
-
+ (textureExtendedFeatures & TEXTURE_AUTO_MIPMAP_GENERATION) != 0));
+
keys.add("textureCoordSetsMax");
values.add(new Integer(maxTexCoordSets));
@@ -3841,11 +3841,11 @@ public class Canvas3D extends Canvas {
/**
* Update the view cache associated with this canvas.
*/
- void updateViewCache(boolean flag, CanvasViewCache cvc,
+ void updateViewCache(boolean flag, CanvasViewCache cvc,
BoundingBox frustumBBox, boolean doInfinite) {
assert cvc == null;
- synchronized(cvLock) {
+ synchronized(cvLock) {
if (firstPaintCalled && (canvasViewCache != null)) {
assert canvasViewCacheFrustum != null;
// Issue 109 : choose the appropriate cvCache
@@ -3861,29 +3861,29 @@ public class Canvas3D extends Canvas {
}
}
}
-
+
/**
* Set depthBufferWriteEnableOverride flag
- */
- void setDepthBufferWriteEnableOverride(boolean flag) {
+ */
+ void setDepthBufferWriteEnableOverride(boolean flag) {
depthBufferWriteEnableOverride = flag;
}
-
+
/**
* Set depthBufferEnableOverride flag
- */
+ */
void setDepthBufferEnableOverride(boolean flag) {
depthBufferEnableOverride = flag;
}
-
+
// Static initializer for Canvas3D class
static {
VirtualUniverse.loadLibraries();
}
-
+
void resetTexture(Context ctx, int texUnitIndex) {
- // D3D also need to reset texture attributes
+ // D3D also need to reset texture attributes
this.resetTextureNative(ctx, texUnitIndex);
if (texUnitIndex < 0) {
@@ -3894,11 +3894,11 @@ public class Canvas3D extends Canvas {
if (VirtualUniverse.mc.isD3D()) {
texUnitState[texUnitIndex].texAttrs = null;
- texUnitState[texUnitIndex].texGen = null;
+ texUnitState[texUnitIndex].texGen = null;
}
}
-
+
// use by D3D only
void resetTextureBin() {
Object obj;
@@ -3912,14 +3912,14 @@ public class Canvas3D extends Canvas {
// let J3DGraphics2DImpl to initialize texture again
graphics2D.objectId = -1;
}
-
+
for (int id = textureIDResourceTable.size()-1; id >= 0; id--) {
obj = textureIDResourceTable.get(id);
if (obj != null) {
if (obj instanceof TextureRetained) {
tex = (TextureRetained) obj;
tex.resourceCreationMask &= ~canvasBit;
- }
+ }
}
}
}
@@ -3932,7 +3932,7 @@ public class Canvas3D extends Canvas {
antialiasingSet = false;
// We need to reevaluate everything since d3d may create
- // a new ctx
+ // a new ctx
if (status != NOCHANGE) {
resetRendering(status);
}
@@ -3953,10 +3953,10 @@ public class Canvas3D extends Canvas {
assert VirtualUniverse.mc.isD3D();
if (active) {
if (isRunning) {
- if ((view != null) &&
+ if ((view != null) &&
(view.active) &&
// it is possible that view is set active by MC
- // but renderer not yet set
+ // but renderer not yet set
(screen.renderer != null)) {
VirtualUniverse.mc.postRequest(MasterControl.STOP_RENDERER, this);
@@ -3975,7 +3975,7 @@ public class Canvas3D extends Canvas {
renderMessage.args[0] = this;
screen.renderer.rendererStructure.addMessage(renderMessage);
- VirtualUniverse.mc.postRequest(MasterControl.START_RENDERER, this);
+ VirtualUniverse.mc.postRequest(MasterControl.START_RENDERER, this);
VirtualUniverse.mc.sendRunMessage(view,
J3dThread.RENDER_THREAD);
}
@@ -3993,7 +3993,7 @@ public class Canvas3D extends Canvas {
if (status == RECREATEDDRAW) {
// D3D use MANAGE_POOL when createTexture, so there
// is no need to download texture again in case of RESETSURFACE
- resetTextureBin();
+ resetTextureBin();
screen.renderer.needToResendTextureDown = true;
}
@@ -4006,7 +4006,7 @@ public class Canvas3D extends Canvas {
}
-
+
void reset() {
int i;
currentAppear = new AppearanceRetained();
@@ -4055,7 +4055,7 @@ public class Canvas3D extends Canvas {
fog = null;
texLinearMode = false;
sceneAmbient = new Color3f();
-
+
for (i=0; i< frameCount.length;i++) {
frameCount[i] = -1;
@@ -4109,12 +4109,12 @@ public class Canvas3D extends Canvas {
resetPolygonAttributes(ctx);
resetLineAttributes(ctx);
resetPointAttributes(ctx);
- resetTransparency(ctx,
+ resetTransparency(ctx,
RenderMolecule.SURFACE,
PolygonAttributes.POLYGON_FILL,
false, false);
resetColoringAttributes(ctx,
- 1.0f, 1.0f,
+ 1.0f, 1.0f,
1.0f, 1.0f, false);
updateMaterial(ctx, 1.0f, 1.0f, 1.0f, 1.0f);
resetRendering(NOCHANGE);
@@ -4125,10 +4125,10 @@ public class Canvas3D extends Canvas {
}
needToRebuildDisplayList = true;
- ctxTimeStamp = VirtualUniverse.mc.getContextTimeStamp();
+ ctxTimeStamp = VirtualUniverse.mc.getContextTimeStamp();
if (status == RECREATEDDRAW) {
screen.renderer.needToResendTextureDown = true;
- }
+ }
}
@@ -4159,9 +4159,9 @@ public class Canvas3D extends Canvas {
try {
return super.getLocationOnScreen();
} catch (IllegalComponentStateException e) {}
- }
+ }
return new Point();
- }
+ }
public int getX() {
if (!fullScreenMode) {
@@ -4208,7 +4208,7 @@ public class Canvas3D extends Canvas {
}
}
}
-
+
public Point getLocation() {
if (!fullScreenMode) {
return super.getLocation();
@@ -4221,7 +4221,7 @@ public class Canvas3D extends Canvas {
if (!fullScreenMode) {
return super.getBounds();
} else {
- return new Rectangle(0, 0,
+ return new Rectangle(0, 0,
screen.screenSize.width,
screen.screenSize.height);
}
@@ -4232,35 +4232,35 @@ public class Canvas3D extends Canvas {
return super.getBounds(rv);
} else {
if (rv != null) {
- rv.setBounds(0, 0,
+ rv.setBounds(0, 0,
screen.screenSize.width,
screen.screenSize.height);
return rv;
} else {
- return new Rectangle(0, 0,
+ return new Rectangle(0, 0,
screen.screenSize.width,
screen.screenSize.height);
}
}
}
-
+
void setProjectionMatrix(Context ctx, Transform3D projTrans) {
this.projTrans = projTrans;
setProjectionMatrix(ctx, projTrans.mat);
}
-
+
void setModelViewMatrix(Context ctx, double[] viewMatrix, Transform3D mTrans) {
setModelViewMatrix(ctx, viewMatrix, mTrans.mat);
if (!useStereo) {
this.modelMatrix = mTrans;
} else {
// TODO : This seems wrong to do only for the right eye.
- // A possible approach is to invalidate the cache at begin of
- // each eye.
+ // A possible approach is to invalidate the cache at begin of
+ // each eye.
if (rightStereoPass) {
// Only set cache in right stereo pass, otherwise
- // if the left stereo pass set the cache value,
- // setModelViewMatrix() in right stereo pass will not
+ // if the left stereo pass set the cache value,
+ // setModelViewMatrix() in right stereo pass will not
// perform in RenderMolecules.
this.modelMatrix = mTrans;
}
@@ -4318,7 +4318,7 @@ public class Canvas3D extends Canvas {
final void endScene() {
endScene(ctx);
}
-
+
// Send a createOffScreenBuffer message to Renderer (via
// MasterControl) and wait for it to be done
@@ -4357,7 +4357,7 @@ public class Canvas3D extends Canvas {
// Fix for Issue 18 and Issue 175
// Send message to Renderer thread to perform remove Ctx and destroyOffScreenBuffer.
- VirtualUniverse.mc.sendDestroyCtxAndOffScreenBuffer(this);
+ VirtualUniverse.mc.sendDestroyCtxAndOffScreenBuffer(this);
// Wait for ctx and off-screen buffer to be destroyed
while (offScreenBufferPending) {
@@ -4382,8 +4382,8 @@ public class Canvas3D extends Canvas {
}
private void removeCtx() {
-
- if ((screen != null) &&
+
+ if ((screen != null) &&
(screen.renderer != null) &&
(ctx != null)) {
VirtualUniverse.mc.postRequest(MasterControl.FREE_CONTEXT,
@@ -4446,8 +4446,8 @@ public class Canvas3D extends Canvas {
// update LightBin, EnvironmentSet, AttributeBin & ShaderBin if neccessary
// according to the stateUpdateMask
- static int ENV_STATE_MASK = (1 << LIGHTBIN_BIT) |
- (1 << ENVIRONMENTSET_BIT) |
+ static int ENV_STATE_MASK = (1 << LIGHTBIN_BIT) |
+ (1 << ENVIRONMENTSET_BIT) |
(1 << ATTRIBUTEBIN_BIT) |
(1 << SHADERBIN_BIT);
@@ -4498,135 +4498,136 @@ public class Canvas3D extends Canvas {
if ((stateUpdateMask & (1 << RENDERMOLECULE_BIT)) != 0) {
((RenderMolecule)
- curStateToUpdate[RENDERMOLECULE_BIT]).updateAttributes(this,
+ curStateToUpdate[RENDERMOLECULE_BIT]).updateAttributes(this,
dirtyBits);
- }
+ }
if ((stateUpdateMask & (1 << TRANSPARENCY_BIT)) != 0) {
((RenderMolecule)curStateToUpdate[RENDERMOLECULE_BIT]).updateTransparencyAttributes(this);
stateUpdateMask &= ~(1 << TRANSPARENCY_BIT);
}
- // reset state update mask
+ // reset state update mask
stateUpdateMask = 0;
}
-
- // This method updates this Texture2D for raster.
+
+ // This method updates this Texture2D for raster.
// Note : No multi-texture is not used.
void updateTextureForRaster(Texture2DRetained texture) {
-
+
// Setup texture and texture attributes for texture unit 0.
Pipeline.getPipeline().updateTextureUnitState(ctx, 0, true);
setLastActiveTexUnit(0);
- setNumActiveTexUnit(1);
-
+ setNumActiveTexUnit(1);
+
texture.updateNative(this);
+ resetTexCoordGeneration(ctx);
resetTextureAttributes(ctx);
-
+
for(int i=1; i < maxTextureUnits; i++) {
resetTexture(ctx, i);
}
-
+
// set the active texture unit back to 0
activeTextureUnit(ctx, 0);
-
+
// Force the next textureBin to reload.
canvasDirty |= Canvas3D.TEXTUREBIN_DIRTY | Canvas3D.TEXTUREATTRIBUTES_DIRTY;
}
-
+
void restoreTextureBin() {
-
+
// Need to check TextureBin's shaderBin for null
// TextureBin can get clear() if there isn't any RM under it.
if((textureBin != null) && (textureBin.shaderBin != null)) {
textureBin.updateAttributes(this);
}
}
-
- void textureFill(RasterRetained raster, Point2d winCoord,
- float mapZ, float alpha) {
-
+
+ void textureFill(RasterRetained raster, Point2d winCoord,
+ float mapZ, float alpha) {
+
int winWidth = canvasViewCache.getCanvasWidth();
int winHeight = canvasViewCache.getCanvasHeight();
-
+
int rasterImageWidth = raster.image.width;
int rasterImageHeight = raster.image.height;
-
+
float texMinU = 0, texMinV = 0, texMaxU = 0, texMaxV = 0;
float mapMinX = 0, mapMinY = 0, mapMaxX = 0, mapMaxY = 0;
-
+
Point rasterSrcOffset = new Point();
raster.getSrcOffset(rasterSrcOffset);
Dimension rasterSize = new Dimension();
raster.getSize(rasterSize);
-
+
// System.err.println("rasterImageWidth " + rasterImageWidth + " rasterImageHeight " + rasterImageHeight);
// System.err.println("rasterSrcOffset " + rasterSrcOffset + " rasterSize " + rasterSize);
-
+
int rasterMinX = rasterSrcOffset.x;
- int rasterMaxX = rasterSrcOffset.x + rasterSize.width;
+ int rasterMaxX = rasterSrcOffset.x + rasterSize.width;
int rasterMinY = rasterSrcOffset.y;
int rasterMaxY = rasterSrcOffset.y + rasterSize.height;
-
+
if ((rasterMinX >= rasterImageWidth) || (rasterMinY >= rasterImageHeight) ||
(rasterMaxX <= 0) || (rasterMaxY <= 0)) {
return;
}
-
+
if (rasterMinX < 0) {
rasterMinX = 0;
- }
+ }
if (rasterMinY < 0) {
rasterMinY = 0;
}
-
+
if (rasterMaxX > rasterImageWidth) {
rasterMaxX = rasterImageWidth;
}
-
+
if (rasterMaxY > rasterImageHeight) {
rasterMaxY = rasterImageHeight;
}
-
+
texMinU = (float) rasterMinX / (float) rasterImageWidth;
texMaxU = (float) rasterMaxX / (float) rasterImageWidth;
mapMinX = (float) winCoord.x / (float) winWidth;
mapMaxX = (float) (winCoord.x + (rasterMaxX - rasterMinX)) / (float) winWidth;
-
+
if (raster.image.isYUp()) {
texMinV = (float) rasterMinY / (float) rasterImageHeight;
texMaxV = (float) rasterMaxY / (float) rasterImageHeight;
} else {
// System.err.println("In yUp is false case");
- texMinV = 1.0f - (float) rasterMaxY / (float) rasterImageHeight;
+ texMinV = 1.0f - (float) rasterMaxY / (float) rasterImageHeight;
texMaxV = 1.0f - (float) rasterMinY / (float) rasterImageHeight;
}
-
+
mapMinY = 1.0f - ((float) (winCoord.y + (rasterMaxY - rasterMinY)) / (float) winHeight);
- mapMaxY = 1.0f - ((float) winCoord.y / (float) winHeight);
-
+ mapMaxY = 1.0f - ((float) winCoord.y / (float) winHeight);
+
textureFillRaster(ctx, texMinU, texMaxU, texMinV, texMaxV,
mapMinX, mapMaxX, mapMinY, mapMaxY, mapZ, alpha, raster.image.useBilinearFilter());
-
+
}
-
+
void textureFill(BackgroundRetained bg, int winWidth, int winHeight) {
-
+
final int maxX = bg.image.width;
final int maxY = bg.image.height;
// System.err.println("maxX " + maxX + " maxY " + maxY);
-
+
float xzoom = (float)winWidth / maxX;
float yzoom = (float)winHeight / maxY;
float zoom = 0;
float texMinU = 0, texMinV = 0, texMaxU = 0, texMaxV = 0, adjustV = 0;
float mapMinX = 0, mapMinY = 0, mapMaxX = 0, mapMaxY = 0;
float halfWidth = 0, halfHeight = 0;
-
+
switch (bg.imageScaleMode) {
case Background.SCALE_NONE:
texMinU = 0.0f;
@@ -4699,7 +4700,7 @@ public class Canvas3D extends Canvas {
mapMaxY = 1.0f;
break;
case Background.SCALE_NONE_CENTER:
- // TODO : Why is there a zoom ?
+ // TODO : Why is there a zoom ?
if(xzoom >= 1.0f){
texMinU = 0.0f;
texMaxU = 1.0f;
@@ -4723,16 +4724,16 @@ public class Canvas3D extends Canvas {
mapMaxY = 1.0f;
}
break;
- }
-
-// System.err.println("Java 3D : mapMinX " + mapMinX + " mapMinY " + mapMinY +
+ }
+
+// System.err.println("Java 3D : mapMinX " + mapMinX + " mapMinY " + mapMinY +
// " mapMaxX " + mapMaxX + " mapMaxY " + mapMaxY);
textureFillBackground(ctx, texMinU, texMaxU, texMinV, texMaxV,
mapMinX, mapMaxX, mapMinY, mapMaxY, bg.image.useBilinearFilter());
-
+
}
-
-
+
+
void clear(BackgroundRetained bg, int winWidth, int winHeight) {
// Issue 239 - clear stencil if requested and available
@@ -4741,29 +4742,29 @@ public class Canvas3D extends Canvas {
boolean clearStencil = VirtualUniverse.mc.stencilClear &&
userStencilAvailable;
- clear(ctx, bg.color.x, bg.color.y, bg.color.z, clearStencil);
+ clear(ctx, bg.color.x, bg.color.y, bg.color.z, clearStencil);
// TODO : This is a bug on not mirror bg. Will fix this as a bug after 1.5 beta.
// For now, as a workaround, we will check bg.image and bg.image.imageData not null.
if((bg.image != null) && (bg.image.imageData != null)) {
// setup Texture pipe.
updateTextureForRaster(bg.texture);
-
+
textureFill(bg, winWidth, winHeight);
-
+
// Restore texture pipe.
- restoreTextureBin();
+ restoreTextureBin();
}
}
-
+
/**
- * obj is either TextureRetained or DetailTextureImage
+ * obj is either TextureRetained or DetailTextureImage
* if obj is DetailTextureImage then we just clear
- * the resourceCreationMask of all the formats
- * no matter it is create or not since we don't
+ * the resourceCreationMask of all the formats
+ * no matter it is create or not since we don't
* remember the format information for simplicity.
* We don't need to check duplicate value of id in the
- * table since this procedure is invoke only when id
+ * table since this procedure is invoke only when id
* of texture is -1 one time only.
* This is always call from Renderer thread.
*/
@@ -4777,16 +4778,16 @@ public class Canvas3D extends Canvas {
} else {
// This will replace the previous key if exists
if (textureIDResourceTable.size() <= id) {
- for (int i=textureIDResourceTable.size();
+ for (int i=textureIDResourceTable.size();
i < id; i++) {
textureIDResourceTable.add(null);
}
- textureIDResourceTable.add(obj);
+ textureIDResourceTable.add(obj);
} else {
textureIDResourceTable.set(id, obj);
}
- }
+ }
}
// handle free resource in the FreeList
@@ -4845,7 +4846,7 @@ public class Canvas3D extends Canvas {
Object obj;
TextureRetained tex;
-
+
// Just return if we don't have a valid renderer or context
if (rdr == null || ctx == null) {
return;
@@ -4880,7 +4881,7 @@ public class Canvas3D extends Canvas {
}
}
}
- textureIDResourceTable.clear();
+ textureIDResourceTable.clear();
freeAllDisplayListResources(ctx);
}
@@ -4938,12 +4939,12 @@ public class Canvas3D extends Canvas {
assert drawable != null;
Pipeline.getPipeline().destroyOffScreenBuffer(this, ctx, display, fbConfig, drawable);
}
-
+
// This is the native for reading the image from the offscreen buffer
private void readOffScreenBuffer(Context ctx, int format, int type, Object data, int width, int height) {
Pipeline.getPipeline().readOffScreenBuffer(this, ctx, format, type, data, width, height);
}
-
+
// The native method for swapBuffers
int swapBuffers(Context ctx, long dpy, Drawable drawable) {
return Pipeline.getPipeline().swapBuffers(this, ctx, dpy, drawable);
@@ -5169,7 +5170,7 @@ public class Canvas3D extends Canvas {
float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, boolean useBiliearFilter) {
Pipeline.getPipeline().textureFillBackground(ctx, texMinU, texMaxU, texMinV, texMaxV,
mapMinX, mapMaxX, mapMinY, mapMaxY, useBiliearFilter);
- }
+ }
void textureFillRaster(Context ctx, float texMinU, float texMaxU, float texMinV, float texMaxV,
float mapMinX, float mapMaxX, float mapMinY, float mapMaxY, float mapZ, float alpha, boolean useBiliearFilter) {
@@ -5178,12 +5179,12 @@ public class Canvas3D extends Canvas {
}
void executeRasterDepth(Context ctx, float posX, float posY, float posZ,
- int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight,
+ int srcOffsetX, int srcOffsetY, int rasterWidth, int rasterHeight,
int depthWidth, int depthHeight, int depthType, Object depthData) {
Pipeline.getPipeline().executeRasterDepth(ctx, posX, posY, posZ,
srcOffsetX, srcOffsetY, rasterWidth, rasterHeight, depthWidth, depthHeight, depthType, depthData);
}
-
+
// The native method for setting the ModelView matrix.
void setModelViewMatrix(Context ctx, double[] viewMatrix, double[] modelMatrix) {
Pipeline.getPipeline().setModelViewMatrix(ctx, viewMatrix, modelMatrix);