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-rw-r--r--src/javax/media/j3d/DepthComponentFloat.java134
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diff --git a/src/javax/media/j3d/DepthComponentFloat.java b/src/javax/media/j3d/DepthComponentFloat.java
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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * A 2D array of depth (Z) values in floating point format in the range [0,1].
+ * A value of 0.0 indicates the closest Z value to the user while a value of
+ * 1.0 indicates the farthest Z value.
+ */
+
+public class DepthComponentFloat extends DepthComponent {
+
+ /**
+ * Package scope defualt constructor used by cloneNodeComponent
+ */
+ DepthComponentFloat() {
+ }
+
+ /**
+ * Constructs a new floating-point depth (z-buffer) component object with
+ * the specified width and height.
+ * @param width the width of the array of depth values
+ * @param height the height of the array of depth values
+ */
+ public DepthComponentFloat(int width, int height) {
+ ((DepthComponentFloatRetained)this.retained).initialize(width, height);
+ }
+
+ /**
+ * Copies the specified depth data to this object.
+ * @param depthData array of floats containing the depth data
+ * @exception RestrictedAccessException if the method is called
+ * when this object is part of live or compiled scene graph.
+ */
+ public void setDepthData(float[] depthData) {
+ checkForLiveOrCompiled();
+ ((DepthComponentFloatRetained)this.retained).setDepthData(depthData);
+ }
+
+ /**
+ * Copies the depth data from this object to the specified array.
+ * The array must be large enough to hold all of the floats.
+ * @param depthData array of floats that will receive a copy of
+ * the depth data
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void getDepthData(float[] depthData) {
+ if (isLiveOrCompiled())
+ if (!this.getCapability(DepthComponent.ALLOW_DATA_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("DepthComponentFloat0"));
+ ((DepthComponentFloatRetained)this.retained).getDepthData(depthData);
+ }
+
+ /**
+ * Creates a retained mode DepthComponentFloatRetained object that this
+ * DepthComponentFloat component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new DepthComponentFloatRetained();
+ this.retained.setSource(this);
+ }
+
+
+ /**
+ * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
+ */
+ @Override
+ public NodeComponent cloneNodeComponent() {
+ DepthComponentFloatRetained rt = (DepthComponentFloatRetained) retained;
+ DepthComponentFloat d = new DepthComponentFloat(rt.width,
+ rt.height);
+ d.duplicateNodeComponent(this);
+ return d;
+ }
+
+
+ /**
+ * Copies all node information from <code>originalNodeComponent</code> into
+ * the current node. This method is called from the
+ * <code>duplicateNode</code> method. This routine does
+ * the actual duplication of all "local data" (any data defined in
+ * this object).
+ *
+ * @param originalNodeComponent the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(NodeComponent originalNodeComponent,
+ boolean forceDuplicate) {
+ super.duplicateAttributes(originalNodeComponent,
+ forceDuplicate);
+ // width, height is copied in cloneNode before
+ int len = getWidth()*getHeight();
+ float f[] = new float[len];
+
+ ((DepthComponentFloatRetained) originalNodeComponent.retained).getDepthData(f);
+ ((DepthComponentFloatRetained) retained).setDepthData(f);
+ }
+
+
+}