aboutsummaryrefslogtreecommitdiffstats
path: root/src/javax/media/j3d/J3dStructure.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/javax/media/j3d/J3dStructure.java')
-rw-r--r--src/javax/media/j3d/J3dStructure.java165
1 files changed, 165 insertions, 0 deletions
diff --git a/src/javax/media/j3d/J3dStructure.java b/src/javax/media/j3d/J3dStructure.java
new file mode 100644
index 0000000..4dcf45f
--- /dev/null
+++ b/src/javax/media/j3d/J3dStructure.java
@@ -0,0 +1,165 @@
+/*
+ * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The J3dStructure is the super class of all structures in Java 3D.
+ * A structure is a object that organizes a collection of objects.
+ */
+
+abstract class J3dStructure extends Object {
+ /**
+ * This is the list of messages to be processed by this structure
+ */
+ UnorderList messageList = new UnorderList(5, J3dMessage.class);
+
+ /**
+ * This is the update Thread for this structure
+ */
+
+ StructureUpdateThread updateThread = null;
+
+ /**
+ * This is the type of update thread
+ */
+ int threadType = -1;
+
+ /**
+ * The universe of this structure
+ */
+ VirtualUniverse universe = null;
+
+ /**
+ * The thread data for the update thread
+ */
+ J3dThreadData threadData = new J3dThreadData();
+
+ /**
+ * number of messages for this snapshot of time
+ */
+ int nMessage = 0;
+ J3dMessage[] msgList = new J3dMessage[5];
+
+ /**
+ * This constructor does nothing
+ */
+ J3dStructure(VirtualUniverse u, int type) {
+ universe = u;
+ threadType = type;
+ threadData.threadType = type;
+ }
+
+ /**
+ * This returns the thread data for this thread.
+ */
+ final J3dThreadData getUpdateThreadData() {
+ return (threadData);
+ }
+
+ /**
+ * This adds a message to the list of messages for this structure
+ */
+ final void addMessage(J3dMessage message) {
+
+ if (threadData != null) {
+ threadData.lastUpdateTime = message.time;
+ } else {
+ // this force message to consume when initialized
+ message.time = -1;
+ }
+ message.incRefcount();
+ messageList.add(message);
+ }
+
+
+ /**
+ * This returns whether or not there are any pending messages
+ */
+ final J3dMessage[] getMessages(long referenceTime) {
+ int sz, n = 0;
+
+ synchronized (messageList) {
+ if ((sz = messageList.size()) > 0) {
+ J3dMessage mess[] = (J3dMessage []) messageList.toArray(false);
+ for (n = 0; n < sz; n++) {
+ if (mess[n].time > referenceTime) {
+ break;
+ }
+ }
+ if (n > 0) {
+ if (msgList.length < n) {
+ msgList = new J3dMessage[n];
+ }
+ messageList.shift(msgList, n);
+ }
+ }
+ }
+
+ nMessage = n;
+ return msgList;
+ }
+
+ final void clearMessages() {
+ synchronized (messageList) {
+ int nmessage = messageList.size();
+ if (nmessage > 0) {
+ J3dMessage mess[] = (J3dMessage []) messageList.toArray(false);
+ for (int i = nmessage-1; i >=0; i--) {
+ mess[i].decRefcount();
+ }
+ messageList.clear();
+ }
+ nMessage = 0;
+ msgList = new J3dMessage[5];
+ }
+
+ }
+
+ int getNumMessage() {
+ return nMessage;
+ }
+
+ /**
+ * This gets overriden by the structure
+ */
+ abstract void processMessages(long referenceTime);
+
+ /**
+ * This is used by MasterControl to process any unused message
+ * for final cleanup. DON'T decrememt message count in
+ * the method, as it is done by MasterControl.
+ */
+ abstract void removeNodes(J3dMessage m);
+
+ /**
+ * Release resource associate with this structure before GC
+ * We need to clear all those IndexedUnorderSet/WakeupIndexedList
+ * so that the listIdx associate with IndexedObject reset to -1.
+ */
+ abstract void cleanup();
+}