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Diffstat (limited to 'src/javax/media/j3d/J3dStructure.java')
-rw-r--r-- | src/javax/media/j3d/J3dStructure.java | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/src/javax/media/j3d/J3dStructure.java b/src/javax/media/j3d/J3dStructure.java new file mode 100644 index 0000000..4dcf45f --- /dev/null +++ b/src/javax/media/j3d/J3dStructure.java @@ -0,0 +1,165 @@ +/* + * Copyright 1998-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + + +/** + * The J3dStructure is the super class of all structures in Java 3D. + * A structure is a object that organizes a collection of objects. + */ + +abstract class J3dStructure extends Object { + /** + * This is the list of messages to be processed by this structure + */ + UnorderList messageList = new UnorderList(5, J3dMessage.class); + + /** + * This is the update Thread for this structure + */ + + StructureUpdateThread updateThread = null; + + /** + * This is the type of update thread + */ + int threadType = -1; + + /** + * The universe of this structure + */ + VirtualUniverse universe = null; + + /** + * The thread data for the update thread + */ + J3dThreadData threadData = new J3dThreadData(); + + /** + * number of messages for this snapshot of time + */ + int nMessage = 0; + J3dMessage[] msgList = new J3dMessage[5]; + + /** + * This constructor does nothing + */ + J3dStructure(VirtualUniverse u, int type) { + universe = u; + threadType = type; + threadData.threadType = type; + } + + /** + * This returns the thread data for this thread. + */ + final J3dThreadData getUpdateThreadData() { + return (threadData); + } + + /** + * This adds a message to the list of messages for this structure + */ + final void addMessage(J3dMessage message) { + + if (threadData != null) { + threadData.lastUpdateTime = message.time; + } else { + // this force message to consume when initialized + message.time = -1; + } + message.incRefcount(); + messageList.add(message); + } + + + /** + * This returns whether or not there are any pending messages + */ + final J3dMessage[] getMessages(long referenceTime) { + int sz, n = 0; + + synchronized (messageList) { + if ((sz = messageList.size()) > 0) { + J3dMessage mess[] = (J3dMessage []) messageList.toArray(false); + for (n = 0; n < sz; n++) { + if (mess[n].time > referenceTime) { + break; + } + } + if (n > 0) { + if (msgList.length < n) { + msgList = new J3dMessage[n]; + } + messageList.shift(msgList, n); + } + } + } + + nMessage = n; + return msgList; + } + + final void clearMessages() { + synchronized (messageList) { + int nmessage = messageList.size(); + if (nmessage > 0) { + J3dMessage mess[] = (J3dMessage []) messageList.toArray(false); + for (int i = nmessage-1; i >=0; i--) { + mess[i].decRefcount(); + } + messageList.clear(); + } + nMessage = 0; + msgList = new J3dMessage[5]; + } + + } + + int getNumMessage() { + return nMessage; + } + + /** + * This gets overriden by the structure + */ + abstract void processMessages(long referenceTime); + + /** + * This is used by MasterControl to process any unused message + * for final cleanup. DON'T decrememt message count in + * the method, as it is done by MasterControl. + */ + abstract void removeNodes(J3dMessage m); + + /** + * Release resource associate with this structure before GC + * We need to clear all those IndexedUnorderSet/WakeupIndexedList + * so that the listIdx associate with IndexedObject reset to -1. + */ + abstract void cleanup(); +} |