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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.ArrayList;
+
+/**
+ * The NotificationThread class is used for asynchronous error notification,
+ * such as notifying ShaderError listeners.
+ */
+class NotificationThread extends Thread {
+ // action flag for runMonitor
+ private static final int WAIT = 0;
+ private static final int NOTIFY = 1;
+ private static final int STOP = 2;
+
+ private volatile boolean running = true;
+ private boolean waiting = false;
+ private boolean ready = false;
+
+ private ArrayList<J3dNotification> notificationQueue = new ArrayList<J3dNotification>();
+
+ /**
+ * Creates a new instance of NotificationThread
+ */
+ NotificationThread(ThreadGroup t) {
+ // Only one notification thread for the entire system
+ super(t, "J3D-NotificationThread");
+ }
+
+ /**
+ * Adds a notification message to the queue
+ */
+ synchronized void addNotification(J3dNotification n) {
+ notificationQueue.add(n);
+ runMonitor(NOTIFY);
+ }
+
+ /**
+ * Gets the list of queued notification messages
+ */
+ private synchronized J3dNotification[] getNotifications() {
+ J3dNotification[] n = new J3dNotification[notificationQueue.size()];
+ n = notificationQueue.toArray(n);
+ notificationQueue.clear();
+ return n;
+ }
+
+ /**
+ * Processes all pending notification messages
+ */
+ private void processNotifications() {
+ J3dNotification[] notifications = getNotifications();
+
+ for (int i = 0; i < notifications.length; i++) {
+ J3dNotification n = notifications[i];
+ switch (n.type) {
+ case J3dNotification.SHADER_ERROR:
+ n.universe.notifyShaderErrorListeners((ShaderError)n.args[0]);
+ break;
+ case J3dNotification.RENDERING_ERROR:
+ VirtualUniverse.notifyRenderingErrorListeners((RenderingError)n.args[0]);
+ break;
+ default:
+ System.err.println("J3dNotification.processNotifications: unrecognized type = " + n.type);
+ }
+ }
+ }
+
+ // Called from MasterControlThread
+ void finish() {
+ runMonitor(STOP);
+ }
+
+ @Override
+ public void run() {
+ while (running) {
+ runMonitor(WAIT);
+
+ processNotifications();
+ }
+// System.err.println("Notification thread finished");
+ }
+
+
+ private synchronized void runMonitor(int action) {
+ switch (action) {
+ case WAIT:
+ while (running && !ready) {
+ waiting = true;
+ try {
+ wait();
+ } catch (InterruptedException e) {
+ }
+ waiting = false;
+ }
+ ready = false;
+ break;
+ case NOTIFY:
+ ready = true;
+ if (waiting) {
+ notify();
+ }
+ break;
+ case STOP:
+ running = false;
+ notify();
+ break;
+ default:
+ // Should never get here...
+ assert(false);
+ }
+ }
+
+}