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+/*
+ * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import javax.vecmath.Point3d;
+import javax.vecmath.Vector3d;
+
+/**
+ * The QuadArray object draws the array of vertices as individual
+ * quadrilaterals. Each group
+ * of four vertices defines a quadrilateral to be drawn.
+ */
+
+class QuadArrayRetained extends GeometryArrayRetained {
+
+ QuadArrayRetained() {
+ this.geoType = GEO_TYPE_QUAD_SET;
+ }
+
+ @Override
+ boolean intersect(PickShape pickShape, PickInfo pickInfo, int flags, Point3d iPnt,
+ GeometryRetained geom, int geomIndex) {
+
+ Point3d pnts[] = new Point3d[4];
+ double sdist[] = new double[1];
+ double minDist = Double.MAX_VALUE;
+ double x = 0, y = 0, z = 0;
+ int[] vtxIndexArr = new int[4];
+
+ int i = ((vertexFormat & GeometryArray.BY_REFERENCE) == 0 ?
+ initialVertexIndex : initialCoordIndex);
+ pnts[0] = new Point3d();
+ pnts[1] = new Point3d();
+ pnts[2] = new Point3d();
+ pnts[3] = new Point3d();
+
+ switch (pickShape.getPickType()) {
+ case PickShape.PICKRAY:
+ PickRay pickRay= (PickRay) pickShape;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectRay(pnts, pickRay, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKSEGMENT:
+ PickSegment pickSegment = (PickSegment) pickShape;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectSegment(pnts, pickSegment.start,
+ pickSegment.end, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKBOUNDINGBOX:
+ BoundingBox bbox = (BoundingBox)
+ ((PickBounds) pickShape).bounds;
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectBoundingBox(pnts, bbox, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKBOUNDINGSPHERE:
+ BoundingSphere bsphere = (BoundingSphere)
+ ((PickBounds) pickShape).bounds;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectBoundingSphere(pnts, bsphere, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKBOUNDINGPOLYTOPE:
+
+ BoundingPolytope bpolytope = (BoundingPolytope)
+ ((PickBounds) pickShape).bounds;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectBoundingPolytope(pnts, bpolytope, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKCYLINDER:
+ PickCylinder pickCylinder= (PickCylinder) pickShape;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectCylinder(pnts, pickCylinder, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKCONE:
+ PickCone pickCone= (PickCone) pickShape;
+
+ while (i < validVertexCount) {
+ for(int j=0; j<4; j++) {
+ vtxIndexArr[j] = i;
+ getVertexData(i++, pnts[j]);
+ }
+ if (intersectCone(pnts, pickCone, sdist, iPnt)) {
+ if (flags == 0) {
+ return true;
+ }
+ if (sdist[0] < minDist) {
+ minDist = sdist[0];
+ x = iPnt.x;
+ y = iPnt.y;
+ z = iPnt.z;
+ if((flags & PickInfo.CLOSEST_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ if((flags & PickInfo.ALL_GEOM_INFO) != 0) {
+ storeInterestData(pickInfo, flags, geom, geomIndex,
+ vtxIndexArr, iPnt, sdist[0]);
+ }
+ }
+ }
+ break;
+ case PickShape.PICKPOINT:
+ // Should not happen since API already check for this
+ throw new IllegalArgumentException(J3dI18N.getString("QuadArrayRetained0"));
+ default:
+ throw new RuntimeException("PickShape not supported for intersection ");
+ }
+
+ if (minDist < Double.MAX_VALUE) {
+ iPnt.x = x;
+ iPnt.y = y;
+ iPnt.z = z;
+ return true;
+ }
+ return false;
+
+ }
+
+ // intersect pnts[] with every quad in this object
+ @Override
+ boolean intersect(Point3d[] pnts) {
+ Point3d[] points = new Point3d[4];
+ double dist[] = new double[1];
+ int i = ((vertexFormat & GeometryArray.BY_REFERENCE) == 0 ?
+ initialVertexIndex : initialCoordIndex);
+
+ points[0] = new Point3d();
+ points[1] = new Point3d();
+ points[2] = new Point3d();
+ points[3] = new Point3d();
+
+ switch (pnts.length) {
+ case 3: // Triangle
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectTriTri(points[0], points[1], points[2],
+ pnts[0], pnts[1], pnts[2]) ||
+ intersectTriTri(points[0], points[2], points[3],
+ pnts[0], pnts[1], pnts[2])) {
+ return true;
+ }
+ }
+ break;
+ case 4: // Quad
+
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectTriTri(points[0], points[1], points[2],
+ pnts[0], pnts[1], pnts[2]) ||
+ intersectTriTri(points[0], points[1], points[2],
+ pnts[0], pnts[2], pnts[3]) ||
+ intersectTriTri(points[0], points[2], points[3],
+ pnts[0], pnts[1], pnts[2]) ||
+ intersectTriTri(points[0], points[2], points[3],
+ pnts[0], pnts[2], pnts[3])) {
+ return true;
+ }
+ }
+ break;
+ case 2: // Line
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectSegment(points, pnts[0], pnts[1], dist,
+ null)) {
+ return true;
+ }
+ }
+ break;
+ case 1: // Point
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectTriPnt(points[0], points[1], points[2],
+ pnts[0]) ||
+ intersectTriPnt(points[0], points[2], points[3],
+ pnts[0])) {
+ return true;
+ }
+ }
+ break;
+ }
+ return false;
+ }
+
+
+ @Override
+ boolean intersect(Transform3D thisToOtherVworld, GeometryRetained geom) {
+
+ Point3d[] points = new Point3d[4];
+ int i = ((vertexFormat & GeometryArray.BY_REFERENCE) == 0 ?
+ initialVertexIndex : initialCoordIndex);
+
+ points[0] = new Point3d();
+ points[1] = new Point3d();
+ points[2] = new Point3d();
+ points[3] = new Point3d();
+
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ thisToOtherVworld.transform(points[0]);
+ thisToOtherVworld.transform(points[1]);
+ thisToOtherVworld.transform(points[2]);
+ thisToOtherVworld.transform(points[3]);
+ if (geom.intersect(points)) {
+ return true;
+ }
+ } // for each quad
+ return false;
+ }
+
+ // the bounds argument is already transformed
+ @Override
+ boolean intersect(Bounds targetBound) {
+ Point3d[] points = new Point3d[4];
+ int i = ((vertexFormat & GeometryArray.BY_REFERENCE) == 0 ?
+ initialVertexIndex : initialCoordIndex);
+
+ points[0] = new Point3d();
+ points[1] = new Point3d();
+ points[2] = new Point3d();
+ points[3] = new Point3d();
+
+ switch(targetBound.getPickType()) {
+ case PickShape.PICKBOUNDINGBOX:
+ BoundingBox box = (BoundingBox) targetBound;
+
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectBoundingBox(points, box, null, null)) {
+ return true;
+ }
+ }
+ break;
+ case PickShape.PICKBOUNDINGSPHERE:
+ BoundingSphere bsphere = (BoundingSphere) targetBound;
+
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectBoundingSphere(points, bsphere, null,
+ null)) {
+ return true;
+ }
+ }
+ break;
+ case PickShape.PICKBOUNDINGPOLYTOPE:
+ BoundingPolytope bpolytope = (BoundingPolytope) targetBound;
+
+ while (i < validVertexCount) {
+ getVertexData(i++, points[0]);
+ getVertexData(i++, points[1]);
+ getVertexData(i++, points[2]);
+ getVertexData(i++, points[3]);
+ if (intersectBoundingPolytope(points, bpolytope, null, null)) {
+ return true;
+ }
+ }
+ break;
+ default:
+ throw new RuntimeException("Bounds not supported for intersection "
+ + targetBound);
+ }
+ return false;
+ }
+
+ // From Graphics Gems IV (pg5) and Graphics Gems II, Pg170
+ // The centroid is the area-weighted sum of the centroids of
+ // disjoint triangles that make up the polygon.
+ @Override
+ void computeCentroid() {
+ int i = ((vertexFormat & GeometryArray.BY_REFERENCE) == 0 ?
+ initialVertexIndex : initialCoordIndex);
+
+ Point3d pnt0 = new Point3d();
+ Point3d pnt1 = new Point3d();
+ Point3d pnt2 = new Point3d();
+ Point3d pnt3 = new Point3d();
+ Vector3d vec = new Vector3d();
+ Vector3d normal = new Vector3d();
+ Vector3d tmpvec = new Vector3d();
+
+ double area;
+ double totalarea = 0;
+
+ centroid.x = 0;
+ centroid.y = 0;
+ centroid.z = 0;
+
+ while (i < validVertexCount) {
+ getVertexData(i++, pnt0);
+ getVertexData(i++, pnt1);
+ getVertexData(i++, pnt2);
+ getVertexData(i++, pnt3);
+
+ // Determine the normal
+ tmpvec.sub(pnt0, pnt1);
+ vec.sub(pnt1, pnt2);
+
+ // Do the cross product
+ normal.cross(tmpvec, vec);
+ normal.normalize();
+ // If a degenerate triangle, don't include
+ if (Double.isNaN(normal.x+normal.y+normal.z))
+ continue;
+ tmpvec.set(0,0,0);
+ // compute the area of each triangle
+ getCrossValue(pnt0, pnt1, tmpvec);
+ getCrossValue(pnt1, pnt2, tmpvec);
+ getCrossValue(pnt2, pnt0, tmpvec);
+ area = normal.dot(tmpvec);
+ totalarea += area;
+ centroid.x += (pnt0.x+pnt1.x+pnt2.x) * area;
+ centroid.y += (pnt0.y+pnt1.y+pnt2.y) * area;
+ centroid.z += (pnt0.z+pnt1.z+pnt2.z) * area;
+
+ // compute the area of each triangle
+ tmpvec.set(0,0,0);
+ getCrossValue(pnt0, pnt2, tmpvec);
+ getCrossValue(pnt2, pnt3, tmpvec);
+ getCrossValue(pnt3, pnt0, tmpvec);
+ area = normal.dot(tmpvec);
+ totalarea += area;
+ centroid.x += (pnt3.x+pnt0.x+pnt2.x) * area;
+ centroid.y += (pnt3.y+pnt0.y+pnt2.y) * area;
+ centroid.z += (pnt3.z+pnt0.z+pnt2.z) * area;
+ }
+ if (totalarea != 0.0) {
+ area = 1.0/(3.0 * totalarea);
+ centroid.x *= area;
+ centroid.y *= area;
+ centroid.z *= area;
+ }
+ }
+
+ @Override
+ int getClassType() {
+ return QUAD_TYPE;
+ }
+}