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+/*
+ * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+import java.util.Hashtable;
+
+/**
+ * <p>The ShaderAppearance object defines programmable shading attributes
+ * that can be set as a component object of a Shape3D node. The
+ * ShaderAppearance rendering state adds the following attributes in
+ * addition to those defined by Appearance:</p>
+ *
+ * <ul>
+ * <li>Shader program - specifies the shader program...</li>
+ *
+ * <p></p>
+ * <li>Shader attribute set - specifies the shader parameters, both as
+ * explicit attributes and as implicit bindings to Java 3D
+ * state...</li>
+ * </ul>
+ *
+ * <p>The ShaderAppearance object modifies the definition of some of the
+ * attributes in Appearance:</p>
+ *
+ * <ul>
+ * <li>Coloring attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Line attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Point attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Polygon attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Rendering attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Transparency attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Material - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Texture - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Texture attributes - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Texture coordinate generation - XXXXX</li>
+ *
+ * <p></p>
+ * <li>Texture unit state - XXXXX</li>
+ * </ul>
+ *
+ * @see ShaderProgram
+ * @see ShaderAttributeSet
+ *
+ * @since Java 3D 1.4
+ */
+public class ShaderAppearance extends Appearance {
+ /**
+ * Specifies that this ShaderAppearance object allows reading its
+ * ShaderProgram component information.
+ */
+ public static final int
+ ALLOW_SHADER_PROGRAM_READ =
+ CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_READ;
+
+ /**
+ * Specifies that this ShaderAppearance object allows writing its
+ * ShaderProgram component information.
+ */
+ public static final int
+ ALLOW_SHADER_PROGRAM_WRITE =
+ CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_PROGRAM_WRITE;
+
+ /**
+ * Specifies that this ShaderAppearance object allows reading its
+ * ShaderAttributeSet component information.
+ */
+ public static final int
+ ALLOW_SHADER_ATTRIBUTE_SET_READ =
+ CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_READ;
+
+ /**
+ * Specifies that this ShaderAppearance object allows writing its
+ * ShaderAttributeSet component information.
+ */
+ public static final int
+ ALLOW_SHADER_ATTRIBUTE_SET_WRITE =
+ CapabilityBits.SHADER_APPEARANCE_ALLOW_SHADER_ATTRIBUTE_SET_WRITE;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_SHADER_PROGRAM_READ,
+ ALLOW_SHADER_ATTRIBUTE_SET_READ
+ };
+
+ /**
+ * Constructs a ShaderAppearance component object using defaults for all
+ * state variables. All component object references are initialized
+ * to null.
+ */
+ public ShaderAppearance() {
+ // Just use default values
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Creates the retained mode ShaderAppearanceRetained object that this
+ * ShaderAppearance component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new ShaderAppearanceRetained();
+ this.retained.setSource(this);
+ }
+
+ /**
+ * Sets the ShaderProgram object to the specified object. Setting it to
+ * null causes a default pass-through shader to be used ???
+ *
+ * @param shaderProgram object that specifies the desired shader program
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setShaderProgram(ShaderProgram shaderProgram) {
+
+ if (isLiveOrCompiled()) {
+ if(!this.getCapability(ALLOW_SHADER_PROGRAM_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance0"));
+ }
+
+ ((ShaderAppearanceRetained)this.retained).setShaderProgram(shaderProgram);
+
+ }
+
+
+ /**
+ * Retrieves the current ShaderProgram object.
+ *
+ * @return the ShaderProgram object
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public ShaderProgram getShaderProgram() {
+
+ if (isLiveOrCompiled()) {
+ if(!this.getCapability(ALLOW_SHADER_PROGRAM_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance1"));
+ }
+ return ((ShaderAppearanceRetained)this.retained).getShaderProgram();
+ }
+
+
+ /**
+ * Sets the ShaderAttributeSet object to the specified object. Setting it to
+ * null is equivalent to specifying an empty set of attributes.
+ *
+ * @param shaderAttributeSet object that specifies the desired shader attributes
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public void setShaderAttributeSet(ShaderAttributeSet shaderAttributeSet) {
+ if (isLiveOrCompiled()) {
+ if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_WRITE))
+ throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance2"));
+ }
+
+ ((ShaderAppearanceRetained)this.retained).setShaderAttributeSet(shaderAttributeSet);
+ }
+
+
+ /**
+ * Retrieves the current ShaderAttributeSet object.
+ *
+ * @return the ShaderAttributeSet object
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public ShaderAttributeSet getShaderAttributeSet() {
+ if (isLiveOrCompiled()) {
+ if(!this.getCapability(ALLOW_SHADER_ATTRIBUTE_SET_READ))
+ throw new CapabilityNotSetException(J3dI18N.getString("ShaderAppearance3"));
+ }
+ return ((ShaderAppearanceRetained)this.retained).getShaderAttributeSet();
+ }
+
+
+ /**
+ * @deprecated replaced with cloneNodeComponent(boolean forceDuplicate)
+ */
+ @Override
+ public NodeComponent cloneNodeComponent() {
+ ShaderAppearance a = new ShaderAppearance();
+ a.duplicateNodeComponent(this);
+ return a;
+ }
+
+ /**
+ * NOTE: Applications should <i>not</i> call this method directly.
+ * It should only be called by the cloneNode method.
+ *
+ * @deprecated replaced with duplicateNodeComponent(
+ * NodeComponent originalNodeComponent, boolean forceDuplicate)
+ */
+ @Override
+ public void duplicateNodeComponent(NodeComponent originalNodeComponent) {
+ checkDuplicateNodeComponent(originalNodeComponent);
+ }
+
+ /**
+ * Copies all ShaderAppearance information from
+ * <code>originalNodeComponent</code> into
+ * the current node. This method is called from the
+ * <code>cloneNode</code> method which is, in turn, called by the
+ * <code>cloneTree</code> method.<P>
+ *
+ * @param originalNodeComponent the original node to duplicate.
+ * @param forceDuplicate when set to <code>true</code>, causes the
+ * <code>duplicateOnCloneTree</code> flag to be ignored. When
+ * <code>false</code>, the value of each node's
+ * <code>duplicateOnCloneTree</code> variable determines whether
+ * NodeComponent data is duplicated or copied.
+ *
+ * @exception RestrictedAccessException if this object is part of a live
+ * or compiled scenegraph.
+ *
+ * @see Node#cloneTree
+ * @see NodeComponent#setDuplicateOnCloneTree
+ */
+ @Override
+ void duplicateAttributes(NodeComponent originalNodeComponent,
+ boolean forceDuplicate) {
+ super.duplicateAttributes(originalNodeComponent, forceDuplicate);
+
+ Hashtable hashtable = originalNodeComponent.nodeHashtable;
+
+ ShaderAppearanceRetained app =
+ (ShaderAppearanceRetained) originalNodeComponent.retained;
+
+ ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained;
+
+ rt.setShaderProgram((ShaderProgram) getNodeComponent(app.getShaderProgram(),
+ forceDuplicate,
+ hashtable));
+ }
+
+ /**
+ * This function is called from getNodeComponent() to see if any of
+ * the sub-NodeComponents duplicateOnCloneTree flag is true.
+ * If it is the case, current NodeComponent needs to
+ * duplicate also even though current duplicateOnCloneTree flag is false.
+ * This should be overwrite by NodeComponent which contains sub-NodeComponent.
+ */
+ @Override
+ boolean duplicateChild() {
+ if (super.duplicateChild())
+ return true;
+
+ if (getDuplicateOnCloneTree())
+ return true;
+
+ ShaderAppearanceRetained rt = (ShaderAppearanceRetained) retained;
+
+ NodeComponent nc;
+
+ nc = rt.getShaderProgram();
+ if ((nc != null) && nc.getDuplicateOnCloneTree())
+ return true;
+
+ return false;
+ }
+
+}