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Diffstat (limited to 'src/javax/media/j3d/ShaderAttributeBinding.java')
-rw-r--r-- | src/javax/media/j3d/ShaderAttributeBinding.java | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderAttributeBinding.java b/src/javax/media/j3d/ShaderAttributeBinding.java new file mode 100644 index 0000000..f0359af --- /dev/null +++ b/src/javax/media/j3d/ShaderAttributeBinding.java @@ -0,0 +1,142 @@ +/* + * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + + +/** + * The ShaderAttributeBinding object encapsulates a uniform attribute + * whose value is bound to a Java 3D system attribute. The + * shader variable <code>attrName</code> is implicitly set to the + * value of the corresponding Java 3D system attribute + * <code>j3dAttrName</code> during rendering. <code>attrName</code> + * must be the name of a valid uniform attribute in the shader in + * which it is used. Otherwise, the attribute name will be ignored and + * a runtime error may be generated. <code>j3dAttrName</code> must be + * the name of a predefined Java 3D system attribute. An + * IllegalArgumentException will be thrown if the specified + * <code>j3dAttrName</code> is not one of the predefined system + * attributes. Further, the type of the <code>j3dAttrName</code> + * attribute must match the type of the corresponding + * <code>attrName</code> variable in the shader in which it is + * used. Otherwise, the shader will not be able to use the attribute + * and a runtime error may be generated. + * + * <p> + * Following is the list of predefined Java 3D system attributes:<br> + * + * <ul> + * <font color="#ff0000"><i>TODO: replace the following with + * the real system attributes table</i></font><br> + * <table BORDER=1 CELLSPACING=2 CELLPADDING=2> + * <tr> + * <td><b>Name</b></td> + * <td><b>Type</b></td> + * <td><b>Description</b></td> + * </tr> + * <tr> + * <td><code>something</code></td> + * <td>Float</td> + * <td>This is something (of course)</td> + * </tr> + * <tr> + * <td><code>somethingElse</code></td> + * <td>Tuple3f</td> + * <td>This is something else</td> + * </tr> + * </table> + * </ul> + * + * <p> + * Depending on the shading language (and profile) being used, several + * Java 3D state attributes are automatically made available to the + * shader program as pre-defined uniform attributes. The application + * doesn't need to do anything to pass these attributes in to the + * shader program. The implementation of each shader language (e.g., + * Cg, GLSL) defines its own mapping from Java 3D attribute to uniform + * variable name. + * + * <p> + * A list of these attributes for each shader language can be found in + * the concrete subclass of ShaderProgram for that shader language. + * + * <p> + * <font color="#ff0000"><i>NOTE: This class is not yet + * implemented.</i></font><br> + * + * @see ShaderAttributeSet + * @see ShaderProgram + * + * @since Java 3D 1.4 + */ + +public class ShaderAttributeBinding extends ShaderAttribute { + + /** + * Constructs a new ShaderAttributeBinding from the specified + * <code>(attrName, j3dAttrName)</code> pair. + * + * @param attrName the name of the shader attribute to be added + * @param j3dAttrName the name of the Java 3D attribute + * to bind to the shader attribute + * + * @exception UnsupportedOperationException this class is not + * yet implemented + * + * @exception NullPointerException if attrName or j3dAttrName is null + * + * @exception IllegalArgumentException if j3dAttrName is not the name + * of a valid predefined Java 3D system attribute + */ + public ShaderAttributeBinding(String attrName, String j3dAttrName) { + super(attrName); + ((ShaderAttributeBindingRetained)this.retained).initJ3dAttrName(j3dAttrName); + // TODO: implement this class + throw new UnsupportedOperationException(J3dI18N.getString("ShaderAttributeBinding0")); + } + + /** + * Retrieves the name of the Java 3D system attribute that is bound to this + * shader attribute. + * + * @return the name of the Java 3D system attribute that is bound to this + * shader attribute + */ + public String getJ3DAttributeName() { + return ((ShaderAttributeBindingRetained)this.retained).getJ3DAttributeName(); + } + + /** + * Creates a retained mode ShaderAttributeBindingRetained object that this + * ShaderAttributeBinding component object will point to. + */ + @Override + void createRetained() { + this.retained = new ShaderAttributeBindingRetained(); + this.retained.setSource(this); + } + +} |