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+/*
+ * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+
+/**
+ * The ShaderAttributeBinding object encapsulates a uniform attribute
+ * whose value is bound to a Java 3D system attribute. The
+ * shader variable <code>attrName</code> is implicitly set to the
+ * value of the corresponding Java&nbsp;3D system attribute
+ * <code>j3dAttrName</code> during rendering. <code>attrName</code>
+ * must be the name of a valid uniform attribute in the shader in
+ * which it is used. Otherwise, the attribute name will be ignored and
+ * a runtime error may be generated. <code>j3dAttrName</code> must be
+ * the name of a predefined Java&nbsp;3D system attribute. An
+ * IllegalArgumentException will be thrown if the specified
+ * <code>j3dAttrName</code> is not one of the predefined system
+ * attributes. Further, the type of the <code>j3dAttrName</code>
+ * attribute must match the type of the corresponding
+ * <code>attrName</code> variable in the shader in which it is
+ * used. Otherwise, the shader will not be able to use the attribute
+ * and a runtime error may be generated.
+ *
+ * <p>
+ * Following is the list of predefined Java&nbsp;3D system attributes:<br>
+ *
+ * <ul>
+ * <font color="#ff0000"><i>TODO: replace the following with
+ * the real system attributes table</i></font><br>
+ * <table BORDER=1 CELLSPACING=2 CELLPADDING=2>
+ * <tr>
+ * <td><b>Name</b></td>
+ * <td><b>Type</b></td>
+ * <td><b>Description</b></td>
+ * </tr>
+ * <tr>
+ * <td><code>something</code></td>
+ * <td>Float</td>
+ * <td>This is something (of course)</td>
+ * </tr>
+ * <tr>
+ * <td><code>somethingElse</code></td>
+ * <td>Tuple3f</td>
+ * <td>This is something else</td>
+ * </tr>
+ * </table>
+ * </ul>
+ *
+ * <p>
+ * Depending on the shading language (and profile) being used, several
+ * Java 3D state attributes are automatically made available to the
+ * shader program as pre-defined uniform attributes. The application
+ * doesn't need to do anything to pass these attributes in to the
+ * shader program. The implementation of each shader language (e.g.,
+ * Cg, GLSL) defines its own mapping from Java 3D attribute to uniform
+ * variable name.
+ *
+ * <p>
+ * A list of these attributes for each shader language can be found in
+ * the concrete subclass of ShaderProgram for that shader language.
+ *
+ * <p>
+ * <font color="#ff0000"><i>NOTE: This class is not yet
+ * implemented.</i></font><br>
+ *
+ * @see ShaderAttributeSet
+ * @see ShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public class ShaderAttributeBinding extends ShaderAttribute {
+
+ /**
+ * Constructs a new ShaderAttributeBinding from the specified
+ * <code>(attrName,&nbsp;j3dAttrName)</code> pair.
+ *
+ * @param attrName the name of the shader attribute to be added
+ * @param j3dAttrName the name of the Java&nbsp;3D attribute
+ * to bind to the shader attribute
+ *
+ * @exception UnsupportedOperationException this class is not
+ * yet implemented
+ *
+ * @exception NullPointerException if attrName or j3dAttrName is null
+ *
+ * @exception IllegalArgumentException if j3dAttrName is not the name
+ * of a valid predefined Java&nbsp;3D system attribute
+ */
+ public ShaderAttributeBinding(String attrName, String j3dAttrName) {
+ super(attrName);
+ ((ShaderAttributeBindingRetained)this.retained).initJ3dAttrName(j3dAttrName);
+ // TODO: implement this class
+ throw new UnsupportedOperationException(J3dI18N.getString("ShaderAttributeBinding0"));
+ }
+
+ /**
+ * Retrieves the name of the Java 3D system attribute that is bound to this
+ * shader attribute.
+ *
+ * @return the name of the Java 3D system attribute that is bound to this
+ * shader attribute
+ */
+ public String getJ3DAttributeName() {
+ return ((ShaderAttributeBindingRetained)this.retained).getJ3DAttributeName();
+ }
+
+ /**
+ * Creates a retained mode ShaderAttributeBindingRetained object that this
+ * ShaderAttributeBinding component object will point to.
+ */
+ @Override
+ void createRetained() {
+ this.retained = new ShaderAttributeBindingRetained();
+ this.retained.setSource(this);
+ }
+
+}