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-rw-r--r--src/native/d3d/Lights.cpp174
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diff --git a/src/native/d3d/Lights.cpp b/src/native/d3d/Lights.cpp
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--- a/src/native/d3d/Lights.cpp
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-/*
- * $RCSfile$
- *
- * Copyright 2000-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-#include "StdAfx.h"
-
- #define D3DLIGHT_RANGE_MAX sqrt(FLT_MAX)
-
-extern "C" JNIEXPORT
-void JNICALL Java_javax_media_j3d_NativePipeline_updateDirectionalLight(
- JNIEnv *env,
- jobject obj,
- jlong ctx,
- jint lightSlot,
- jfloat red,
- jfloat green,
- jfloat blue,
- jfloat dirx,
- jfloat diry,
- jfloat dirz)
-{
- D3DLIGHT9 d3dLight;
-
- GetDevice();
-
- d3dLight.Type = D3DLIGHT_DIRECTIONAL;
-
- d3dLight.Direction.x = dirx;
- d3dLight.Direction.y = diry;
- d3dLight.Direction.z = dirz;
-
- // Although spec. said this value is ignore, but
- // if we don't set it the debug version will fail
- // to set directional light
- d3dLight.Range = D3DLIGHT_RANGE_MAX;
- // D3D will not clamp to range [0, 1] automatically like OGL did
- /*
- Clamp(red);
- Clamp(green);
- Clamp(blue);
- */
- CopyColor(d3dLight.Diffuse, red, green, blue, 1.0f);
- CopyColor(d3dLight.Ambient, 0.0f, 0.0f, 0.0f, 1.0f);
- CopyColor(d3dLight.Specular, red, green, blue, 1.0f);
-
- device->SetLight(lightSlot, &d3dLight);
-}
-
-
-extern "C" JNIEXPORT
-void JNICALL Java_javax_media_j3d_NativePipeline_updatePointLight(
- JNIEnv *env,
- jobject obj,
- jlong ctx,
- jint lightSlot,
- jfloat red,
- jfloat green,
- jfloat blue,
- jfloat attenx,
- jfloat atteny,
- jfloat attenz,
- jfloat posx,
- jfloat posy,
- jfloat posz)
-{
- D3DLIGHT9 d3dLight;
-
- GetDevice();
-
- d3dLight.Type = D3DLIGHT_POINT;
-
- d3dLight.Position.x = posx;
- d3dLight.Position.y = posy;
- d3dLight.Position.z = posz;
- /*
- Clamp(red);
- Clamp(green);
- Clamp(blue);
- */
- CopyColor(d3dLight.Diffuse, red, green, blue, 1.0f);
- CopyColor(d3dLight.Ambient, 0.0f, 0.0f, 0.0f, 1.0f);
- CopyColor(d3dLight.Specular, red, green, blue, 1.0f);
-
- d3dLight.Attenuation0 = attenx;
- d3dLight.Attenuation1 = atteny;
- d3dLight.Attenuation2 = attenz;
- d3dLight.Range = D3DLIGHT_RANGE_MAX;
-
- device->SetLight(lightSlot, &d3dLight);
-}
-
-
-extern "C" JNIEXPORT
-void JNICALL Java_javax_media_j3d_NativePipeline_updateSpotLight(
- JNIEnv *env,
- jobject obj,
- jlong ctx,
- jint lightSlot,
- jfloat red,
- jfloat green,
- jfloat blue,
- jfloat attenx,
- jfloat atteny,
- jfloat attenz,
- jfloat posx,
- jfloat posy,
- jfloat posz,
- jfloat spreadAngle,
- jfloat concentration,
- jfloat dirx,
- jfloat diry,
- jfloat dirz)
-{
- D3DLIGHT9 d3dLight;
-
- GetDevice();
-
- d3dLight.Type = D3DLIGHT_SPOT;
- d3dLight.Direction.x = dirx;
- d3dLight.Direction.y = diry;
- d3dLight.Direction.z = dirz;
- d3dLight.Position.x = posx;
- d3dLight.Position.y = posy;
- d3dLight.Position.z = posz;
- /*
- Clamp(red);
- Clamp(green);
- Clamp(blue);
- */
- CopyColor(d3dLight.Diffuse, red, green, blue, 1.0f);
- CopyColor(d3dLight.Ambient, 0.0f, 0.0f, 0.0f, 1.0f);
- CopyColor(d3dLight.Specular, red, green, blue, 1.0f);
-
- d3dLight.Attenuation0 = attenx;
- d3dLight.Attenuation1 = atteny;
- d3dLight.Attenuation2 = attenz;
- d3dLight.Range = D3DLIGHT_RANGE_MAX;
- d3dLight.Theta = 0;
- d3dLight.Phi = spreadAngle*2;
- if (d3dLight.Phi > PI) {
- d3dLight.Phi = PI;
- }
- d3dLight.Falloff = concentration;
-
- device->SetLight(lightSlot, &d3dLight);
-}
-