diff options
Diffstat (limited to 'src/native/d3d/StdAfx.h')
-rw-r--r-- | src/native/d3d/StdAfx.h | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/src/native/d3d/StdAfx.h b/src/native/d3d/StdAfx.h deleted file mode 100644 index cd70e4e..0000000 --- a/src/native/d3d/StdAfx.h +++ /dev/null @@ -1,91 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright 2000-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - * $Revision$ - * $Date$ - * $State$ - */ - -#if !defined(AFX_STDAFX_H) -#define AFX_STDAFX_H - -#ifndef WINVER -#define WINVER 0x0501 -#endif - -#ifndef _WIN32_WINNT -#define _WIN32_WINNT 0x0501 -#endif - -#if _MSC_VER > 1000 -#pragma once -#endif // _MSC_VER > 1000 - -#ifndef _MT -#define _MT -#endif - -// Exclude rarely-used stuff from Windows headers -#define VC_EXTRALEAN -#define WIN32_LEAN_AND_MEAN - - -//#undef _AFXDLL -//#undef _UNICODE - -// Windows Header Files: -#include <afx.h> -#include <winbase.h> -#include <windows.h> -#include <multimon.h> - -// C RunTime Header Files -#include <stdlib.h> -#include <malloc.h> -#include <memory.h> -#include <tchar.h> -#include <string.h> -#include <jni.h> -#include <math.h> -#define D3D_OVERLOADS -#include <d3d9.h> -#include <dxerr9.h> -#include <d3dx9.h> -#include <d3dx9tex.h> -#include <vector> -#include <algorithm> -using namespace std ; - -// Local header file -#include "gldefs.h" -#include "D3dDeviceInfo.hpp" -#include "D3dDriverInfo.hpp" -#include "D3dCtx.hpp" -#include "D3dUtil.hpp" -#include "D3dVertexBuffer.hpp" -#include "D3dDisplayList.hpp" -#endif - |