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-rw-r--r--src/native/d3d/StdAfx.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/native/d3d/StdAfx.h b/src/native/d3d/StdAfx.h
deleted file mode 100644
index cd70e4e..0000000
--- a/src/native/d3d/StdAfx.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * $RCSfile$
- *
- * Copyright 2000-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-#if !defined(AFX_STDAFX_H)
-#define AFX_STDAFX_H
-
-#ifndef WINVER
-#define WINVER 0x0501
-#endif
-
-#ifndef _WIN32_WINNT
-#define _WIN32_WINNT 0x0501
-#endif
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#ifndef _MT
-#define _MT
-#endif
-
-// Exclude rarely-used stuff from Windows headers
-#define VC_EXTRALEAN
-#define WIN32_LEAN_AND_MEAN
-
-
-//#undef _AFXDLL
-//#undef _UNICODE
-
-// Windows Header Files:
-#include <afx.h>
-#include <winbase.h>
-#include <windows.h>
-#include <multimon.h>
-
-// C RunTime Header Files
-#include <stdlib.h>
-#include <malloc.h>
-#include <memory.h>
-#include <tchar.h>
-#include <string.h>
-#include <jni.h>
-#include <math.h>
-#define D3D_OVERLOADS
-#include <d3d9.h>
-#include <dxerr9.h>
-#include <d3dx9.h>
-#include <d3dx9tex.h>
-#include <vector>
-#include <algorithm>
-using namespace std ;
-
-// Local header file
-#include "gldefs.h"
-#include "D3dDeviceInfo.hpp"
-#include "D3dDriverInfo.hpp"
-#include "D3dCtx.hpp"
-#include "D3dUtil.hpp"
-#include "D3dVertexBuffer.hpp"
-#include "D3dDisplayList.hpp"
-#endif
-