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-rw-r--r--src/native/d3d/build-windows-i586-vc.xml50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/native/d3d/build-windows-i586-vc.xml b/src/native/d3d/build-windows-i586-vc.xml
deleted file mode 100644
index 5507ba5..0000000
--- a/src/native/d3d/build-windows-i586-vc.xml
+++ /dev/null
@@ -1,50 +0,0 @@
-<?xml version="1.0"?>
-
-<!-- Win32 ant file for d3d renderer -->
-<project name="j3d-core native" default="compile">
-
- <target name="compile">
-
- <echo message="Executing 32 bit native renderer build [${bldType}]"/>
-
- <!-- Create the build directories for sparc -->
- <mkdir dir="${build}/${platform}/${bldType}/native/d3d/objs"/>
- <mkdir dir="${build}/${platform}/${bldType}/bin"/>
-
- <property name="javaInclude"
- location="${java.home}/../include"/>
-
- <property name="javaWin32Include"
- location="${java.home}/../include/win32"/>
-
- <property name="oglsrc" location="${src}/native/ogl"/>
- <property name="d3dsrc" location="${src}/native/d3d"/>
-
- <!-- Compile the c source files-->
- <exec dir="${build}/${platform}/${bldType}/native/d3d/objs" executable="cl">
- <arg line="-I&quot;${javaInclude}&quot; -I&quot;${javaWin32Include}&quot; -I&quot;${src}/native/ogl&quot; -I&quot;${javahCoreTarget}&quot; /D &quot;NDEBUG&quot; /D &quot;J3DDX90PORT_EXPORTS&quot; /D &quot;WIN32&quot; /D &quot;D3D&quot; /D &quot;J3D_BUILDVERTICES&quot; /D &quot;NVIDIA_DEBUG&quot; -nologo -MT -W2 -EHsc -O2 -FD /Fp&quot;J3dDX90Port.pch&quot; -c -TP &quot;${oglsrc}/DrawingSurfaceObjectAWT.c&quot; &quot;${oglsrc}/MasterControl.c&quot; &quot;${d3dsrc}/D3dVertexBuffer.cpp&quot; &quot;${d3dsrc}/D3dDisplayList.cpp&quot; &quot;${d3dsrc}/D3dDriverInfo.cpp&quot; &quot;${d3dsrc}/D3dDeviceInfo.cpp&quot; &quot;${d3dsrc}/D3dCtx.cpp&quot; &quot;${d3dsrc}/D3dUtil.cpp&quot; &quot;${d3dsrc}/GeometryArrayRetained.cpp&quot; &quot;${d3dsrc}/Canvas3D.cpp&quot; &quot;${d3dsrc}/GraphicsContext3D.cpp&quot; &quot;${d3dsrc}/Attributes.cpp&quot; &quot;${d3dsrc}/Lights.cpp&quot; &quot;${d3dsrc}/NativeConfigTemplate3D.cpp&quot; "/>
- </exec>
-
-
- <!-- Create the library file-->
- <exec dir="${build}/${platform}/${bldType}/native/d3d/objs" executable="link">
- <arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-d3d.dll Attributes.obj Canvas3D.obj D3dCtx.obj D3dDeviceInfo.obj D3dDisplayList.obj D3dDriverInfo.obj D3dUtil.obj D3dVertexBuffer.obj DrawingSurfaceObjectAWT.obj GeometryArrayRetained.obj GraphicsContext3D.obj Lights.obj MasterControl.obj NativeConfigTemplate3D.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib d3d9.lib d3dx9.lib dxerr9.lib dxguid.lib dinput.lib dinput8.lib delayimp.lib -DELAYLOAD:jawt.dll -LIBPATH:&quot;${java.home}\..\lib&quot; jawt.lib"/>
- </exec>
-
- <!-- Copy the copyright library file -->
- <copy file="${build}/${platform}/${bldType}/native/d3d/objs/j3dcore-d3d.dll"
- todir="${build}/${platform}/${bldType}/bin"/>
-
- </target>
-
- <target name="dist">
- <!-- Create the distribution directory -->
- <mkdir dir="${dist}/${platform}/bin"/>
-
- <!-- Copy the library files -->
- <copy file="${build}/${platform}/opt/bin/j3dcore-d3d.dll"
- todir="${dist}/${platform}/bin"/>
-
- </target>
-
-</project>