aboutsummaryrefslogtreecommitdiffstats
path: root/src/native/d3d
diff options
context:
space:
mode:
Diffstat (limited to 'src/native/d3d')
-rw-r--r--src/native/d3d/D3dDeviceInfo.cpp55
1 files changed, 51 insertions, 4 deletions
diff --git a/src/native/d3d/D3dDeviceInfo.cpp b/src/native/d3d/D3dDeviceInfo.cpp
index 89a38b9..6511987 100644
--- a/src/native/d3d/D3dDeviceInfo.cpp
+++ b/src/native/d3d/D3dDeviceInfo.cpp
@@ -24,8 +24,7 @@ D3dDeviceInfo::~D3dDeviceInfo()
VOID D3dDeviceInfo::setCaps(D3DCAPS9 *d3dCaps)
{
- if (deviceType == D3DDEVTYPE_HAL )
- {
+ if (deviceType == D3DDEVTYPE_HAL ){
isHardware = true;
isHardwareTnL = (d3dCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT);
}
@@ -35,6 +34,51 @@ VOID D3dDeviceInfo::setCaps(D3DCAPS9 *d3dCaps)
isHardwareTnL = false;
}
+
+ // D3DTEXTURECAPS_NONPOW2CONDITIONAL caps-bit indicates "conditional"
+ // Non Power of Two (NPOT)
+ // textures that only support CLAMP addressing and don't
+ // support mipmaps or compressed textures.
+ // But some new vcards supports NP2 unconditional (GF6 and above).
+ // Correct test for any kind of NP2 support:
+ // If both unconditional and conditional support is
+ // unavailable then NP2 is not possible anyway.
+ // -------------------------------------------
+ // POW2 | NP2_CONDITIONAL | result
+ // -------------------------------------------
+ // true | true | CONDITIONAL NPOT(*)
+ // true | false | POW2 Only
+ // false| any | UNConditional NPOT (**) //
+ // ---------------------------------------------
+ // (**)OpenGL like, Java3D preferred.
+ // (*) below test:
+ /*
+ * if (((d3dCaps->TextureCaps & D3DPTEXTURECAPS_POW2) != 0) && // POW2 is true
+ * ((d3dCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) == 0)){ //NPOT_Cond is false
+ * //Pow2 Only
+ * supportNPOT = false;
+ * }
+ * else{
+ * // both conditional and unconditional
+ * supportNPOT = true;
+ * }
+ */
+ if(d3dCaps->TextureCaps & D3DPTEXTURECAPS_POW2){
+ supportNPOT = false;
+ if(d3dCaps->TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL){
+ // NPOT conditionl But, in certain cases textures can ignore the power of 2 limitation
+ // As OpenGL is UNCONDITIONAL, it is not used by Java3D
+ //supportNPOT = true;
+ }
+ }else{
+ //UNconditional: Textures do not need to be a power of 2 in size
+ supportNPOT = true;
+ }
+
+
+
+
+
// check if it supports at least vertex shader 1.1
if(d3dCaps->VertexShaderVersion < D3DVS_VERSION(1,1))
{
@@ -167,6 +211,10 @@ VOID D3dDeviceInfo::setCaps(D3DCAPS9 *d3dCaps)
texMask = 0;
+ if(supportNPOT){
+ texMask |= javax_media_j3d_Canvas3D_TEXTURE_NON_POWER_OF_TWO;
+ }
+
if ((d3dCaps->TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) &&
(maxTextureDepth > 0))
{
@@ -216,8 +264,7 @@ void D3dDeviceInfo::findDepthStencilFormat(int minZDepth, int minZDepthStencil)
for (int i=0; i < D3DDEPTHFORMATSIZE; i++)
{
//printf("\ndepthFormatSupport %s, %b",getPixelFormatName(d3dDepthFormat[i]), depthFormatSupport[i]);
- if (depthFormatSupport[i])
- {
+ if (depthFormatSupport[i]){
// prefer one with stencil buffer, follow by D3DFMT_D16_LOCKABLE,
// printf("\n ZDepth %d, Stencil %d ",d3dDepthTable[i],d3dStencilDepthTable[i]);
if (d3dDepthTable[i] >= minZDepth && d3dStencilDepthTable[i] >= minZDepthStencil )