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-rw-r--r--src/native/ogl/build-windows-i586-vc.xml104
1 files changed, 0 insertions, 104 deletions
diff --git a/src/native/ogl/build-windows-i586-vc.xml b/src/native/ogl/build-windows-i586-vc.xml
deleted file mode 100644
index d675afe..0000000
--- a/src/native/ogl/build-windows-i586-vc.xml
+++ /dev/null
@@ -1,104 +0,0 @@
-<?xml version="1.0"?>
-
-<!--
-/* 1. define the following property to change the location of the CG library:
- *
- * ant -Dcg.home="path-to-cg-installation"
- */
- -->
-
-<!-- Ant file for building native ogl renderer files for Windows-i586 -->
-<project name="j3d-core native" default="compile">
-
-
-
- <target name="init" depends="init-cg,init-nocg">
- <!-- Create the build directories for win32 -->
- <mkdir dir="${build}/${platform}/${bldType}/native/ogl/objs"/>
- <mkdir dir="${build}/${platform}/${bldType}/bin"/>
-
- <echo message="Executing 32 bit native renderer build [${bldType}]"/>
-
- <property name="javaInclude"
- location="${java.home}/../include"/>
-
- <property name="javaWin32Include"
- location="${java.home}/../include/win32"/>
-
- <property name="oglsrc" location="${src}/native/ogl"/>
- </target>
-
- <target name="init-cg" if="build.cg">
- <property name="cflags.cg" value="-DCOMPILE_CG_SHADERS=1"/>
- <property name="cg.home" location="c:/Program Files/NVIDIA Corporation/Cg"/>
- </target>
-
- <target name="init-nocg" unless="build.cg">
- <property name="cflags.cg" value=""/>
- <property name="cg.home" value=""/>
- </target>
-
- <target name="compile-ogl">
- <!-- Compile the c source files for the core ogl library -->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cl">
- <arg line="-I&quot;${oglsrc}&quot; -I&quot;${javaInclude}&quot; -I&quot;${javaWin32Include}&quot; -I&quot;${javahCoreTarget}&quot; -I&quot;${cg.home}\include&quot; -nologo -MT -W3 -EHsc -O2 -FD ${bldFlag} ${cflags.cg} -c &quot;${oglsrc}/DrawingSurfaceObjectAWT.c&quot; &quot;${oglsrc}/Canvas3D.c&quot; &quot;${oglsrc}/GraphicsContext3D.c&quot; &quot;${oglsrc}/NativeScreenInfo.c&quot; &quot;${oglsrc}/NativeConfigTemplate3D.c&quot; &quot;${oglsrc}/MasterControl.c&quot; &quot;${oglsrc}/GeometryArrayRetained.c&quot; &quot;${oglsrc}/Attributes.c&quot; &quot;${oglsrc}/CgShaderProgram.c&quot; &quot;${oglsrc}/GLSLShaderProgram.c&quot; &quot;${oglsrc}/Lights.c&quot;"/>
- </exec>
-
- <!-- Create the core ogl library file-->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="link">
- <arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-ogl.dll DrawingSurfaceObjectAWT.obj Canvas3D.obj GraphicsContext3D.obj NativeScreenInfo.obj NativeConfigTemplate3D.obj MasterControl.obj GeometryArrayRetained.obj Attributes.obj CgShaderProgram.obj GLSLShaderProgram.obj Lights.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib delayimp.lib -DELAYLOAD:jawt.dll -LIBPATH:&quot;${java.home}\..\lib&quot; jawt.lib"/>
- </exec>
-
- <!-- Compile the c source files for the ogl-chk library -->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cl">
- <arg line="-I&quot;${oglsrc}&quot; -I&quot;${javaInclude}&quot; -I&quot;${javaWin32Include}&quot; -I&quot;${javahCoreTarget}&quot; -nologo -MT -W3 -EHsc -O2 -FD ${bldFlag} -c &quot;${oglsrc}/OglCheck.c&quot; "/>
- </exec>
-
- <!-- Create the ogl-chk library file-->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="link">
- <arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-ogl-chk.dll OglCheck.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib delayimp.lib"/>
- </exec>
-
- </target>
-
-
- <target name="compile-ogl-cg" if="build.cg">
- <!-- Compile the c source files-->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="cl">
- <arg line="-I&quot;${oglsrc}&quot; -I&quot;${javaInclude}&quot; -I&quot;${javaWin32Include}&quot; -I&quot;${javahCoreTarget}&quot; -I&quot;${cg.home}\include&quot; -nologo -MT -W3 -EHsc -O2 -FD ${bldFlag} ${cflags.cg} -c &quot;${oglsrc}/CgWrapper.c&quot;"/>
- </exec>
-
- <!-- Create the library file-->
- <exec dir="${build}/${platform}/${bldType}/native/ogl/objs" executable="link">
- <arg line="-nologo -dll -subsystem:windows -machine:I386 -out:j3dcore-ogl-cg.dll CgWrapper.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib delayimp.lib -LIBPATH:&quot;${cg.home}\lib&quot; cg.lib cgGL.lib"/>
- </exec>
-
- </target>
-
-
-
- <target name="compile" depends="init,compile-ogl,compile-ogl-cg">
-
- <!-- Copy the library files -->
- <copy todir="${build}/${platform}/${bldType}/bin">
- <fileset dir="${build}/${platform}/${bldType}/native/ogl/objs"
- includes="j3dcore-ogl*.dll"
- />
- </copy>
-
- </target>
-
- <target name="dist">
- <!-- Create the distribution directory -->
- <mkdir dir="${dist}/${platform}/bin"/>
-
- <!-- Copy the library files -->
- <copy todir="${dist}/${platform}/bin">
- <fileset dir="${build}/${platform}/opt/bin"
- includes="j3dcore-ogl*.dll"
- />
- </copy>
-
- </target>
-
-</project>