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diff --git a/www/index.html b/www/index.html index 694aa8d..e274184 100644 --- a/www/index.html +++ b/www/index.html @@ -135,16 +135,27 @@ list is for automated CVS change messages and discussion of those changes.</p> <h3><a name="Project_Highlights"></a>Project Highlights</h3> <p><b>Release project Source code</b> </p> -<p>The current, experimental fork of the of the Java 3D source -code is an early access of version 1.3.2. It is -available for download from the CVS repository of this project. For a +<p>The Java 3D source +code is available for download from the CVS repository of this project. +The trunk of the CVS repository is a stable (pre-fcs) version of +Java 3D 1.3.2. A Java 3D 1.4 development branch, <code>dev-1_4</code>, +is also available in the CVS repository. For a description of the CVS tags used in this project, please refer to <a href="https://java3d.dev.java.net/cvs-tags.html">"Using CVS Tags in -Java 3D Projects"</a>.<br> +Java 3D Projects"</a>. Daily builds for both <a + href="https://java3d.dev.java.net/binary-builds.html#Daily_builds_1.3.2">1.3.2</a> +and <a + href="https://java3d.dev.java.net/binary-builds.html#Daily_builds_1.4.0">1.4.0</a> +are +available and are built from the CVS source trees.<br> </p> -<p>This source release differs from the the current 1.3.1 release in -the following -ways:<br> +<p><span style="font-weight: bold;">Java 3D 1.3.2</span><br> +</p> +<p> +</p> +<p>The 1.3.2 version of Java 3D on java.net differs from the 1.3.1 +release in +the following ways: </p> <ol> <li>The <code>com.sun.j3d.*</code> packages have been split out into @@ -153,68 +164,65 @@ their own project (<a href="https://j3d-core-utils.dev.java.net/">j3d-core-utils </li> <li>The Headspace AudioEngine has been removed. The JavaSound AudioEngine, which is not fully functional, is now the only available -AudioDevice<br> +AudioDevice. It is disabled by default.<br> </li> - <li>The internal documentation has been cleaned up for -public -consumption (although <span style="font-weight: bold;">much </span>work -is needed on the actual content)<br> - </li> - <li>Some minor bug fixes have been incorporated<br> + <li>Many bug fixes have been incorporated<br> </li> </ol> <p>The reason the Headspace AudioEngine was removed is that we do not have the rights to ship the source code for the native Headspace sound mixer. Our plan -going forward is to implement an AudioEngine using <a - href="https://joal.dev.java.net/">JOAL</a>.</p> -<p><span style="font-weight: bold;">Java 3D 1.3.x bug fixes</span><br> -</p> -<p>We will work with the community to address bugs identified in -Java 3D -1.3.1, and will release new versions of Java 3D 1.3.x as -needed. -Bug fixes will be immediately available in the CVS source, or from the -weekly builds on this site. We will release official 1.3.x versions no -more often than twice a year.<br> -</p> +going forward is to enourage the development community to implement an +AudioEngine using <a href="https://joal.dev.java.net/">JOAL</a>.</p> <p><span style="font-weight: bold;">Java 3D 1.4</span><br> </p> -<p>We will file a new JSR (or revive the existing <a +<p>A description of the set of <a href="j3d1_4/proposed-changes.html">proposed +Java 3D +1.4 API changes</a> is now available. The main focus of the proposed +1.4 +API is the addition of <a href="j3d1_4/shaders.html">programmable +shaders</a>. Our goal is to +minimize large scale changes to the system in order to deliver 1.4 as +quickly as possible. We encourage members of the development community +to review this proposed set of changes and provide feedback. We also +hope that community members will help us design and implement the 1.4 +version of the Java 3D API.<br> +</p> +<p>Once the majority of the API changes are decided upon for +Java 3D 1.4, we will file +a new JSR (or revive the existing <a href="http://jcp.org/en/jsr/detail?id=189" target="_blank">JSR-189</a>) under the Java -Community Process (JCP) shortly, and form an Expert Group of community -members to -design and implement the next version of the Java 3D API. We -envision 1.4 -including features such as programmable shaders. Our goal is to -minimize large scale changes to the system in order to deliver 1.4 as -quickly as possible. This initial direction could be changed by the -Expert Group.<br> -</p> -<p>17-Sep-2004 - We have just posted a <i>very</i> rough first draft -of what we -are thinking for <a href="j3d1_4/shaders.html">Programmable Shaders in -Java 3D 1.4</a>.<br> +Community Process (JCP). At this time, we don't anticipate forming a +JCP Expert Group, since we will already have reviewed the API publicly +in the java.net community.<br> </p> <p><span style="font-weight: bold;">Java 3D 1.5/2.0</span><br> </p> -<p>The scope of this release will be driven by the JSR Expert Group. +<p>The scope of this release will be driven by the level of interest +and community support that we get. Our initial thoughts are that this work will include large scale changes to support -features such as extensibility and pluggable renderers.<br> +features such as extensibility and pluggable renderers. Click the +following link for a <a + href="j3d1_4/proposed-changes.html#Future_Features">list of +possible 1.5/2.0 features</a>.<br> </p> <h3><a name="Project_Suggestions"></a>Project Suggestions</h3> -<p>Here are some project ideas for the j3d-core project. Please see the +<p>The main areas in j3d-core for which we need help from the community +are: +</p> +<ul> + <li>Bug fixes (see the <a + href="https://java3d.dev.java.net/servlets/ProjectIssues">list of open +issues</a>)</li> + <li>Testing and example programs for programmable shaders</li> +</ul> +<p>Please see the <a href="https://j3d-core-utils.dev.java.net/#Project_Suggestions">Project Suggestions</a> in the <a href="https://j3d-core-utils.dev.java.net/">j3d-core-utils</a> project for more ideas.</p> -<ul> - <li>DirectX build environment for MinGW (using gcc)<br> - </li> - <li>DirectX 9 port</li> -</ul> <h3><a name="Examples"></a>Examples</h3> <p>The <a href="https://j3d-examples.dev.java.net/">j3d-examples</a> project includes a set of simple example programs. The <a |