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diff --git a/www/build-instr.html b/www/build-instr.html deleted file mode 100644 index c3c085d..0000000 --- a/www/build-instr.html +++ /dev/null @@ -1,53 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>CVS download and build instructions</title> - <meta name="author" content="Kevin Rushforth"> -</head> -<body> -<h3>CVS download and build instructions for j3d-core -</h3> -<p>To -build the j3d-core -packages, you must checkout the following three -CVS -repositories:<br> -</p> -<ul> - <li><a href="https://j3d-core.dev.java.net/">j3d-core</a></li> - <li><a href="https://j3d-core-utils.dev.java.net/">j3d-core-utils</a></li> - <li><a href="https://vecmath.dev.java.net/">vecmath</a></li> -</ul> -<p>These three top-level directories must be named exactly as -shown above and they must be sibling directories. To ensure this, run -the cvs checkout command for each of the respositories from the same -parent -directory. For example:<br> -</p> -<ul> - <code>cd <cvs-root-dir></code><br> - <code>cvs checkout vecmath</code><br> - <code>cvs checkout j3d-core</code><br> - <code>cvs checkout j3d-core-utils</code> -</ul> -<p>After you have downloaded the three CVS repositories, read the -README-FIRST.txt file, then read and follow the -instructions in the README-build.html -files in all three CVS repositories.<br> -</p> -<p>Go to the "<a href="servlets/ProjectSource">CVS client setup</a>" -page for instructions on how to access the j3d-core source code from -CVS. -Click on the "<a href="source/browse/j3d-core/">Version Control - CVS</a>" -link to browse the j3d-core source code. Automated CVS change -messages are sent to the <span style="color: blue;">cvs 'at' -j3d-core.dev.java.net</span> -list list. <a href="servlets/ProjectMailingListList">Click here to -subscribe</a> to this list.<br> -</p> -<p><br> -</p> -</body> -</html> diff --git a/www/index.html b/www/index.html deleted file mode 100644 index 38e1afa..0000000 --- a/www/index.html +++ /dev/null @@ -1,50 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Core classes for javax.media.j3d</title> -</head> -<body style="color: rgb(0, 0, 0); background-color: rgb(255, 255, 255);"> -<p>This project contains the source code -for the <code>javax.media.j3d</code> package.</p> -<p>Related projects include: <a href="https://vecmath.dev.java.net/">vecmath</a> -(the 3D vector math package), <a - href="https://j3d-core-utils.dev.java.net/">j3d-core-utils</a> (the -3D core utilities), and <a - href="https://j3d-examples.dev.java.net/">j3d-examples</a> (the -3D -example programs). The vecmath and j3d-core-utils projects are required -to build j3d-core. Developers should refer to the <a - href="build-instr.html">CVS download -and build -instructions</a> for information on downloading the source code and -building j3d-core.<br> -</p> -<p><strong><em>For all other project -information, including contributing to the 3D projects and reporting -issues, -please go to the parent <a href="https://java3d.dev.java.net/">java3d</a> -project.</em></strong></p> -<p>NOTE: The issue Tracker in this j3d-core subproject cannot be used -to file or track issues. Please use the <a - href="https://java3d.dev.java.net/servlets/ProjectIssues">Issue Tracker</a> -in the parent java3d -project -to track issues (bugs, feature requests, etc.) for -j3d-core and other 3D sub-projects.<br> -</p> -<h3><a name="License"></a>License</h3> -<p>The source code for the <code>javax.media.j3d</code> package is licensed -under the <a href="http://openjdk.java.net/legal/gplv2+ce.html">GNU -Public License, version 2, with the Classpath Exception</a>. This is the same -license that is used for the OpenJDK project. -</p> -<p><em>NOTE: This project contains third-party source code that is -provided under separate licensing terms. These terms are are found in the -THIRDPARTY-LICENSE-*.txt files in the top level-directory of this project. -See README-FIRST.txt for more information.</em></p> -<p><br> -</p> -</body> -</html> diff --git a/www/j3d1_3_2/HOW-TO-INSTALL.html b/www/j3d1_3_2/HOW-TO-INSTALL.html deleted file mode 100644 index eda7ad0..0000000 --- a/www/j3d1_3_2/HOW-TO-INSTALL.html +++ /dev/null @@ -1,32 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.3.2 Installation Instructions</title> -</head> -<body> -<h2>Instructions for Installing -Java 3D<sup><font size="-2">TM</font></sup> 1.3.2</h2> -<p>The 1.3.2 version of the Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.4.2 and higher. It has been released for -the Solaris/Sparc, Linux (both x86 and amd64), and Windows operating -environments. To install this build, go to the "<code>jre</code>" -directory within the jdk and unzip (or unjar) the zip file. For -example, -if your JDK is installed in <code>/usr/java/j2sdk1.5.0</code>, you -would -install this as follows: -</p> -<ul> - <code>cd /usr/java/j2sdk1.5.0/jre<br> -unzip /path-to-extracted-files/j3d-jre-*.zip<br> - </code> -</ul> -<p>You may need to be "root" to do this on Solaris or Linux. -</p> -<p>See the <a href="RELEASE-NOTES.html">release notes</a> for -information about Java 3D 1.3.2 release. -</p> -</body> -</html> diff --git a/www/j3d1_3_2/RELEASE-NOTES.html b/www/j3d1_3_2/RELEASE-NOTES.html deleted file mode 100644 index 16cc7a3..0000000 --- a/www/j3d1_3_2/RELEASE-NOTES.html +++ /dev/null @@ -1,388 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.3.2 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.3.2 Release Notes</h2> -<p>This file contains important release information for users of the -Java 3D<sup><font size="-2">TM</font></sup> API, version 1.3.2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Linux">Linux</a>, - <a href="#Windows">Windows</a>)<br> - <a href="#Changes_Since_1.3.1">Changes Since 1.3.1</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions on -<a href="HOW-TO-INSTALL.html">how -to install</a> the developer's release of -Java 3D -version 1.3.2.</p> -<p><span style="font-style: italic;">NOTE: It is recommended that any -previous version of Java 3D be -uninstalled before installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.3.2 version of the Java 3D API has been released for -Solaris/Sparc, Linux (both x86 and amd64), and Windows. -</p> -<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4> -<p> -The 1.3.2 version of Java 3D for Solaris/SPARC requires the -following: -</p> -<ul> - <li>JDK 1.4.2 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 8 or later</li> - <li>Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR-600, -XVR-1200, XVR-4000, Expert3D, Elite3D, Creator3D, and PGX)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.3.2 version of Java 3D for Linux (x86 or amd64) requires -the -following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.2 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.3.2 version of Java 3D for Windows 2000, and Windows/XP -requires the following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.1 or -later, -available from Microsoft or from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires DirectX 8.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: "<code>java -Dj3d.rend=d3d ClassName</code>" - </ul> -</ul> -<h3><a name="Changes_Since_1.3.1"></a>Changes Since 1.3.1</h3> -<h4>Miscellaneous</h4> -<ul> - <li>Improved the speed and quality of scene antialiasing (from 2 -samples to possibly 8 samples) if pbuffer is supported</li> - <li>Eliminated memory bloat for IndexedGeometryArrays with -USE_COORD_INDEX_ONLY flags set</li> - <li>MouseWheelEvent now supported in WakeupOnAWTEvent, MouseBehavior, -ViewPlatformAWTBehavior, and OrbitBehavior</li> - <li>Wavefront ".obj" loader now properly handles transparency -attribute -of the model (but not transparency mapping).</li> -</ul> -<h4>Java 3D Sound</h4> -<p> -Java 3D sound is rendered via the use of a concrete implementation -of -the abstract AudioEngine3DL2 class. In version 1.3.1 we provided two -such implementations that could be used to render 3D sounds: -JavaSoundMixer and HeadspaceMixer. The 1.3.2 release no longer -includes the HeadspaceMixer implementation. Only JavaSoundMixer is -available, and it is disabled by default for users of the -Viewer.createAudioDevice() method (see the j3d.audiodevice property -below). -</p> -<h4>System Properties</h4> -<ul> - <li><code>j3d.rend</code> - Specified the renderer that will be used -for Java 3D. -Recognized values are "ogl" and "d3d" (Windows-only). The default -value is "ogl".</li> - <li><code>j3d.viewFrustumCulling</code> - If this flag is set to -false, the renderer -view frustum culling is turned off. The default value is true. Note: -Java 3D uses a 2 pass view culling. The first pass is a loose -view culling of the spatial tree, and the second pass is a tight view -frustum culling in the renderer before sending the geometry down to -the low level graphics API. The j3d.viewFrustumCulling property is to -control the renderer view frustum culling, and it will not affect the -first pass view culling.</li> - <li><code>j3d.transparentOffScreen</code> - If this flag is set to -true the background -of the off screen canvas is set to transparent. The default value is -false.</li> - <li><code>j3d.usePbuffer</code> - If this flag is set to false -pbuffer will not be use -for off screen rendering. The default value is true.</li> - <li><code>j3d.audiodevice</code> - Takes the name of a concrete -subclass of -com.sun.j3d.audioengines.AudioEngine3DL2 that will be constructed by -Viewer.createAudioDevice(). The default value is null, which means -that audio is disabled by default for applications that call -Viewer.createAudioDevice(). For more information see the <a - href="http://www.javadesktop.org/forums/thread.jspa?threadID=6102">topic -on Java 3D Sound</a> in the Java 3D forum.</li> - <li><code>j3d.forceReleaseView</code> - If this flag is set to true, -the view is -released after the Canvas3D is removed from the view. Can be used if -you have memory leaks after disposing Canvas3D. Note: Setting this -flag as true disables the bug fix 4267395 in View deactivate(). The -default value is false.</li> -</ul> -<h4>Issues Fixed<br> -</h4> -<table cellpadding="2" cellspacing="2" border="0" - style="text-align: left;"> - <tbody> - <tr> - <td style="text-align: right;">3</td> - <td>lg3d: gets unsatisified link error on various ATI cards</td> - </tr> - <tr> - <td style="text-align: right;">4</td> - <td>Speed of OffScreen Canvas3D</td> - </tr> - <tr> - <td style="text-align: right;">5</td> - <td>Frequent native exception: Canvas3D.destroyContext</td> - </tr> - <tr> - <td style="text-align: right;">10</td> - <td>Canvas Redraw Issue</td> - </tr> - <tr> - <td style="text-align: right;">11</td> - <td>Seemingly inconsistent delays in updating attributes</td> - </tr> - <tr> - <td style="text-align: right;">12</td> - <td>Frame counter isn't always incremented correctly</td> - </tr> - <tr> - <td style="text-align: right;">13</td> - <td>J3DTimer fails on Windows XP with P4 3GHz</td> - </tr> - <tr> - <td style="text-align: right;">14</td> - <td>Random NullPException in uninitialized SoundSheduler</td> - </tr> - <tr> - <td style="text-align: right;">15</td> - <td>Model Clip planes not correctly set when view changes</td> - </tr> - <tr> - <td style="text-align: right;">16</td> - <td>Issue with Runtime instantiation of Canvas3D</td> - </tr> - <tr> - <td style="text-align: right;">18</td> - <td>Geometry missing in OnScreenCanvas when OffScreenCanvas is -resized</td> - </tr> - <tr> - <td style="text-align: right;">19</td> - <td>Resizing off-screen Canvas3D hangs on Solaris</td> - </tr> - <tr> - <td style="text-align: right;">20</td> - <td>Off-screen rendering doesn't work on Linux</td> - </tr> - <tr> - <td style="text-align: right;">21</td> - <td>Exception in WakeupOnElapsedFrames behavior stops renderer -from running when it should</td> - </tr> - <tr> - <td style="text-align: right;">23</td> - <td>Enhancement to Reduce Memory Bloat in IndexedGeometryArray</td> - </tr> - <tr> - <td style="text-align: right;">26</td> - <td>Texture3D not displaying when size over 512X512</td> - </tr> - <tr> - <td style="text-align: right;">27</td> - <td>Shapes mistakenly culled when they are visible</td> - </tr> - <tr> - <td style="text-align: right;">28</td> - <td>Combine Mode & Missing Texture in OffScreen snapshot on -Win/XP</td> - </tr> - <tr> - <td style="text-align: right;">33</td> - <td>Texture updates fail w/ Multitextured BY_REF Geoms</td> - </tr> - <tr> - <td style="text-align: right;">36</td> - <td>Vector3d hashCode() method distinguishes between -0.0 and 0.0</td> - </tr> - <tr> - <td style="text-align: right;">38</td> - <td>ConfiguredUniverse throws an exception when using Java Web -Start</td> - </tr> - <tr> - <td style="text-align: right;">65</td> - <td>WakeupOnAWTEvent does not support MouseWheelEvent</td> - </tr> - <tr> - <td style="text-align: right;">66</td> - <td>NullPointerException in renderOffScreenBuffer</td> - </tr> - <tr> - <td style="text-align: right;">71</td> - <td>OGL: OffScreen canvas ignore GraphicsConfigTemplate under -windows</td> - </tr> - <tr> - <td style="text-align: right;">72</td> - <td>Exception in setOffScreenBuffer when Canvas3D not in View</td> - </tr> - <tr> - <td style="text-align: right;">73</td> - <td>Quat4f#interpolate: incorrect when q1*q2<0</td> - </tr> - <tr> - <td style="text-align: right;">74</td> - <td>Texture/color math difference (D3D vs OGL)</td> - </tr> - <tr> - <td style="text-align: right;">76</td> - <td>OffScreen rendering should use Pbuffer on Windows / OpenGL</td> - </tr> - <tr> - <td style="text-align: right;">77</td> - <td>Scene antialiasing is disabled on Windows / OpenGL</td> - </tr> - <tr> - <td style="text-align: right;">80</td> - <td>libj3dcore-ogl.so fails to load on Linux systems without -certain GL extensions</td> - </tr> - <tr> - <td style="text-align: right;">81</td> - <td>SimpleUniverse.cleanup() doesn't dispose of all threads</td> - </tr> - <tr> - <td style="text-align: right;">83</td> - <td>Deadlock when removing Canvas3D and universe</td> - </tr> - <tr> - <td style="text-align: right;">86</td> - <td>ModelClip affects Java2D graphics in mixed-mode rendering...</td> - </tr> - <tr> - <td style="text-align: right;">88</td> - <td>Ambient Lighting corrupted by Mixed-Mode rendering...</td> - </tr> - <tr> - <td style="text-align: right;">91</td> - <td>add new key/s to Canvas3D.queryProperties() for graphics card -info</td> - </tr> - <tr> - <td style="text-align: right;">94</td> - <td>glCallList error</td> - </tr> - <tr> - <td style="text-align: right;">95</td> - <td>NullPointerException reading PathInterpolator behavior with -SceneGraphFileReader</td> - </tr> - <tr> - <td style="text-align: right;">96</td> - <td>ViewSpecificGroup documentation needs clarification</td> - </tr> - <tr> - <td style="text-align: right;">98</td> - <td>Random Lockup when adding a Canvas3D to JTabbedPane</td> - </tr> - <tr> - <td style="text-align: right;">99</td> - <td>New - Cannot build native bits in j3d-core with Sun Studio 10</td> - </tr> - <tr> - <td style="text-align: right;">100</td> - <td>Offscreen Capture crash JVM</td> - </tr> - <tr> - <td style="text-align: right;">101</td> - <td>Memory leak in com.sun.j3d.utils.geometry.Primitive</td> - </tr> - <tr> - <td style="text-align: right;">102</td> - <td>memory leak:: Canvas3D holds a reference to parent container</td> - </tr> - <tr> - <td style="text-align: right;">103</td> - <td>Memory leak:: View deactivate not full enabled</td> - </tr> - <tr> - <td style="text-align: right;">104</td> - <td>Java3D based application fail to start on ATI 8.10 driver</td> - </tr> - <tr> - <td style="text-align: right;">105</td> - <td>Build for IA64 (Itanium) 64-bit Linux</td> - </tr> - <tr> - <td style="text-align: right;">111</td> - <td>Java 3D doesn't recognize OpenGL 2.0</td> - </tr> - <tr> - <td style="text-align: right;">112</td> - <td>Calling Virtual Universe seems to hang</td> - </tr> - </tbody> -</table> -<h3><a name="More_Information"></a>More Information<br> -</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_4/api-changes.html b/www/j3d1_4/api-changes.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/api-changes.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/graph-change-listener.html b/www/j3d1_4/graph-change-listener.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/graph-change-listener.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/improvements.html b/www/j3d1_4/improvements.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/improvements.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/lightweight-canvas3d.html b/www/j3d1_4/lightweight-canvas3d.html deleted file mode 100644 index 54d0945..0000000 --- a/www/j3d1_4/lightweight-canvas3d.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/JCanvas3DNotes">here</a> -to go the Java 3D Wiki page discussing JCanvas3D.<br> -</p> -</body> -</html> diff --git a/www/j3d1_4/multipass.html b/www/j3d1_4/multipass.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/multipass.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/picking.html b/www/j3d1_4/picking.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/picking.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/proposed-changes.html b/www/j3d1_4/proposed-changes.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/proposed-changes.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/render-texture.html b/www/j3d1_4/render-texture.html deleted file mode 100644 index b94723a..0000000 --- a/www/j3d1_4/render-texture.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRenderToTexture">here</a> -to go the Java 3D Wiki page discussing Render-to-Texture.<br> -</p> -</body> -</html> diff --git a/www/j3d1_4/shaders.html b/www/j3d1_4/shaders.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/shaders.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/stencil.html b/www/j3d1_4/stencil.html deleted file mode 100644 index 4cdc828..0000000 --- a/www/j3d1_4/stencil.html +++ /dev/null @@ -1,14 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap">here</a> -to go the Java 3D Roadmap page of the Java 3D Wiki.</p> -</body> -</html> diff --git a/www/j3d1_4/vsg-op.html b/www/j3d1_4/vsg-op.html deleted file mode 100644 index 5047d16..0000000 --- a/www/j3d1_4/vsg-op.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Obsolete Page</title> -</head> -<body> -<h2>Obsolete Page</h2> -<p>This page is obsolete. Click <a - href="http://wiki.java.net/bin/view/Javadesktop/ViewSpecificGroupOp">here</a> -to go the Java 3D Wiki page discussing ViewSpecificGroupOp.<br> -</p> -</body> -</html> diff --git a/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html b/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html deleted file mode 100644 index c5d14fc..0000000 --- a/www/j3d1_4_0/HOW-TO-INSTALL-beta4.html +++ /dev/null @@ -1,55 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0 Installation Instructions</title> -</head> -<body> -<h2>Instructions for Installing -Java 3D<sup><font size="-2">TM</font></sup> 1.4.0-beta4</h2> -<p>The 1.4.0-beta4 version of the Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.4.2 and higher. It has been released for -the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a - href="#Windows">Windows</a> operating -environments. See the <a href="RELEASE-NOTES-beta4.html">release notes</a> -for more information<br> -</p> -<h4><a name="Linux"></a>Linux</h4> -<p>This interrim build of Java 3D runs on JDK version 1.4.2 and -higher. -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Linux/x86 platform and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0-beta4-linux-i586.bin<br> -</ul> -<p>You may need to be "root" to do this on Linux.<br> -</p> -<h4><a name="Solaris"></a>Solaris</h4> -<p>This interrim build of Java 3D runs on JDK version 1.4.2 and -higher. -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Solaris/sparc platform and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0-beta4-solaris-sparc.bin<br> -</ul> -<p>You may need to be "root" to do this on Solaris.<br> -</p> -<h4><a name="Windows"></a>Windows</h4> -This interrim build of Java 3D runs on JDK version 1.4.2 and -higher. To install -this build, execute the binary installer that you downloaded, by -double-clicking on the java3d-1_4_0-beta4-windows-i586.exe icon.<br> -<br> -</body> -</html> diff --git a/www/j3d1_4_0/HOW-TO-INSTALL.html b/www/j3d1_4_0/HOW-TO-INSTALL.html deleted file mode 100644 index 48e63e8..0000000 --- a/www/j3d1_4_0/HOW-TO-INSTALL.html +++ /dev/null @@ -1,61 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0 Installation Instructions</title> -</head> -<body> -<h2>Instructions for Installing Java 3D<sup><font size="-2">TM</font></sup> -1.4.0</h2> -<p>The 1.4.0 version of the Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.4.2 and higher. It has been released for -the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a - href="#Windows">Windows</a> operating -environments. See the <a href="RELEASE-NOTES.html">release notes</a> -for more information.<br> -</p> -<h4><a name="Linux"></a>Linux</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher. -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Linux/x86 platform and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0-linux-i586.bin<br> -</ul> -<p>You may need to be "root" to do this on Linux.<br> -</p> -<h4><a name="Solaris"></a>Solaris</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher (JDK 1.5.0 or higher for Solaris/x86). -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Solaris/x86 platform (including amd64) -and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0-solaris-x86.bin<br> -</ul> -<p>You may need to be "root" to do this on Solaris.<br> -</p> -<h4><a name="Windows"></a>Windows</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher. To install -this build, execute the binary installer that you downloaded, by -double-clicking on the java3d-1_4_0-windows-i586.exe icon.<br> -</p> -<p>Alternatively, you can download the java3d-1_4_0-windows-i586.zip -file and manually install -the -necessary files into your JRE. In this case, unzip the file, and follow -the instructions in the unzipped README.txt file.</p> -</body> -</html> diff --git a/www/j3d1_4_0/RELEASE-NOTES-beta4.html b/www/j3d1_4_0/RELEASE-NOTES-beta4.html deleted file mode 100644 index c0a3368..0000000 --- a/www/j3d1_4_0/RELEASE-NOTES-beta4.html +++ /dev/null @@ -1,493 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.4.0-beta4 -Pre-Release Notes</h2> -<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes -are incomplete.</i></b></span><br> -</p> -<p>This file contains important pre-release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.4.0-beta4. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>, - <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br> - <a href="#Changes_Since_1.3.2">Changes Since 1.3.2</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a href="HOW-TO-INSTALL-beta4.html">Click here</a> for instructions -on -<a href="HOW-TO-INSTALL-beta4.html">how -to install</a> this pre-release of -Java 3D -version 1.4.0-beta4.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.4.0-beta4 version of the Java 3D API has been released -for -Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows. -</p> -<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4> -<p> -The 1.4.0-beta4 version of Java 3D for Solaris/SPARC requires the -following: -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL support (XVR-500, XVR-1000, XVR-600, -XVR-1200, XVR-4000, Expert3D, Elite3D, Creator3D, and PGX)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris/x86</h4> -<p> -The 1.4.0-beta4 version of Java 3D for Solaris/x86 requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer</li> - <li>OpenGL XX for Solaris/x86 or later. OpenGL for Solaris can be -obtained at: [WHERE?]</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.4.0-beta4 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.2 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.4.0-beta4 version of Java 3D for Windows 2000, and -Windows/XP -requires the following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.2 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h3><a name="Changes_Since_1.3.2"></a>Changes Since 1.3.2</h3> -<h4>New Features</h4> -<ul> - <li>Pointer to new features...<br> - </li> -</ul> -<h4>Miscellaneous</h4> -<ul> - <li>Improved...</li> -</ul> -<h4>System Properties</h4> -<ul> - <li><code>j3d.xxxxx</code> – Description of xxxxx</li> -</ul> -<h4>Issues Fixed<br> -</h4> -<table style="text-align: left; width: 845px; height: 161px;" border="0" - cellpadding="2" cellspacing="2"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="text-align: right;"><span - style="font-family: monospace;"></span>17<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>DirectX GraphicsConfiguration Issue</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">67</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transparency mode update didn't -get reflected correctly</td> - </tr> - <tr> - <td style="text-align: right;">78<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>Rendering stops if there's an exception in the EventDispatch</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">100</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Offscreen Capture crash JVM</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">109</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Frame Delays in Mixed Mode -Rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">116</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Handling of picking on -OrientatedShape3D needs clarification</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">117</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Texture subimage is not -optimized for large subimages</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">124</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Improve picking performance / -reduce garbage generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">127</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Geometry Picking fails when -Shapes use Color4</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">129</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE when removing an opaque -object that used to be transparent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">132</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">BufferedImage getData slow, -causing poor Yup perf with updateSubImage</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">133</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NullPointerException, PickCanvas -with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">134</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Canvas3D memory leak</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">135</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">137</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add new depthTestFunction -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">138</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add method to retrieve -tessellated geometry from 3D font</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">139</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">add other rasterOp modes.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">140</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Object Leak in PickResult</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;"> 141</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4, -including shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">144</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ExponentialFog blending factor -depends on canvas size</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">145</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add stencil buffer support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">146</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Additional blending functions in -TransparencyAttributes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">163</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Regression in view frustum -culling</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">164</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll -library in JRE bin directory</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">167</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transform3D reports matrix with -NaN to be affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">169</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw an -exception instead of printing cryptic message to System.err</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">170</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw -exception when loading image</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">175</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">OffScreenRendering: Issue with -Updating Texture Size from Behavior<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">181</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Performance regression: -j3d.optimizeForSpace=false ignored for some geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">182</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ShaderProgram not implemented -for immediate mode rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">183</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE if -CLOSEST_INTERSECTION_POINT is only flag</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">184</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Illegal return value if flag -NODE is omitted</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">185</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">"Missing" essential methods in -IntersectionInfo</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">186</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Using new Pick API with -PickSegment often returns null</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">187</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE for new PickFast PickInfo -when getting geometries</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">195</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader vertex -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">196</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader shader -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">199</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">New Picking system only return 1 -result per geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">201</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top; text-align: left;">D3D : -UnsatisfiedLinkError encountered with closing windows</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">202</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Need to upgrade to latest -glext.h header file</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">203</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">System.currentTimeMillis is too -inaccurate on Windows for fine-grained timing</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">207</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Viewer.java throws exception -with leading \n</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">208</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Sound nodes cannot be placed -below Switch groups</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">212</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">PureImmediate test fails to -rotate</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">217</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Compile j3d with -"-g:lines,source" to provide line numbers on stack traces</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">223</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">JVM crashes when execute -IndexedGeometryArray object with Texture coordinates</td> - </tr> - </tbody> -</table> -<h3><a name="More_Information"></a>More Information<br> -</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_4_0/RELEASE-NOTES.html b/www/j3d1_4_0/RELEASE-NOTES.html deleted file mode 100644 index 682a16f..0000000 --- a/www/j3d1_4_0/RELEASE-NOTES.html +++ /dev/null @@ -1,506 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.4.0 Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.4.0. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>, - <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br> - <a href="#Changes_Since_1.3.2">Changes Since 1.3.2</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions -on -<a href="HOW-TO-INSTALL.html">how -to install</a> this release of -Java 3D -version 1.4.0.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.4.0 version of the Java 3D API has been released -for -Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows -(32-bit). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4> -<p> -The 1.4.0 version of Java 3D for Solaris/SPARC requires the -following: -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL support (e.g., XVR-1200)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris/x86</h4> -<p> -The 1.4.0 version of Java 3D for Solaris/x86 requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later<br> - </li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.4.0 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.2 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.4.0 version of Java 3D for Windows 2000, and -Windows/XP (32-bit) -requires the following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.2 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h3><a name="Changes_Since_1.3.2"></a>Changes Since 1.3.2</h3> -<h4>New Features</h4> -<p>Thw following new features have been added to the 1.4 version of the -Java 3D API. Please refer to the <a - href="http://download.java.net/media/java3d/javadoc/1.4.0/index.html">API -documentation</a>, or the <a href="http://jcp.org/en/jsr/detail?id=926">JSR-926 -change</a> log for more information.</p> -<ul> - <li>Programmable shader support</li> - <li>Changed default values for all read capability bits</li> - <li>Enhanced picking API<br> - </li> - <li>Stencil buffer support<br> - </li> - <li>New rendering attributes</li> - <li>Other minor features and API changes<br> - </li> -</ul> -<h4>System Properties</h4> -<p>The following system properties were added in Java 3D 1.4.0:<br> -</p> -<ul> - <li><code>j3d.shadingLanguage</code> – sets the shading language to -use for programmable shaders. Supported values are: "GLSL" or "Cg". The -default value is "GLSL".<br> - </li> - <li><code>j3d.simulatedMultiTexture</code> – If this flag is set to -true, simulation of multi-texturing will be done on systems that don't -have sufficient texture units. The default value is false. This does -not work with programmable shading, and will not be supported in 1.5.0.<br> - </li> -</ul> -<h4>Issues Fixed<br> -</h4> -<table style="text-align: left; width: 845px; height: 161px;" border="0" - cellpadding="2" cellspacing="2"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="text-align: right;"><span - style="font-family: monospace;"></span>17<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>DirectX GraphicsConfiguration Issue</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">67</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transparency mode update didn't -get reflected correctly</td> - </tr> - <tr> - <td style="text-align: right;">78<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>Rendering stops if there's an exception in the EventDispatch</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">100</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Offscreen Capture crash JVM</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">109</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Frame Delays in Mixed Mode -Rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">116</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Handling of picking on -OrientatedShape3D needs clarification</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">117</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Texture subimage is not -optimized for large subimages</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">124</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Improve picking performance / -reduce garbage generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">127</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Geometry Picking fails when -Shapes use Color4</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">129</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE when removing an opaque -object that used to be transparent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">132</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">BufferedImage getData slow, -causing poor Yup perf with updateSubImage</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">133</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NullPointerException, PickCanvas -with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">134</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Canvas3D memory leak</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">135</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">137</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add new depthTestFunction -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">138</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add method to retrieve -tessellated geometry from 3D font</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">139</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">add other rasterOp modes.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">140</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Object Leak in PickResult</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;"> 141</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4, -including shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">144</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ExponentialFog blending factor -depends on canvas size</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">145</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add stencil buffer support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">146</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Additional blending functions in -TransparencyAttributes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">163</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Regression in view frustum -culling</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">164</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll -library in JRE bin directory</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">167</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transform3D reports matrix with -NaN to be affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">169</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw an -exception instead of printing cryptic message to System.err</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">170</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw -exception when loading image</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">175</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">OffScreenRendering: Issue with -Updating Texture Size from Behavior<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">181</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Performance regression: -j3d.optimizeForSpace=false ignored for some geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">182</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ShaderProgram not implemented -for immediate mode rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">183</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE if -CLOSEST_INTERSECTION_POINT is only flag</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">184</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Illegal return value if flag -NODE is omitted</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">185</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">"Missing" essential methods in -IntersectionInfo</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">186</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Using new Pick API with -PickSegment often returns null</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">187</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE for new PickFast PickInfo -when getting geometries</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">195</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader vertex -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">196</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader shader -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">199</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">New Picking system only return 1 -result per geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">201</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top; text-align: left;">D3D : -UnsatisfiedLinkError encountered with closing windows</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">202</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Need to upgrade to latest -glext.h header file</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">203</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">System.currentTimeMillis is too -inaccurate on Windows for fine-grained timing</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">207</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Viewer.java throws exception -with leading \n</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">208</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Sound nodes cannot be placed -below Switch groups</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">212</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">PureImmediate test fails to -rotate</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">217</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Compile j3d with -"-g:lines,source" to provide line numbers on stack traces</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">223</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">JVM crashes when execute -IndexedGeometryArray object with Texture coordinates</td> - </tr> - </tbody> -</table> -<h3><a name="More_Information"></a>More Information<br> -</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_4_0_01/HOW-TO-INSTALL.html b/www/j3d1_4_0_01/HOW-TO-INSTALL.html deleted file mode 100644 index b580721..0000000 --- a/www/j3d1_4_0_01/HOW-TO-INSTALL.html +++ /dev/null @@ -1,61 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0_01 Installation Instructions</title> -</head> -<body> -<h2>Instructions for Installing Java 3D<sup><font size="-2">TM</font></sup> -1.4.0_01</h2> -<p>The 1.4.0_01 version of the Java 3D<sup><font size="-2">TM</font></sup> -API runs on JDK version 1.4.2 and higher. It has been released for -the <a href="#Solaris">Solaris</a>, <a href="#Linux">Linux</a>, and <a - href="#Windows">Windows</a> operating -environments. See the <a href="RELEASE-NOTES.html">release notes</a> -for more information.<br> -</p> -<h4><a name="Linux"></a>Linux</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher. -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Linux/x86 platform and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0_01-linux-i586.bin<br> -</ul> -<p>You may need to be "root" to do this on Linux.<br> -</p> -<h4><a name="Solaris"></a>Solaris</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher (JDK 1.5.0 or higher for Solaris/x86). -To install this build, chdir to the "jre" directory within the jdk -and execute the self-extracting binary that you downloaded. For -example, if you are running on a Solaris/x86 platform (including amd64) -and your JDK is -installed -in /usr/java/jdk1.5.0_06, you would install Java 3D as follows: -</p> -<ul> -cd /usr/java/jdk1.5.0_06/jre<br> -sh /path-to-download-files/java3d-1_4_0_01-solaris-x86.bin<br> -</ul> -<p>You may need to be "root" to do this on Solaris.<br> -</p> -<h4><a name="Windows"></a>Windows</h4> -<p>This release of Java 3D runs on JDK version 1.4.2 and -higher. To install -this build, execute the binary installer that you downloaded, by -double-clicking on the java3d-1_4_0_01-windows-i586.exe icon.<br> -</p> -<p>Alternatively, you can download the java3d-1_4_0_01-windows-i586.zip -file and manually install -the -necessary files into your JRE. In this case, unzip the file, and follow -the instructions in the unzipped README.txt file.</p> -</body> -</html> diff --git a/www/j3d1_4_0_01/RELEASE-NOTES.html b/www/j3d1_4_0_01/RELEASE-NOTES.html deleted file mode 100644 index 5a48d8e..0000000 --- a/www/j3d1_4_0_01/RELEASE-NOTES.html +++ /dev/null @@ -1,569 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Java 3D 1.4.0_01 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.4.0_01 Release -Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.4.0_01. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>, - <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br> - <a href="#Fixed_In_1_4_0_01">Bugs Fixed in 1.4.0_01</a><br> - <a href="#Changes_Since_1_3_2">Changes Since 1.3.2</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a href="HOW-TO-INSTALL.html">Click here</a> for instructions -on -<a href="HOW-TO-INSTALL.html">how -to install</a> this patch release of -Java 3D -version 1.4.0_01.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.4.0_01 version of the Java 3D API has been released -for -Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows -(32-bit). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4> -<p> -The 1.4.0_01 version of Java 3D for Solaris/SPARC requires the -following: -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL support (e.g., XVR-1200)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris/x86</h4> -<p> -The 1.4.0_01 version of Java 3D for Solaris/x86 requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later<br> - </li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.4.0_01 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.2 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.4.0_01 version of Java 3D for Windows 2000, and -Windows/XP (32-bit) -requires the following:<br> -</p> -<ul> - <li>JDK 1.4.2 or later (1.5.0 is recommended) from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.2 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h3><a name="Fixed_In_1_4_0_01"></a>Bugs Fixed in 1.4.0_01 Patch</h3> -<p>The following bugs (issues) have been fixed in the 1.4.0_01 patch -release.</p> -<table style="text-align: left;" border="0" cellpadding="2" - cellspacing="2"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">AlternateAppearance behaves -differently in J3D 1.3.2 comparing to J3D 1.3.1<br> - </td> - </tr> - <tr> - <td style="text-align: right;"><span - style="font-family: monospace;"></span>244<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>ClassCastException in Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NullPointerException in -MasterControlThread when adding a Light<br> - </td> - </tr> - </tbody> -</table> -<p>NOTE: the fix for issue 249 (as well as 160) was to disable the -"sole user" optimization, which was originally done to optimize the -updating of -frequently changing appearance attributes in cases where there was only -one Shape3D using a particular Appearance. This optimization came at -the expense of rendering performance in some cases, and was also the -source of several -bugs. Now that this optimization is disabled, rendering -performance and stability should improve for most applications, but -some -applications may notice a slow-down in update performance. For this -reason, we have added a new system property to re-enable the sole-user -optimization.<br> -</p> -<ul> - <li><code>j3d.allowSoleUser</code> – If this flag is set to -true, the 1.4.0-fcs behavior is restored, causing the sole-user -optimization to be allowed when appropriate. The default value is false.<br> - </li> -</ul> -<h3><a name="Changes_Since_1_3_2"></a>Changes Since 1.3.2</h3> -<h4>New Features</h4> -<p>Thw following new features have been added to the 1.4 version of the -Java 3D API. Please refer to the <a - href="http://download.java.net/media/java3d/javadoc/1.4.0/index.html">API -documentation</a>, or the <a href="http://jcp.org/en/jsr/detail?id=926">JSR-926 -change</a> log for more information.</p> -<ul> - <li>Programmable shader support</li> - <li>Changed default values for all read capability bits</li> - <li>Enhanced picking API<br> - </li> - <li>Stencil buffer support<br> - </li> - <li>New rendering attributes</li> - <li>Other minor features and API changes<br> - </li> -</ul> -<h4>System Properties</h4> -<p>The following system properties were added in Java 3D 1.4.0:<br> -</p> -<ul> - <li><code>j3d.shadingLanguage</code> – sets the shading language to -use for programmable shaders. Supported values are: "GLSL" or "Cg". The -default value is "GLSL".<br> - </li> - <li><code>j3d.simulatedMultiTexture</code> – If this flag is set to -true, simulation of multi-texturing will be done on systems that don't -have sufficient texture units. The default value is false. This does -not work with programmable shading, and will not be supported in 1.5.0.<br> - </li> -</ul> -<h4>Issues Fixed<br> -</h4> -<table style="text-align: left;" border="0" cellpadding="2" - cellspacing="2"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="text-align: right;"><span - style="font-family: monospace;"></span>17<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>DirectX GraphicsConfiguration Issue</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">67</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transparency mode update didn't -get reflected correctly</td> - </tr> - <tr> - <td style="text-align: right;">78<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td>Rendering stops if there's an exception in the EventDispatch</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">100</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Offscreen Capture crash JVM</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">109</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Frame Delays in Mixed Mode -Rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">116</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Handling of picking on -OrientatedShape3D needs clarification</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">117</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Texture subimage is not -optimized for large subimages</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">124</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Improve picking performance / -reduce garbage generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">127</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Geometry Picking fails when -Shapes use Color4</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">129</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE when removing an opaque -object that used to be transparent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">132</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">BufferedImage getData slow, -causing poor Yup perf with updateSubImage</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">133</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NullPointerException, PickCanvas -with GEOMETRY_INTERSECT_INFO and BoundingPolytope</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">134</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Canvas3D memory leak</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">135</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Java3D 1.3.2+ using DirectX 9.0</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">137</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add new depthTestFunction -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">138</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add method to retrieve -tessellated geometry from 3D font</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">139</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">add other rasterOp modes.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">140</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Object Leak in PickResult</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;"> 141</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">DirectX 9.0c for Java3D 1.4, -including shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">144</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ExponentialFog blending factor -depends on canvas size</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">145</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Add stencil buffer support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">146</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Additional blending functions in -TransparencyAttributes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">163</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Regression in view frustum -culling</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">164</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Cannot load j3dcore-ogl-cg.dll -library in JRE bin directory</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">167</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Transform3D reports matrix with -NaN to be affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">169</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw an -exception instead of printing cryptic message to System.err</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">170</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">TextureLoader should throw -exception when loading image</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">175</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">OffScreenRendering: Issue with -Updating Texture Size from Behavior<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">181</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Performance regression: -j3d.optimizeForSpace=false ignored for some geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">182</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ShaderProgram not implemented -for immediate mode rendering</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">183</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE if -CLOSEST_INTERSECTION_POINT is only flag</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">184</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Illegal return value if flag -NODE is omitted</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">185</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">"Missing" essential methods in -IntersectionInfo</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">186</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Using new Pick API with -PickSegment often returns null</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">187</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NPE for new PickFast PickInfo -when getting geometries</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">195</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader vertex -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">196</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Finish CgShader shader -attributes native methods</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">199</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">New Picking system only return 1 -result per geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">201</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top; text-align: left;">D3D : -UnsatisfiedLinkError encountered with closing windows</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">202</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Need to upgrade to latest -glext.h header file</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">203</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">System.currentTimeMillis is too -inaccurate on Windows for fine-grained timing</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">207</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Viewer.java throws exception -with leading \n</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">208</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Sound nodes cannot be placed -below Switch groups</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">212</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">PureImmediate test fails to -rotate</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">217</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Compile j3d with -"-g:lines,source" to provide line numbers on stack traces</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">223</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">JVM crashes when execute -IndexedGeometryArray object with Texture coordinates</td> - </tr> - </tbody> -</table> -<h3><a name="More_Information"></a>More Information<br> -</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta1.html b/www/j3d1_5_0/RELEASE-NOTES-beta1.html deleted file mode 100644 index 45d1d94..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-beta1.html +++ /dev/null @@ -1,587 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.0 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1 -Pre-Release Notes</h2> -<p>This file contains important pre-release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.0-beta1. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">how -to install</a> this patch release of -Java 3D -version 1.4.0_01.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.0-beta1 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.0-beta1 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support (XVR-600, -XVR-1200, Expert3D, etc.)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.0-beta1 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.0-beta1 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.0-beta1 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> - <strike>The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </strike> <br> - <i><font size="-1">The DirectX rendering pipeline is not -available in 1.5.0-beta1. We plan to deliver a beta version in -1.5.0-beta2.</font></i> - </ul> -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.0-beta1 version of Java 3D for Mac OSX (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-beta1</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li><a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - </li> - <li>Non-power-of-two textures</li> - <li>NIO image buffer support for textures</li> - <li>By-reference support for geometry indices</li> - <li>Rendering error listeners</li> - <li>Vecmath accessors/mutators</li> -</ul> -<h4>Issues Fixed</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">40</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transparency color not correct -on UCIO geometry and OffScreen canvas</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">75</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in SetLiveState when -branchGroup remove</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">85</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Optimize the downloading of ARGB -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">92</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -uses incorrect image sizes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">93</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -does not correctly update the display</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">113</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateAlphaInVertexData -on multiple screens</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">121</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stop using finalize() to clean -up state</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">123</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Reduce or eliminate use of -memory free lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">147</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need Windows/amd64 port of Java -3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">152</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateNodeComponent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">172</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture.setImage fails to check -ImageComponent sizes when not live</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">180</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Frame-dependent Large Texture -Updates leads to OOM Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">194</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Provide NIOBuffer texture -components</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">198</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need more shader example programs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">209</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">216</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DTimer should use -clock_gettime on Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">219</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add support for Non Power of Two -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">220</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">221</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">UnsatisfiedLinkError if shading -language set to Cg on d3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">224</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE While Toggling Visibility</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">225</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">BY_REF Support for -CoordinateIndices To Reduce Memory Bloat</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">229</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to implement JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">235</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Null Pointer in AttributeBin</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">240</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.queryProperties reports -stencil available even when it is not</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">241</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D by Reference Fails</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">244</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in -Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">245</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">246</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Move compressed geometry code -from core to utils</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">247</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">248</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullpointerException in -MasterControlThread when adding a Light</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">251</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">253</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform3D's incorrectly -identified as Affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">260</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Obsolete graphics library -version kills renderer thread, cannot be detected by app</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">264</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Behaviors that throw an Error -cause the BehaviorScheduler to die</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">266</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D should throw NPE by -default for null graphicsConfig</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">268</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Replace native -getNumberOfProcessor() with pure Java equiv?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">269</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">275</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">sleep for -setMinimumFrameCycleTime should not hold lock</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">279</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Intermittent hang in -MasterControl while running lg3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">283</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Eclipse plugin defs to -manifest</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">288</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Objects in RenderBin free lists -keep reference to user data</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">308</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">311</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Broken build for linux on ppc.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">313</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Geometry Stress Test results in -OOM Error</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">318</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Cannot build on Itanium Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">320</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shader Appearance update is -asynchronous to transform update</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">321</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">bug in -vecmath.Matrix3d.set(AxisAngle a1)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">323</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deprecate optional detail -texture functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">325</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">326</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">327</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">javadoc for VIew class doesn't -list correct clip policy defaults</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">328</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL pipeline : Geometry fails -to render in Cosmic Birdie</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">331</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add .cvsignore file to root of -vecmath.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">338</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bug in glPushAttrib usage in -NativePipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">339</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java crashes when using GLSL -shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">340</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">342</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster.setDstOffset() set the -destination pixel offset in opposite direction</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">347</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D always -reloads textures, display lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">348</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Programmable shaders do not work -for OffScreen Canvas3D</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OSX (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OSX and the native OpenGL pipeline on all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OSX. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta2.html b/www/j3d1_5_0/RELEASE-NOTES-beta2.html deleted file mode 100644 index 6cd81ee..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-beta2.html +++ /dev/null @@ -1,800 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.0 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2 -Pre-Release Notes</h2> -<p>This file contains important pre-release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.0-beta2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">how -to install</a> this patch release of -Java 3D -version 1.4.0_01.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.0-beta2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.0-beta2 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.0-beta2 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.0-beta2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.0-beta2 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.0-beta2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li><a href="RELEASE-NOTES-beta2.html#JoglPipeline">JOGL Rendering -Pipeline</a></li> - <li>Non-power-of-two -textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change -log</a><br> - </li> - <li>NIO -image buffer support for textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li> - <li>By-reference -support for geometry indices: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li> - <li>Rendering -error listeners: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li> - <li>Vecmath -accessors/mutators: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br> - </li> - <li>Lightweight <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a> -utility</li> -</ul> -<h4>Issues Fixed in 1.5.0-beta2<br> -</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">84</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Rendering pauses after Canvas3D -disposal until AWT event<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">238</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in thread -"J3D-MasterControl-1" when setting TextureUnitState to 0-length array<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">252</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">295</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">312</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception while detaching -ModelClip from ViewSpecificGroup<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">324</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lockup Java3D program and throw -exception using JOGL renderer<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">336</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Unable to redraw when resizing -using JOGL pipeline<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">341</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Initializing audio device using -Webstart throws ClassNotFoundException<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">344</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Too much time to load image as -Texture<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">349</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D needlessly -forces power-of-two for its buffer<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">351</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need a new mechanism to free D3D -surface<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">352</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">VC compiler generates warning on -Windows AMD64 build<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">353</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GeometryArray Memory Leak<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">355</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IndexedXXXStripArray throws NPE -with ByRef Indices<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">356</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in RenderBin when -removing a Shape3D with no geometry<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">358</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Document that OGL 1.2 is -supported, but at reduced functionality<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">360</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph -throws exception<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">366</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster appears without image on -systems without NPOT support<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">367</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Clip throws NPE in case of -region = null in a live scene<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">368</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background texture doesn't work -on system with no NPOT support<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">370</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deadlock when calling -Raster.setimage from user thread<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">371</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Poor raster quality for systems -that don't support NPOT textures<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">372</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Raster<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">373</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Background<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">374</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception when calling -Background.setImage on live scene graph<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">379</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">380</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE when uncheck Show Color -Texture in Dot3 demo<br> - </td> - </tr> - </tbody> -</table> -<br> -<h4>Issues Fixed in 1.5.0-beta1<br> -</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">40</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transparency color not correct -on UCIO geometry and OffScreen canvas</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">75</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in SetLiveState when -branchGroup remove</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">85</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Optimize the downloading of ARGB -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">92</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -uses incorrect image sizes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">93</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -does not correctly update the display</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">113</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateAlphaInVertexData -on multiple screens</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">121</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stop using finalize() to clean -up state</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">123</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Reduce or eliminate use of -memory free lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">147</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need Windows/amd64 port of Java -3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">152</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateNodeComponent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">172</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture.setImage fails to check -ImageComponent sizes when not live</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">180</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Frame-dependent Large Texture -Updates leads to OOM Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">194</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Provide NIOBuffer texture -components</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">198</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need more shader example programs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">209</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">216</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DTimer should use -clock_gettime on Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">219</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add support for Non Power of Two -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">220</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">221</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">UnsatisfiedLinkError if shading -language set to Cg on d3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">224</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE While Toggling Visibility</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">225</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">BY_REF Support for -CoordinateIndices To Reduce Memory Bloat</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">229</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to implement JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">235</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Null Pointer in AttributeBin</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">240</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.queryProperties reports -stencil available even when it is not</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">241</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D by Reference Fails</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">244</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in -Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">245</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">246</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Move compressed geometry code -from core to utils</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">247</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">248</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullpointerException in -MasterControlThread when adding a Light</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">251</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">253</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform3D's incorrectly -identified as Affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">260</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Obsolete graphics library -version kills renderer thread, cannot be detected by app</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">264</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Behaviors that throw an Error -cause the BehaviorScheduler to die</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">266</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D should throw NPE by -default for null graphicsConfig</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">268</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Replace native -getNumberOfProcessor() with pure Java equiv?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">269</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">275</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">sleep for -setMinimumFrameCycleTime should not hold lock</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">279</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Intermittent hang in -MasterControl while running lg3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">283</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Eclipse plugin defs to -manifest</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">288</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Objects in RenderBin free lists -keep reference to user data</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">308</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">311</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Broken build for linux on ppc.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">313</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Geometry Stress Test results in -OOM Error</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">318</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Cannot build on Itanium Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">320</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shader Appearance update is -asynchronous to transform update</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">321</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">bug in -vecmath.Matrix3d.set(AxisAngle a1)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">323</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deprecate optional detail -texture functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">325</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">326</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">327</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">javadoc for VIew class doesn't -list correct clip policy defaults</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">328</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL pipeline : Geometry fails -to render in Cosmic Birdie</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">331</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add .cvsignore file to root of -vecmath.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">338</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bug in glPushAttrib usage in -NativePipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">339</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java crashes when using GLSL -shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">340</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">342</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster.setDstOffset() set the -destination pixel offset in opposite direction</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html deleted file mode 100644 index 8ed5668..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-pre.html +++ /dev/null @@ -1,473 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.0 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0-build4 -Pre-Release Notes</h2> -<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes -are incomplete.</i></b></span><br> -</p> -<p>This file contains important pre-release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.0-build4. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>, - <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.0-build4 version of the Java 3D API has been released -for -Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows. -</p> -<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4> -<p> -The 1.5.0-build4 version of Java 3D for Solaris/SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support (XVR-600, -XVR-1200, Expert3D, etc.)</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris/x86</h4> -<p> -The 1.5.0-build4 version of Java 3D for Solaris/x86 requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.0-build4 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later<br> - </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.0-build4 version of Java 3D for Windows 2000, and -Windows/XP -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A preliminary version of the JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms. It will also run on Apple Mac -OSX (x86 or PPC)! The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OSX and the native OpenGL pipeline on all -other platforms.<br> -</p> -<p>For those who download and install Java 3D locally, -there isn't a specific Mac build yet. To run Java 3D on the Mac, -just -grab the binary for any other platform (e.g., Windows) and run it. It -won't try to use the DLLs. The JOGL renderer is the default on Mac OSX. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<p>Most Java 3D features are implemented in the JOGL pipeline, but -the -following are known to be missing:<br> -</p> -<ul> - <li>Off-screen rendering</li> - <li>Cg shading language<br> - </li> - <li>Programmable shader vertex attributes<br> - </li> -</ul> -<p>There may be others missing, as well. Any missing function will -print -out a message of the form:<br> -</p> -<ul> - <code>JoglPipeline.createOffScreenBuffer()</code> -</ul> -<h4>UPDATE : 2-Jul-2006</h4> -<p>The JOGL rendering pipeline should now be feature complete, but not -all code paths have been tested. If you encounter problems, or, more -specifically, see any differences in rendering results between the -native OpenGL pipeline and the JOGL pipeline, please either post on the -<a href="http://forums.java.net/jive/forum.jspa?forumID=70">Java 3D -forum</a> or -<a href="https://java3d.dev.java.net/servlets/ProjectIssues">file -a bug</a>.<br> -</p> -<p>Run a <a - href="https://java3d.dev.java.net/binary-builds-pre.html#Daily_builds_1.5.0">daily -build</a> as of 2006-07-02 or later to use the feature complete version -of the JOGL Pipeline. This will be available in 1.5.0-build5.<br> -</p> -<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-build4</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li><a href="RELEASE-NOTES-pre.html#JoglPipeline">JOGL Rendering -Pipeline</a> mostly complete (see above) </li> -</ul> -<h4>Issues Fixed</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">241<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Texture3D by Reference Fails<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">311<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Broken build for linux on ppc.<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">320<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Shader Appearance update is -asynchronous to transform update<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">321<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">bug in -vecmath.Matrix3d.set(AxisAngle a1)<br> - </td> - </tr> - </tbody> -</table> -<br> -<h3>Improvements in 1.5.0-build3</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li>JOGL Rendering Pipeline<br> - </li> - <li>Memory free lists for Java 3D messages, etc., are now -disabled by -default (issue 123). We temporarily added a new system property, -"j3d.useFreeLists", that can be set to true to re-enable memory free -lists. We eventually plan to completely remove the memory free lists.<br> - </li> -</ul> -<h4>Issues Fixed</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">123<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Reduce or eliminate use of -memory free lists<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">268<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Replace native -getNumberOfProcessor() with pure Java equiv<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">269<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">GLSL on nVidia cards: Conflict -of -a builtin vertex attribute<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">275<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">sleep for -setMinimumFrameCycleTime should not hold lock<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">279<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Intermittent hang in -MasterControl while running lg3d<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">288<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Objects in RenderBin free lists -keep reference to user data<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">308<br> - </td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time<br> - </td> - </tr> - </tbody> -</table> -<br> -<h3>Improvements in 1.5.0-build2</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li>Added preliminary API for NIO texture images<br> - </li> -</ul> -<h4>Issues Fixed</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">264</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Behaviors that throw an Error -cause the BehaviorScheduler to die</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">266</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Canvas3D should throw NPE by -default for null graphicsConfig</td> - </tr> - </tbody> -</table> -<br> -<h3>Improvements in 1.5.0-build1</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li>Non-power-of-two textures for Texture2D<br> - </li> -</ul> -<h4>Issues Fixed</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="text-align: right; vertical-align: top;">Issue<br> - </th> - <th style="vertical-align: top;"> <br> - </th> - <th style="vertical-align: top;">Description<br> - </th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">172</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Texture.setImage fails to check -ImageComponent sizes when not live</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">216</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">J3DTimer should use -clock_gettime on Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">221</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">UnsatisfiedLinkError if shading -language set to Cg on d3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">244</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">ClassCastException in -Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">247</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (GLSL shaders)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">248</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">NullpointerException in -MasterControlThread when adding a Light<br> - </td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">251</td> - <td style="vertical-align: top;"><br> - </td> - <td style="vertical-align: top;">Typo in spec: PickTool.PickAny -and PickTool.PickClosest return is wrong<br> - </td> - </tr> - </tbody> -</table> -<br> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html deleted file mode 100644 index 0c73df6..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES.html +++ /dev/null @@ -1,815 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.0 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.0. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.0.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.0 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.0 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.0 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.0 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.0 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.0 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li><a href="#JoglPipeline">JOGL Rendering -Pipeline</a></li> - <li>Non-power-of-two -textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change -log</a><br> - </li> - <li>NIO -image buffer support for textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/NioImageBuffer.html">javadoc</a></li> - <li>By-reference -support for geometry indices: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li> - <li>Rendering -error listeners: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li> - <li>Vecmath -accessors/mutators: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br> - </li> - <li>Lightweight <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a> -utility</li> -</ul> -<h4>Issues Fixed in 1.5.0<br> -</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">40</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transparency color not correct -on UCIO geometry and OffScreen canvas</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">75</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in SetLiveState when -branchGroup remove</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">84</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Rendering pauses after Canvas3D -disposal until AWT event</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">85</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Optimize the downloading of ARGB -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">92</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -uses incorrect image sizes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">93</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -does not correctly update the display</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">113</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateAlphaInVertexData -on multiple screens</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">121</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stop using finalize() to clean -up state</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">123</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Reduce or eliminate use of -memory free lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">131</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lightweight Canvas3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">147</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need Windows/amd64 port of Java -3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">152</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateNodeComponent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">162</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Textures are randomly incorrect -in multi-screen mode with LG3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">172</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture.setImage fails to check -ImageComponent sizes when not live</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">180</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Frame-dependent Large Texture -Updates leads to OOM Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">194</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Provide NIOBuffer texture -components</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">198</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need more shader example programs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">209</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">216</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DTimer should use -clock_gettime on Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">219</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add support for Non Power of Two -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">220</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">221</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">UnsatisfiedLinkError if shading -language set to Cg on d3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">224</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE While Toggling Visibility</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">225</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">BY_REF Support for -CoordinateIndices To Reduce Memory Bloat</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">227</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Serialization problem with -vecmath</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">229</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to implement JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">235</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Null Pointer in AttributeBin</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">238</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in thread -J3D-MasterControl-1 when setting TextureUnitState to 0-length array</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">240</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.queryProperties reports -stencil available even when it is not</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">241</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D by Reference Fails</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">244</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in -Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">245</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">246</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Move compressed geometry code -from core to utils</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">247</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">248</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullpointerException in -MasterControlThread when adding a Light</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">251</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">252</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">253</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform3D's incorrectly -identified as Affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">260</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Obsolete graphics library -version kills renderer thread, cannot be detected by app</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">264</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Behaviors that throw an Error -cause the BehaviorScheduler to die</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">266</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D should throw NPE by -default for null graphicsConfig</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">267</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">TextureLoader should autodetect -alpha and colours</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">268</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Replace native -getNumberOfProcessor() with pure Java equiv?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">269</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">275</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">sleep for -setMinimumFrameCycleTime should not hold lock</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">279</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Intermittent hang in -MasterControl while running lg3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">283</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Eclipse plugin defs to -manifest</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">288</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Objects in RenderBin free lists -keep reference to user data</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">295</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">308</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">311</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Broken build for linux on ppc.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">312</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception while detaching -ModelClip from ViewSpecificGroup</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">313</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Geometry Stress Test results in -OOM Error</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">318</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Cannot build on Itanium Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">320</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shader Appearance update is -asynchronous to transform update</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">321</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">bug in -vecmath.Matrix3d.set(AxisAngle a1)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">323</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deprecate optional detail -texture functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">324</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lockup Java3D program and throw -exception using JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">325</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">326</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">327</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">javadoc for VIew class doesn't -list correct clip policy defaults</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">328</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL pipeline : Geometry fails -to render in Cosmic Birdie</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">331</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add .cvsignore file to root of -vecmath.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">336</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Unable to redraw when resizing -using JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">338</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bug in glPushAttrib usage in -NativePipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">339</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java crashes when using GLSL -shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">340</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">341</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Initializing audio device using -Webstart throws ClassNotFoundException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">342</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster.setDstOffset() set the -destination pixel offset in opposite direction</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">344</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Too much time to load image as -Texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">349</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D needlessly -forces power-of-two for its buffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">351</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need a new mechanism to free D3D -surface</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">352</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">VC compiler generates warning on -Windows AMD64 build</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">353</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GeometryArray Memory Leak</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">355</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IndexedXXXStripArray throws NPE -with ByRef Indices</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">356</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in RenderBin when -removing a Shape3D with no geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">358</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Document that OGL 1.2 is -supported, but at reduced functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">360</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph -throws exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">366</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster appears without image on -systems without NPOT support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">367</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Clip throws NPE in case of -region = null in a live scene</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">368</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background texture doesn't work -on system with no NPOT support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">370</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deadlock when calling -Raster.setimage from user thread</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">371</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Poor raster quality for systems -that don't support NPOT textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">372</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Raster</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">373</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Background</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">374</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception when calling -Background.setImage on live scene graph</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">379</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">380</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE when uncheck Show Color -Texture in Dot3 demo</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">383</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D's offscreen Canvas3D -is inverted.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">392</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture loading regression for -optimized RGB PNG files</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">393</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">TextureLoader regression on -BufferedImage.TYPE_BYTE_INDEXED</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">395</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D / JOGL: Program freezes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">400</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lighting differs with various -renderers</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">403</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AssertionError while changing -(offscreen) Texture size</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_1/RELEASE-NOTES-beta1.html b/www/j3d1_5_1/RELEASE-NOTES-beta1.html deleted file mode 100644 index afadbc2..0000000 --- a/www/j3d1_5_1/RELEASE-NOTES-beta1.html +++ /dev/null @@ -1,517 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.1 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.1-beta1 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.1-beta1. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta1</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.1-beta1.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.1-beta1 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.1-beta1 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.1-beta1 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.1-beta1 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.1-beta1 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.1-beta1 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta1</h3> -<h4>Enhancements</h4> -<ul> - <li>Windows Vista Support</li> - <li>Pack200 Support for Java Web Start Applications</li> - <li><a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging - Framework</a></li> -</ul> -<h4>Issues Fixed in 1.5.1-beta1<br> -</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">126</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">157</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">197</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">226</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">239</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">274</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">293</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">314</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">347</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">348</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">357</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak when using textures with multiple views</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">362</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">364</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">378</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">381</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">396</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">402</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">408</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">411</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">412</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">414</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">415</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">416</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">417</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">424</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">425</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">427</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">431</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">433</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">434</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">437</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">435</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">438</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">441</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">444</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform updates overly expensive</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">446</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D and focus</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">447</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">449</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">452</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">453</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">455</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">456</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">457</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">458</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D stops rendering on window close</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">461</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">466</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE when updating lights with multiple views</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">467</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">468</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">470</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">471</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">474</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">478</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in TransparencySortController</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">479</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">480</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">getBounds should cache results</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">481</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">485</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">486</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE, -or else you must install <i>neither</i> Java 3D nor JOGL into the -JRE. If you install Java 3D into the JRE and put JOGL on your -CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_1/RELEASE-NOTES-beta2.html b/www/j3d1_5_1/RELEASE-NOTES-beta2.html deleted file mode 100644 index 62a1217..0000000 --- a/www/j3d1_5_1/RELEASE-NOTES-beta2.html +++ /dev/null @@ -1,559 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.1 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.1-beta2 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.1-beta2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta2</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta2/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta2/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.1-beta2.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.1-beta2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.1-beta2 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.1-beta2 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.1-beta2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.1-beta2 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.1-beta2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta2</h3> -<h4>Enhancements</h4> -<ul> - <li>Windows Vista Support</li> - <li>Pack200 Support for Java Web Start Applications</li> - <li><a - href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging - Framework</a></li> - <li>Added support for JNLPAppletLauncher (will be available shortly)</li> -</ul> -<h4>Issues Fixed in 1.5.1-beta2</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">257</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java3D Applet Launcher support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">488</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent3D bug with by-reference images</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">489</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AutoOffScreenCanvas3D: postSwap() is called twice</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">490</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALSample fails to load second sample</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">491</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Refactor platform-specific classes to use non-overlapping class names</td> - <tr> - <td style="vertical-align: top; text-align: right;">492</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage throws IllegalArgumentException</td> - </tr> - </tbody> -</table> -<br> -<h4>Issues Fixed in 1.5.1-beta1</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">126</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">157</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">197</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">226</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">239</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">274</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">293</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">314</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">347</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">348</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">357</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak when using textures with multiple views</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">362</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">364</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">378</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">381</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">396</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">402</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">408</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">411</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">412</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">414</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">415</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">416</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">417</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">424</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">425</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">427</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">431</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">433</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">434</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">437</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">435</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">438</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">441</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">444</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform updates overly expensive</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">446</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D and focus</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">447</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">449</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphIO can not support ImageComponent2DURL</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">452</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java 3D should fall back to D3D if OpenGL not available</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">453</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphIO does not support SceneGraphObjects name field</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">455</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to disable NPOT textures for older cards that claim to support it.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">456</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPOT background ( maybe raster) fail to work if HW doesn't support NPOT texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">457</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in MasterControl when updating Texture3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">458</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D stops rendering on window close</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">461</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException thrown when using filters with NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">466</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE when updating lights with multiple views</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">467</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Java3D source jar file as a separate or part of the distribution</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">468</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamReader/Writer do not close the stream</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">470</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need informative error message for mismatched NioImageBuffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">471</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Performance degradation with shader attribute object setValue()</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">474</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update javadoc for TextureLoader for ImageException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">478</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in TransparencySortController</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">479</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL: Screen door transparency renders incorrectly on JoglPipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">480</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">getBounds should cache results</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">481</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALSample: cannot load if only URLString is given in MediaContainer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">485</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException when switching shaders in PhongShadingGLSL example</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">486</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java 3D hangs on some Windows Vista systems</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<p>NOTE: You must install <i>both</i> Java 3D and JOGL into the JRE, -or else you must install <i>neither</i> Java 3D nor JOGL into the -JRE. If you install Java 3D into the JRE and put JOGL on your -CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_1/RELEASE-NOTES.html b/www/j3d1_5_1/RELEASE-NOTES.html deleted file mode 100644 index 20caece..0000000 --- a/www/j3d1_5_1/RELEASE-NOTES.html +++ /dev/null @@ -1,1543 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* -* $RCSfile$ -* -* Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. -* -* Use is subject to license terms. -* -* $Revision$ -* $Date$ -* $State$ -*/ ---> - - - - <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> - - - <title>Java 3D 1.5.1 Release Notes</title> -</head> - - -<body> - - -<h2>Java 3D<sup><font size="-2">TM</font></sup> -1.5.1 -Release Notes</h2> - - -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> -API, version -1.5.1. -</p> - - -<ul> - - - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a href="#MacOSX">Mac -OS X</a>)<br> - - - <a href="#Improvements_In_1_5_1">Improvements in -1.5.1</a><br> - - - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - - - <a href="#More_Information">More Information</a><br> - - -</ul> - - -<p><a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">Click -here</a> for instructions -on -<a href="http://download.java.net/media/java3d/builds/release/1.5.1/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.1.</p> - - -<p><span style="font-style: italic;">NOTE: We -recommend that you </span><span style="font-style: italic;">uninstall -all </span><span style="font-style: italic;">previous -versions of Java 3D before -installing this version.</span> -</p> - - -<h3><a name="System_Requirements"></a>System -Requirements</h3> - - -<p>The 1.5.1 version of the Java 3D API has been -released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> - - -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> - - -<p> -The 1.5.1 version of Java 3D for Solaris SPARC requires -the -following: -</p> - - -<ul> - - - <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - - - <li>Solaris 9 or later</li> - - - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - - - <li>OpenGL 1.3 for Solaris or later. To find your current -version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris -can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> - - -</ul> - - -<h4><a name="Solaris_x86"></a>Solaris x86</h4> - - -<p> -The 1.5.1 version of Java 3D for Solaris x86/amd64 -requires -the -following: -</p> - - -<ul> - - - <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - - - <li>Solaris 10 or later</li> - - - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> - - -</ul> - - -<h4><a name="Linux"></a>Linux<br> - - -</h4> - - -<p>The 1.5.1 version of Java 3D for Linux (x86 or -amd64) -requires -the -following:<br> - - -</p> - - -<ul> - - - <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - - - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> - - -</ul> - - -<h4><a name="Windows"></a>Windows<br> - - -</h4> - - -<p>The 1.5.1 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> - - -</p> - - -<ul> - - - <li>JDK 1.5.0 or later from Sun Microsystems: <a href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - - - <li>Windows 2000, Windows XP, or Windows Vista</li> - - - <li>Support for either OpenGL or DirectX as shown below.<br> - - - </li> - - -</ul> - - -<ul> - - - <span style="font-weight: bold;">OpenGL version</span><br> - - - - <ul> - - -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 -or -later, -available from your graphics card manufacturer. - - </ul> - - -</ul> - - -<ul> - - - <span style="font-weight: bold;">DirectX version</span><br> - - - - <ul> - - -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" -system -property -to "<code>d3d</code>", -for example: - - <ul> - - - <code>java -Dj3d.rend=d3d ClassName</code> - - </ul> - - - - </ul> - - - <br> - - -NOTE: The DirectX version of Java 3D is used if a suitable version of -OpenGL cannot be found. Note also that DirectX is chosen by default on -Windows Vista systems with an ATI graphics card (due to ATI driver -bugs). -</ul> - - -<h4><a name="MacOSX"></a>Mac OS X</h4> - - -<p>The 1.5.1 version of Java 3D for Mac OS X (PPC -or x86) -requires the following:<br> - - -</p> - - -<ul> - - - <li>JDK 1.5.0 or later from Apple: <a href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - - - <li>Java Binding for OpenGL (JOGL), available at: <a href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> - - -you can <a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - - - </li> - - - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - - - </li> - - - <li>Support for OpenGL 1.3 or later<br> - - - </li> - - -</ul> - - -<h3><a name="Improvements_In_1_5_1"></a>Improvements -in 1.5.1</h3> - - -<h4>Enhancements</h4> - - -<ul> - - - <li>Windows Vista Support</li> - <li>Automatic fallback to D3D pipeline if OpenGL unavailable</li> - <li>JOALMixer-based audio engine</li> - <li>Automatic mipmap generation</li> - <li>Pack200 support for Java Web Start applications</li> - <li><a href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging -Framework</a></li> - - - <li>Support for new <a href="https://applet-launcher.dev.java.net/">JNLPAppletLauncher</a> utility (based on JOGLAppletLauncher)</li> - - -</ul> - - -<h4>Issues Fixed in 1.5.1</h4> - - -<br> - - -<table style="text-align: left;" border="1" cellpadding="2" cellspacing="0" width="100%"> - - - <tbody> - - - <tr> - - - <th style="vertical-align: top; text-align: right;">Issue</th> - - - <th style="vertical-align: top;"> </th> - - - <th style="vertical-align: top;">Description</th> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">126</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Use OpenGL -automatic mipmap generation</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">157</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Would like a -JOALMixer implementation of AudioEngine3DL2</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">197</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Consider supporting -pack200 for Java Web Start / JNLP</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">226</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">D3D : fail on -stress test for the creation and destruction of Canvases</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">239</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Stencil buffer -should be cleared at the start of each frame</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">257</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Java3D Applet -Launcher support</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">274</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">NPE With -Simultaneous View and Content Side PickingBehaviors</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">293</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Need better logging -for j3d error, warning, assertion messages.</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">314</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Issue with -Stenciled Transparent Objects</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">347</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">OffScreen Canvas3D -always reloads textures, display lists</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">348</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Programmable -shaders do not work for OffScreen Canvas3D</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">357</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Memory leak when -using textures with multiple views</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">362</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">dynamic assignment -if Canvas3D to View makes content disappear</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">364</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) -sometimes hangs</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">378</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Shaders are not -rendered when Canvas3D is created and destroyed</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">381</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ByRef, yDown, -4BYTE_ABGR throws ArrayIndexOOB Exception</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">396</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Off-screen Canvas3D -/ D3D: Resizing crashes VM</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">402</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Off-screen Canvas3D -throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">408</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Poor quality of -auto-generated mipmaps</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">411</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Add Primitive flag -to reverse Y for tex coords</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">412</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Exception when -updating Y_UP BY_REFERENCE image</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">414</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">D3D: NPOT textures -not properly disabled on card that lacks support</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">415</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Need ability to -disable NPOT textures for raster/background</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">416</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOGL: -ClassCastException in Renderer with NioImageBuffer</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">417</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOGL: Mip-mapped -NPOT textures rendered incorrectly</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">424</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOALMixer requires -the default Viewer's setUserHeadToVworldEnable setting to true</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">425</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">NullPointerException -in automatic mipmap generation</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">427</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Method with -constructor name: ObjectFileMaterial</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">430</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Deliver JOALMixer -for JNLP and download bundle<br> - - - </td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">431</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">disabled PointSound -starts playing when scheduling bounds are entered</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">433</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JCanvas3D crashed -when using jogl pipe</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">434</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">OutOfMemory after -creating millions of RenderAtomListInfo objects</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">437</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">SceneGraphStreamWriter -NPE</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">435</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Memory leak when -reusing an Appearance with a single Texture</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">438</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ConfiguredUniverse -& SimpleUniverse constructor missing</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">441</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException -in IndexedTriangleArrayRetained Intersect</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">444</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Transform updates -overly expensive</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">446</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JCanvas3D and focus</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">447</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Enhance Element -Traversal To Improve Pick Hits</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">449</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">SceneGraphIO can -not support ImageComponent2DURL</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">452</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Java 3D should fall -back to D3D if OpenGL not available</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">453</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">SceneGraphIO does -not support SceneGraphObjects name field</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">455</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Need to disable -NPOT textures for older cards that claim to support it.</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">456</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">NPOT background ( -maybe raster) fail to work if HW doesn't support NPOT texture</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">457</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ClassCastException -in MasterControl when updating Texture3D</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">458</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Canvas3D stops -rendering on window close</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">461</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ClassCastException -thrown when using filters with NioImageBuffer</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">466</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">NPE when updating -lights with multiple views</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">467</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Add Java3D source -jar file as a separate or part of the distribution</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">468</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">SceneGraphStreamReader/Writer -do not close the stream</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">470</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Need informative -error message for mismatched NioImageBuffer</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">471</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Performance -degradation with shader attribute object setValue()</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">474</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Update javadoc for -TextureLoader for ImageException</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">478</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Memory leak in -TransparencySortController</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">479</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOGL: Screen door -transparency renders incorrectly on JoglPipeline</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">480</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">getBounds should -cache results</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">481</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOALSample: cannot -load if only URLString is given in MediaContainer</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">485</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ClassCastException -when switching shaders in PhongShadingGLSL example</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">486</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Java 3D hangs on -some Windows Vista systems</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">488</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ImageComponent3D -bug with by-reference images</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">489</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">AutoOffScreenCanvas3D: -postSwap() is called twice</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">490</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">JOALSample fails to -load second sample</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">491</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Refactor -platform-specific classes to use non-overlapping class names</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">492</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">ImageComponent2D.setSubImage -throws IllegalArgumentException</td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">494</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Group.moveto(null) -throws a NullPointerException<br> - - - </td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">496</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Big performance hit -in VirtualUniverse.getNodeId<br> - - - </td> - - - </tr> - - - <tr> - - - <td style="vertical-align: top; text-align: right;">500</td> - - - <td style="vertical-align: top;"> </td> - - - <td style="vertical-align: top;">Reuse JOAL buffers -where possible<br> - - - </td> - - - </tr> - - - - </tbody> -</table> - - -<br> - - -<h3><a name="JoglPipeline"></a>JOGL Rendering -Pipeline</h3> - - -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test/">Click here</a> -to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> - - -</p> - - -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> - - -<ul> - - - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> - - -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files -(or -include it in your PATH/CLASSPATH).<br> - - -</p> - - -<p>NOTE: You must install <i>both</i> Java 3D and -JOGL into the JRE, -or else you must install <i>neither</i> Java 3D nor JOGL -into the -JRE. If you install Java 3D into the JRE and put JOGL on your -CLASSPATH, the JoglPipeline will fail to find the JOGL classes.</p> - - -<h3><a name="More_Information"></a>More -Information</h3> - - -<p>For the latest information on Java 3D, see the <a href="https://java3d.dev.java.net/">main Java 3D -project page</a> -on -java.net.<br> - - -</p> - - -<p>Click <a href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> - - -</body> -</html> diff --git a/www/j3d1_5_2/RELEASE-NOTES-beta1.html b/www/j3d1_5_2/RELEASE-NOTES-beta1.html deleted file mode 100644 index 7b974ee..0000000 --- a/www/j3d1_5_2/RELEASE-NOTES-beta1.html +++ /dev/null @@ -1,325 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.2 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2-beta1 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.2-beta1. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_2">Improvements in 1.5.2-beta1</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta1/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta1/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.2-beta1.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.2-beta1 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.2-beta1 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.2-beta1 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.2-beta1 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.2-beta1 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.2-beta1 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2-beta1</h3> -<h4>Enhancements</h4> -<ul> - <li>Source code license changed to GPL v2 + CLASSPATH</li> -</ul> -<h4>Issues Fixed in 1.5.2-beta1<br> -</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">179</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">483</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">506</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">513</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">514</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">519</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">525</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer only playing one sample</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">532</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">534</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">538</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">540</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">541</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">544</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">545</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">548</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">555</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">560</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">561</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">562</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">563</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">567</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">569</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac OS X -(x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and include it in your PATH/CLASSPATH along with the Java 3D jar files.<br> -</p> -<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext" -directory of the JRE is strongly discouraged. Doing so can cause -conflicts with third-party applications launched via Java Web Start, -and causes confusion later when upgrading the distribution. -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_2/RELEASE-NOTES-beta2.html b/www/j3d1_5_2/RELEASE-NOTES-beta2.html deleted file mode 100644 index 5d678bf..0000000 --- a/www/j3d1_5_2/RELEASE-NOTES-beta2.html +++ /dev/null @@ -1,348 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.2 Pre-Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2-beta2 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.2-beta2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_2">Improvements in 1.5.2-beta2</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta2/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/stable/1_5_2-beta2/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.2-beta2.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.2-beta2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.2-beta2 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.2-beta2 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.2-beta2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.2-beta2 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.2-beta2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2-beta2</h3> -<h4>Issues Fixed in 1.5.2-beta2</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">543</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DClock does not adjust to clock skew</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">583</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">A disposed Graphics2D remains in Canvas3D after removal and addtion</td> - </tr> - </tbody> -</table> -<h3>Improvements in 1.5.2-beta1</h3> -<h4>Enhancements</h4> -<ul> - <li>Source code license changed to GPL v2 + CLASSPATH</li> -</ul> -<h4>Issues Fixed in 1.5.2-beta1<br> -</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">179</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">483</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">506</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">513</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">514</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">519</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">525</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer only playing one sample</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">532</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">534</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">538</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">540</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">541</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">544</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">545</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">548</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">555</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">560</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">561</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">562</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">563</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">567</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">569</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac OS X -(x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and include it in your PATH/CLASSPATH along with the Java 3D jar files.<br> -</p> -<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext" -directory of the JRE is strongly discouraged. Doing so can cause -conflicts with third-party applications launched via Java Web Start, -and causes confusion later when upgrading the distribution. -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/j3d1_5_2/RELEASE-NOTES.html b/www/j3d1_5_2/RELEASE-NOTES.html deleted file mode 100644 index d6f0d4b..0000000 --- a/www/j3d1_5_2/RELEASE-NOTES.html +++ /dev/null @@ -1,344 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.2 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_2">Improvements in 1.5.2</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/release/1.5.2/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/release/1.5.2/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.2.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.2 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.2 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.2 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2</h3> -<h4>Enhancements</h4> -<ul> - <li>Source code license changed to GPL v2 + CLASSPATH</li> -</ul> -<h4>Issues Fixed in 1.5.2</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">179</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">483</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">506</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">510</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DGraphics2D context lost when canvas changes frame</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">513</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">514</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">519</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">525</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer only playing one sample</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">532</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">534</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">538</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">540</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">541</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">543</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DClock does not adjust to clock skew</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">544</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">545</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">548</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">555</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">560</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">561</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">562</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">563</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">567</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">569</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">583</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">A disposed Graphics2D remains in Canvas3D after removal and addtion</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">585</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in TransformStructure.java</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac OS X -(x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and include it in your PATH/CLASSPATH along with the Java 3D jar files.<br> -</p> -<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext" -directory of the JRE is strongly discouraged. Doing so can cause -conflicts with third-party applications launched via Java Web Start, -and causes confusion later when upgrading the distribution. -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> diff --git a/www/project_tools.html b/www/project_tools.html deleted file mode 100644 index bc57931..0000000 --- a/www/project_tools.html +++ /dev/null @@ -1,12 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta content="text/html; charset=ISO-8859-1" - http-equiv="content-type"> - <title>Project Tools</title> -</head> -<body> -<div><a href="http://wiki.java.net/bin/view/Javadesktop/Java3D">Wiki</a></div> -<div><a href="https://java3d.dev.java.net/binary-builds.html">Downloads</a></div> -</body> -</html> |